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TTW's Public Dev Log

What's new and upcoming in Tale of Two Wastelands? Find out here.
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Risewild
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Joined: Mon Oct 01, 2012 9:14 am

TTW's Public Dev Log

Post by Risewild » Mon Dec 19, 2016 1:43 am

Hello there TTW community.

Many of you might have noticed that TTW hasn't had an update in quite some time and some of you might also have noticed that we (the team) keep saying we are working on a massive update for the next release (3.0).

We know how busy and hard working everyone is about this new update, but for people that are not part of the team it might seem like we are not doing much (because you guys and gals can only see the end result, which is still in the making). So the team talked about it and decided to compile and release a "Public Dev Log".

Dev logs are sometimes hard to compile when it is about a project of this magnitude and because team members usually work on separate things. Then some of those smaller things might get forgotten and end up not showing on any log. But we are still going ahead and try our best to tell you all what we have been doing to your favorite Fallout New Vegas modding project.

We plan on releasing a new update to our "Public Dev Log" every week or so, so stay tuned for more news and information.

And now for the giant wall of text that is the TTW 3.0 Dev Log. Hope you enjoy going through it point by point:
  • Fallout 3 ESMs upgraded to version 1.34, now 100% GECK/BASH/xEdit friendly (There will be bugs, but hopefully minor)
    Deleted Navmeshes in Operation Anchorage, Broken Steel, and The Pitt fixed to stop CTD and AI issues (any mods altering these few areas will need to be updated)
    Some NULL region and landscape texture references removed from Fallout3.esm to reduce CTD
    Some NULL voice type references removed from The Pitt and Point Lookout
    Long load time bugs fixed
    Super Mutant weapon spawn lists fixed
    Vendor spawn lists fixed and rebalanced a little
    .22 Revolver Iron Sights fixed
    Double Barrel Shotgun iron sights fixed
    Missing Dart Gun, Chinese Pistol, and Railway Rifle reload sounds restored
    Sarah Weintraub vault suit turn in exploit fixed
    Fixed reloading bench in The Pitt so Friday doesn't stand in the middle of it
    Navmeshed Pennsylvania Ave to Mall Metro, companions no longer teleport to incorrent entrance
    Optimized DC Station interior to increase frame rate
    Fixed dead ghouls in DC Station which appeared to stay standing
    Fixed door sounds in DC Station again
    Fixed LOD issues in Columbus Circle
    Fixed some Bobblehead bonuses
    Fixed issues with companions entering DLCs
    DC Tesla Cannon changed to Prototype Tesla Cannon as suggested by the BoS dialogue and 1 shots vertibirds, really.
    DC Tesla Cannon projectile was restored to Fallout3.esm for use by the Prototype Tesla Cannon
    Anchorage Gauss Rifle changed to Gauss Rifle Prototype and has it's model/effects restored, both Simulation and Wasteland versions.
    Fixed Incorrect Race and Class records
    Fixed Grip animation types on several weapons
    Fixed Throw animation types on several grenades
    Fixed Zeta aliens inertial dampening field DT values to be less ridiculous
    Fixed Zeta npcs/creatures from teleporting to entrance doors
    Fixed Zeta Alien/Abomination skeleton crash again
    Reverted Blackhawk to it's unique appearance and stats, adjusted health
    Adjusted value of Talon Combat Armor and Combat Armor Mk II to fix broken economy issues
    Fixed Scout Handbook icon
    Fixed Blamco Mac and Cheese health restoration with Food Sanitizer
    Added Food Sanitizer and hardcore effects to Capitol Hot Dog
    Restored Arefu and Andale resident lists to Fallout 3's esm and removed edits to GRA for transparency
    Removed edits to 5.56 pistol and Battle Rifle to reflect list changes
    Restored "Letter" statics so FO3's are black and OWB's are Yellow
    Fixed Zeta weapons to not use 1st person iron sighting
    Reverted packages changes and made them unique to DC to fix various bugs
    Split Brahmin records between NV and unique DC versions to reflect package changes
    Updated Brahmin tipping challege list to reflect Brahmin changes
    Fixed Sally teleportation bug (Thanks Tommy)
    Fixed Fawkes' perk to subtract instead of add 1 point to strength requirements in companion optional
    Fixed RL-3's perk to stop adding crit chance bonus at 95% to fix VATS bug in companion optional
    Removed the "Point Lookout Solution" in favor of DT rebalancing
    Interior brain fungus that was non pickable now is
    Wild Bill's Sidearm and Law Dog added to appropriate perk lists
    More lootable graves in DC (shovel required)
    Zhu-Rong pistol restored to 10mm ammo as the terminal in game suggests
    Removed changes to Zeta Drone Cannon projectiles health
    Many many Form List fixes
    Removed Advertitron until it can be fixed
    Fixed CG02 BB Gun (again)
    All new LOD generated, no more buggy trees in the wasteland or DLCs
    Fixed Mutfruit marinade health restoration
    Added 5.56 AP and HP to Outcasts rewards
    Swapped Flamer out for Incinerator in Super Mutant weapon spawn lists because they can't use it.
    Fixed chinese pistol clip leveled list
    Fixed Gun Nut perk to say Guns instead of Small Guns
    Fixed hardcore mode dialogue interference with stash pack selector
    Fixed hardcore mode selector not enabling hardcore in DC and NV
    Removed "Ignores normal weapon resistance/Bonus Limb Damage" flavor text from deathclaw gauntlet and man opener because it doesn't work
    Fixed Zax Eye collision issue
    Fixed all the ceiling turrets again
    Fixed Zeta food to restore dehydration in hardcore mode
    Fixed My First Lab to remove all addictions
    Doctors Bags and Antivenom added to healing loot lists
    Fixed Temporary Companions not being removed as teammates on quest completion (stalking)
    Fixed Many Duplicate Editor IDs
    Fixed Many Invalid Reference IDs
    Fixed Campfire activator in wrong cell (22,-6) to (17,-6)
    Added more technology turn ins to Outcasts
    Changed 5.56 Outcast reward to 5.56 AP
    Fixed Curios and Relics list to only use NV weapons again since F3 weapons have their own challenge
    Fixed faction reaction bug and some leftover from fixing the DC Brotherhood Faction
    Fixed remaining faction reaction issues
    Fixed Female Scavengers GREETING to work
    Added low tier New Vegas guns to Flak's "Peashooter" greeting
    Fixed Missing NPC voices in F3/NV due to voice type checks (Thanks MajinCry)
    Fixed BoS book return quest exploit
    Added Cases to Faction WithAmmo weapon lists
    Added Faction WithAmmo and Condition weapon lists
    Adjusted templates and leveled spawns to use new lists
    Restored .32 hunting rifle, 20ga sawed-off shotgun, and laser shotgun, records for use in mods
    Fixed Deathclaw Poison, Kite, Rust Rot, Toxic Waste to have models and icons
    Fixed all added poisons to have pickup and putdown sounds
    Removed unused canteen
    Fixed food textures and normals
    Fixed Rust Rot recipe
    Fixed Startencle mesh name
    Restored Point Lookout "Muck Shovel" for PL Damage bonus reasons and to avoid altering/bug fixing New Vegas Shovel
    Updated Grave and DLC04 digging scripts to reflect shovel restoration
    Created new BSA
    .22 Revolver Long Barrel mod added
    Fixed paths of Chinese Pistol textures
    Removed all added armors from lists in preparation for armor distribution optional
    Restored 3 radiation dust meshes, 1 radiation marker, and 1 tree planter that were erroneously disabled in Broken Steel
    Added Alien Ammo Abbreviations
    Fixed Auto Axe invisible bug and ground object (Thanks Prensa)
    Split Liberty Prime Weapon List and restored Fallout 3 version to resolve conflicts with New Vegas
    Removed Fat Man edit related to Liberty Prime Weapon List
    Created MIRV Ammo list for use by GRA removers
    Added Power Armor recognition checks to many dialogue topics
    Fixed Armor related formid lists
    Fixed EMP Object effects to apply to all Robots and Power Armors
    Fixed a script related to PA changes
    Fixed Outcast Bunker elevator switch bug
    Fixed teleporting mines and baby trap in Point Lookout ?
    Fixed DLC02SniperRifleActivatorSCRIPT
    Changed Alien Blaster to use Alien Ammo list
    Fixed Missing Sidewalk piece under station
    Fixed Cell bounds error in station restaurant
    Fixed Cell bounds error in NV station
    Removed Audio Markers from The Pitt worldspace, there is no music
    Removed some interior Audio Markers from The Pitt where there is no music
    Added some interior Audio Markers to The Pitt where there is music
    Added Audio Markers to Anchorage Worldspaces
    Added Audio Markers to Anchorage Cells
    Removed some interior Audio Markers from Broken Steel where there is no music
    Added Audio Markers to Broken Steel Worldspace
    Added Audio Markers to Broken Steel Cells
    Added Audio Markers to Point Lookout Worldspace
    Added Audio Markers to Point Lookout Cells
    Added Audio Markers to Columbus Circle Worldspaces
    Added Audio Markers to Train Station Cells
    Fixed an Audio Marker in Vault 101
    Fixed Broken Harmonica IDLE in Point Lookout
    Finalized Navmeshes in Fallout 3 Worldspaces
    Finalized Navmeshes in Anchorage Worldspaces
    Finalized Navmeshes in The Pitt Worldspaces
    Finalized Navmeshes in Broken Steel Worldspaces
    Finalized Navmeshes in Point Lookout Worldspaces
    Finalized Navmeshes in Fallout 3 Cells
    Finalized Navmeshes in Anchorage Cells
    Finalized Navmeshes in The Pitt Cells
    Finalized Navmeshes in Broken Steel Cells
    Finalized Navmeshes in Point Lookout Cells
    Finalized Navmeshes in Mothership Zeta Cells
    Removed Edits linked to old train station from taleoftwowastelands.esm
    Removed Navmesh edits around Rivet City from taleoftwowastelands.esm
    Removed Navmesh edits in Rivet City from taleoftwowastelands.esm (fixed in Fallout3.esm)
    Finalized Navmeshes in taleoftwowastelands.esm
    Fixed Broken Navmesh in NukaColaPlant01 Factory Floor
    Super Mutant DT Rebalance and changes were removed, DC Super Mutants have 15 DT. Overlords will kick your butt.
    Mirelurk DT reduced to 5
    Added RL3's Survive effect to him and scaled it for NV
    Full sets of Armor and Weapons leveled lists added for Talon, BoS, Outcasts and Enclave (darthbdaman rules)
    Weapons rebalanced (Fireworks display for Puppettron here)
Update 2
  • Anchorage chinese pistol changed to 9mm for consistency and WithAmmo list updated
    Disabled Pre Order Pack quests by default
    Restored Size Matters Perk and reduced effects to 5% per rank (3 ranks)
    Removed Survival boosts from Wasteland Survival Guide quest rewards
    Removed Ragdoll data on live actors
    Made some dead actors really dead
    Caravan's set to scale better with the player to increase survivability with raised level cap
    Restored Fallout 3 loading screens with loading tips (no stats yet, still brown)
    Fixed player facegen preset
    Traits Menu now appears during birth scene
    Restored RadroachTravelDC for unique sound effects reasons
    Fixed bug in Maryland Folklore Challenge
    Fixed bug in That's Mine! Challenge
    Albino Radscorpions added to Radscorpion Faction
    Super Mutant Overlord DT removed
    Super Mutant Behemoth DT removed
    Fixed RL-3's perk to work properly
    Removed old train station edits from FreesideWorld
    Fixed bug in Enclave Eyebot Electrical Zap that caused invisible enemies (OnDeath flag)
    Fixed broken UVs in Tranquility Lane houses (Thanks SuBNeRoCL)
    Fixed broken voices on Cannibal Hunters
    Fixed broken voices on Scavengers
    Restored CrRobobrainDC
    Restored CrSentryBotGLArmyDC
    Restored CrSentryBotGLDC
    Restored CrSentryBotGLOutcastDC
    Restored CrSentryBotMGDC
    Restored CrSentryBotMGOutcastDC
    Restored CrMisterHandyDC
    Restored CrRobobrainOutcastDC
    Restored CrRobobrainArmyDC
    Restored CrRobobrainSteelDC
    Fixed CrMisterGutsyOutcast
    Fixed CrMisterGutsySteel
    Fixed CrProtectronSteel
    Fixed CrRobobrainArmy
    Fixed CrRobobrainSteel
    Changed Voice Type EditorID RobotMrGutsy02 to RobotMrGutsyDC
    Changed Voice Type EditorID RobotMisterHandy02 to RobotMisterHandyDC
    Changed Voice Type EditorID RobotProtectron02 to RobotProtectronDC
    Changed Voice Type EditorID RobotRoboBrain02 to RobotRoboBrainDC
    Changed Voice Type EditorID RobotSentryBot02 to RobotSentryBotDC
    Changed EncRobot Leveled Creature list to reflect Robot Changes
    Changed EncRobotSteel Leveled Creature list to reflect Robot Changes
    Changed EncRobotArmyWasteland Leveled Creature list to reflect Robot Changes
    Changed EncRobotMilitaryTruckWasteland Leveled Creature list to reflect Robot Changes
    Changed EncRobotOutcast Leveled Creature list to reflect Robot Changes
    Changed Changed EncRobotTalon Leveled Creature list to reflect Robot Changes
Update 3
  • Fixed Power Armor footstep sounds
    Fixed Baby Book to have the minus symbol horizontal
    TTW now has it's own custom NVSE plugin (luthien magic)
    Restored Gene Projector to Vault 101 birth scene
    Fixed welding idles in The Pitt
    Fixed Overseer sometimes not continuing after speaking to the guard after leaving the birthday party
    Fixed VATS message showing too early during Birthday Party
    Fixed Use weapon messages after getting the BB-gun (talk to dad)
    Restored CrRobobrainEnclaveDC
    Restored CrSentyBotGLEnclaveDC
    Restored CrAnt3QueenDC
    Restored CrAnt2SoldierDC
    Restored CrAnt1WorkerDC
    Restored CrProtectronEnclaveDC
    Restored CrProtectronOutcastDC
    Restored CrMisterGutsyEnclaveDC
    Restored CrMisterGutsyOutcastDC
    Restored AudioTemplateAntDC
    Restored AudioTemplateBrahminDC
    Restored CrSentryBotMGEnclaveDC
    Restored CrProtectronArmyDC
    Restored CrSentryBotMGArmyDC
    Restored AudioTemplateBrahminPackDC
    Restored AudioTemplateAntQueenDC
    Restored NPCAntFootLeftDC
    Restored NPCAntFootRightDC
    Restored NPCBrahminIdleMooDC
    Restored NPCAntAttackDC
    Restored NPCBrahminFootLDC
    Restored NPCBrahminFootRDC
    Restored NPCBrahminIdleGrazingLeftDC
    Restored NPCBrahminIdleGrazingRightDC
    Restored NPCAntDeathDC
    Restored NPCAntInjuredDC
    Restored NPCBrahminIdleBreathingDC
    Restored NPCAntWarningDC
    Restored NPCAntQueenAttackSpitDC
    Restored NPCAntQueenInjuredDC
    Restored NPCBrahminConsciousLPDC
    Restored NPCAntIdleDC
    Restored NPCBrahminFootPackLDC
    Restored NPCBrahminFootPackRDC
    Restored NPCAntQueenFootLDC
    Restored NPCAntQueenFootRDC
    Restored NPCAntQueenFootRunLDC
    Restored NPCAntQueenFootRunRDC
    Restored NPCAntQueenIdleDC
    Restored NPCAntQueenAttackDC
    Restored NPCAntQueenDeathDC
    Restored NPCBrahminInjuredDC
    Restored NPCBrahminDeathDC
    Restored NPCBrahminAttackDC
    Restored MS04CrAnt2SoldierDC
    Restored MS04CrAnt2MarigoldSoldierDC
    Restored FFER74FireAntSoldierDC
    Restored MS04CrAnt3WarriorDC
    Restored MS04CrAnt3MarigoldWarriorDC
    Restored MS04CrAnt1WorkerDC
    Restored MS04CrAnt1MarigoldWorkerDC
    Restored MSFFER74FireAntWorkerDC
    Restored MS04EncFireAntDC
    Restored MS04EncMarigoldFireAntDC
    Note: Brahmin were restored because they have different sounds
    Note: Ants were restored because they have different sounds, stats and base scale
Update 4
  • Restored LvlAntDC
    Restored LvlMS02DC
    Restored EncAntDC
    Restored CrBrahminDC
    Restored CrRadroachDC
    Restored Combat Shotgun traps
    Reduced Combat Shotgun health from traps to 5%
    Fixed bug in Lonesome Road if all Specials are at 10
    Restored Barkskin Perk to DR to help combat the ability to get max DT with TTW
    Removed Energy Weapons Boost and DT Boost from Cyborg Perk and added Fire Resistance and Energy Resistance
    Fixed Ghoul Greeting "Hey There" in DC
    Restored MegatonBrahminDC
    Restored MS06BrahminDC
    Restored RaiderBrahminDC
    Restored MS06BrahminLoadedDC
    Restored CrBrahminPackADC
    Restored CrBrahminPackBDC
    Restored FFER78BrahminDC
    Restored BrahminWastelandDC
    Restored BrahminRagdollDC
    Restored BrahminBodyPartDataDC
    DC Caravan Brahmins changed to use DC brahmin template
    Brahmin now moo in DC
    Fixed dialogue in Generic Quest
    Fixed Hellire Armor and Helmet effect names
    Fixed T-51b Helmet effect name
    Fixed Tesla Helmet effect name
    Fixed T-45d Armor and Helmet effect names
    Fixed Enclave Helmet effect name
    Calvert Mansion door boards fixed
    Baby book now uses correct sounds (luthien magic)
    Fixed "Hello" greeting in DC and NV
    Fixed Reilly Medicine Check
    DLC04StoreProtectron package wander radius restored due to unwanted behavior
    Fixed Big Town Robots flying off into the wild blue yonder
    Fixed missing .wav/.lip spam for the zeta radio in the log
Update 5
  • Restored Chinese Stealth Armor to Anchorage version
    Set moveable static planks in Calvert Mansion persistent so they don't revert to their original positions on cell reload
    Fixed Prototype Gauss Rifle to use the correct 1st person textures
    Removed unused Scripts and Quests. Update is major so things need to be updated or remade anyway.
    Moved Wild Wastelands drums into optional
    Fixed Anchorage sim items not being removed
    Fixed You gotta shoot 'em in the head T-51b activator
    Fixed Private Jones voice
    Dart Gun updated and fixed to use poisons and still reward kills/xp
    Fixed Albino Radscorpions attacking other radscorpions
    Added DT back to Behemoths and Overlords
    Created and Added 3D distant sound to 22 Revolver/32 Pistol
    Created and Added 3D distant sound to Combat Shotgun/Alloy Steel Combat Shotgun
    Created and Added 3D distant sound to Double Barrel Shotgun/Pa's Fishing Aid
    Fixed Chinese Pistol 3D distant sound and added to Chinese Pistol/Zhu Rong
    Created and Added 3D distant sound to Chinese Assault Rifles/Anchorage Chinese Assault Rifles/Xuanlong
    Created and Added 3D distant sound to Alien Blasters/Captains Sidearm/Firelance
    Created and Added 3D distant sound to BB Guns/Black Barts Bane
    Created and Added 3D distant sound to Dart Gun
    Created and Added 3D distant sound to Mesmetron/Microwave Emitter
    Created and Added 3D distant sound to Railway Rifle
    Created and Added 3D distant sound to RockIt Launcher
    Created and Added 3D distant sound to Silenced 10mm Pistol/Anchorage Silenced 10mm Pistols
    Created and Added 3D distant sound to Assault Rifle G3/Anchorage Assault Rifles/Wanda
    Created and Added 3D distant sound to Infilitrator/Perforator
    Created and Added 3D distant sound to MIRV (Fat Man)
    Created and Added 3D distant sound to Lincoln's Rifle/Backwater Rifle/Lever Action Rifle
    Added 3D Distant sound to Anchorage 10mm SMGs/Sidney's Ultra SMG
    Created and Added 3D distant sound to RL-3's Flamer
    Created and Added 3D distant sound to Prototype Gauss Rifle
    Created and Added 3D distant sound to Alien Assault Rifle
    Created and Added 3D distant sound to Alien Drone Cannons/EX-B
    Fixed Brain Fungus activation prompt
    Fixed Crunchy Mutfruit activation prompt
    Fixed Mutfruit activation prompt
    Fixed critical Take it Back! issue with talking to Sarah or companions after Dr Li's speech
    Fixed DoctorTemplateScript for Sawbones and Doc Church
    Fixed Sawbones greeting dialogue
    Fixed Presidential Metro scene train (thanks Mindboggles!)
    Fixed Winterized T-51b to give the correct wasteland version
    Sydney's personal Ultra SMG now uses Magical Companion Ammo (does not affect reward version)
    Restored VarBrahminPackDC leveled list
    Fixed Doc Mitchell using wrong Greeting at the door when traveling to New Vegas the first time
    Fixed Zax Eyes (Eden) in Raven Rock rotating
    Fixed Door Collision bumping Zax Eyes off the wall (thanks Mindboggles!)
