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Extra Extra, read all about it!

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Risewild
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Extra Extra, read all about it!

Post by Risewild » Mon May 22, 2017 10:00 am

While you guys and girls are foaming through the mouth waiting for the release of 3.0, we will just give you this news:


TTW 3.0 will contain a fully fixed Rock-it Launcher!


Yes, you read it right, the Rock-it Launcher will work perfectly in TTW 3.0, it works in VATS mode and even shoots Fallout New Vegas-only clutter in addition to the Fallout 3 clutter.


If you want to thank us for our work making this a reality, you should direct the thanks to LuthienAnarion and jazzisparis. They were the geniuses that managed to do the heavy lifting to allow this to happen!


 


Now get ready to conquer two wastelands shooting teddy bears and dino toys!


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H1ms3lf
Posts: 146
Joined: Tue Apr 11, 2017 8:44 pm

YAY! Thanks LuthienAnarion

Post by H1ms3lf » Mon May 22, 2017 2:44 pm

YAY! Thanks LuthienAnarion and jazzisparis :)


Compulsive post editor and CEO for the ENDLESS WAVES OF BAD DOGGIE!!

Currently trying to get the FWE Wasteland Explorer bike to work in TTW =X



TAWM
Posts: 80
Joined: Tue May 24, 2016 2:42 am

That is good news.  The Rock

Post by TAWM » Mon May 22, 2017 3:00 pm

That is good news.  The Rock-it Launcher is something everybody has used at least once in Fallout 3 just for it's pure ridiculousness that made it awesome.  The great thing about the Rock-it Launcher is that it makes everything in the game from burned books, spatulas, mutilated organs, etc useful because they are potential ammo. 



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jlf65
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Very cool... thanks, guys! It

Post by jlf65 » Mon May 22, 2017 3:22 pm

Very cool... thanks, guys! It'll be great to shoot those toy rockets at people. cool



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Risewild
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jlf65 wrote:

Post by Risewild » Mon May 22, 2017 3:46 pm

[quote=jlf65]


 


Very cool... thanks, guys! It'll be great to shoot those toy rockets at people.


[/quote]


Chuck made a mod that allows to shoot the toy rockets ages ago laugh


http://www.nexusmods.com/newvegas/mods/55332/?


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jlf65
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Risewild wrote:jlf65 wrote:

Post by jlf65 » Mon May 22, 2017 11:38 pm

[quote=Risewild]jlf65 wrote:



 


Very cool... thanks, guys! It'll be great to shoot those toy rockets at people.


 



Chuck made a mod that allows to shoot the toy rockets ages ago


http://www.nexusmods.com/newvegas/mods/55332/?


[/quote]


Thanks. It's impossible to know about every mod on the net, so it's great to have a place where people can point out mods you might like. smiley



a2937
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Joined: Mon Jul 04, 2016 3:44 pm

This is epic! 

Post by a2937 » Tue May 23, 2017 9:53 pm

This is epic! 



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catcameback
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Congrats. Hope it wasn't too

Post by catcameback » Wed May 24, 2017 8:41 am

Congrats. Hope it wasn't too difficult to figure out.



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jlf65
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thatcatcameback wrote

Post by jlf65 » Wed May 24, 2017 3:00 pm

[quote=thatcatcameback]Congrats. Hope it wasn't too difficult to figure out.[/quote]


The rock-it launcher uses a list of form ids for the "ammo" - I imagine it was mainly finding the time to add a BUNCH of ids to the list covering all the various NV clutter that could possibly be shot.



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Risewild
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jlf65 wrote:

Post by Risewild » Wed May 24, 2017 5:14 pm

[quote=jlf65]


 


thatcatcameback wrote:



Congrats. Hope it wasn't too difficult to figure out.

The rock-it launcher uses a list of form ids for the "ammo" - I imagine it was mainly finding the time to add a BUNCH of ids to the list covering all the various NV clutter that could possibly be shot.


[/quote]


If it was just that we would have it working years ago wink.


You see, the Rock-it Launcher is pretty much hardcoded, and it would create crashes constantly too even without the FNV clutter as ammo. It would crash on VATS, it would crash on reload, it would crash on equip, it would crash a lot and we couldn't do anything about it because hardcoded.


Luthien and jazzisparis had to make some amazing magic to be able to fix this. If it was just adding FNV clutter to a list we wouldn't be making this thread about it, this is really extraordinary work. laugh


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