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Can I use normal FNV mods with TTW?

General mod discussion and requests.
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sh4276
Posts: 1
Joined: Sun Jun 12, 2022 7:20 am

Can I use normal FNV mods with TTW?

Post by sh4276 » Sun Jun 12, 2022 6:42 pm

I know this might be dumb question, but I don't want to mess up the game. I want to follow Gophers' beginners guide to modding FNV https://youtube.com/playlist?list=PLE7D ... XCx5da5Gd5 to make my playthrough of TTW even better. I am just not sure how the mods will interact with the F3 portion of TTW. Thanks for your help in advance.

Death_Reaper56
Posts: 187
Joined: Thu Nov 15, 2018 4:04 am

Re: Can I use normal FNV mods with TTW?

Post by Death_Reaper56 » Mon Jun 13, 2022 1:13 am

Yes. But not all of them will effect the FO 3 side without a patch.

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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

Re: Can I use normal FNV mods with TTW?

Post by Risewild » Fri Jun 17, 2022 8:47 am

I can't watch the videos, so I have no idea what mods are used.

But the answer is that it depends on the mods. TTW is a total conversion and not just a normal mod for FNV. Due to this, many FNV mods will not work properly or even just break TTW. The thing to remember is that if a mod doesn't say it's specifically made or compatible with TTW 3.3 or 3.3.1, then it will probably cause problems.

Another thing to remember is that you shouldn't use any FNV bug-fixing mods with TTW. I'm assuming those videos will include YUP, Unofficial Patch NVSE and whatever else is there to fix NV, but TTW has its own fixes and includes its own version of YUP already. NV fixing mods will break TTW.

We also have a list of some known mods that are incompatible with TTW and there's also The Best of Times TTW install guide and the Wasteland Survival Guide modding guide that is specially made for TTW.
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