    Added Unpurified Water, Hydra, Healing Powder and Antivenom to MedicalSuppliesDC lists
    Fixed Somah being given 12ga rounds instead of 20ga for the combat shotgun
    Fixed Robots in Zeta Hangar teleporting to the player when entering the cell
    Fixed Robots in Zeta Weapons Lab teleporting to the player when entering the cell
    Fixed Robots in Zeta Biological Research teleporting to the player when entering the cell
    Fixed Robots in Zeta Robot Assembly leaving their pods early
    Fixed ground turrets on the enclave base so they are no longer pushable
    Added 3D Dist sound to Zeta Turrets
    Added Non Pushable flag to Zeta Turrets
    Set alternate weapons in Zeta to non-playable/can't drop
Update 6
  • Adjusted Size Matters back to giving 10% bonuses per rank
    Fixed Vault 101 Exit door script to use the Gene Projector
    Fixed Deathclaw Gauntlet animations and Power Attack
    Fixed Zeta companions following you when they weren't supposed to
    Fixed Zeta companions to not have a dialogue wheel
    Fixed Zeta companions not following you when they should
    Set bed in Zeta to be owned by the player so NPC's don't use it
    Fixed Safe in Zeta cargo hold to not clip into lawnmower
    Changed static Sunset Sarsaparilla Bottles into the real ones in Zeta cargo hold
    Set chair with mini nuke on it to No AI Aquire so Sally doesn't sit on it
    Removed shock baton from Soma if she picks one up after teleporting to the Engine Core
    Made DLC temp companions scale better with the player
    Flattened leveled lists so they work properly for NPCs
    Fixed Legacy Character Challenge
    Fixed The G.O.A.T. Whisperer challenge
    Fixed Limberjack Challenge to start Ankle Biter challenge
    Added Taste of Life challenge
    Added Taste of Death challenge
    Added Hitman challenge for completed contracts
    Added Mechanic challenge for completed contracts
    Added Professional challenge for completed contracts
    Added Hired Gun challenge for Justice Served
    Added Bounty Hunter challenge for Justice Served
    Added Regulator challenge for Justice Served
    Added Mezzmerized challenge for People Mezzed
    Added Captivated challenge for freeing Captives
    Added Vault Hunter challenge
    Added ... The Harder They Fall challenge
    Added Kitsch Master challenge
    Added Ain't That Hard challenge
    Added Ankle Biter challenge
    Fixed Karma Challenges (Protector, Mercenary, Reaver, Ambassador of Peace, Pinnacle of Survival, Harbinger of War, Last, Best Hope of Humanity, Paradigm of Humanity, Scourge of Humanity, Messiah, True Mortal, Devil, Divine Hero, Road Warrior, Wicked Overlord)
    Fixed Achievements being awarded for reaching levels 10, 20 and 30
    Added global TTWPCMiscStatCaptivesRescued
    Added global TTWPCMiscStatContractsCompleted
    Added global TTWPCMiscStatPeopleMezzed
    Added global TTWPCMiscStatJusticeServed
    Changed Agility Bobblehead to give 10% faster run speed
    Nerfed Barter Bobblehead to give 10% cost reduction
    Nerfed Medicine Bobblehead to give 10% less addiction chance
    Nerfed Perception Bobblehead to give 10% accuracy bonus
    Changed Guns Bobblehead to give 10% spread reduction for guns
    Nerfed Explosives Bobblehead to give 10% spread reducution for explosives
    Nerfed Melee Bobblehead to give 10% faster attack speed
    Nerfed Repair Bobblehead to give 10% slower item degredation
    Nerfed Science Bobblehead to give 10% more robot damage
    Nerfed Sneak Bobblehead to give 10% more Crit Damage
    Nerfed Strength Bobblehead to give 25 more carry weight
    Nerfed Luck Bobblehead to give max 2.5% crit chance boost
    Changed Unarmed Bobblehead to give double damage against blocked attacks
    Changed Endurance Bobblehead to give 2 DR to help combat ability to get max DT
    Changed Survival Bobblehead to give 10% Positive chem duration
Update 7
  • Added 1NoMusic music, media location controller and media set
    First trip to Vegas on the train is now smoother
    Fixed more generic dialogue
    Fixed TOPS Casino Bartenders missing voice
    Fixed Combat Shotgun reload note strings
    Fixed threshholds and intervals in added challenges
    Fixed Rivet City door issues (mostly)
    Restored Idle BrahminNonCombatDC
    Restored Idle BrahminNotMovingDC
    Restored Idle BrahminKnockedDownIdlesDC
    Restored Idle BrahminGetUpLeftDC
    Restored Idle BrahminGetUpRightDC
    Restored Idle BrahminHitReactionIdlesDC
    Restored Idle BrahminHitLeftDC
    Restored Idle BrahminHitRightDC
    Restored Idle BrahminHitRightHeadDC
    Restored Idle BrahminHitLeftHeadDC
    Restored Idle CowLeftGrazeDC
    Restored Idle RTailDC
    Restored Idle LTailDC
    Restored Idle CowLMooDC
    Restored Idle CowRightGrazeDC
    Restored Idle CowRMooDC
    Restored Idle BrahminUnconsciousDC
    Restored Idle Marker DefaultBrahminIdleMarkerDC
    Fixed Mushroom Smoothie icon
    Fixed Rock-It Launcher idle sound
    Fixed Mr Handy/Gutsy idle sound
    Fixed Charon's Shotgun fire and reload animations
    Checked/Fixed/Added 479 audio music markers in Fallout 3 and DLC cells
Update 8
  • Fixed issue with companions being suicidal in hardcore mode
    Fixed issue with companions not choosing the right combat style on game load
    Fixed issues with RL3 becoming hostile to the player after being hired
    Fixed issue with Zeta companions being suicidal in hardcore mode
    Fixed more challenges
    Fixed Rock-It Launcher ammo switch key bug (thanks Hopper31)
    Fixed Temporary companion wheel issues in a more efficient way
    Fixed remaining temporary companion stalking issues
    Fixed Bumble following the player to the slaver
    Fixed a few more issues with Rivet City's upper deck doors
    Fixed Taft Tunnel music override during MQ05
    Fixed Karma reward values for killing evil and non evil characters and creatures
    Increased durability on Chinese Assault Rifle and Xuanlong
    Decreased durability on Chinese Pistol and Zhu-Rong
    Removed changes to Combat Shotguns placed in the world
    Adjusted Raider, Talon, Regulator and Super Mutant leveled lists
    Added new Wasteland Hotdog model (thanks Jokerine)
    Added new Nukalurk Sushi model (thanks Jokerine)
    Added new Spicy Nukalurk Roll model (thanks Jokerine)
    Added new Steamed Mirelurk model (thanks Jokerine)
    Added new Yao Guai Medallions model (thanks Jokerine)
    Adjusted Wasteland Hotdog recipe to need maize
    Adjusted Wasteland Hotdog effects to give a bit more health/food
    Adjusted Yao Guai Medallions recipe to require a pencil to match model
    Added pickup/putdown sounds to ingestibles
    Renamed Capitol Hot Dog and Recipe to Wasteland Hot Dog
    Added .32 SWC Ammo
    Added .32 +P Ammo
    Added .32 Match (Hand Load) Ammo
    Added .32 +P gun destruction effect
    Added .32 +P gun destruction script
    Added .32 +P damage bonus effect
    Added .32 +P condition reduction effect
    Added .32 +P DT reduction effect
    Added .32 Ammo List
    Added .32 Case 75 and 100 lists
    Added .32 Match, +P and SWC 25 and 75 Lists
    Added .32 Loot lists
    Added .32 Vendor Ammo lists
    Added .32 Case
    Added .32 Case Box
    Added .32 Ammo Recipes
    Added .32 Case Recipes for ammo press
    Added .32 Case add script
    Restored Repair32HuntingRifle list
    Restored WithAmmoShotgunSawedOffNPCDC list
    Restored WithAmmoShotgunSawedOffNPCRaider list
    Restored CondHuntingRifleRaiderDC list
    Restored CondShotgunSawedOffRaiderDC list
    Restored CondHuntingRifleLootDC list
    Restored CondShotgunSawedOffLootDC list
    Restored WithAmmoShotgunSawedOffLootDC list
    Restored CondHuntingRifleNPCDC list
    Restored CondShotgunSawedOffNPCDC list
    Restored CondHuntingRifleSupermutantDC list
    Restored WithAmmoHuntingRifleNPCDC list
    Restored WithAmmoHuntingRifleRaiderDC list
    Restored WithAmmoHuntingRifleLootDC list
    Restored WithAmmoHuntingRifleSupermutantDC list
    NOTE: All .32 related forms are for use in future optional
    Fixed a couple doctors bags that didn't have ownership when they should
    Fixed Havok bounds error in DLC03PresidentialMetro
Update 9
  • Fixed Supermutant Overlord spawn lists
    Adjusted damage on RL-3's weapons
    Removed changes to 10mm pistol in Vault 101
    Fixed player being able to die in Hardcore when completing Take it Back! and before starting Death From Above
    Fixed Bumble stalking the player after leading her to the slaver
    Reverted Havok bounds fix in DLC03PresMetro02 as it made it worse (???)
    Fixed Amata not killing Officer Mack
    Removed some wild edits in taleoftwowastelands.esm
    Adjusted some container contents
    Removed .357 magnum and ammo from DC
    Removed all "cowboy" and "NCR" guns from DC
    Finished DC Quick Start optional
    Updated Stash Pack optional
    Fixed GNR Radio not being available in child worldspaces before dish is restored
    Fixed Simms house lookout door appearing red
    Fixed Craterside Supply door sometimes being red
Update 10
  • Fixed DC Children trespassing dialogue
    Fixed Player voice type rejection in player dialogue
    Fixed Wadsworth and Godfrey 1st time greetings
    Restored some Previous Info links
    Fixed FXSwampGas01 (thanks Jamilla)
    Fixed DLCPittRubblePile02
    Fixed You gotta shoot 'em in the head bug with completing the quest when killing Crowley for Tenpenny
    Fixed You gotta shoot 'em in the head bugs with variables not getting set when pickpocketing keys
    Fixed You gotta shoot 'em in the head bugs with talking to NPC's about crowley after obtaining their key
    Removed some misplaced activators around Tenpenny tower
    Fixed Anchorage Pod to be an activator instead of Furniture
    Fixed Anchorage Pod Chair to have the furniture marker enabled
    Fixed Vertibirds being 1 shotted by Tesla Cannon (thanks Hopper31)
    Added Four Years Later video to the first train trip to Vegas (extra special super thanks to Skinnytecboy for making this for us)
    Fixed Supermutant Brutes spawning with weapons of too high level
    Reduced durability of high level melee weapons spawned on raiders
    Fixed Karma challenges to give the correct ones for Evil/Good
    Fixed npc dropped Gauss Rifle in Anchorage to be an activator so enemies don't take it
    Fixed Saving Private Ryan challenge increments from being awarded twice sometimes
    Fixed several ingestibles scripted effects or image space modifiers to only work if the player uses them (cateye, nuka quartz, ghost sight, black coffee, fev aqua pura, alien biogel, adapted biogel)
    Fixed incorrect NPC races in Anchorage
    Fixed incorrect NPC voice types in Anchorage
    Fixed incorrect NPC classes in Anchorage
    Fixed incorrect NPC stats in Anchorage
    Fixed Combat Armor Mark 2 mesh wrist gaps (thanks Dogtooth)
    Fixed 1stpersonPlasmaRifle texture set to use the correct normal (legacy bug, thanks WJS)
    Fixed Reduce Health actor effect bug which was preventing the player from sleeping or waiting
    Fixed Player dying when traveling to and from Vegas due to hardcore mode
    Fixed Addiction removal not setting generic variable to 0
    Fixed Doctors and Autodocs not removing all Addictions
    Changed NoNeeds to a perk so it can be hidden from the player and a message does not appear
    Fixed bug with firing Cass in DC
    Fixed bug with Boones fired sandbox package in DC
    Fixed Dogmeat wandering around the wasteland if you didn't hire him after meeting him the first time
Update 11
  • Fixed Montgomery teleporting to the player when he wasn't supposed to
    Fixed volume level of power armor run sounds
    Fixed Prototype Gauss Rifle static
    Fixed Anchorage 10mm pistol static
    Fixed Double Barrel Shotgun statics
    Fixed Combat Shotgun statics
    Fixed Chinese Pistol statics
    Fixed Infiltrator statics
    Fixed Talon Combat Armor MK2 static
    Fixed Assault Rifle statics
    Fixed Big Boomer static
    Fixed Birthday BB Gun static
    Fixed Anchorage Silenced 10mm Pistol static
    Fixed Anchorage Assault Rifle static
    Fixed Double Barrel Shotgun path to Weapons\2HandRifle
    Fixed Ranger Battle Armor alternate textures
    Fixed Ranger Battle Helmet alternate textures
    Fixed Dirty Pre-War Kids Outfit alternate textures
    Fixed Dirty Pre-War Casualwear alternate textures
    Fixed Vault 87 Jumpsuit alternate textures and meshes
    Fixed Vault 112 Jumpsuit alternate textures and meshes
    Fixed Red Racer Jumpsuit alternate textures
    Fixed Pre-War Relaxedwear alternate textures
    Fixed Dirty Pre-War Relaxedwear alternate textures
    Fixed Tesla Power Helmet alternate textures
    Fixed Bandana alternate textures
    Fixed Grimy Pre-War Businesswear alternate textures
    Fixed Vault 108 jumpsuit alternate textures
    Fixed Vault 106 jumpsuit alternate textures and meshes
    Fixed Vault 92 jumpsuit alternate textures and meshes
    Fixed Handyman jumpsuit alternate textures
    Fixed Lesko's Lab Coat alternate textures
    Fixed Naughty Nightware alternate textures
    Fixed Vault 77 jumpsuit alternate textures and meshes
    Fixed Power-Suit Armor alternate textures
    Fixed Pre-War Parkstroller alternate textures
    Fixed Rivet City Security Uniform alternate textures
    Fixed Dirty Chinese Jumpsuit alternate textures
    Fixed Tenpenny Security Uniform alternate textures
    Fixed Outcast Power Armor ground object
    Fixed Brotherhood of Steel Power Armor ground object
    Fixed Outcast Recon Armor alternate textures
    Fixed Dirty Pre-War Spring Outfit alternate textures
    Fixed Linden's Outcast Power Armor alternate textures and ground object
    Fixed Talon Combat Armor alternate textures
    Fixed Talon Combat Helmet alternate textures
    Fixed Unique Talon Combat Helmet alternate textures
    Fixed Unique Talon Combat Armor alternate textures
    Fixed Dirty Chinese Commando Jumpsuit alternate textures
    Fixed Winterized T-51b alternate textures
    Fixed General Chase's Overcoat alternate textures
    Fixed Winterized Combat Armor alternate textures
    Fixed DLC03 Lab Coat alternate textures
    Fixed Lag-Bolt's Combat Armor alternate textures
    Fixed DLC05 General Chase's Overcoat alternate textures
    Fixed Winterized T-51b texture set
    Fixed all beards to have matching eyebrows
    Fixed Old Coot alternate texture
    Fixed Man's Man invalid texture
    Fixed Lady's Man invalid texture
    Fixed Backwater invalid texture
    Fixed Roughneck invalid texture
    Fixed The Comrade invalid texture
    Fixed Baseball Bat dirty invalid texture
    Fixed Heavy Incinerator static
    Fixed Tri-Beam laser rifle static
    Fixed Tesla Cannon static
    Fixed RockCanyon11rad1078Barrens static
    Fixed RockCanyon18rad1046Barrens static
    Fixed RockCanyon11rad1078Dirt static
    Fixed RockCanyon11rad1078River static
    Fixed RockCanyon18rad1046River static
    Fixed RWEndL01Dirt static
    Fixed DLCAnchFloorPlaneRetexturable static
    Fixed Alien Rifle static
    Fixed Alien Baton static
    Fixed Cryo Mine static
    Fixed Drone Cannon static
    Fixed Alien Blaster static
    Fixed Dynamite static
    Fixed BB Gun static
    Fixed Dart Gun static
    Fixed Vault 21 Jumpsuit static
    Fixed DLC05RubblePile01 static
    Fixed Lever Action Rifle static
    Fixed Prototype Tesla Cannon static
    Fixed Laser Shotgun static
    Fixed DLCPittBarrelPileToxic01 static
    Fixed DLCPittBarrelPileToxic02 static
    Fixed Anchorage Chinese Pistol static
    Fixed 20ga Sawed Off Shotgun static
    Fixed .32 Hunting Rifle static
    Fixed GRA Chainsaw statics
    Fixed GRA Laser Pistol Focus Optics static
    Fixed GRA Tin Grenade static
    Fixed GRA Anti Material Rifle statics
    Fixed GRA Medicine Stick static
    Fixed GRA Sleepytime static
    Fixed GRA Smitty Special static
    Fixed GRA MF Hyperbreeder Alpha static
    Fixed GRA Esther static
    Fixed GRA Plasma Defender alternate texture
    Fixed GRA Baseball bat statics
    Fixed GRA Plasma Defender static
    Fixed GRA Hunting Revolver statics
    Fixed GRA 12.7mm SMG statics
    Fixed Old Glory static
    Fixed Sonic Detonator missing texture
    Fixed Sonic Detonator static
    Fixed Red Glare static
    Fixed Dr. Klein's Scrubs ground object
    Fixed Dr. Mobius' Scrubs ground object
    Fixed Mad Scientist Scrubs ground object
    Fixed Proton Axe static
    Fixed Proton Inversal Axe static
    Fixed X-2 Antenna static
    Fixed Sonic Gun texture sets
    Fixed Transportalponder
    Created 3rd person Transportalponder textures
    Fixed Tranportalponder static
    Fixed War Club static
    Fixed Compliance Regulator Static
    Fixed Dean's Eye Glasses
    Fixed Dean's Tuxedo alternate textures
    Fixed Sierra Madre Armor static
    Fixed Sierra Madre Reinforced Helmet ground object
    Fixed Bear Trap Fist static
    Fixed Knife Spear static
    Fixed Knife Spear Clean
    Fixed Lincoln Rifle static
    Fixed HtlHallBig2WayExSmL02b static
    Fixed HtlHallBig2WayExSmR01b static
    Fixed Trail Carbine statics
    Fixed Binoculars static
    Fixed Hunting Revolver static
    Fixed 10mm Pistol Silenced Ext Mag Laser Sight Heavy Frame static
    Fixed 127smg.nif
    Fixed 127smgsilencer.NIF
    Fixed Silenced 12.7mm SMG static
    Fixed Recharger Pistol static
    Fixed Pulse Gun static
    Fixed Tops Blackjack table static
    Fixed Plasma Defender static
    Fixed Plasma Caster HS Electrode static
    Fixed Mercy static
    Fixed Abilene Kid BB Gun static
    Fixed Vicky & Vance Blackjack table static
    Fixed Vault 11 Door
    Fixed Vault 3 Door
    Fixed Vault 19 Door
    Fixed Ultra Luxe Black Jack Table
    Fixed Vault 3 Jumpsuit
    Fixed Vault 22 Jumpsuit
    Fixed Vault 34 Jumpsuit
    Fixed Vault 11 Jumpsuit
    Fixed Vault 19 Jumpsuit
    Fixed Vault 24 Jumpsuit
    Fixed Black Combat Armor
    Fixed Van Graff Combat Armor
    Fixed Advanced Radiation Suit
    Fixed Environment Suit
    Fixed Petro Chico Jumpsuit
    Reverted changes to companion confidence levels because they kill themselves anyways
    Fixed Anchorage battlemap animations (thanks mindboggles)
    Added map marker for Union Station in Freeside
    Adjusted map marker in Columbus Circle
Update 12
  • Fixed Leveled Lists which erroneously had the Creature/NPC template in them preventing proper operation
    Removed duplicate strange meat pie recipe
    Removed strange meat pie dummy item
    Fixed Strange Meat Pie recipes
    Added Steamed Radroach and Recipe (thanks Jokerine)
    Added Bloat Fly smoothie and Recipe (thanks Jokerine)
    Added Ant Nog and Recipe (thanks Jokerine)
    Added Fire Ant Nog and Recipe (thanks Jokerine)
    Added Ant Bits and Recipe (thanks Jokerine)
    Added Fire Ant Bits and Recipe (thanks Jokerine)
    Added Mole Rat Steak and Recipe (thanks Jokerine)
    Renamed some TTW recipe editor ids for consistency
    Renamed some TTW item editor ids for consistency
    Renamed Sangria to Centaur Sangria
    Fixed MS04 Fire Ants to give Fire Ant Meat
    Added DeathItemFireAntQueen100 list
    Fixed Marigold Ant Queen death item list
    Fixed William Brandice's inventory to have Fire Ant Meat
    Changed Ant Meat in Marigold Station to Fire Ant Meat
    Reverted Silenced 22 Pistols back to 10mm pistols (but non silenced)
    Reverted some placed 22LR ammo back to 10mm
    Reverted DC area 12ga ammo boxes to 20ga
    Changed DC area 12ga ammo to 20ga
    Note: Point Lookout remains 12ga
    Fixed Poplars hood flags
    Fixed an Enclave Terminal with misaligned text
    Fixed a random encounter refridgerator that was missing open/close sounds
    Fixed 2499 Static bugs around the wasteland
Update 13
  • Adjusted Precision Gatling Laser to do slightly more damage than normal one
    Fixed Precision Gatling Laser silent sound issue
    Fixed 81 Static bugs around the wasteland
    Fixed 2 Terminal Entries
    Fixed Vault 87 door to have script that prevents opening it
    Fixed Talon random attack barks
    Fixed Shalebridge dead guy to not respawn and give infinite science magazines/books
    Fixed Raider that carries Stab Happy to not respawn and give infinite copies of the unique
    Fixed some Generic Protectrons to not respawn
    Fixed 452 static bugs around the wasteland
    Fixed Raven Rock door being destructable
    Reverted changes to Take It Back sniper weapon loadout
    Added Rubble Pile fix (thanks SuBNeRoCL)
    Fixed bug in Legacy Character challenge (really)
    Fixed bug with engine room temporary companion bark triggers in Zeta
    Fixed bug with Wasteland Survival Guide "Mechanist" response showing prematurely
    Restored 27739 Previous Info records to Fallout3.esm
    Fixed 109 Static bugs around the wasteland
    Fixed several meshes with UV errors (roads, stairs)
    Fixed road mesh with misaligned geometry
    Fixed civic tileset mesh with misaligned geometry
    Fixed broken retaining wall mesh with misaligned geometry
    Fixed 4 static bugs around the wasteland
    Fixed 2 landscape bugs
    Note: landscape edits are avoided in 99.99% of cases, however in these two cases the vertices were incorrect (actual bugs) and will not effect any edits to the cells
Update 14
  • Fixed 19 static bugs around the wasteland
    Added icons for companion perks (thanks Weijiesen, DogtoothCG, T3T)
    Improved icons for weapon mods
    Added icon for .22 revolver long barrel mod
    Fixed broken worldspace sub-parents around grayditch that were corrupted
    Fixed 34 static bugs around the wasteland
    Added two concrete dividers for fixing static bugs
    Fixed several highway meshes that had various issues
    Fixed a retaining wall mesh
    Fixed an overpass mesh
    Fixed highway mesh collision issues
Update 15
  • Merged in Companion Overhaul
    Added responses to Wernher's companion comments for New Vegas companions
    Increased New Vegas companion level multiplier to 1 to compensate for much more difficult enemies in DC when in Hardcore mode
    Restored CBRadioConversation Voice Type to Fallout3 to resolve a conflict with Old World Blues
    Restored CrYaoGuai
    Restored YaoGuaiRagdoll
    Restored YaoGuaiBodyPartData
    Fixed Creature Faction relation issues with Geckos (thanks Tooplex)
    Fixed GeckoFaction relation issues (thanks Tooplex)
    Fixed CreatureHitMoleRat faction issues on Geckos and Rats
    Fixed MoleRat Faction issues that allowed the repellent stick to be used on Geckos and Rats
    Fixed MS13CanMez Faction issues that allowed the mesmetron to work on some New Vegas NPCs
    Fixed some dead NPCs from respawning
    Fixed some dead NPCs from disappearing
    Updated VCompanionWaitVolumeScript
    Fixed CTD with schematic challenge
    Fixed Bulk Ammo and Reloading supplies CTD bug
    Added TTWRoachKingScript
    Added TTWChallengeRoastedRoachWeapons form list
    Fixed Roasted Roach Challenge
    Fixed some Generic Greetings
    Rebuilt No Karma Companions optional
    Fixed Cateye to work with Day Tripper (thanks sandbox6)
    Fixed CTD in CardAddToPlayer script
    Fixed CTD in NVDLC01CardAddToPlayer
    Fixed My First Laboratory looping sound
    Fixed Rivet City Security guard package on Zeta
    Fixed 29 statics around the wasteland
    Added Talon Combat Armor MKII to Commander Jabsco
    Added Talon Combat Helmet MK I
    Added Talon Combat Helmet MK II
    Fixed Facegen flags on Combat Helmet Reinforced
    Fixed Facegen flags on Combat Helmet Reinforced Mark 2
    Fixed Facegen flags on Talon Combat Armor Reinforced
    Fixed Facegen flags on Talon Combat Armor Reinforced Mark 2
    Fixed Texture Set on Female Talon Combat Armor Reinforced
    Fixed Texture Set on Female Talon Combat Armor Reinforced Mark 2
    Fixed Girdershade Brahmin to be BrahminWastelandDC instead of MegatonBrahmin so it wouldn't walk all the way to Megaton
    Fixed 10 statics around the wasteland
Update 16
  • Made lockpick bobblehead increase lockpick durability in optional (thanks GrandBulwark)
    Made charisma bobblehead remove karma requirements for companions in optional
    hooked up TTWPCMisStatBobbleheadsFound global to scripts for tracking
    Fixed NVDLC05PulseSlugScript
    Removed highway mesh fixes until next update (delaying progress)
    Reduced Alien Power Module DT reduction reduced to flat -5 DT instead of 50% reduction
    Added Alien Power Cell damage increase multiplier of 1.3 to account for it's limited supply and to bring the firelance and alien blaster to Fallout 3 damage levels. (Thanks Hopper31)
    Reverted Alien inertial dampening field to DR to make it work correctly
    Fixed 71 statics around the wasteland
    Fixed Ash and Goo piles never despawning
