The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.gg/taleoftwowastelands

ttw status

What's new and upcoming in Tale of Two Wastelands? Find out here.
User avatar
Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

Someone needs to burn the

Post by Puppettron » Thu Jun 09, 2016 3:28 am

Someone needs to burn the garbage.

And make functions to save hotkeys
perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

User avatar
Damianwolff
Posts: 128
Joined: Tue May 05, 2015 5:16 am

Hello, everyone. Guys, would

Post by Damianwolff » Thu Jul 28, 2016 5:12 pm

Hello, everyone. Guys, would you have time to give us any updates on TTW?


Really curious as to what the people are working on, and what people can expect in the next version of TTW once it is out?


Fallout 4 did nothing to diminish the awesomeness of TTW, and even highlighted the many aspects in which it is so much better, so the interest is still there.



User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Well, there's the companion

Post by RoyBatty » Thu Jul 28, 2016 7:53 pm

Well, there's the companion optional, and a lot of bug fixing has been done with more on the way.


This is basically a never ending project.


Image

User avatar
Damianwolff
Posts: 128
Joined: Tue May 05, 2015 5:16 am

Of course, but is the

Post by Damianwolff » Thu Jul 28, 2016 8:05 pm

Of course, but is the companion optional (which I use, and it is great), the hot fixes, bugfixes and the other stuff going to be integrated into the main TTW file? Are there plans for that?



User avatar
Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

Sorry. I guess I am helping

Post by Risewild » Thu Jul 28, 2016 11:42 pm

Sorry. I guess I am helping the delay of the new version since I can't test the new fixes and patches and all of that stuff at the moment sad.


Signature:

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

None of the currently active

Post by RoyBatty » Fri Jul 29, 2016 2:32 am

None of the currently active members knows how the installer works either. So that's also presenting a problem.


There's a bunch more fixes which aren't publicly posted too, and more that need to be done.


No, the project isn't dead. Yes 2.10.0 is in the works.


Image

User avatar
Damianwolff
Posts: 128
Joined: Tue May 05, 2015 5:16 am

And the dev who made the

Post by Damianwolff » Wed Aug 03, 2016 6:20 am

And the dev who made the installer is unavailable?



User avatar
Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

She hasn't been around for a

Post by Risewild » Wed Aug 03, 2016 8:12 am

She hasn't been around for a few months.


 


Signature:

anstand
Posts: 223
Joined: Tue Feb 11, 2014 10:41 am

Will the next version of TTW

Post by anstand » Wed Aug 03, 2016 1:21 pm

Will the next version of TTW contain LOD files for towns like Arefu or Big Town or did the original F3 had no LOD for these towns as well?


 


 


 



anstand
Posts: 223
Joined: Tue Feb 11, 2014 10:41 am

V-Agent wrote:

Post by anstand » Wed Aug 03, 2016 6:16 pm

[quote=V-Agent]


 


You can generate LODs yourself with FNVLODGen


[/quote]


You need to create the the meshes and textures for the lod first. I sadly can't do that.



Post Reply