    Fixed Combat Helmet repair list
    Added Reloading Bench, Work Bench and Hotplate to Kenny's Hideout in Point Lookout
    Removed .32 to .22LR recipe
    Removed .32 to .308 recipe
    Removed Wasteland Rad-Away and Wasteland Rad-X ingestibles, models and textures
    Added LootGraveDC list
    Added Grave01ContDC container
    Removed duplicate sounds from LootAmmoBox10mm
    Removed duplicate sounds from LootAmmoBox10mmGS
    Removed duplicate sounds from NVDLC02LootAmmoBoxHIGH
    Removed duplicate sounds from NVDLC02LootAmmoBoxLOCKED
    Removed duplicate sounds from NVDLC02LootAmmoBoxLOW
    Removed duplicate sounds from NVDLC02LootAmmoBoxMED
    Removed duplicate sounds from NVDLC02LootAmmoBoxzGen01
    Removed duplicate sounds from NVDLC02LootAmmoBoxzGen02
    Removed duplicate sounds from NVDLC02LootAmmoBoxzGen03
    Removed duplicate sounds from NVDLC02LootAmmoBoxzGen04
    Removed duplicate sounds from NVDLC02LootAmmoBoxzGen05
    Fixed all dead NPCs from disappearing prematurely
    Fixed all dead Creatures from disappearing prematurely
    Fixed all dead NPC respawn flags
    Fixed all dead Creature respawn flags
    Fixed bug where some companions immune to radiation would be killed if set waiting inside project purity when dad sacrifices himself
    Fixed bug where main energy gate to Project Purity was not enabled after Waters of Life
    Fixed second energy gate not being enabled during Take It Back
Update 17
  • Fixed 167 statics around the wasteland
    Fixed Kilo Bravo radio not being disabled
    Fixed safe being unlocked by default in Toxic Dump Office
    Fixed Tenpenny DCMA door lock level
    Fixed Pre Order 10mm Pistol (again)
    Fixed VATS Cameras
    Fixed Alien Blaster cell textures
    Fixed Alien Pistol cell textures
    Increased durability of Chinese Assault Rifles
    Reduced Terrible Shotgun Fire Rate to vanilla
    Reduced Wild Bill's Pistol damage
    Fixed lock level of National Guard Depot door
    Fixed Rescue From Paradise locked gate objective update
    Fixed Tree LOD remnants (really, delete all tree nifs with lod_flat in the filenames)
    Fixed Taft Tunnel music during Waters of Life (really)
    Fixed Taft Tunnel bug making followers teleport to the player if they are waiting
    Fixed 3D and 3D Dist sound levels of many weapons
    Fixed 3D sound level of bomb impact in water
Update 18
  • Fixed weaponless Hellfire Troopers
    Fixed Supermutant Overlord missing animations
    Fixed Rock-It Launcher schematic not triggering the challenge in Quick Start optional
    Fixed remaining alternate texture issues
    Reverted new travel bik video until higher quality encoding can be done (sad face)
    Restored Paulson's Revolver
    Restored Scoped .44 Magnum because reasons
    Fixed Honest Hearts rain quest constantly running
    Fixed all time/date related script and scriptlet bugs
    Fixed Project Purity Door links
    Fixed dlc04shackcabinet01doorsingle.nif animation
    Fixed Fire Axe attack range so Super Mutants will use it close up
    Reverted changes to vault 11, 19, 22, 24, 3, 34 and 77 jumpsuits (106, 108, 21, 87, 112 and 92 are still fixed)
    Reverted changes to vaultsuit nifs
    Fixed Project Purity conversations between Dad and the Team occuring outside the rotunda
    Fixed collision on surgical cart and rusty surgical cart
    Fixed 110 statics around the wasteland
    Fixed Esther texture set bug and UVs (thanks to ZuTheSkunk for pointing it out)
    Fixed YCS/186 1st and 3rd person textures and normal maps
    Added Fire Axe and Plasma Caster to Supermutant/Overlord weapons and leveled lists
    Fixed NCRCF Snipers having Vault 101 Security Helmets
Update 19
  • Fixed No Weakness perk to only be available if any SPECIAL is below 5
    Fixed No Weakness perk to affect base actor value
    Fixed 42 statics around the wasteland
    Fixed broken navmesh in Takoma Station
    Fixed Vault 101 radio during Trouble on the Homefront
    Fixed Initiate Pek and Paladin Hoss from stalking the player
    Fixed metroexplattunnel01.nif
    Fixed some follower generic goodbye rejections
    Fixed Trouble on the Home Front dialogue appearing early
    Fixed Head of State check for dead slavers
    Fixed Sentry Turret skeleton (thanks mindboggles)
    Added Brotherhood T-45d helmet back into leveled lists
    Fixed Talon Company Merc templates to use the correct combat style
    Fixed Regulator npc names and combat styles
    Fixed not being able to fire ED-E in DC after completing The Power of the Atom
    Fixed Jericho and ED-E firing after Finding the Garden of Eden if Megaton was destroyed
    Fixed message spam after Doc Mitchell returns your items
    Fixed Westside Pawnshop corner piece so it doesn't clip through the door
    Fixed "Nowhere" Doors in Mama Dolce's to be inaccessible
    Finished mapping vendor lists for reconstruction to New Vegas standards
    Fixed most of the broken meshes in Mothership Zeta (thanks to Quazzy for keeping detailed records)
    Fixed wrong sized Cube Maps in Mothership Zeta
Update 20
  • Fixed engine bug in ptr_dereference which was causing RemoveAllItems and Player.AddItem to crash the game under certain circumstances
    Reverted workarounds for RemoveAllItems crashes
    Reverted workarounds for Player.AddItem crashes
    Fixed Pipboy Glove not being given during Future Imperfect
    Fixed Pipboy Glove not being given during Escape!
    Added dump container TTWDLC02PlayerContainerREF to outcast outpost
    Added dump container TTWTQLPlayerContainerREF to Vault 112
    Removed message spam when items are returned from Anchorage sim
    Removed message spam when items are returned from Tranquility Lane
    Fixed location specific load screens in Anchorage
    Fixed Enclave Power Armor MK I texture sets
    Fixed all armor/clothing ground objects that would be invisible in a cell with a room bounds until it was moved
    Fixed all headgear with broken collision
    Revised all form lists (a huge amount of work from darthbdaman)
    Fixed some misnamed or unamed Enclave in Broken Steel
    Fixed Follower fired packages to sandbox properly
    Added WeaponShovel form list
    Created sound/lip for added companion dialogue
    Created sound/lip for added Outcast trading dialogue
    Created sound/lip for added dialogue to Wernher about companions
    Fixed project purity tank effects and pipes animation
    Fixed glowing parts on phone kiosks
    Fixed collision on Quarry Junction rock crusher
    Fixed animation on Washington Monument elevator switch
    Fixed Mansion kit piece to have proper collision and strip across doorway removed
    Removed rivet city security guard package change until working fix is made
Update 21
  • Unnerfed Nuka Grenade
    Added Has Backpack flag to all power armor
    Fixed roombounds in Outcast Outpost
    Fixed 273 statics around the wasteland (thanks to GrandBulwark for many of them)
    Fixed Radiation marker in zDCint08b
    Fixed a couple unnamed dead NPCs
    Fixed a couple respawn flags on dead NPCs
    Restored MetalBox01MilitaryDC Container
    Restored ClutterMilitaryValueDC Leveled List
    Restored ClutterMilitaryB15DC Leveled List
    Added New Vegas melee weapons to Flak's "If you want something better than that stick" response
    Fixed intestine gore bit that would be invisible in cells with room bounds until moved
    Fixed Yao Guai stuck in the wall in Yao Guai Cave
    Fixed Female Dirty Pre-War Businesswear in DC, it is now grey again and sans NCR pin
    Fixed bug in VMS36VBSLieutenantMarklandTopic002 time fix (thanks sandbox)
    Fixed incorrect variable count in several dialogue scriptlets and scripts (thanks sandbox)
    Fixed missed time fix in NVDLC03MQ01 stage 10 (thanks sandbox)
    Removed VDialogueRemnantsScript and vDialogueJacobstownScript which were wild edits
    Removed invalid emittance data on statics in Megaton player home
    Fixed missing tangents/bitangents on several headgear meshes from new vegas which caused them to appear black sometimes
    Some hat fixes from YUP integrated (cowboy hat, ncr civ hat 2, Boone's beret) to fix clipping issues
    Fixed minor bug in whiskey bottle with property order
    Fixed scotch bottle to have liquid in it
    Fixed empty large whiskey bottle texture
    Fixed terminal in Vault 22 to have a rusty terminal texture instead of a wall texture
    Created closed fridge with bloody handprint for Andale Garden Shed
Update 22
  • Fixed random and random end flags on 1428 dialogue records
    Fixed glowing skin issue on many female armors/outfits
    Reputations optional fixed and finished (thank you Retlaw)
    Added Goodbye flag to some companion hiring topics to fix dialogue loops
    Fixed Drone Cannon pointing backwards so drones can't commit suicide and crash the game
    Fixed 32cartridge box collision
    Generated all Facegen and Bodymod textures
    Fixed iron sights on Assault Rifle
    Added missing environment maps to Assault Rifle
    Added missing battle music finale stingers (that don't seem to work)
    Added missing environment maps to Chinese Assault Rifle
    Fixed iron sights on Chinese Assault Rifle
    Audited BSA file patches to fix regression issues
    Reverted color changes on Fallout 3 loading screens
    Fixed 10mm ammo box normal
    Fixed all bhkConvexListShape collisions from Fallout 3 to bhkListShape collision so they work in New Vegas engine (thanks jonwd7 for the help)
    Fixed collision on some glasses that are in the hair folder instead of headwear
    Fixed Point Lookout bouy animation
    Created rockcanyonrubblepile03c.nif
    Fixed 1082 static bugs
Update 23
  • Fixed 1 static bug
    Restored barrelpiletoxic02DC
    Fixed some issues with Charon, Butch and Clovers wait and follow packages
    Added Throttlekittys head mesh fixes
    Created normals for mouth/teeth/tongues
    Fixed all removeallitems message spam
    Fixed all removealltypesitems message spam
    Fixed missing landscape record in Megaton
    Fixed incorrect texture paths in some Anchorage nifs
    Fixed Zeta door gaps
    Fixed some typos in Anchorage notes and 1 terminal
    Fixed 3 lootable scrap metal piles in Anchorage
    Fixed African American soldier having the wrong body color in Anchorage medical tent
    Fixed the Quartermaster not rezing out if killed
    Fixed the effect names for Pitt armors and helmets
    Fixed Ashur's armor using the wrong icon
    Fixed Teddy Bear not using new icon made for it
    Fixed Turpentine not using icon made for it
    Fixed Eulogy Jones' hat using the wrong icon
    Fixed the Infilitrator using the wrong textures for a couple of parts
    Adjusted raider, talon and regulator secondary weapon spawn lists
    Added glow item icons absent from misc items
    Added glow item icons absent from ingestibles
    Fixed some icon paths for misc items
    Fixed some icon paths for ingestibles
    Cleaned up added food models
Update 24
  • Fixed 10 statics around the wasteland
    Made 9mm pistol less likely to appear in safes
    Added Outcast t-51b texture (thanks to Thaiauxn for the red spray paint job)
    Fixed hand grenade missing NiStringExtraData Weapon/Prn node which prevented super mutants from using them
    Fixed Chinese Pistol weapon mod descriptions and names
    Fixed battle finale music (needs to be .wav)
    Added dart recovery script to dart ammo
    Removed unused dart scripts
    Restored barrelpiletoxic01DC
    Fixed 22 Revolver iron sights
    Fixed Chinese pistol iron sights
    Fixed Combat Shotgun iron sights
    Fixed Lever-Action Rifle iron sights
    Fixed Double-Barrel shotgun iron sights
    Added Power Armor pauldron glitch fix by trulypanda
    Removed Prensa's Auto Axe ground object fix and replaced with in house one
    Added missing environment mapping to Combat Shotgun
    Added missing environment mapping to Lever-Action Rifle
    Added missing environment mapping to Lincoln's Repeater
    Added missing environment mapping to Double-Barrel shotgun
Update 25
  • Adjusted Chinese Pistol and Zhu-Rong damage
    Fixed Zhu-Rong briefcase to have correct rounds
    Added missing decals to Deputy Weld
    Fixed Metro protectron not using correct nif list
    Fixed Outcast Protectron not using correct nif list
    Fixed Outcast Robobrain not using correct nif list
    Fixed BoS Robobrain not using correct nif
    Fixed Enclave Robobrain not using correct nif
    Fixed Footstep sounds
    Added missing audio markers to small worldspaces
    Corrected music sets in a couple small worldspaces
    Fixed bug with Who Dares Wins quest not advancing if the player didn't get the Tesla Cannon Prototype first(thanks Hopper)
    Fixed Fire Ant queen to use her texture and projectile
    Restored BoS Sentrybot texture
    Fixed BoS Sentrybot not using correct nif
    Restored barrelpiletoxic01DC
    Fixed UV Mapping on pre-war spring outfit
    Fixed PCMiscStat Water Consumed not being increased when consuming bottled water or rushing water
    Fixed PCMiscStat Water Consimed not being increased when consuming water from an activator
    Fixed Raider encounter leveled list spawn levels
    Fixed Regulator encounter leveled list spawn levels
    Fixed Talon encounter leveled list spawn levels
    Added RockCanyonRubblePile03drad413
    Fixed Lugnut having wrong body race
    Fixed 81 statics around the wasteland
    Fixed Shrapnel's sleep packages so he doesn't run to paradise falls if Flak is enslaved
    Lowered survival skill requirement for added early game recipe
Update 26
  • Adjusted Raider, Talon and Regulator spawn levels
    Adjusted Raider and Talon weapon spawns
    Each wasteland and dlc now has its own load screens
    Merged Advertitron (again)
    Restored LvlRadscorpionDC
    Restored EncRadScorpionDC (no more albinos in vegas)
    Fixed fCombatTeammateFollowRadiusMult alteration by Dead Money
    Fixed iMapMarkerVisibleDistance alteration by Lonesome Road
    Added Greenhouse to Rivet City (off science lab, lower floor)
    Added some harvestables to Oasis
    Added global to switch .32 ammo recipes on/off
    Fixed punga fruit activator script
    Fixed some Talon having incorrect body race
    Added zeta package fixes that went missing
    Capital Wasteland music markers redone
Update 27
  • Fixed dissonance on 3 of Gob's lines as close as possible
    Fixed rebreather incorrect sound path (thanks Hopper)
    Restored ClutterMilitary15DC
    Fixed Victoria Wattz find package
    Restored Silenced 10mm Pistol
    Added Expanded Mags and Laser Sight mods to Silenced 10mm Pistol
    Added Heavy Frame mod to Scoped .44 Magnum
    Fixed Benjamin Montgomery to use simulation Silenced 10mm Pistol
    Fixed XP Dialogue exploit with Andy Stahl (thanks Schefus)
    Created TTW Books optional
    Created full sets of DC Vendor Leveled Lists
    Updated all DC Vendors with appropriate Leveled Lists
    Fixed Wolfgang not having appropriate items in barter menu
    Fixed Temple of the Union Doorbell
    Fixed 275 statics around the wasteland
Update 28
  • Added 8 DT to Yao Guai to offset weapon damage increase
    Added No Needs to Tranquility Lane for Hardcore Mode
    Added antenna towers to The Washington Monument
    Added Grenade Rifle to vendor lists
    Created VendorListSydney
    Sydney is now exclusively an ammo dealer like her dialogue suggests
    Restored FoodLiquor100DC
    Restored FoodLiquor75DC
    Created VendorAtomicCocktail25
    Created VendorAbsinthe25
    Created VendorListFlakAndShrapnel
    Tweaked vendor lists
    Tweaked food items
    Added food items to vendor lists
    Created VendorMoonshine25
    Added Moonshine to vendor lists
    Removed Mushroom Smoothie and recipes (redundant)
    Fixed wasteland brahmin hostility
    Reverted change to Combat Shotgun trap item health
    Fixed bug in Talon random encounter if you charmed Burke with Black Widow
    Created Weapon Restoration Optional (.32 Hunting Rifle and 20ga Sawed-Off Shotgun)
    Restored Locker01MilitaryDC
    Restored CrateShippingMilitaryDC
    Restored LockerVaultR01MilitaryDC
    Added or fixed hardcore stats on added food
    Removed Drone Cannon change until working fix is found
    Regenerated landscape LOD
    Regenerated object LOD
    Fixed Zeta food weight
    Fixed Zeta food pickup/putdown sounds
    Added TTW food consume sounds
    Added alcohol withdrawal to ant nog and fire ant nog
    Fixed Raven Rock sentry bots to use correct models
    Fixed dead wastelander missing name
    Fixed some headwear being 100% condition in vendors
    Fixed kitchen super mutant saying his lines to Shorty after he was dead
    Removed incorrect parallax flags from meshes\dungeons\metro\clutter\metdebrishall01.nif
    Marked hospitalscreenr01 as an obstacle
    Fixed 476 statics around the wasteland
Update 29

(took a week off after 8 months straight)
  • Fixed flags on Defender Morgan so she doesn't get stuck inside Fort Independence or respawn
    Fixed flags on Defender Rockfowl so he doesn't get stuck inside Fort Independence or respawn
    Fixed Double Barrel Shotgun reload to work with Rapid Reload
    Fixed 32 Pistol/22 Revolver to work with Rapid Reload
    Changed 32 Pistol/22 Revolver reload animation to ReloadR because the Flare Gun repurposed ReloadK
    Fixed Mesmetron to work with Rapid Reload
    Fixed Alien Disintegrator to work with Rapid Reload
    Fixed Destabilizer reload animation
    Fixed Destablizer to work with Rapid Reload
    Fixed Drone Cannon and Drone Cannon Ex-B to work with Rapid Reload
    Optimized PCMiscStat Water Consumed fix (placed water still not working)
    Fixed Too good to be two challenge
Update 30
  • Fixed bug in Point Lookout mine fix script
    Changed DC shotguns to all use 12ga
    Updated all DC 20ga placed references to 12ga
    Updated all DC 20ga leveled lists to 12ga
    Improved performance around Pilgrim's Landing in Point Lookout
    Restored sand foot step sounds in Point Lookout
    Added underlay to Anchorage and Point Lookout loading screens
    Fixed region sounds in Point Lookout
    Reverted change to meshes\dungeons\metro\clutter\metdebrishall01.nif
    Fixed radiation markers that had radius and radiation swapped
    Fixed 2 radiation markers missing radiation
    Fixed all gaps and missing geometry in laser rifle meshes
Update 31
  • Fixed pickable mushrooms
    Fixed UV errors, fixed collision in nvdlc01\weapons\1handpistol\nvdlc01policepistol.nif
    Fixed UV errors, fixed collision in nvdlc01\weapons\1handpistol\nvdlc01policepistol_go.nif
    180 fix, corrected node order, added missing Extra Data to define the Weapon layer in nvdlc04\weapons\2handmelee\nvdlc04bladewest.nif
    Added correct on/off light nodes, glow mesh, switch and animation, fixed corrupted NiNode, removed redundant collision mesh, added missing faces, added missing Extra Data to define the Weapon layer, added missing Extra Data for Collision, added missing animation controller, removed incorrect vertex colors, added missing BSBlastNode, fixed 1stperson static entry in/for weapons\1handminedrop\minepowdercharge.nif
    180 fix, fixed collision, added missing blood decal vectors, added missing Extra Data to define the Weapon layer in weapons\2handmelee\bumpersword.nif
    180 fix, fixed collision, added missing blood decal vectors, added missing Extra Data to define the Weapon layer in weapons\2handmelee\legateswrod.nif
    180 fix, fixed collision, added missing blood decal vectors, added missing Extra Data to define the Weapon layer in weapons\2handmelee\lilyweapon.nif
    Fixed shell casing node position, fixed UV error on barrel, added missing Extra Data to define Collision layer in weapons\2handrifle\riotshotgun.nif
    Fixed collision material in weapons\1handgrenadethrow\dynamite.nif
    Fixed bsx flags, fixed collision material, removed redundant collision mesh in weapons\1handgrenadethrow\dynamite_go.nif
    Fixed node order, added missing Extra Data to define the Weapon layer in weapons\1handgrenadethrow\grenadefrag.nif
    Fixed bsx flags, added missing collision in weapons\1handgrenadethrow\dynamitelongfuse.nif
    Created new ground object for weapons\1handgrenadethrow\dynamitelongfuse_go.nif
    Fixed node order, added missing Extra Data to define the Weapon layer, fixed transforms in weapons\1handgrenadethrow\grenade_holy.nif
    Added missing Extra Data to define the Weapon layer in weapons\1handgrenadethrow\spear.nif
    Added missing Extra Data to define the Weapon layer in weapons\1handgrenadethrow\throwingaxe.nif
    Swapped around the cattleprod and cattleprodgo file names as they were swapped
    Removed unneeded node, corrected node order, added missing Extra Data to define the Weapon layer, added extra data for the collision layer in weapons\1handmelee\cattleprod.nif
    Fixed collision in weapons\1handmelee\cattleprodgo.nif
    Added missing blood decal vectors, added missing Extra Data to define the Weapon layer in weapons\1handmelee\1stpersoncleaver.nif
    Added missing blood decal vectors, added missing Extra Data to define the Weapon layer in weapons\1handmelee\cleaver.nif
    Added missing blood decal vectors, added missing Extra Data to define the Weapon layer in weapons\1handmelee\1stpersoncleaveru.nif
    Removed unneeded node, corrected node order, added missing Extra Data to define the Weapon layer in weapons\1handmelee\1stpersongladiusmachete.nif
    Removed unneeded node, corrected node order, added missing Extra Data to define the Weapon layer in weapons\1handmelee\gladiusmachete.nif
    Added missing blood decal vectors, added missing Extra Data to define the Weapon layer in weapons\1handmelee\1stpersonhatchet.nif (unused)
    Removed unneeded node, corrected node order, added missing Extra Data to define the Weapon layer in weapons\1handmelee\hatchet.nif
    Removed unneeded node, corrected node order, added missing Extra Data to define the Weapon layer in weapons\1handmelee\1stpersonleadpipeunique
    Removed unneeded node, corrected node order, added missing Extra Data to define the Weapon layer in weapons\1handmelee\leadpipeunique
    Removed unneeded nodes, corrected node order, added missing Extra Data to define the Weapon layer in weapons\1handmelee\chancesknife.nif
    Corrected node order, removed unneeded node in weapons\1handmelee\baton.nif
    Corrected node order in weapons\1handmelee\chineseofficersword.nif
    Corrected node order in weapons\1handmelee\combatknife.nif
    Removed unneeded node, corrected node order, added missing Extra Data to define the Weapon layer in weapons\1handmelee\dresscane.nif
    Corrected node order in weapons\1handmelee\leadpipe.nif
    Removed unneeded nodes, added missing Extra Data to define the Weapon layer, repaired normal map in weapons\1handmelee\machete.nif & weapons\1handmelee\1stpersonmachete_n.dds & weapons\1handmelee\machete_n.dds
    Corrected node order in weapons\1handmelee\rollingpin.nif
    Corrected node order in weapons\1handmelee\switchblade.nif
    Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\9mm.nif
    Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\9mmextclip.nif
    Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\9mmextclipscp.nif
    Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\9mmscp.nif
    Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\9mmunique.nif
    Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\127mmpistol.nif
    Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\127mmpistolsilencer.nif
    Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\357revolver.nif
    Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\357revolvercustom.nif
    Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\357revolverhdcylinder.nif
    Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\357revolvershort.nif
    Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\357revolvershorthdcyl.nif
    Removed unneeded bone (causes crashing), fixed alien cell texture, added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\alienblaster.nif
    Added missing Extra Data to define the Weapon layer in weapons\1handpistol\camera.nif
    Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\huntingrevolver.nif
    Removed unneeded bone (causes crashing), added missing Extra Data to define the Weapon layer in weapons\1handpistol\laserpistolunique.nif
    Added missing Extra Data to define the Weapon layer in weapons\1handpistol\plasmadefender.nif
    Added missing Extra Data to define the Weapon layer in weapons\1handpistol\pulsegun.nif
    Added missing Extra Data to define the Weapon layer,added missing Extra Data to define Collision layer in weapons\1handpistol\rangersequoia.nif
    Added missing Extra Data to define Collision layer in weapons\1handpistol\silenced22.nif
    Added missing Extra Data to define the Weapon layer,added missing Extra Data to define Collision layer in weapons\1handpistol\thatgun.nif
    Removed unneeded bone (causes crashing) in weapons\2handhandle\plasmacaster.nif
    Removed unneeded bone (causes crashing) in weapons\2handhandle\plasmacasterhselectrode.nif
    Fixed audio marker not being disabled after completing Walking With Spirits
    Fixed 73 statics around the wasteland
    Removed 2 erroneously placed Broc Flowers
    Fixed photo pose animobject in Anchorage to be a Missile Launcher instead of a Fatman
    Fixed floating decals on National Archives building, meshes\architecture\urban\nationalarchives\nationalarchives.nif
    Fixed a hole in meshes\architecture\urban\buildingscomplete\bld07c4x4.nif
    Added missing face to Architecture\Urban\RubblePiles\RubblePile01.NIF
    Created meshes\Dungeons\Neoclassical\Room\NeoRmWall01b.NIF to fix bug in Capitol Building
    Fixed UV mapping in meshes\dungeons\facility\room\facrmwallhole01.nif
    Split all properties in meshes\dungeons\hotel lowend\ to fix UV stretching issue
    Fixed UV mapping in meshes\dungeons\hotel lowend\htlrmwallhole01.nif
    Fixed missing material in meshes\dungeons\hotel lowend\htlhallsm1waybrokeceil01.nif
    Fixed UV mapping in meshes\dungeons\facility\room\facrmwallhole01.nif
    Split properties in meshes\dungeons\office\hallsmall\offhallsmendexsml01b.nif to fix UV stretching issue
    Fixed UV mapping in meshes\dungeons\office\hallsmall\offrmwallhole01.nif
    Fixed UV mapping in meshes\dungeons\statesmanhotel\shrmwallhole01.nif
    Fixed gap and UV mapping in meshes\architecture\urban\metro\metroentrance02.nif
Update 32
  • Fixed UV mapping in meshes\Architecture\Diner\diner01.NIF
    Fixed UV mapping in meshes\Architecture\Diner\diner_fortified.NIF
    Fixed UV mapping in meshes\Architecture\Diner\dinernosign.NIF
    Fixed havok material in meshes\landscape\roads\guardrail_rightend.nif
    Fixed havok material in meshes\landscape\roads\guardrail15inward.nif
    Fixed havok material in meshes\landscape\roads\guardrail15outward.nif
    Fixed havok material in meshes\landscape\roads\guardraildestoyed01.nif
    Fixed havok material in meshes\landscape\roads\guardrailstraight.nif
    Fixed havok material in meshes\landscape\roads\guardrailstraightdent01.nif
    Fixed door glass in meshes\vehicles\bus01.nif
    Added DT to Zeta Support Drone
    Added DT to Zeta Guardian Drone
    Reduced Alien Power Module DT reduction to 2
    Removed unused .32+P Gun Explode Enchant, Script, Effect
    Added missing faces and corrected gap in meshes\dlc03\animobjects\dlc03laserrifleanimobject.nif
    Added missing faces in meshes\weapons\2handrifle\laserrifle.nif
    Added missing faces in meshes\weapons\2handrifle\laserriflebeamsplitter.nif
    Added missing faces in meshes\weapons\2handrifle\laserriflescope.nif
    Added missing faces in meshes\weapons\2handrifle\laserriflescopebeamsplitter.nif
    Added missing faces in meshes\weapons\2handrifle\laserriflescopeshifteroptics.nif
    Added missing faces in meshes\weapons\2handrifle\laserriflescopeshifteropticsbeamsplitter.nif
    Added missing faces in meshes\weapons\2handrifle\laserrifleshifteroptics.nif
    Added missing faces in meshes\weapons\2handrifle\laserrifleshifteropticsbeamsplitter.nif
    Added missing faces in meshes\weapons\2handrifle\laserrifleunique.nif
    Added missing faces in meshes\weapons\1handpistol\laserpistol.nif
    Added missing faces in meshes\nvdlc05\weapons\1handpistol\laserpistol.nif
    Added missing faces in meshes\nvdlc05\weapons\1handpistol\laserpistolfocus.nif
    Added missing faces in meshes\nvdlc05\weapons\1handpistol\laserpistolfocusoptics.nif
    Added missing faces in meshes\nvdlc05\weapons\1handpistol\laserpistolfocusopticsrecycler.nif
    Added missing faces in meshes\nvdlc05\weapons\1handpistol\laserpistolfocusrecycler.nif
    Added missing faces in meshes\nvdlc05\weapons\1handpistol\laserpistoloptics.nif
    Added missing faces in meshes\nvdlc05\weapons\1handpistol\laserpistolopticsrecycler.nif
    Added missing faces in meshes\nvdlc05\weapons\1handpistol\laserpistolrecycelr.nif
    Fixed shader flags in meshes\weapons\2handrifle\antimaterialrifle.nif
    Fixed shader flags, fixed texture paths in meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweapantimaterialriflemod_1.nif
    Fixed shader flags, fixed texture paths in meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweapantimaterialriflemod_2.nif
    Fixed shader flags, fixed texture paths, added missing geometry in meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweapantimaterialriflemod_3.nif
    Fixed shader flags, fixed texture paths in meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweapantimaterialriflemod_12.nif
    Fixed shader flags, fixed texture paths, added missing geometry in meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweapantimaterialriflemod_13.nif
    Fixed shader flags, fixed texture paths, added missing geometry in meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweapantimaterialriflemod_23.nif
    Fixed shader flags, fixed texture paths, added missing geometry in meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweapantimaterialriflemod_123.nif
    Fixed size of textures\weapons\2handrifle\antimaterialrifle_m.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_1.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_1_m.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_1_n.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_2.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_2_m.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_2_n.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_3.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_3_m.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_3_n.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_12.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_12_m.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_12_n.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_13.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_13_m.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_13_n.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_23.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_23_m.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_23_n.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_123.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_123_m.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_123_n.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_1.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_1_n.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_2.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_2_n.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_3.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_3_n.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_12.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_12_n.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_13.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_13_n.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_23.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_23_n.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_123.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_123_n.dds
    Fixed speed loader glitch in meshes\weapons\1handpistol\44magnumrevolver.nif
    Fixed speed loader glitch in meshes\weapons\1handpistol\44magnumrevolverheavyframe.nif
    Fixed speed loader glitch in meshes\weapons\1handpistol\44magnumrevolverheavyframenoscope.nif
    Fixed speed loader glitch in meshes\weapons\1handpistol\44magnumrevolvernoscope.nif
    Fixed speed loader glitch in meshes\weapons\1handpistol\44magnumrevolverunique.nif
    Fixed 1 hand pistol double draw bug in meshes\characters\_1stperson\1hpequip.kf
    Fixed missing geometry in meshes\architecture\chandelier\tenpennychandelierdark.nif
    Fixed conflict between TTW_Books and TTW_Reputations optionals
    Created TTW_QuickStartStashPackOptions
    Fixed PCMiscStat WaterConsumed to work with placed water
    Fixed Sniper Rifle fire sounds
    Fixed Hunting Rifle fire sounds
    Fixed 10mmSMG 3D fire sounds
    Fixed Flamer 3D fire sound
    Fixed Grenade Launcher 3D fire sounds
    Fixed Incinerator 3D fire sounds
    Fixed Laser Defender 3D fire sounds
    Fixed Missile Launcher 3D fire sound
    Fixed Missile Launcher 3D distant fire sound
    Fixed Sydney's Ultra SMG and Anchorage SMG 3D fire sound
    Fixed .44 Magnum 3D fire sound
    Fixed 12.7mm Pistol 3D fire sound
    Fixed Laser Pistol 3D fire sound
    Fixed Plasma Pistol 3D fire sound
    Fixed Plasma Caster 3D fire sound
    Fixed Plasma Caster 3D Dist fire sound
    Fixed Plasma Defender 3D fire sound
    Fixed Assault Carbine 3D fire sound
    Fixed Assault Carbine 3D Distant fire sound
    Fixed Laser Rifle 3D fire sound
    Fixed Plasma Rifle 3D fire sound
    Fixed Varmint Rifle 3D fire sound
    Fixed Varmint Rifle Silenced 3D fire sound
    Fixed Holo Rifle 3D fire sound
    Fixed Police Pistol 3D fire sound
    Fixed 25mm Grenade Launcher 3D fire sound
    Fixed Bozar 3D fire sound
    Fixed GRA Laser Pistol 3D fire sound
    Fixed GRA Plasma Pistol 3D fire sound
    Fixed GRA Plasma Caster 3D fire sound
    Fixed GRA Plasma Defender 3D fire sound
    Fixed GRA Plasma Recharger 3D fire sound
    Fixed ED-E's Arc 3D fire sound
    Fixed Laser Detonator 3D fire sound
    Fixed Red Glare 3D fire sound
    Fixed FIDO 3D fire sound
    Fixed Laser Stinger 3D fire sound
    Fixed Alien Rifle 2D fire sound
Update 33
  • Fixed issues in Anchorage Customization
    Fixed zeta teleporters not playing their specialidle
    Fixed Rapid Reload/Quick Draw bug when loading a game
    Fixed mesh gap in meshes\landscape\rocks\rockcanyon07.nif
    Fixed mesh gaps in meshes\scol\scolgtstoreb05.nif
    Fixed 81 statics around the wasteland
    Fixed mesh gaps in meshes\landscape\roads\overpass\roadoverpassrampnometal.nif
    Fixed mesh gaps in meshes\architecture\urban\keybridge\keybridge03.nif
    Added missing nialphaproperty in meshes\animobjects\aobeaker.nif
    Removed unneeded nialphaproperty in meshes\animobjects\ms17bow.nif
    Fixed collision in meshes\dungeons\rivetcity\roomsmall\rcrmwallmidendinc04.nif
    Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost01.nif
    Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost02.nif
    Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost03.nif
    Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost04.nif
    Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost05.nif
    Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost06.nif
    Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost07.nif
    Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost08.nif
    Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost09.nif
    Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost10.nif
    Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost11.nif
    Fixed shader flags, added missing normal, adjusted floor panels in meshes\architecture\megaton\interior\shackinteriors\megatonnathanshouseinterior.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackcornerinreg01.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackcornerinreg02.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackcornerinreg03.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackcornerinreg04.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackedgecornerin01.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackedgecornerleft01.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackedgecornerright01.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackedgelng01.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackedgereg01.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackexitdoorreg01.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackexitleftreg01.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackexitwallregtall01.nif
    Fixed shader flags, fixed havok layer in meshes\architecture\megaton\interior\shackinteriors\shackexitwallregtall02.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackfillregtall02.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackfillwidetall01.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackinteriorwatertank01.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shacklucassimmshatch.nif
    Fixed shader flags, fixed havok material in meshes\architecture\megaton\interior\shackinteriors\shackstairsregleft01.nif
    Fixed shader flags, fixed havok material in meshes\architecture\megaton\interior\shackinteriors\
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackstairsregright01.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackwalllng01.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackwalllng02.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackwalllng03.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackwalllng04.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackwalllngtall01.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackwalllngtall02.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackwallreg01.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackwallreg02.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackwallreg03.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackwallreg04.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackwallregtall01.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackwallregtall02.nif
    Fixed shader flags in meshes\architecture\megaton\megatonatomicbomb.nif
    Fixed shader flags in meshes\architecture\megaton\megatonbillycreelshouse.nif
    Fixed shader flags in meshes\architecture\megaton\megatonborderwallreg01.nif
    Fixed shader flags in meshes\architecture\megaton\megatonborderwallreg02.nif
    Fixed shader flags in meshes\architecture\megaton\megatonborderwallreg03.nif
    Fixed shader flags in meshes\architecture\megaton\megatonbrasslantern.nif
    Fixed shader flags in meshes\architecture\megaton\megatonbrasslanternsign.nif
    Fixed shader flags in meshes\architecture\megaton\megatonburkesshouse.nif
    Fixed shader flags, fixed animation in meshes\architecture\megaton\megatonchurchofatom.nif
    Fixed shader flags in meshes\architecture\megaton\megatonclinic.nif
    Fixed shader flags in meshes\architecture\megaton\megatoncommonhouse.nif
    Fixed shader flags in meshes\architecture\megaton\megatoncratersidesupply.nif
    Fixed shader flags in meshes\architecture\megaton\megatondeckbranchreg.nif
    Fixed shader flags in meshes\architecture\megaton\megatondeckbranchsml.nif
    Fixed shader flags in meshes\architecture\megaton\megatondeckrailstraightlrg.nif
    Fixed shader flags in meshes\architecture\megaton\megatondeckrailstraightreg.nif
    Fixed shader flags in meshes\architecture\megaton\megatondecksupportmed.nif
    Fixed shader flags in meshes\architecture\megaton\megatondecksupportreg.nif
    Fixed shader flags in meshes\architecture\megaton\megatondecksupportsht.nif
    Fixed shader flags in meshes\architecture\megaton\megatonextwall01.nif
    Fixed shader flags in meshes\architecture\megaton\megatonextwall01_lod.nif
    Fixed shader flags in meshes\architecture\megaton\megatonextwall01_lod_pa.nif
    Fixed shader flags in meshes\architecture\megaton\megatonextwall01dest.nif
    Fixed shader flags in meshes\architecture\megaton\megatonextwall02.nif
    Fixed shader flags in meshes\architecture\megaton\megatonextwall02_lod.nif
    Fixed shader flags in meshes\architecture\megaton\megatonextwall02_lod_pa.nif
    Fixed shader flags in meshes\architecture\megaton\megatonextwall02dest.nif
    Fixed shader flags in meshes\architecture\megaton\megatonextwall03.nif
    Fixed shader flags in meshes\architecture\megaton\megatonextwall03_lod.nif
    Fixed shader flags in meshes\architecture\megaton\megatonextwall03_lod_pa.nif
    Fixed shader flags in meshes\architecture\megaton\megatonextwall03dest.nif
    Fixed shader flags in meshes\architecture\megaton\megatonextwall04.nif
    Fixed shader flags in meshes\architecture\megaton\megatonextwall04_lod.nif
    Fixed shader flags in meshes\architecture\megaton\megatonextwall04_lod_pa.nif
    Fixed shader flags in meshes\architecture\megaton\megatonextwall04dest.nif
    Fixed shader flags in meshes\architecture\megaton\megatonextwall05.nif
    Fixed shader flags in meshes\architecture\megaton\megatonextwall05_lod.nif
    Fixed shader flags in meshes\architecture\megaton\megatonextwall05_lod_pa.nif
    Fixed shader flags in meshes\architecture\megaton\megatonextwall05dest.nif
    Fixed shader flags in meshes\architecture\megaton\megatongatedest01.nif
    Fixed shader flags in meshes\architecture\megaton\megatongatehouse01_lod.nif
    Fixed shader flags in meshes\architecture\megaton\megatongatehouse01_lod_pa.nif
    Fixed shader flags in meshes\architecture\megaton\megatongatehouseout01.nif
    Fixed shader flags in meshes\architecture\megaton\megatonlucassimmshouse.nif
    Fixed shader flags in meshes\architecture\megaton\megatonlucywesthouse.nif
    Fixed shader flags in meshes\architecture\megaton\megatonmoriartyssaloon.nif
    Fixed shader flags in meshes\architecture\megaton\megatonmoriartyssaloongobsign.nif
    Fixed shader flags in meshes\architecture\megaton\megatongates01.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipejoint45.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipejoint45v01.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipejoint90.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipejoint90v01.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipejointhub.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipejointhub01.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipejointlrgtolrg.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipejointlrgtoreg.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipejointy.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipejointy01.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipestraightlng.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipestraightlng01.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipestraightlnglrg.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipestraightlnglrg01.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipestraightlngsml.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipestraightlngsml01.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipestraightreg.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipestraightreg01.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipestraightreglrg.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipestraightreglrg01.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipestraightregsml.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipestraightregsml01.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipestraightsht.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipestraightsht01.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipestraightshtlrg.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipestraightshtlrg01.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipestraightshtsml.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipestraightshtsml01.nif
    Fixed shader flags in meshes\architecture\megaton\megatonrampstraightreg.nif
    Fixed shader flags in meshes\architecture\megaton\megatonrampstraightreg02.nif
    Fixed shader flags in meshes\architecture\megaton\megatonrampstraightsml.nif
    Fixed shader flags in meshes\architecture\megaton\megatonrampturn45sml.nif
    Fixed shader flags in meshes\architecture\megaton\megatonrampturn90reg.nif
    Fixed shader flags in meshes\architecture\megaton\megatonrampturn90sml.nif
    Fixed shader flags in meshes\architecture\megaton\megatonrampturn180reg.nif
    Fixed shader flags in meshes\architecture\megaton\megatonrestrooms.nif
    Fixed shader flags in meshes\architecture\megaton\megatonsign01.nif
    Fixed shader flags in meshes\architecture\megaton\megatonspotlight01.nif
    Fixed shader flags in meshes\architecture\megaton\megatonsupportwallbasereg.nif
    Fixed shader flags in meshes\architecture\megaton\megatonsupportwallbasesml.nif
    Fixed shader flags in meshes\architecture\megaton\megatonsupportwallcapreg.nif
    Fixed shader flags in meshes\architecture\megaton\megatonsupportwallcapsml.nif
    Fixed shader flags in meshes\architecture\megaton\megatonsupportwallmidreg.nif
    Fixed shader flags in meshes\architecture\megaton\megatonsupportwallmidsml.nif
    Fixed shader flags in meshes\architecture\megaton\megatonsupportwallpatch.nif
    Fixed shader flags in meshes\architecture\megaton\megatonturbinegenerator01.nif
    Fixed shader flags in meshes\architecture\megaton\megatonwatertreatment.nif
    Fixed shader flags in meshes\architecture\megaton\ramshacklebuscover01.nif
    Fixed shader flags in meshes\architecture\megaton\ramshacklepolelightslng01.nif
    Fixed shader flags in meshes\architecture\megaton\ramshacklepolelightslng02.nif
    Fixed shader flags in meshes\architecture\megaton\scrapgroundplatesreg01.nif
    Fixed shader flags in meshes\architecture\megaton\scrapgroundplatesreg02.nif
    Fixed Intense Training perk to be unavailable if permanent actor values for SPECIAL are maxed
    Fixed Retention perk icon (Thanks ZuTheSkunk)
    Fixed Friday to respawn inventory properly
    Fixed Haley to respawn inventory properly
    Fixed repair flag on several NPCs who repair
    Fixed Brotherhood Robobrain track texture path
    Added Outcast Robobrain tracks
    Fixed Medicine check with Sierra being repeatable
    Fixed havok layer in meshes\clutter\baseballfield\backstop.nif
    Fixed havok layer in meshes\clutter\baseballfield\backstopruin.nif
    Fixed havok material in meshes\clutter\baseballfield\base.nif
    Fixed havok material in meshes\clutter\baseballfield\baseruin.nif
    Fixed havok material in meshes\clutter\baseballfield\pitchplate.nif
    Fixed havok material in meshes\clutter\baseballfield\pitchplateruin.nif
    Fixed havok material in meshes\vehicles\wreckage\motorcycle01hulkbodystatic.nif
    Fixed havok material in meshes\vehicles\wreckage\motorcycle01hulkfrontstatic.nif
    Fixed UV errors in meshes\architecture\urban\metro\bld06cornermetroentrance01.nif
    Fixed UV errors in meshes\dungeons\caves\epic\caveepicmid03.nif
    Added missing face to meshes\architecture\urban\artdeco\artdeco01.nif
    Fixed collision in meshes\clutter\junk\rangeclean01.nif
    Fixed collision in meshes\clutter\junk\rangedirty01.nif
    Added missing faces to meshes\clutter\billiards\pooltable.nif
    Added missing faces to meshes\clutter\billiards\pooltableruin.nif
    Added missing faces to meshes\architecture\urban\streetdressing\utilitypolemsingle01.nif
    Added missing faces to meshes\architecture\urban\streetdressing\utilitypolemsingle02.nif
    Added missing faces to meshes\architecture\urban\streetdressing\utilitypolemsingle03.nif
    Added missing faces to meshes\architecture\urban\streetdressing\utilitypolewsingle01.nif
    Added missing faces to meshes\architecture\urban\streetdressing\utilitypolewsingle02.nif
Update 34
  • Fixed transparency on Enclave Scientist and Radiation Suit helmet
    Fixed transparency on Zeta Alien helmet
    Added door panel to Vault 106 interior so player cannot trap themself
    Requiring JIP LN explosive projectile fix
    Fixed Gauss Rifle Projectile
    Fixed Zhu Rong projectile
    Fixed .50 BMG explosive projectile
    Gave Shakes a little more inventory
    Fixed all projectile flags and extra data (too many to list)
    Fixed door in Underworld Chop Shop to be accessible again
    Fixed Havok material in meshes\clutter\consoles\computerrack01.nif
    Fixed ownership on Dashwood's safe after giving the player the key
    Added meshes\dungeons\vaultruined\accessories\voverseerterminal02.nif
    Added meshes\dungeons\vaultruined\room\vrmoverseeroffice02.nif
    Fixed Vault 92 Overseers Desk to open via new terminal
    Fixed doubled geometry in meshes\dungeons\underworldneo\room\undnrmpitwallstairsl01.nif
    Fixed doubled geometry in meshes\dungeons\neoclassical\room\neormpitwallstairsl01.nif
    Fixed doubled geometry in meshes\dlcpitt\dungeons\neoclassical\dlcpittneormpwlstairsl01.nif
    Fixed bug in postMS16Greeting1c scriptlet
    Fixed 29 statics around the wasteland
    Added flavor text to all applicable weapons
    Really fixed 1hpequip animations (thanks Mindboggles!)
    Merged in shoot 'em in the head fixes (oops)
    Fixed alpha flags in meshes\effects\ambient\fxambdust01.nif
    Fixed alpha flags in meshes\effects\ambient\fxambdust03.nif
    Fixed alpha flags in meshes\effects\ambient\fxambdust04.nif
    Fixed alpha flags in meshes\effects\ambient\fxambdustfine01.nif
    Fixed alpha flags in meshes\effects\ambient\fxdustmeshsky01.nif
    Fixed alpha flags in meshes\effects\ambient\fxdustmeshtube01.nif
    Fixed alpha flags in meshes\effects\ambient\fxdustsimple01.nif
    Fixed alpha flags in meshes\effects\ambient\fxdustsimple01nomesh.nif
    Fixed alpha flags in meshes\effects\ambient\fxdustsimple01nomhalfvis.nif
    Fixed alpha flags in meshes\effects\ambient\fxdustwhirlwind01.nif
    Fixed alpha flags in meshes\effects\ambient\fxlightdustparticles.nif
    Fixed alpha flags in meshes\effects\ambient\fxlightdustparticles01.nif
    Fixed alpha flags in meshes\effects\ambient\fxlightdustparticleswide01.nif
    Fixed alpha flags in meshes\effects\ambient\fxlightdustparticleswide02.nif
    Fixed alpha flags in meshes\effects\ambient\fxllcustomglow.nif
    Fixed alpha flags in meshes\effects\ambient\fxmistlow01long.nif
    Fixed alpha flags in meshes\effects\ambient\fxsmokewisps01.nif
    Fixed alpha flags in meshes\effects\ambient\fxsmokewispsbent02.nif
    Fixed alpha flags in meshes\effects\ambient\fxwaternukaspray01.nif
    Fixed alpha flags in meshes\effects\ambient\fxwaterspout01.nif
    Fixed alpha flags in meshes\effects\ambient\fxwaterspoutsplash01.nif
    Fixed alpha flags in meshes\effects\ambient\fxwaterspray01.nif
    Fixed alpha flags in meshes\effects\ambient\ltrayglowgreen01.nif
    Fixed alpha flags in meshes\effects\ambient\ltrayglowgreenbrt01.nif
    Fixed alpha flags in meshes\effects\ambient\ltrayglowgreengrdflat.nif
    Fixed alpha flags in meshes\effects\ambient\ltrayglowgreengrdflatbrt01.nif
    Fixed Well-Heeled Gamblers outfit meat caps
    Added missing Enclave outfits to Fight The Power
    Added Pitt Raiders, Pitt Slavers, Point Lookout Tribals, Slavers, DC Raiders, Fiends, Jackals, Scorpions, Vipers, Powder Gangers, White Legs, Sorrows, Dead Horses, and Bandits to Sneering Imperialist as it was bugged using only races as conditions, now uses factions.
    Fixed Rivet City residents to not use some wrong doors because of navmesh issues Obsidian created
    Fixed package issues with Harkness if Zimmer is told about him and then is killed
    Fixed Seagrave Holmes getting stuck in a loop in Rivet City tower/upper deck
    Restored HotelElevatorDoor02DC to fix pathing issues in Tenpenny Tower
    Fixed issues with Rivet City gate guards getting stuck
Update 35
  • Fixed animation in meshes\dungeons\caves\lamplight\lamplightchandelier.nif
    Fixed animation in meshes\dungeons\caves\lamplight\lamplightlamp.nif
    Fixed animation in meshes\dungeons\caves\lamplight\llamp02.nif
    Fixed animation in meshes\dungeons\caves\lamplight\llamp03.nif
    Fixed animation in meshes\dungeons\caves\lamplight\xmaslightslng01.nif
    Fixed animation in meshes\dungeons\caves\lamplight\xmaslightslng02.nif
    Fixed animation in meshes\clutter\dukovs\treedukovxmas.nif
    Fixed fake ao in meshes\clutter\dukovs\mountedbrahminhead01.nif
    Fixed ...And Not A Drop challenge to only be updated by the player
    Added new wasteland hotdog (Thanks UndeadPuff, Mindboggles, macintroll!)
    Fixed Preorder canteen to adjust PCMiscStat Water Consumed
    Added DC specific version of the bumper sword
    Added wear to Scout Handbook texture
    Added normal map to Scout Handbook
    Added missing geometry in meshes\clutter\questitems\nukafridge01.nif
    Added missing geometry in meshes\clutter\questitems\nukafridge01clean.nif
    Removed unused NiController, fixed collision material, fixed shader flags in meshes\architecture\urban\hospital.nif
    Fixed collision material, fixed shader flags in meshes\architecture\urban\hospital02.nif
    Fixed shader flags in meshes\architecture\urban\hospital03.nif
    Fixed collision materials, fixed shader flags in meshes\architecture\urban\houseruined01.nif
    Fixed collision materials, fixed shader flags in meshes\architecture\urban\houseruined02.nif
    Fixed collision materials, fixed shader flags in meshes\architecture\urban\houseruined03.nif
    Fixed collision materials, fixed shader flags in meshes\architecture\urban\houseruined04a.nif
    Fixed collision materials, fixed shader flags in meshes\architecture\urban\houseruined04b.nif
    Fixed collision materials, fixed shader flags in meshes\architecture\urban\houseruined04c.nif
    Fixed collision in meshes\architecture\urban\suburbanranchgarage.nif
    Fixed collision in meshes\architecture\urban\suburbanranchgaragedestroy.nif
    Fixed collision, fixed uv mapping, fixed shader flags in meshes\architecture\urban\suburbrubble02.nif
    Fixed misaligned vertices in meshes\clutter\trenchkit\trenchtuncurve01.nif
    Fixed misaligned vertices in meshes\clutter\trenchkit\trenchtunstr01.nif
    Fixed misaligned vertices in meshes\dlcanch\architecture\trench kit\dlcarchtrenchtuncurve01.nif
    Fixed misaligned vertices in meshes\dlcanch\architecture\trench kit\dlcarchtrenchtunstr01.nif
    Fixed alpha flag in meshes\armor\radiationsuit\radsuit_m.nif
    Added backpack flag to Enclave Scientist Outfit
    Added backpack flag to Advanced Radiation Suit
    Added backpack flag to Radiation Suit
Update 36
  • Fixed 2 hand automatic 3rd person iron sight animation to animate the bolt on the Chinese Assault Rifle
    Fixed havok material in meshes\vehicles\nv_nhp-patrol-caraltc.nif
    Fixed meshes\armor\1950stylecasual02\gof.nif
    Restored OutfitPrewarSpringDC
    Restored OutfitPrewarSpring2DC
    Restored OutfitUniquePrewarSpring2DC
    Restored 1950sCasual2VariantMDC
    Restored 1950sCasual2VariantFDC
    Fixed bug with RL-3 becoming permanently frenzied during combat
    Fixed Fawkes not using his custom dialogue for combat and alerts
    Fixed spelling of "Your" in two of Fawkes' attack dialogues
    Fixed gaps in meshes\clutter\trenchkit\tunnel\trenchtunroom01.nif
    Fixed gaps in meshes\dlcanch\architecture\trench kit\dlcarchtrenchtunroom01.nif
    Fixed missing pipboy node in armor\wastelandsettler02\m\outfit.nif (thanks hopper31!)
    Fixed Kamikaze Trait negating an extra -15 DR that's not in the trait description
    Adjusted Iron Fist to NV standards, now gives 10 damage boost per level
Update 37
  • Fixed 52 statics around the wasteland
    Added Rusty Terminal Interface to Vault 92 Overseer and Vault 22 Hydroponics terminals
    Fixed Butch being teleported to the Muddy Rudder when the player sided with the Overseer and closed Vault 101 forever during Trouble On The Home Front
    Fixed Butch not being hireable after sabotaging the Water Chip in Vault 101 during Trouble on the Home Front
    Fixed UV mapping in meshes\dungeons\nv_ushome\ushomkitchen4way01.nif
    Fixed UV mapping in meshes\dungeons\nv_ushome\ushomkitchencorner01.nif
    Fixed UV mapping in meshes\dungeons\nv_ushome\ushomkitchendoorframe01.nif
    Fixed UV mapping in meshes\dungeons\nv_ushome\ushomkitchenwall01.nif
    Fixed UV mapping in meshes\dungeons\nv_ushome\ushomkitchenwindow01.nif
    Fixed shader property, removed alpha property, fixed normals in meshes\dungeons\vaultruined\doors\vgeardoorr03b.nif
    Created and fixed door vault number decal in meshes\dungeons\vaultruined\doors\vgeardoorr3.nif
    Created and fixed door vault number decal in meshes\dungeons\vaultruined\doors\vgeardoorr11.nif
    Created and fixed door vault number decal in meshes\dungeons\vaultruined\doors\vgeardoorr19.nif
    Created and fixed door vault number decal in meshes\dungeons\vaultruined\doors\vgeardoorr22cracked.nif
    Created textures\dungeons\vaultruined\vgeardoor003_n.dds
    Created textures\dungeons\vaultruined\vault11ruinednumbers_n.dds
    Created textures\dungeons\vaultruined\vault19ruinednumbers_n.dds
    Created textures\dungeons\vaultruined\vault22doornv_n.dds
    Created textures\dungeons\vaultruined\vaultruinednumbers_n.dds
    Fixed havok material in meshes\dungeons\vaultruined\clutter\tablevaultr01.nif
    Fixed havok material in meshes\furniture\vault\tablevault01.nif
    Fixed havok material in meshes\architecture\nellis afb\nvnelliscrate.nif
    Fixed havok material in meshes\dungeons\vault\room\vrmoverseerdesk01.nif
    Fixed havok material in meshes\dungeons\vaultruined\room\vrmoverseerdeskr01.nif
    Fixed mesh gaps in meshes\architecture\wasteland\highway\highwaystr01rwoverpass02stone.nif
    Fixed havok material in meshes\vehicles\nnv_chp-patrol-car.nif
    Fixed havok material in meshes\vehicles\nnv_nhp-patrol-car.nif
    Fixed havok material in meshes\scol\scolguardrailcurvein.nif
    Fixed havok material in meshes\scol\scolguardrailcurveout.nif
    Fixed havok material in meshes\scol\scolguardrailstraight2sect.nif
    Fixed havok material in meshes\scol\scolguardrailstraight3sect.nif
    Fixed havok material in meshes\scol\scolguardrailstraight3sectb.nif
    Fixed havok material in meshes\scol\scolguardrailstraight3sectc.nif
    Fixed havok material in meshes\scol\scolguardrailstraight4sect.nif
    Fixed havok material in architecture\urban\tenpenshed01.nif
Update 38
  • Fixed Dead Paladins in New Vegas to use HVArmorBoS list so they spawn with either T-51 or T-45 and a matching helmet
    Fixed CondPowerArmorBrotherhood to contain Brotherhood T-45d Armor instead of Brotherhood T-51b
    Re-fixed Trouble on the Home front to teleport Butch but also start MS16Fin even if you decide to just leave the vault forever
    Fixed havok material in meshes\clutter\bathroom\sinkmetal01.nif
    Fixed havok material in meshes\clutter\bathroom\sinkmetalr01.nif
    Fixed havok material in meshes\dlcanch\clutter\bathroom\dlcanchsinkmetal01.nif
    Fixed collision in meshes\traps\pitchingmachine01.nif
    Fixed BSDismembermentSkinInstance in meshes\armor\colonelautumn\glovefleft.nif
    Fixed BSDismembermentSkinInstance in meshes\armor\colonelautumn\glovefright.nif
    Fixed BSDismembermentSkinInstance in meshes\armor\colonelautumn\gloveleft.nif
    Fixed BSDismembermentSkinInstance in meshes\armor\colonelautumn\gloveright.nif
    Fixed rigging in meshes\armor\wastelandsettler02\m\glovel.nif
    Fixed rigging in meshes\armor\wastelandsettler02\m\glover.nif
    Fixed rigging in meshes\armor\wastelandclothing01\gloveml.nif
    Fixed rigging in meshes\armor\wastelandclothing01\glovemr.nif
    Fixed Zeta Drone Cannon Non Player version equipping backwards when a Drone is disarmed
    Fixed Ex-B Drones from dropping a regular cannon and an Ex-B cannon
    Fixed havok weight in meshes\clutter\junk\milkcarton01.nif
Special thanks to dragbody and luthien anarion for outfit fixes both listed and forthcoming.

Update 39
  • Fixed Raider in Bethesda ruins that would respawn giving infinite lads life magazines or scout handbooks (thanks asterra)
    Fixed child player death, attack and hit sounds
    Fixed havok material in meshes\landscape\rocks\pebblepilenv.nif
    Fixed havok material in meshes\nvdlc03\clutter\bathroom\nvdlc03sinksink01.nif
    Fixed meshes\architecture\strip\gardenlight.nif
    Fixed Regulators using dialogue for the Contract Killer perk when taking both Contract Killer and Lawbringer perks
    Fixed CG04SecurityInventoryNoHelmet leveled list to not have a Pipboy and Glove (thanks CDTalmas)
    Removed erroneous IsHardcore checks for health restoration in TTW food
    Removed negative strength penalty from steamed radroach
    Added missing pipboy nodes to meshes\armor\combatarmor\f\mark1combatf.nif (thanks dragbody)
    Added missing pipboy nodes to meshes\armor\combatarmor\m\mark1combat.nif (thanks dragbody)
    Moved Regulator armor into armor folder
    Fixed facegen flags on Regulator armor
    Removed .32 +P ammo effects as they were duplicates of 9mm +P effects
    Removed .32 SWC rounds and records for mechanics reasons
    Removed some unnecessary scripting
    Added JIPLN game fixes on start up
Update 40
  • Fixed value of JNK rounds
    Fixed JNK round recipes and added missing ones
    Added missing .45 junk round and recipe
    Added .32 JNK round and recipe
    Fixed ammo lists for JNK rounds
    Corrected flags and audio templates on armors
    Fixed left arm dismember skin instance partition in meshes\armor\wastelandclothing06\outfitm.nif (thanks EPDGaffney)
    Fixed bug with Sarah Weintruab's sex dialogue created by suit turn in exploit fix
    Fixed Legion hitsquads not using their correct dialogue
    Fixed NCR hitsquads not using their correct dialogue
    Added missing alpha property and adjust emittance in meshes\clutter\lights\nvgomorrahmoroccanlamp01.nif (thanks zedas)
    Fixed setting map marker reputations on startup in reputations optional
    Fixed Sonora Cruz's confidence and assistance so she doesn't run off into the wasteland never to be seen again
    Carried new fixes over into reputations optional
    Fixed reputations icon paths
    Fixed Kitsch Master challenge
    Fixed bug in CardAddToPlayerScript
    Fixed bug in HVTargetPractice1Script
    Fixed bug in HVTargetPractice2Script
    Fixed bug in HVTargetPractice3Script
    Fixed bug in HVTargetPractice4Script
    Added missing reputation adjustments in Take It Back
    Fixed issues with Penn Ave/Mall metro rubble not being disabled which blocks the way to Columbus Circle and the train station
Update 41
  • Removed unusable grills from More Cooking Items
    Fixed food vendor lists to have water again that Broken Steel removed
    Added Rum and Nuka to DC Liquor lists
    Fixed Grandma Sparkle to actually sell things
    Fixed Wasteland Scavenger's to respawn their inventories
    Fixed Wasteland Doctor's to respawn their inventories
    Fixed Wasteland Hunters to respawn their inventories
    Fixed Shakes to sell the correct items
    Reduced the value of Glowing Mushroom to 5 from 50
    Added pickup and putdown sounds to all ingestibles
    Fixed a couple of duplicate editor ids
    Set a few vendor NPCs persistent so their inventories respawn properly
    Fixed 48 statics around the wasteland
    Replaced parking lot lights in paradise falls with NV versions so they can emit light at night
    Fixed location specific load screens not working with quick start optionals
    Added missing geometry in meshes\architecture\urban\buildingkits\bld11corner01.nif
    Fixed havok material in meshes\architecture\urban\streetdressing\busshelter01.nif
    Fixed havok material in meshes\clutter\camps\camplog01.nif
    Fixed havok material in meshes\clutter\camps\camplog02.nif
    Fixed havok material in meshes\clutter\camps\camplog03.nif
    Added correct normal map in meshes\dlcanch\architecture\bunkers\walls\dlcanchbnkwallgatetemp.nif
    Added missing geometry in meshes\architecture\urban\destroyed\dstrbldgfloorcrnstairsbasel02.nif
    Added missing geometry in meshes\architecture\urban\destroyed\dstrbldgfloorcrnstairsbaser02.nif
    Fixed misaligned stairs in meshes\dungeons\caves\lamplight\lamplightvault87corner.nif
    Added missing geometry in meshes\dungeons\vault\accessories\lockervault01.nif
    Added missing geometry in meshes\dungeons\vaultruined\accessories\lockervaultr01.nif
    Fixed width of meshes\architecture\urban\metro\metrosidewalksurround01.nif
    Fixed missing note strings in meshes\characters\_male\locomotion\hurt\mtfastforward_hurt.kf (thanks MadAce)
    Fixed animations in meshes\nvdlc03\clutter\nvdlc03moltensteel.nif (thanks wjs and pixelhate)
    Fixed havok material in meshes\dungeons\nvlucky38\nvlucky38loungebasefloor.nif
    Fixed stairs havok material in meshes\dungeons\rivetcity\hallsmall\rchallsmstairs01.nif
    Fixed stairs havok material in meshes\dungeons\rivetcity\hallsmall\rchallsmstairs02.nif
    Fixed stairs havok material in meshes\dungeons\rivetcity\hallsmall\rchallsmstairs2waybottom01.nif
    Fixed stairs havok material in meshes\dungeons\rivetcity\hallsmall\rchallsmstairs2waymid02.nif
    Fixed stairs havok material in meshes\dungeons\rivetcity\hallsmall\rchallsmstairs03.nif
    Fixed stairs havok material in meshes\dungeons\rivetcity\hallsmall\rchallsmstairs3way01.nif
    Fixed stairs havok material in meshes\dungeons\rivetcity\hallsmall\rchallsmstairs3waybottom01.nif
    Fixed stairs havok material in meshes\dungeons\rivetcity\hallsmall\rchallsmstairs04.nif
    Fixed stairs havok material in meshes\dungeons\rivetcity\hallsmall\rchallsmstairsbottom01.nif
    Fixed havok material in meshes\clutter\junk\suitcase01.nif
    Fixed z fighting in meshes\dungeons\utility\hall\utlhallsm2wayreg01.nif
    Fixed RemoveMe engine bug that caused a CTD (jazzisparis in jipln)
    Fixed Rock-It Launcher to work 100% (jazzisparis, luthienanarion)
    Removed old scripts and quest for reloading supplies RemoveMe fixes
    Changed CardAddToPlayer scripts to use RemoveMe again
    Fixed all GameHour and GameDaysPassed related script and scriptlet bugs
Update 42
  • Fixed Mother Darkness poison to not have permanent effects
    Fixed Toxic Waste poison to not have permanent effects
    Removed some unused base effects
    Fixed flags on some base effects
    Created new base effects for the poisons so they work correctly
    Reduced Violence in Video games challenge threshold by 10 to 120
    Added Rock-It Man challenge
    Fixed MoppBVTree collision on many previously fixed meshes (many thanks to jonwd7 and aerisarn)
    Fixed UV mapping, added missing geometry in meshes\architecture\urban\metro\bldangledmetroenrace.nif
    Fixed 95 statics around the wasteland
    Removed extra gun topics for Daniel Agincourt
    Fixed a few issues with Daniel Agincount not equipping any gun you give him
    Fixed bug in ParadiseFallsExteriorDoorScript
    Fixed some broken scriptlets in topic NVDLC01RadioDeanAct1
    Fixed many invalid editorids in ttw script alterations
    Fixed Apocalypse challenge (Lord Death rank 3) script
    Fixed MS06BrahminDC to use correct script with regeneration
    Fixed 92 scripts in both games
    Fixed collision in meshes\dungeons\nvlucky38\nvlucky38centerplatform.nif (you can take the books now)
    Fixed havok materials in meshes\dungeons\rivetcity\roomlarge\rclgstairs01.nif
    Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsendground01.nif
    Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsendground02.nif
    Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsfull01.nif
    Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsfulllside01.nif
    Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsfullrside01.nif
    Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairshalfbot.nif
    Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairshalfbotlside01.nif
    Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairshalfbotrside01.nif
    Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairshalfmid.nif
    Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairshalfmidlside01.nif
    Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairshalfmidrside01.nif
    Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairshalftop.nif
    Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairshalftoplside01.nif
    Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairshalftoprside01.nif
    Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsturnfulll01.nif
    Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsturnfulllside01.nif
    Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsturnfullr01.nif
    Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsturnfullrside01.nif
    Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsturnhalfl01.nif
    Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsturnhalflside01.nif
    Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsturnhalflside02.nif
    Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsturnhalflside03.nif
    Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsturnhalfr01.nif
    Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsturnhalfrside01.nif
    Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsturnhalfrside02.nif
    Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsturnhalfrside03.nif
    Fixed havok material in meshes\dungeons\metro\station\metstnesc01.nif
    Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairsbottomcap.nif
    Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairsendground01.nif
    Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairsendground02.nif
    Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairsfull01.nif
    Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairsfulllside01.nif
    Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairsfulllside02.nif
    Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairsfullrside01.nif
    Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairsfullrside02.nif
    Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairshalfbot.nif
    Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairshalfbotlside01.nif
    Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairshalfbotrside01.nif
    Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairshalfmid.nif
    Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairshalfmidlside01.nif
    Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairshalfmidrside01.nif
    Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairshalftop.nif
    Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairshalftoplside01.nif
    Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairshalftoprside01.nif
    Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairsturnfulll01.nif
    Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairsturnfulllside01.nif
    Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairsturnfullr01.nif
    Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairsturnfullrside01.nif
    Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairsturnhalfl01.nif
    Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairsturnhalflside01.nif
    Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairsturnhalflside02.nif
    Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairsturnhalflside03.nif
    Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairsturnhalfr01.nif
    Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairsturnhalfrside01.nif
    Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairsturnhalfrside02.nif
    Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairsturnhalfrside03.nif
    Fixed UV errors in meshes\architecture\urban\buildingscomplete\bld08valksdupont.nif
Update 43
  • Fixed 34 statics around the wasteland
    Fixed collision in meshes\dlcpitt\dungeons\utility\bays\dlcpittutbaymidtop01.nif
    Fixed RobCo protectrons to use correct voice
    Fixed bug with RL-3 not greeting the player after purchase introduced by companion overhaul
    Fixed bug with RL-3 being hireable when a critter is already in the party
    Fixed bug with RL-3 hiring dialogue showing karma messages in no karma optional
    Fixed collision in meshes\architecture\urban\pedwalk\pedwalkpillar02.nif
    Fixed fKarmaModMurderingNonEvilNPC being different between wastelands
    Fixed fKarmaModMurderingNonEvilCreature
    Fixed Addiction message being shown when VCGTutorial quest is running after talking to Sunny Smiles the first time
    Fixed fCombatTeammateFollowRadiusMult being different while in Dead Money
    Fixed iMapMarkerVisibleDistance being different while in Lonesome Road
    Fixed bug with followers not being fired after arriving on Mothership Zeta
    Fixed bug with followers not being fired when starting Point Lookout
    Fixed bug with followers not being set to wait when entering the Dead Money start trigger
    Fixed bug with followers not being fired when starting Dead Money
    Fixed bug with followers not being fired when starting Honest Hearts
    Fixed bug with followers not being fired when starting Old World Blues
    Fixed bug with followers not automatically being fired when starting Lonesome Road
    Deprecated TTWFNHardcoreSafeAdvanceDays as it has been superceded
    Fixed bugs with advancing time in Honest Hearts scripts
    Removed karma edits to some NPCs as the game setting is now being changed between wastelands
    Fixed Bottlecap Mine to have the disable sound
    Removed all PCB/PurgeCellBuffers from Obsidian's scripts because DUH
    Fixed flag on T-51b Simulation version texture
    Added DLC02PowerArmor51bRightHandSnow glove
    Added DLC02PowerArmor51bLeftHandSnow glove
    Added DLC02ArmorPower51bSnowList biped form list
    Added correct texture to display version of T-51b
    Added has backpack flag to Tribal Power Armor
    Fixed Robo Thor helmet texture set
    Added has backpack flag to Desert Ranger Combat Armor
    Added has backpack flag to Advanced Riot Gear
    Added has backpack flag to Elite Riot Gear
    Added has backpack flag to Riot Gear
    Fixed VStreetSecuritronScript script
    Fixed VStreetFluffNPCScript script
    Fixed VStreetFluffMPScript script
    Fixed VMS25WalterSCRIPT script
    Fixed VMS25EthelSCRIPT script
    Fixed VMS21ThermiteDetonatorScript script
    Fixed vMojaveExpressBoxSCRIPT script
    Fixed VCG03CampfireTriggerSCRIPT script
    Fixed Lucky38VictorEntranceSCRIPT script
    Fixed VStripGateScript script
    Fixed VES01VictorGSMyBodyguardScript script
    Fixed TecMineHostage script
    Fixed NVDLC03X8GiantDogSCRIPT script
    Fixed NVDLC03X13SoundCueTriggerSCRIPT script
    Fixed NVDLC03HQBuddyUpgradeSCRIPT script
    Fixed NVDLC03HQBuddyQuestSCRIPT script
    Fixed NVDLC03AuralStealthSuitQuestSCRIPT script
    Fixed NVDLC03AuralStealthSuitBarksSCRIPT script
    Added casings to WithAmmoScoped44MagnumNPC list
    Added casings to WithAmmoMiniGunSupermutant list
    Added casings to WithAmmoScoped44MagnumLoot list
    Added casings to WithAmmoScoped44MagnumChineseGhoul list
    Fixed normal map paths in meshes\dlc03\architecture\bunkers\catwalks\dlc03bnkramp1way01.nif
    Fixed normal map paths in meshes\dlc03\architecture\bunkers\catwalks\dlc03bnkramp1wayendl01.nif
    Fixed normal map paths in meshes\dlc03\architecture\bunkers\catwalks\dlc03bnkramp1wayendr01.nif
    Fixed normal map paths in meshes\dlc03\architecture\bunkers\catwalks\dlc03bnkramp1waystraight01.nif
    Fixed normal map paths in meshes\dlc03\architecture\bunkers\catwalks\dlc03bnkramp2waycorout01.nif
    Fixed normal map paths in meshes\dlc03\architecture\bunkers\catwalks\dlc03bnkramp2wayl01.nif
    Fixed normal map paths in meshes\dlc03\architecture\bunkers\catwalks\dlc03bnkramp2wayr01.nif
    Fixed normal map paths in meshes\dlc03\architecture\bunkers\catwalks\dlc03bnkramp3way01.nif
    Fixed normal map path in meshes\dlc03\architecture\bunkers\catwalks\dlc03bnkrampfreerail01.nif
    Fixed normal map path in meshes\dlc03\architecture\bunkers\catwalks\dlc03bnkrampfreerail02.nif
    Fixed normal map path in meshes\dlc03\architecture\bunkers\catwalks\dlc03bnkrampfreetruss01.nif
    Fixed normal map paths in meshes\dlc03\architecture\bunkers\catwalks\dlc03bnkrampstairs1wayl01.nif
    Fixed normal map paths in meshes\dlc03\architecture\bunkers\catwalks\dlc03bnkrampstairs1wayr01.nif
    Fixed normal map paths in meshes\dlc03\architecture\bunkers\catwalks\dlc03bnkrampstairs1wayraill01.nif
    Fixed normal map paths in meshes\dlc03\architecture\bunkers\catwalks\dlc03bnkrampstairs1wayrailr01.nif
    Removed invalid animation from meshes\dlc03\clutter\dlc03deathclawcage.nif
    Fixed invalid collision layer in dlc03\clutter\smallrandomparts\dlc03stovenob01.nif
    Fixed invalid collision layer and wrong havok material in meshes\dlc03\dungeons\presidentialmetro\clfence\dlc03prmetroclfence01.nif
    Fixed wrong havok material in meshes\dlc03\dungeons\presidentialmetro\clfence\dlc03prmetroclfence02.nif
    Removed invalid alpha property from meshes\creatures\robobrain\brain_bos.nif
    Fixed texture paths in meshes\creatures\robobrain\brain_enclave.nif
    Removed invalid alpha property from meshes\creatures\robobrain\brain_outcast.nif
    Fixed nif list in CrRobobrainEnclaveDC
    Fixed invalid references in DLC03Sector01Terminal01
    Fixed DLC03FXPPWaterFall to use the correct sound
    Fixed Aqua Pura killing water beggars if you didn't add the FEV to project purity, altered script WaterBeggarNPCSCRIPT
    Fixed Nerves of Steel perk to regenerate AP 25% faster instead of 2.5%, altered script DLC03APRegenScript
    Added missing alpha channel to textures\dlcanch\creatures\snowgutsy\dlcanchsnowgutsy.dds
    Added missing specular channel to textures\dlcanch\creatures\snowgutsy\dlcanchsnowgutsy_n.dds
    Repaired textures\creatures\sentrybot\sentrybot_n.dds with higher resolution anchorage normal
    Added missing specular channel to textures\dlcanch\creatures\snowsentrybot\dlcanchsnowbot_n.dds
    Fixed DLC05AlienEpoxyEffectSCRIPT script to not repair or consume and alien epoxy if weapon health is > 99.82% and to increase PCMiscStat "Items Repaired"
    Fixed RepairKitEffectSCRIPT script to not repair or consume a weapon repair kit if weapon health is > 99.82% and to increase PCMiscStat "Items Repaired"
    Fixed 50MGIncendiaryScript to not steal XP from the player when the target dies from the spell
    Fixed NVDLC05DragonsBreathEffectScript to not steal XP from the player when the target dies from the spell
    Fixed NVDLC05DragonsBreathActorEffect effect types to be touch instead of self
    Added missing effect to Ammo12GaBeanBag
    Added TTWBeanBagEffectScript
    Fixed Ammo12GaBeanBag rounds to work as intended
    Fixed NVDLC05PulseSlugScript to not steal XP from the player the target dies from the spell
    Fixed issues with ammo effects being triggered by mines and grenades when they are equipped (thanks to miguick for pointing this out)
    Added missing effect to Ammo44MagnumSWCHandLoad
    Added missing return casing to Ammo12GaSlug
    Added missing return casing to Ammo12GaCoinShot
    Added missing casing consumed percentage to Ammo12GaCoinShot
    Added missing return casing to Ammo44Special
    Added missing casing consumed percentage to Ammo44Special
    Added missing return casing to Ammo38Special
    Added missing return consumed percentage to Ammo38Special
    Added missing return casing to Ammo223
    Added missing return consumed percentage to Ammo223
    Added missing return casing to NVDLC05Ammo12GaPulseSlug
    Added missing return casing to Ammo50MGIncendiary
    Removed TTWAmmoRockitJunk ammo
    Fixed havok material and removed invalid animation in meshes\dlc04\clutter\cathedral\dlc04alterevilbook01.nif
    Fixed animation in meshes\dlc04\clutter\aviary\dlc04aviarypuzzlepaint01.nif
    Fixed animation in meshes\dlc04\clutter\aviary\dlc04aviarypuzzlepaint02.nif
    Fixed animation in meshes\dlc04\clutter\aviary\dlc04aviarypuzzlepaint03.nif
    Fixed animation in meshes\dlc04\clutter\aviary\dlc04aviarypuzzlepaint04.nif
    Fixed normal map filename in meshes\dlc04\architecture\boardwalk\dlc04boardwalkbarricade01.nif
    Removed invalid animation from meshes\dlc04\effects\dlc04brainpoddead.nif
    Fixed DLC05AnchorageHolotape having the wrong npc for the voice
    Repaired missing lines in DLC05CaptiveHolotape07 topic causing it to not play anything
    Fixed incorrect havok layer in meshes\dlcpitt\architecture\ashurspalace\dlcpitttoweroflearning.nif
    Fixed incorrect havok layer in meshes\dlcpitt\architecture\ashurspalace\dlcpitttoweroflearninglit.nif
    Fixed missing normal in meshes\dlcpitt\architecture\havencourtyardkit\dlcpitthcourtdirt512.nif
    Fixed missing normal in meshes\dlcpitt\architecture\havencourtyardkit\dlcpitthcourtstrhole01.nif
    Fixed missing normal in meshes\dlcpitt\architecture\havencourtyardkit\dlcpitthcourttrenchcapl01.nif
    Fixed missing normal in meshes\dlcpitt\architecture\havencourtyardkit\dlcpitthcourttrenchcapr01.nif
    Fixed missing normal in meshes\dlcpitt\architecture\havencourtyardkit\dlcpitthcourttrenchstr01.nif
    Fixed missing normal in meshes\dlcpitt\architecture\havencourtyardkit\dlcpitthcourttrenchstr02.nif
    Fixed small icon in AmmoElectronChargePack
    Fixed small icon in AmmoElectronChargePackBulk
    Fixed small icon in AmmoElectronChargePackMaxCharge
    Fixed small icon in NVDLC05AmmoElectronChargePackOptimized
    Fixed small icon in AmmoElectronChargePackOverCharge
    Fixed dirty edit of DefaultRuntoLinkedLocationNoFallout package in The Pitt
    Added TTWDefaultRuntoLinkedLocationNoFallout package
    Modified DLC01LvlSlaveCombatMove to use the TTWDefaultRuntoLinkedLocationNoFallout package
    Fixed MS02BattleRobot from respawning
    Fixed BrassLanternPasswordAdder note being inaccessible
    Fixed Projectile Node position in meshes\weapons\2handrifle\laserrifle.nif
    Fixed Projectile Node position in meshes\weapons\2handrifle\laserriflescopebeamsplitter.nif
    Fixed Projectile Node position in meshes\weapons\2handrifle\laserriflescopeshifteroptics.nif
    Fixed Projectile Node position in meshes\weapons\2handrifle\laserrifleshifteroptics.nif
    Fixed Cutter having two wasteland doctor outfits
    Fixed Mary having an adult outfit instead of a child one
    Fixed incorrect normal map path in meshes\armor\wastelandclothing02\gloveml.nif
    Fixed incorrect normal map path in meshes\armor\wastelandclothing02\glovemr.nif
    Fixed incorrect texture and normal map path, corrected node order to fix impact decals in meshes\armor\oasisvillager\outfitf.nif
    Corrected node order to fix impact decals in meshes\armor\oasisvillager\outfitm.nif
    Fixed incorrect havok layer, havok material and removed invalid animation from meshes\architecture\underworld\underworldentrancedoor.nif
    Removed invalid animation from meshes\architecture\underworld\underworldentrancedoorinterior.nif
    Fixed collision, havok material in meshes\clutter\raiderdressing\raidercorpsedressing01.nif
    Fixed collision, havok material in meshes\clutter\raiderdressing\raidercorpsedressing02.nif
    Fixed collision, havok material in meshes\clutter\raiderdressing\raidercorpsedressing03.nif
    Fixed collision, havok material in meshes\clutter\raiderdressing\raidercorpsedressing04.nif
    Fixed collision, havok material in meshes\clutter\raiderdressing\raidercorpsedressing05.nif
    Fixed collision, havok material in meshes\clutter\raiderdressing\raidercorpsedressing06.nif
    Fixed MS17VaultTecMasterbrain having no talk brain
    Fixed Citadel A Ring to be owned by the Brotherhood of Steel
    Fixed Citadel B Ring to be owned by the Brotherhood of Steel
    Fixed Citadel Laboratory to be owned by the Brotherhood of Steel
    Fixed the Regulator Headquarters to be owned by the Lawgiver Perk Faction
    Fixed the Scrapyard Shack to be owned by the Contract Killer Perk Faction
    Gave Nuka Fridges open and close sounds
    Gave Antique Nuka Fridges open and close sounds
    Fixed typos in Nuka Fridge names
    Fixed typo in Pre-War Money name
    Fixed typo in Shot Glass name
    Fixed CutterVendorKey pick up and put down sounds, gave it a model
    Fixed ProntoVendorKey pick up and put down sounds, gave it a model
    Fixed SmilingJackVendorKey pick up and put down sounds
    Fixed Willow to have the correct class
    Fixed ScribeBowditch to have the correct class
    Fixed ScribeJameson to have the correct class
    Fixed ScribePeabody to have the correct class
    Fixed ScribeRothchild to have the correct class
    Fixed ScribeYearling to have the correct class
    Fixed HVBrotherhoodScribeTemplate to have the correct class
    Fixed Floating Bobbleheads in Tenpenny player suite
    Fixed trapBearTrapScript script breaking player hit sounds
    Fixed TrapToiletSCRIPT script breaking player hit sounds
    Fixed SprungBearTrapScript script breaking player hit sounds
    Fixed SteelMillHotSteelScript script breaking player hit sounds
    Fixed SteelMillHotSteelScript02 script breaking player hit sounds
    Fixed VHDLegionOliverRangerTrapBearTrapScript script breaking player hit sounds
    Fixed NVDLC01DeanScript script breaking player hit sounds
    Fixed NVDLC01DogScript script breaking player hit sounds
    Fixed NVDLC01ChristineSCRIPT script breaking player hit sounds
    Fixed NVDLC01trapBearTrapScript script breaking player hit sounds
    Fixed NVDLC01SprungBearTrapScript script breaking player hit sounds
    Fixed NVDLC02MQ03BearTrapScript script breaking player hit sounds
    Fixed NVDLC02trapBearTrapScript script breaking player hit sounds
    Fixed DLC03TriggerDamagedFieldSCRIPT script breaking player hit sounds
    Fixed DLC03TeslaCoil01SCRIPT script breaking player hit sounds
    Fixed DLC05shockVolumeSCRIPT script breaking player hit sounds
    Fixed DLC05crusherSCRIPT script breaking player hit sounds
    Fixed DLC05crusherSCRIPTalternate script breaking player hit sounds
Update 44
  • Fixed 92 statics around the wasteland
    Fixed Slave Collar to be unset as a quest item if Slave quest fails
    Fixed invalid collision type in meshes\nvdlc04\architecture\fallenbuilding\nvdlc04fallenbuilda04.nif
    Fixed decal z fighting in meshes\architecture\urban\buildingkits\bld07corner01.nif
    Fixed havok material in meshes\dungeons\caves\lamplight\lamplightsouvenir.nif
    Fixed havok material in meshes\dlc05\dungeons\mz\bridge\dlc05mzbridgestairs01.nif
    Fixed Raven Rock control room sentry bots to have the correct names
    Corrected node order in meshes\armor\1950stylecasual01\f\outfit.nif
    Corrected node order in meshes\armor\1950stylecasual01\m\outfit.nif
    Corrected node order in meshes\armor\1950stylecasual02\outfitf.nif
    Corrected node order in meshes\armor\1950stylecasual02\outfitm.nif
    Corrected node order in meshes\armor\1950stylecasual02DC\outfitf.nif
    Corrected node order in meshes\armor\1950stylecasual02DC\outfitm.nif
    Corrected node order in meshes\armor\1950stylesuit\f\bennysuit_f.nif
    Corrected node order, added missing skin sk in meshes\armor\1950stylesuit\f\outfitf.nif
    Corrected node order in meshes\armor\1950stylesuit\m\nv_outfit_benny.nif
    Corrected node order in meshes\armor\1950stylesuit\m\outfit.nif
    Corrected node order, added missing skin sk in meshes\armor\1950stylesuitDC\f\outfitf.nif
    Corrected node order in meshes\armor\1950stylesuitDC\m\outfit.nif
    Corrected node order, added missing head meatcap in meshes\armor\advancedpowerarmor\adpowerarmor.nif
    Corrected node order in meshes\armor\antagonist\outfitf.nif
    Corrected node order in meshes\armor\antagonist\outfitm.nif
    Corrected node order in meshes\armor\arcadesdoctor\arcadesdoctor.nif
    Corrected node order in meshes\armor\arcadesdoctor\arcadesdoctor_f.nif
    Corrected node order in meshes\armor\arcadesdoctor\arcadesdoctorgen.nif
    Corrected node order in meshes\armor\arcadesdoctor\arcadesdoctorgenf.nif
    Corrected node order in meshes\armor\bigbattle\crangerbattlearmor.nif
    Corrected node order in meshes\armor\bigbattle\encofficerbattlearmor.nif
    Corrected node order, added alpha property in meshes\armor\bigbattle\encsciencebattlearmor.nif
    Corrected node order, added missing skin sk in meshes\armor\bigbattle\khanbattlearmor.nif
    Corrected node order in meshes\armor\bigbattle\legionbattlearmor.nif
    Corrected node order in meshes\armor\bigbattle\powerbattlearmor.nif
    Corrected node order in meshes\armor\bigbattle\rangerbattlearmor.nif
    Corrected node order in meshes\armor\bigbattle\trooperbattlearmor.nif
    Corrected node order in meshes\armor\boomers\boomer_outfit01.nif
    Corrected node order in meshes\armor\boomers\boomer_outfit01_f.nif
    Corrected node order in meshes\armor\boomers\boomer_outfit02.nif
    Corrected node order in meshes\armor\boomers\boomer_outfit02_f.nif
    Corrected node order, added missing skin sk in meshes\armor\boone\boone01.nif
    Corrected node order in meshes\armor\boone\boone02.nif
    Corrected node order in meshes\armor\bosscribe\outfitf.nif
    Corrected node order in meshes\armor\bosscribe\outfitm.nif
    Corrected node order in meshes\armor\bosunderarmor\f\outfitf.nif
    Corrected node order in meshes\armor\bosunderarmor\m\outfitm.nif
    Corrected node order in meshes\armor\caesar\caesar.nif
    Corrected node order in meshes\armor\caesar\caesar_f.nif
    Corrected node order in meshes\armor\cass\cass_companion.nif
    Corrected node order in meshes\armor\centurion\centurion_f.nif
    Corrected node order in meshes\armor\centurion\centurion_m.nif
    Corrected node order in meshes\armor\chinesecommando\chinesecommandom.nif
    Corrected node order in meshes\armor\chinesecommando\outfitf.nif
    Corrected node order in meshes\armor\colonelautumn\outfitf.nif
    Corrected node order in meshes\armor\colonelautumn\outfitm.nif
    Corrected node order in meshes\armor\combatarmor\f\mark1combatf.nif
    Corrected node order in meshes\armor\combatarmor\f\mark2combatf.nif
    Corrected node order in meshes\armor\combatarmor\f\outfitf.nif
    Corrected node order in meshes\armor\combatarmor\m\mark1combat.nif
    Corrected node order in meshes\armor\combatarmor\m\mark2combat.nif
    Corrected node order in meshes\armor\combatarmor\m\outfitm.nif
    Corrected node order in meshes\armor\combatranger\combatranger.nif
    Corrected node order in meshes\armor\combatranger\combatranger_f.nif
    Corrected node order, added missing skin sk in meshes\armor\doctorli\f\outfitf.nif
    Corrected node order, added missing skin sk in meshes\armor\enclaveofficer\outfitf.nif
    Corrected node order, added missing skin sk in meshes\armor\enclaveofficer\outfitm.nif
    Corrected node order, removed extra head meat cap in meshes\armor\enclavepowerarmor\enclavearmor.nif
    Corrected node order, added missing skin sk in meshes\armor\enclavescientist\outfitf.nif
    Corrected node order, added missing skin sk in meshes\armor\enclavescientist\outfitm.nif
    Corrected node order, added missing skin texture, normal, sk in meshes\armor\eulogyjones\outfitf.nif
    Corrected node order, added missing skin sk in meshes\armor\eulogyjones\outfitm.nif
    Corrected node order in meshes\armor\generaloliver\generaloliverf.nif
    Corrected node order in meshes\armor\generaloliver\generaloliverm.nif
    Corrected node order in meshes\armor\ghoulmask\ghoulmask.nif
    Corrected node order in meshes\armor\ghoulmask\ghoulmaskf.nif
    Fixed extra chits not being given Anchorage Customization optional
    Added TTWCaravanGuardScript
    Fixed DC Caravan Guards not healing after combat
    Fixed Crow, Doc Hoff, Lucky Harith, and Wolfgang not healing after combat
    Fixed DC Caravan Brahmin not healing after combat
    Fixed Prototype Gauss Rifle wasteland version not being usable by NPCs
    Fixed Jingwei's Shocksword wasteland version not being usable by NPCs
    Fixed flags on ReduceDamageResistance effect
    Added Tenderizer's unique effect to it
    Fixed inventory flags on Harith's Caravan Guard
    Fixed inventory flags on Hoff's Caravan Guard
    Assigned Evan King's key to his door
    Gave Evan King his key so he can get in and out of his house
    Marked MS11BalconyHotelDoor01 as minimal use to stop NPCs in Tenpenny tower from trying to use it to get to the ground level
    Fixed Alistair Tenpenny's MS12WatchExplosion package to only work when required allowing him to use his other packages
    Fixed Alistair Tenpenny's sleep package to happen daily instead of once a week on Saturday
    Adjusted Navmeshes under Tenpenny Tower balconys to fix issues with Z height navmesh pathing
    Fixed Amata's appearance in vault 106
    Fixed Dad's appearance in vault 106
    Fixed Butch's appearance in vault 106
    Fixed Paul Hannon's appearance in vault 106
    Fixed Wally Mack's appearance in vault 106
    Fixed The Overseer's appearance in vault 106
    Added TTWVault106DadRaceFixScript
    Added TTWVault106DadRaceFixActivator
    Fixed vault106FatherWalk1 activator in vault 106 so dad hallucination can be seen
    Fixed V106FlashbackHallTRIG activator in vault 106 so hallway hallucination doesn't occur prematurely
    Fixed vault106FatherWalk3 activator in vault 106 so hallway hallucination doesn't occur prematurely
    Fixed Insane Survivors so that they spawn as multiple races/levels as intended
    Fixed PuffOfSmoke effects in vault106 so hallucinations play them and disappear correctly
    Fixed vault106boss to have NPC pipboy and correct voice
    Fixed vault 106 insane survivors to have npc pipboy and glove
    Removed navmesh injection for the RC Bridge
    Fixed navmesh enabling/disabling in RCExBridge1SCRIPT
    Fixed navmesh enabling/disabling in NVDLC04Silo1ElevatorScript
    Fixed navmesh enabling/disabling in DLC03ProjectPurityNavmeshTriggerSCRIPT
    Fixed MQ05FollowerCatchupTrigSCRIPT, invalid NavmeshDisable
    Fixed DLC01Quest03 stage 105, invalid NavmeshDisable
    Fixed DLC01TerminalPowerShutOff Terminal, invalid NavmeshEnable
    Fixed navmesh enabling in DLC03ControlTowerTerminal
    Fixed collision, uv mapping, invalid cubemap, shader flags in meshes\clutter\platinumchip\nv_platinumchip.nif
    Fixed Tranquility Lane to use the TTWNoNeeds perk so the effect and messages are hidden
    Made followers follow again after exiting the Tranquility Lane simulation
    Created TTWFNFollowAllFollowers
    Fixed voice modulation flags on all headgear that needed them
    Fixed Pitt Raiders trying to say the line "Go Away." that has no working audio
    Created VendorChestLiquorOnlyDC list
    Fixed Ahzrukhal to sell more alcohol (really)
    Fixed Belle Bonny to sell more alcohol (really)
    Fixed Doc Hoff to sell more alcohol (really)
    Fixed Shakes to sell more alcohol (really)
    Fixed Harris to sell more alcohol (really)
    Fixed bug in DLC01TunnelHandcartDCSCRIPT when travelling back to The Pitt with some variables being reset and Wernher teleported to the hand cart
    Fixed alpha and shader flags in meshes\dlc04\clutter\boardwalk\dlc04streetlitter01.nif
    Fixed alpha and shader flags in meshes\dlc04\clutter\boardwalk\dlc04streetlitter01a.nif
    Fixed alpha and shader flags in meshes\dlc04\clutter\boardwalk\dlc04streetlitter02.nif
    Fixed alpha and shader flags in meshes\dlc04\clutter\boardwalk\dlc04streetlitter02a.nif
    Fixed alpha and shader flags in meshes\dlc04\clutter\boardwalk\dlc04streetlitterdark01.nif
    Fixed alpha and shader flags in meshes\dlc04\clutter\boardwalk\dlc04streetlitterdark02.nif
    Fixed alpha and shader flags in meshes\dlc04\clutter\boardwalk\dlc04streetlitteredge01.nif
    Fixed alpha and shader flags in meshes\dlc04\clutter\boardwalk\dlc04streetlitteredge02.nif
    Fixed alpha and shader flags in meshes\dlc04\clutter\boardwalk\dlc04streetlitteredge03.nif
    Fixed alpha and shader flags in meshes\dlc04\clutter\boardwalk\dlc04streetlitteredgeshaded01.nif
    Fixed alpha and shader flags in meshes\architecture\urban\decals\dirtdecal01.nif
    Fixed alpha and shader flags in meshes\architecture\urban\decals\dirtdecal02.nif
    Fixed alpha and shader flags in meshes\architecture\urban\decals\nvdirtdecal01.nif
    Fixed alpha and shader flags in meshes\architecture\urban\decals\nvdirtdecal02.nif
    Fixed alpha and shader flags in meshes\architecture\urban\decals\streetlitter01.nif
    Fixed alpha and shader flags in meshes\architecture\urban\decals\streetlitter02.nif
    Fixed alpha and shader flags in meshes\architecture\urban\decals\streetlitterdark01.nif
    Fixed alpha and shader flags in meshes\architecture\urban\decals\streetlitterdark02.nif
    Fixed alpha and shader flags in meshes\architecture\urban\decals\streetlitteredgeshaded01.nif
    Fixed 753 instances of invalid emittance data in references (thanks zilav!)
    Fixed faction reaction issue between Enclave Faction and DLC03EnclaveDeathclawFaction
Update 45
  • Fixed Rivet City hotel room to not be yours forever if you rented it from Mister Buckingham
    Fixed Mr Buckingham to not respawn
    Restored RefridgeratorWithLiquorDC
    Fixed emissive mesh in meshes\architecture\paradisefalls\parkinglot\nv_parkinglotlight02.nif
    Fixed emissive mesh in meshes\architecture\paradisefalls\parkinglot\nv_parkinglotlight03.nif
    Restored Vault101LoudspeakerDC
    Restored SoldierBigGunsDC
    Restored RaiderSmallGunDC
    Restored MercRangedWeaponsDC
    Restored SuperSniperDC
    Adjusted some classes to have Big Guns tag skill again and moved additional tag skill to the 4th tag slot
    Restored FireHoseBoxDC
    Created TTWClutterFireHoseBoxDC
    Created TTWCondNVFireaxeLoot25
    Restored EnclaveCratePersonalsDC
    Fixed MQ08GECKDeath camera path
    Restored CrDogViciousDC
    Fixed OasisKingSniper to have it's embedded weapon
    Fixed AudioTemplateFeralGhoul
    Fixed audio template in CrTurret01
    Fixed audio template in CrTurret02
    Fixed audio template in CrTurret03
    Fixed audio template in CrTurret01Enclave
    Fixed audio template in CrTurret01Steel
    Fixed audio template in CrTurret03Steel
    Fixed AudioTemplateRobotLibertyPrime
    Restored CSTurretDC
    Restored IndDoorSmAnim01DC
    Restored DeathClawCageDoor
    Restored MQ05TaftSewerLidExit01
    Restored EnchEnclaveArmorDC
    Restored NavalCot01RDC
    Restored NavalCot01LDC
    Reverted Contract Killer Bonus Mults
    Reverted Lawbringer Bonus Mults
    Restored WastelandInteriorTemplateDC
    Restored DunwichLightOrange01DC
    Restored LightFungusStalkDC
    Restored UtlRmFan01DC
    Restored FXSmokeWispsBent01DC
    Restored GenericConsolePanel001DC
    Restored WaterProcessingPlant01WaterDC
    Restored ToxicDumpWaterP2048x2048DC
    Restored ToxicDumpWaterP512x512DC
    Restored WaterBloodDC
    Restored ToxicDumpPool01DC
    Fixed insect region sounds
    Changed worldspace music markers to use only one per worldspace
    Fixed Casdin putting on armor you sell him
    Added Advertitron to the unique random encounter system instead of using a token
    Fixed 141 statics around the wasteland
    Restored WithAmmoHuntingRifleDC
    Restored WithAmmoHuntingRifleNPCDC
    Restored WithAmmoHuntingRifleRaiderDC
    Restored CondHuntingRifleNPCDC
    Restored WithAmmoHuntingRifleLootDC
    Restored WithAmmoHuntingRifleSupermutantDC
    Restored WeapHuntingRifleDC (.32 Hunting Rifle)
    Restored 1stPerson32HuntingRifleDC
    Restored 1stPerson32HuntingRifleTextureDC
    Added .32 casings to with ammo lists
    Reverted removal of .32 ammo from vendor, loot and ammo box lists
    Created environment map mask for .308 Hunting Rifle
    Created environment map mask for .32 Rifle
    Created better 3rd person texture for .32 Rifle
    Created 1stPerson static entries for .32 Rifle mods
    Created unique model for Ol' Painless (thanks Tricky!)
    Created texture set for Ol' Painless
    Created iron sights for .32 Rifle (Thanks Jamilla!)
    Created extended mag mod for .32 Rifle
    Created extended barrel mod for .32 Rifle
    Created icon for extended barrel .32 Rifle mod
    Added TTW1stPerson32HuntingRifleExtMagDC
    Added TTW1stPerson32HuntingRifleLongBarrelDC
    Added TTW1stPerson32HuntingRifleExtMagLongBarrelDC
    Added TTW1stPerson32HuntingRifleUniqueDC
    Restored .32 pistol
    Altered .308 hunting rifle to use New Vegas texture and model base for Paciencia sans flag
    Reverted 168 placed objects in the world (.32 ammo, .32 ammo boxes, .32 hunting rifles. sawed-off shotguns, 12ga ammo)
Update 46
  • Created sound\fx\wpn\riflesniper\fire\wpn_riflesniper_fire_3d_dist.wav
    Fixed Sniper Rifle 3D Dist fire sound
    Created textures\Interface\icons\pipboyimages\items\items_mod_ttw32riflelongbarrel.dds
    Created textures\Interface\icons\pipboyimages\items\items_mod_ttwmauserextmag.dds
    Created textures\Interface\icons\pipboyimages_small\items_small\glow_items_mod_ttw32riflelongbarrel.dds
    Created textures\Interface\icons\pipboyimages_small\items_small\glow_items_mod_ttwmauserextmag.dds
    Removed deprecated TTWFNHardcoreSafeAdvanceDays script
    Removed deprecated TTWCrippleLimbSCPT script
    Removed deprecated TTWFunctionsSCPT script
    Created sounds\fx\wpn\teslacannonprototype\wpn_teslacannon_fire_3d_dist.wav
    Added WPNTeslaCannonFire3DDISTDC
    Restored WPNTeslaCannonFire2DDC
    Restored WPNTeslaCannonFire3DDC
    Restored WPNTeslaCannonIdleLPDC
    Fixed Light Template directional lighting
    Fixed "Invincible" Feral Ghoul Reavers in the presidential metro
    Fixed 92 statics around the wasteland
    Fixed havok material in meshes\dungeons\utility\rooms\utlrmmidstairs01.nif
    Fixed havok material in meshes\dungeons\utility\rooms\utlrmstairssht01.nif
    Fixed havok material in meshes\dungeons\utility\rooms\utlrmwallstairsl01.nif
    Fixed havok material in meshes\dungeons\utility\rooms\utlrmwallstairsr01.nif
    Disabled NVDLC01EnemyTest Quest as it's for testing only and is a useless waste of resources
    Disabled NVDLC03DebugTopics Quest as it's for testing only and is a useless waste of resources
    Fixed skeleton havok bounds in GermPoliceHQ03
    Restored AudioTemplateFeralGhoulDC
    Fixed Feral Ghoul attack dialogue (thanks Kung Fu Man!)
    Fixed Fallout 3 companions weapons being confiscated and never returned
    Created meshes\armor\headgear\trooperhelmet\trooperhelmmp.nif as it was missing
    Created meshes\armor\headgear\trooperhelmet\trooperhelmmp.egm as it was missing
    Fixed HelmetNVNCRTrooperMP
    Fixed GlowingOneFXShader being removed from Glowing Ones permanently when it should remain
    Fixed DLC03GhoulFXShader being removed from Reavers permanently when it should remain
    Fixed DLC04GhoulFXShader being removed from Reavers permanently when it should remain
    Fixed Karma Check on RadioGNRPlayerKarmaTitles formid 0x058080
    Fixed issue with Dogmeat taking up a companion slot if he's dead and you have the puppies perk, he is also teleported to the vault 101 entrance when resurrected (thanks hairylegs!)
    Fixed ZhuRong briefcase open/close sounds
    Fixed trapped terminals not working correctly when shot (thanks hairylegs!)
    Fixed Dogmeat death message
    Fixed being able to pickpocket 100% condition items back that you sell to Protector Casdin
    Fixed Lucky 8 Ball effect applying if it was removed or dropped and readded to the player
    Fixed DoorCollision01 open/close sounds
    Fixed incorrect sex check on female response for MegAndyGreetingIntimidate
    Fixed MS03MirelurkEggClutchCont03a open/close sounds
    Fixed MirelurkEggClutchContEmpty03a open/close sounds
    Fixed MirelurkEggClutchCont03a open/close sounds
    Fixed bug with Masterbrain uplink severing causing dead robots to be resurrected (thanks hairylegs!)
    Fixed bug in wasteland survival guide quest checking player health incorrectly (thanks hairylegs!)
    Fixed bug with the prototype medic power armor checking player health incorrectly (thanks hairylegs!)
    Fixed bug with auto-inject stimpaks and super stimpaks checking player health incorrectly
    Fixed bug in Victor's body guard script checking player health incorrectly
    Fixed bug in Tutorial script checking player health incorrectly
    Fixed bug in Just Lucky I'm Alive perk checking player health incorrectly
    Fixed bug with Aurel Stealth Suit checking player health incorrectly
    Fixed bug with Ferocious Loyalty perk checking player health incorrectly
    Updated conversion script csv database for 3.0 (will not make an update script, mods will have to be reconverted)
Update 47
  • Fixed activation sound in DrinkSinkMetal03Purified
    Fixed activation sound in DrinkSinkMetal
    Fixed DLCPittAutoAxeToolAnimObject animation
    Fixed DLCPittAutoAxeToolAnimObjectB animation
    Fixed DLC05ClawArmPickUpAnimObject model path
    Fixed DLC05Medals texture set
    Fixed Scribe class tag skills
    Fixed Mechanic class tag skills
    Fixed IVStandEmptyPacket01 to be empty
    Removed doubled open/close sounds from MS18TheosAmmoBox
    Fixed ShalebridgeCompostHeap open/close sounds
    Fixed MS15ButtonSupplyDesk01 open/close sounds
    Fixed MQ04PlayerContainer open/close sounds
    Fixed LOBEZhuRongBriefcase open/close sounds
    Removed doubled open/close sounds from VendorContainerShakes
    Fixed open/close and environment sounds on all ant refuse piles
    Fixed army protectron model lists
    Fixed MQ02WashingtonMonumentOuterDoor open/close sounds
    Fixed DLC01EnchPowerArmorAshur name
    Fixed EnchClothingChinComSuit name
    Fixed EnchClothingDoctorsLabCoat name
    Fixed EnchClothingShadySunGuard name
    Fixed EnchClothingSimmsOutfit name
    Fixed EnchTakomaCap name
    Fixed MS04EnchClothingLeskosLabCoat name
    Fixed MS18EnchRangerArmor name
    Fixed AndaleResidentFaction reaction error
    Fixed ArefuFaction reaction error
    Fixed BigTownFaction reaction error
    Fixed BrotherhoodOutcastFaction reaction error
    Fixed BrotherhoodSteelFactionDC reaction error
    Fixed DLC01RadioTowerRaiderFaction reaction error
    Fixed DLC01RaiderFrontGateFaction reaction error
    Fixed DLC01SlaveFrontGateFaction reaction error
    Fixed DLC02AmericanCaptiveFaction reaction error
    Fixed DLC02AmericanEndBattleFaction reaction error
    Fixed DLC02StrikeTeamFaction1Point reaction error
    Fixed DLC02StrikeTeamFaction2Points reaction error
    Fixed DLC04PetDogFaction reaction error
    Fixed FreedSlaveFaction reaction error
    Fixed MegatonResidentFaction reaction error
    Fixed PlayerFaction reaction error
    Fixed RaiderFaction reaction error
    Fixed TenpennyGuardFaction reaction error
    Fixed TempleUnionFaction reaction error
    Fixed SlaverFaction reaction error
    Fixed SlaveFaction reaction error
    Fixed FreedSlaveFaction reaction error
    Fixed ParadiseFallsSlaverFaction reaction error
    Changed Fallout 3 and DLC to use YaoGuaiFaction
    Fixed TalonCompany reaction error
    Fixed WastelanderFaction reaction error
    Fixed TalkCombat idle conditions
    Fixed LooseSmokingStanding idle conditions
    Fixed DLC05MZ1Alien1IdleMarker
    Fixed DLC05MZ1Alien2IdleMarker
    Fixed DLC05MZ1Alien3IdleMarker
    Fixed DLC05MZ1PlayerIdleMarker
    Fixed NukeSmallISFX
    Fixed MS12ElectricBoxExplode destruction stage
    Fixed Burke Hitsquad encounter happening even if you killed Burke
    Fixed Donovan's wrench being a quest item even after quest completion
    Fixed Gary 23 exploit at end of Anchorage sim (AHH GARY!)
    Fixed bug in DLC05MZ3QuestScript
    Created textures\Interface\icons\pipboyimages_small\apparel_small\glow_apparel_powder_ganger_armor.dds
    Fixed meshes\nvdlc04\armor\nvdlc04usmilitary\nvdlc04usmilitary_go.nif
    Fixed meshes\nvdlc04\armor\nvdlc04usmilitary\nvdlc04usmilitarygen_go.nif
    Fixed DunwichBuildingNote09Activator to give Bloody Sketch
    Fixed navmesh issue in Dunwich building exterior
    Added testing cell for weapons, items and armor with dummy npcs
    Fixed all biped model flags on armors and headgear
    Fixed loads of incorrect icon paths on armors and headgear
    Fixed some incorrect paths on armors, head gear and addons
    Fixed Freki to be in the correct faction
    Fixed Freki to use the correct base stats
    Fixed 13 statics around the wasteland
    Fixed trapped terminals showing a rearm message when you shoot them
    Fixed trapped terminals antenna not spinning after rearming them
    Fixed Arefu and The Family members becoming hostile if any died and the player was not the killer
    Fixed Pre-War books to be converted to misc object equivelents
    Fixed some more incorrect conditions on camera paths
    Fixed Action Boy perk DC load screen description
    Fixed Cond44MagnumScopedNPC flags
    Fixed CondAssaultRifleSupermutant flags
    Fixed CondLaserRifleBoS flags
    Fixed CondLaserRifleOutcast flags
    Fixed CondPlasmaRifleLoot flags
    Fixed CondPoliceBatonNPC flags
    Fixed CondPoliceBatonRaider flags
    Fixed CondPowerArmorHelmetLyonsPride flags
    Fixed CondPowerArmorLyonsPride flags
    Fixed CondRollingPin flags
    Fixed CondSniperRifleTalon flags
    Fixed CondRegulatorDuster editor id and flags
    Fixed MQ01SpecialLowCondPowerArmor list
    Fixed MQ01SpecialLowCondPowerArmorHelmet list
    Fixed OutcastWeaponBigGun list
    Fixed OutcastWeaponEnergy flags
    Fixed OutcastWeaponSmallGuns flags
    Fixed RaiderWeaponMeleeDC flags
    Fixed RaiderWeaponSpecialDC flags
    Fixed SlaverWeaponGunRND flags
    Fixed SublistBooks100 list and flags
    Fixed TalonWeaponSpecial flags
    Fixed WithAmmoSniperRifleNPC list
    Fixed FollowerMessageDeadDogmeat
    Fixed FollowerMessageDeadRL3
    Fixed FollowerMessageLeaveRL3
    Fixed TrapComputerDisarmedMsg
    Fixed Ink Container not being cleared as a quest item if Button Gwinnett dies in ButtonGwinnettScript
    Fixed Brahmin moo to play in 3D in CRBrahminScriptDC
    Fixed Brahmin moo to play in 3D in CRBrahminScript
    Fixed Ashur's overlapping speech bug (maybe?)
    Fixed Force Fields to play sound in 3D in ForceFieldImpactReactionScript
    Fixed Metro Protectron ticket checks to only check once
    Fixed MegBrassLanternFrontDoorSCRIPT to enable/disable all patrons
    Fixed Lucky 8 ball to work when added and removed from the player
    Fixed Ninja Perk weapon type checks
    Fixed DLC02VSSElevatorTerminal Terminal
    Fixed DLC04FF05safehouseTerminal Terminal
    Fixed LOBESecuritySubMenu Terminal
    Fixed LOBESJohnsonEmployeeTerminal Terminal
    Fixed MQ01MoriartysTerminalResidents Terminal
    Fixed RedRacer03Terminal01 Terminal
    Fixed UnderworldBarrowsTerminal Terminal
Update 48
  • Many thanks to HairyLegs for allowing us to use some of the dialogue fixes from the Fallout 3 Unofficial Patch
    Fixed missing bottom cap in meshes\terminals\terminaldeskhulk01.nif
    Added missing alpha property in meshes\clutter\lab\hotplate01.nif
    Updated YUP v11 to TTW version (thanks sandbox and miguick)
    Fixed havok layers and material in meshes\clutter\tumbleweednv.nif
    Reverted book turn in change
    Fixed book turn ins to handle all books types for bad mods
    Fixed book turn ins to handle large amounts of books
    Fixed Lawbringer turn ins to handle large amounts of fingers
    Fixed Contract Killer turn ins to handle large amounts of ears
    Created faster conversion script for xEdit that also allows selecting different csv databases (thanks zilav!)
    Reverted skill book changes in DC
    Converted TTW_Books.esp to TTW_Magazines.esp so magazines are optional instead of Books (Magazines still randomly spawn in mailboxes and vendors have more)
    There will be no further Fallout 3 reversions/concessions unless assets differ and need DC specific ones
    Created TTWUpdate.csv to aid updating older mods to 3.0
    Created TTWConvertBooksMushroomsAmmo.csv to convert Fallout 3 Pre-War books to New Vegas Pre-War books, Shotgun Shells to 12ga ammo, and the non-pickable mushroom and brain fungus to the pickable versions
    Created TTWBookstoMagazines.csv to convert skill books to magazines in cells/worldspaces
    Created TTWMagazinestoBooks.csv to convert magazines to skill books in cells/worldspaces
Update 49
  • Created iron sight for Railway Rifle
    Fixed bug with ED-E being fired in New Vegas
    Adjusted ED-E fire messages to dialogue end script
    Fixed invalid goodbye flag on Nuka Cola Challenge greeting (thanks Vicyorus!)
    Created iron sight for Dart Gun
    Added missing Brahmin idle and attack sounds to audio template
    Added missing Mole Rat idle sounds to audio templates
    Added missing decals to generic factory protectrons
    Added missing Ant sounds to audio template
    Added missing Ant Queen sounds to audio template
    Added missing Centaur sounds to audio template
    Added missing Feral Ghoul sounds to audio template
    Added missing Gecko sounds to audio template
    Added missing Mantis sounds to audio template
    Added missing Mirelurk sounds to audio template
    Added missing YaoGuai sounds to audio template
    Added missing Audio Template to Trogs
    Fixed textures\landscape asphalt02.dds hue
    Fixed textures\landscape asphalt03.dds hue
    Fixed textures\landscape asphaltwasteland02.dds hue
    Fixed textures\landscape pavement.dds hue
    Added missing glow node to meshes\creatures\eyebot\eyebot_outcast.nif
    Added Outcast Mister Gutsy using unused vanilla textures for use in mods
    Added Rusty ceiling turret using vanilla textures for use in mods
    Still plodding through fixing the blood decals on all the armors for F3/NV, fixing worldspace/cell issues, fixing weapon issues with NV
Update 50
  • Fixed 1032 statics around the wasteland
    Fixed script for nuka cola factory door switch to activate the switch
    Fixed fan animation in meshes\architecture\megaton\megatonmoriartyssaloon.nif
    Added fan light effects in meshes\effects\ambient\megatonfanltrays02.nif so they spin the correct direction (thanks Weijiesen!)
    Disabled unusable missiles in Anchorage artillery overlook
    Disabled ususable missiles in Chinese artillery outpost
    Reverted Varmint Rifle and Ratslayer changes in final New Vegas patch to 22LR for balance reasons and to fix NPC bugs in Freeside
    Fixed Forge Protectrons not doing their packages correctly (really)
    Added missing decals to all Protectrons
    Fixed mesh gaps in meshes\landscape\roads\lenfantcircle01.nif
    Added iron sight to Alien Blaster/Firelance (thanks Weijiesen!)
    Added iron sight to Captain's Sidearm (thanks Weijiesen!)
    Added iron sight to Alien Atomizer/Atomic Pulverizer (thanks Weijiesen!)
    Added iron sight to Alien Disintegrator/Destabilizer (thanks Weijiesen!)
    Merged more cooking items and added items to optional conversion csv
    Fixed some bad vertex paints in meshes\landscape\rocks\rockcanyon02.nif
Update 51
  • Fixed 2293 statics around the wasteland
    Reenabled some turrets in the Zeta Robot Assembly cell
    Hooked some disabled aliens up to their activate parents in Steamworks
    Reenabled an Alien in Cryo Lab
    Hooked doors up to their activate switches in Alien Research Lab
    Fixed Gob doing the broken radio bit if Galaxy News Radio was already completed
    Fixed Canterbury Commons diner furniture markers' scale so npcs don't clip into the counter
    Reverted change to sneaking a weapon into The Pitt, holdout weapons upset the balance of the DLC
    Fixed UV mapping in meshes\dungeons\metro\station\entryhall\methallcornerdoor01.nif
    Fixed UV mapping in meshes\dungeons\metro\station\entryhall\methallcornerdoor02.nif
    Converted static brahmin skulls to misc objects for use in the Rock-It Launcher
    Fixed General Jing-Wei's level mult to be 1 instead of 10 and capped him at level 30
    Fixed Robot hit sounds
    Fixed hue of t-45 power armor glove texture
    Tweaked Knight Seargent Durga's ammo inventory
    Fixed Laszlo Radford having two leather armors
Update 52
  • Fixed 2772 statics around the wasteland
    Added Save/Restore Hotkeys to all applicable places the players inventory is removed and restored, except The Pitt
    Fixed DLC04RestUp spell to not give a message about poison removed
    Fixed Poison Removal and Antivenom scripts to remove all poisons and removed the Honest Hearts weapons effects from the script(s)
    Removed TTWNoNeeds perk and spell in favor of DisableHardcoreTracking function in jip_ln
    Fixed 2 idle file paths in Zeta
    Fixed bad uv mapping in meshes\clutter\grocery\grocerydisplaycaseendcap01.nif
    Fixed bad uv mapping in meshes\clutter\grocery\grocerydisplaycase01.nif
    Added missing geometry, fixed idle animation in meshes\dungeons\vaultruined\clutter\terminaldeskr01.nif
    Fixed alpha property on effect tube in meshes\weapons\2handrifle\plasmarifle.nif
    Fixed Enclave Power Armor texture paths and sets
    Created Enclave Tesla Armor textures
    Adjusted Enclave Power Armor helmet texture to match the armor
    Fixed rare bug where Shorty would stay restrained when rescuing him
    Fixed iron sight alignment in meshes\weapons\2handrifle\huntingrifle.nif
    Fixed iron sight alignment in meshes\weapons\2handrifle\huntingrifleallmods.nif
    Fixed iron sight alignment in meshes\weapons\2handrifle\huntingriflecustomaction.nif
    Fixed iron sight alignment in meshes\weapons\2handrifle\huntingrifleextmag.nif
    Fixed iron sight alignment in meshes\weapons\2handrifle\huntingrifleextmagcustaction.nif
    Fixed iron sight alignment in meshes\weapons\2handrifle\huntingriflescope.nif
    Fixed iron sight alignment in meshes\weapons\2handrifle\huntingriflescopecustaction.nif
    Fixed iron sight alignment in meshes\weapons\2handrifle\huntingriflescopeextmag.nif
    Fixed Ashur's speech bug (Really)
    Fixed Faydra's post pitt fight greetings
    Fixed Pitt announcer's announcing and when the fights begin and end
    Moved an idle marker in The Pitt so the player can find Faydra easier
    Moved Krenshaw's force greet heading marker to fix bugs with Faydra in The Mill
    Fixed Radscorpion footstep sounds
    Fixed havok material in meshes\architecture\wasteland\drainpipetrench01.nif
    Fixed havok material in meshes\architecture\wasteland\drainpipetrench02.nif
    Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsendground01.nif
    Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsendground02.nif
    Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsfull01.nif
    Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsfulllside01.nif
    Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsfullrside01.nif
    Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairshalfbot.nif
    Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairshalfbotlside01.nif
    Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairshalfbotrside01.nif
    Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairshalfmid.nif
    Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairshalfmidlside01.nif
    Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairshalfmidrside01.nif
    Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairshalftop.nif
    Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairshalftoplside01.nif
    Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairshalftoprside01.nifddd
    Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsturnfulll01.nif
    Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsturnfulllside01.nif
    Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsturnfullr01.nif
    Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsturnfullrside01.nif
    Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsturnhalfl01.nif
    Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsturnhalflside01.nif
    Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsturnhalflside02.nif
    Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsturnhalflside03.nif
    Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsturnhalfr01.nif
    Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsturnhalfrside01.nif
    Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsturnhalfrside02.nif
    Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsturnhalfrside03.nif
    Fixed door orientation in Sewer Waystation (zFriendshipSewer)
    Fixed north marker in Sewer Waystation (zFriendshipSewer)
    Fixed door orientation in Rivet City Market
    Fixed door orientation in Rivet City Stairwell
    Fixed north marker in Rivet City Market (RCHangar)
    Fixed north marker in Rivet City Science Lab (RCHangarDeckAft)
    Fixed north marker in Rivet City Midship Deck (RCHanagarDeckMid)
    Fixed north marker in Rivet City Hydroponics (RCHydroponics)
    Fixed north marker in The Muddy Rudder Bar (RCLowerDeck)
    Fixed north marker in Stairwell (RCStairwell)
    Fixed north marker in Upper Deck (RCUpperDeckMid)
    Fixed door connection from County Sewer Mainline (FriendshipMetro01)
    Fixed north marker in County Sewer Mainline (FriendshipMetro01)
    Fixed door connection from Hubris Comics Utility Tunnels (HubrisComics03)
    Fixed meshes\dlcpitt\animobject\dlcpittautoaxeanimobject.nif to match ground object and weapon
Update 53
  • Fixed 213 statics around the wasteland
    Removed door/switch links previously added in Alien Research Lab
    Added lock info to a couple doors in Alien Research Lab
    Created unique skins for unique Alien weapons
    Fixed issue with Sally not saying the correct lines when passing the Child At Heart stash check
    Fixed some package issues with Sally
    Fixed all but one impossible door (will fix later) in Rivet City Tower, only required minor edits
Smaller weekly log because Roy has the plague ... Ok, he has flu and pneumonia. Hope you get better soon Roy!

Update 54
  • Fixed 285 statics around the wasteland
    Fixed Rivet City stairwell inconsistency
    Fixed a few food items (Thanks Adonis VII)
    Created meshes\dungeons\rivetcity\hallsmall\rchallsm1wayex04.nif to fix RC door orientation in RC Tower
    Added a COC marker to Megaton Plaza because restoring the landscape record altered the COC location
    Fixed the rest of the tidal basin water so it becomes purified
    Fixed being able to fast travel from the top of the washington monument, causing the elevtor to get stuck at the top (thanks hopper!)
    Removed invalid light in meshes\dungeons\caves\lamplight\llamp01off.nif
    Fixed bug with Vault 87 terminal which allowed getting infinite copies of Fawkes' super sledge (thanks hopper!)
    Fixed havok in meshes\architecture\diner\dinernosign.nif (thanks for helping out trosski!)
    Fixed speedloader glitch in Paulson's revolver
    Fixed being able to fast travel from inside union station
    Fixed maps to be the correct ones when traveling on the train
    Fixed some more bugs in Ultralux frisking scripts
    Fixed refridgerator idle loop sound
    Fixed Zaxeye skeleton
    Fixed Neon sounds
    Fixed X-Ray display sounds
    Fixed Canvas Tent sound
    Fixed Clock sound
    Fixed Anethesia Machine sound
    Removed extra outfit from Roy Phillips inventory
    Fixed a couple more sinks in Raven Rock
    Fixed a cleanup trigger during Take it Back!
    Fixed iron sights, added missing environment map to meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweapuniquehuntingrifle.nif
    Fixed destruction stages so it doesn't burn forever in meshes\vehicles\motorcycle01hulk.nif
    Fixed destruction stage so it doesn't burn forever in meshes\clutter\electricbox\electricbox1hulk.nif
    Fixed destruction stage so it doesn't burn forever in meshes\clutter\fusiongenerator\fusiongeneratorhulk01.nif
    Fixed National Archives super mutants to use the correct names
    Added Evolved Centaurs to centaur leveled lists
    Fixed invalid havok layer in dungeons\enclave\accessories\ecvwirebundlefloormount01.nif
    Added missing geometry in dungeons\enclave\accessories\lockerenclave01.nif
    Fixed klaxons in Citadel Lab to turn off after Take it Back! (really)
    Fixed invalid havok layer in meshes\clutter\citadelwires\citadelwiresend01.nif
    Fixed invalid havok layer in meshes\clutter\citadelwires\citadelwiresend02.nif
    Fixed invalid havok layer in meshes\clutter\citadelwires\citadelwiresstraight01.nif
    Fixed invalid havok layer in meshes\clutter\citadelwires\citadelwiresstraight02.nif
    Fixed animation in meshes\dungeons\vault\halls\vhallfan01.nif
    Fixed animation in meshes\clutter\consoles\console02.nif
    Removed invalid light in meshes\dungeons\caves\lamplight\lamplightchandelieroff.nif
    Fixed animation in meshes\sky\sky planes\washmonskydome.nif
    Fixed animation in meshes\sky\sky planes\wastelandskyplane.nif
    Fixed animation in meshes\sky\sky planes\wastelandskyplaneoverhead.nif
    Fixed animation in meshes\sky\sky planes\wastelandskyplaneoverheaddome.nif
    Fixed animation in meshes\clutter\questitems\mq02radiotower.nif
    Fixed invalid controller sequence array in meshes\dungeons\enclave\rooms\ecvdoorbg01.nif
    Fixed wrong havok material in meshes\dungeons\vaultruined\accessories\lightceilingvaultr01on.nif
    Fixed wrong havok material in meshes\dungeons\vaultruined\accessories\lightceilingvaultr02on.nif
    Fixed wrong havok material in meshes\dungeons\vaultruined\accessories\lightceilingvaultr04on.nif
    Added missing havok in meshes\dungeons\vaultruined\accessories\lightceilingvaultr02.nif
    Added missing parallax flag in meshes\clutter\questitems\mq02moonscape.nif
    Added missing specular flag and normal map in meshes\dungeons\vault\accessories\neruoim01.nif
    Added missing specular flag and normal map in meshes\dungeons\vault\accessories\neruoim02wires.nif
    Added missing specular flag and normal map in meshes\dungeons\vault\accessories\neruoim02wires01.nif
    Added missing specular flag and normal map in meshes\dungeons\vault\accessories\neruoim02wires02.nif
    Added missing specular flag and normal map in meshes\dungeons\vault\accessories\neruoim02wires03.nif
    Added missing specular flag and normal map in meshes\dungeons\vault\accessories\neruoim02wires04.nif
    Added missing specular flag and normal map in meshes\dungeons\vault\accessories\neruoim02wires05.nif
    Added missing specular flag and normal map in meshes\dungeons\vault\accessories\neruoim02wires06.nif
    Added missing specular flag and normal map in meshes\dungeons\vault\accessories\neruoim02wires07.nif
    Fixed invalid collision layer and created better collision in meshes\architecture\urban\signage\signcoffeeacuppajoe02.nif
    Removed invalid animation in meshes\dungeons\vaultruined\accessories\vprojectorr01.nif
Update 55
  • Fixed 85 statics around the wasteland
    Fixed UV mapping, incorrect collision layers in meshes\dungeons\vaultruined\clutter\schooldeskdirtyr01.nif
    Fixed UV mapping, incorrect collision layers in meshes\furniture\schooldesk01.nif
    Fixed UV mapping, incorrect collision layers in meshes\furniture\schooldeskdirty01.nif
    Fixed UV mapping, incorrect collision layers, removed invalid animations in meshes\furniture\school\schooldeska01.nif
    Fixed UV mapping, incorrect collision layers, removed invalid animations in meshes\furniture\school\schooldeska02.nif
    Fixed UV mapping, incorrect collision layers, removed invalid animations in meshes\furniture\school\schooldeskadirty01.nif
    Fixed UV mapping, incorrect collision layers, removed invalid animations in meshes\furniture\school\schooldeskadirty02.nif
    Fixed UV mapping in meshes\clutter\museum\muesumdividedouble01.nif
    Fixed UV mapping in meshes\clutter\museum\muesumdividersingle01.nif
    Added stencil property in meshes\dungeons\enclave\accessories\ecvbasegenerator01
    Fixed UV mapping in meshes\clutter\tranquilitylane\mailboxdithers01.nif
    Fixed UV mapping in meshes\clutter\tranquilitylane\mailboxhenderson01.nif
    Fixed UV mapping in meshes\clutter\tranquilitylane\mailboxneusbaum01.nif
    Fixed UV mapping in meshes\clutter\tranquilitylane\mailboxrockwell01.nif
    Fixed UV mapping in meshes\clutter\tranquilitylane\mailboxsimpson01.nif
    Removed invalid light in meshes\dlcpitt\clutter\cauldron\dlcpitt_cauldron01.nif
    Fixed animation length in meshes\furniture\officeruined\cabinet01.nif
    Fixed the battle music to play during Take it Back!
    Fixed hierarchy in meshes\creatures\mistergutsy\andybuzzsawbloody.nif so it animates properly
    Fixed animation list in MS16Andy
    Removed invalid environment mapping flag from meshes\clutter\bdayclutter\balloons01
    Removed invalid environment mapping flag from meshes\clutter\bdayclutter\balloonsingle01.nif
    Removed invalid environment mapping flag from meshes\clutter\bdayclutter\balloonsingle02.nif
    Removed invalid environment mapping flag from meshes\clutter\bdayclutter\balloonsingle03.nif
    Fixed texture path on power button in meshes\terminals\terminalinterface01.nif
    Fixed texture path on power button in meshes\terminals\terminalinterface02.nif
    Fixed meshes\pipboy3000\pipboyarmfemalenpc.nif to use PC texture
    Fixed meshes\pipboy3000\pipboyarmnpc.nif to use PC texture
    Added missing visor in meshes\dungeons\utility\scaffolding\utelevatorplatform01.nif
    Fixed invalid havok layer and material in meshes\vehicles\monorailcar01.nif
    Removed invalid animation and extra data string in meshes\clutter\junk\vacuumcleanerpart01.nif
    Fixed map marker name for Arlington Metro
    Fixed invalid havok layer in meshes\clutter\lockercabinetemptydoor01.nif
    Fixed invalid havok layer in meshes\clutter\lockercabinetemptydoor02.nif
    Fixed invalid havok layer in meshes\architecture\urban\signage\signanchoragememorial.nif
    Fixed player name entry to be "Enter Player Name:"
    Fixed player home themes image spaces to be applied on game restart
    Removed changes to Point Lookout pilgrims landing as it was causing more issues than fixing, lots of work down the tubes
    Fixed broken animation in meshes\clutter\junk\suitcase01.nif
    Added missing alpha channel in textures\clutter\cafeteria\drinkingglass01.dds
    Added missing alpha channel in textures\clutter\cafeteria\glasspitcher01.dds
    Fixed alpha property in meshes\clutter\cafeteria\drinkingglass01.nif
    Fixed collision in meshes\clutter\cafeteria\glasspitcher01.nif
    Fixed collision in meshes\clutter\reloadingbench\reloadingbench.nif
    Fixed animation in meshes\clutter\questitems\ms18theosammobox.nif
    Fixed geometry in meshes\clutter\junk\sodabottle01.nif
    Fixed geometry in meshes\clutter\junk\sodabottleclosed01.nif
    Fixed geometry in meshes\clutter\junk\nv\nvnukacolaquartz.nif
    Fixed geometry in meshes\clutter\junk\nv\nvnukacolavictory.nif
    Fixed geometry, uv mapping in meshes\clutter\questitems\ms05quantumnukacola.nif
    Fixed alpha channel in textures\clutter\junk\sodabottle01.dds
    Fixed broken environment mapping and added collision in meshes\clutter\office\clock01.nif
    Fixed UV mapping in meshes\clutter\supermutantcamp\dumptruck.nif
    Fixed UV mapping in meshes\clutter\supermutantcamp\dumptruck01.nif
    Fixed UV mapping in meshes\clutter\lectern\lectern01.nif
    Fixed collision in meshes\furniture\hotel\hoteldesk.nif
    Fixed collision in meshes\clutter\office\officelettercubbytop01.nif
    Fixed Marcella's safe to have ownership removed when the player gets the key
    Fixed music during Point Lookout brain battle
    Fixed a couple klaxons not being turned on/off in Point Lookout underground lab
    Added open/close sounds to morgue drawers in Point Lookout
    Fixed briefcases to use correct open/close sounds
    Removed sound records from suitcases as they are triggered in the nif
    Fixed Empty Scotch Bottle name and removed change to WhiskeyBottle02.nif
    Fixed Nuka Challenge quest to still give the Nuka Cocktail schematic if you give Sierra 30 or more Quantums at once
    Fixed texture path and node order in meshes\creatures\deathclaw_alphamale.nif
    Fixed node order in meshes\creatures\deathclaw\deathclaw_am_g.nif
    Fixed node order in meshes\creatures\deathclaw\deathclaw_baby.nif
    Fixed node order, removed extra dismemberment partition, corrected bone weights in meshes\creatures\deathclaw\deathclaw_mother.nif
    Added meshes\creatures\deathclaw\deathclaw_mother_dc.nif (thanks hopper31 and madace!)
    Fixed node order in meshes\creatures\dog\coyote.nif
    Fixed node order in meshes\creatures\radscorpion\barkscorpion.nif
    Fixed more dialogue with Nuka Challenge quest
    Fixed node order in meshes\dlc05\creatures\alien\dlc05alien2.nif
    Fixed node order in meshes\dlc05\creatures\alien\dlc05alien3.nif
    Fixed node order in meshes\creatures\brahmindc\brahminwaterskins.nif
    Fixed pitching machine trap playing the sounds forever
    Fixed baby carriage bomb to stop animating after being disarmed
    Restored indextbgcorout01_dc.nif, indextbgcorout01_dc_lod.nif
    Restored indextsmcorout01_dc.nif, indextsmcorout01_dc_lod.nif
Update 56
  • Fixed 952 statics around the wasteland
    Fixed UV in meshes\clutter\office\trafficcone01.nif
    Added environment map light fade flag in meshes\clutter\office\typewriter01.nif so it doesn't glow in the dark
    Fixed animation length in meshes\furniture\officeruined\filingcabinetbunch01.nif
    Fixed animation length in meshes\furniture\officeruined\filingcabinetbunch02.nif
    Fixed animation length in meshes\furniture\officeruined\filingcabinetbunch03.nif
    Fixed animation length in meshes\furniture\officeruined\filingcabinetbunch04.nif
    Fixed enclave deathclaw in crawler base following the player forever if you free it (thanks Hopper31!)
    Fixed missile launcher enclave troops not being aggressive to the player (thanks Hopper31!)
    Fixed remaining robot voice type mismatches
    Fixed bug in Head of State where Hamlin and the slaves would never arrive
    Fixed buzzer at the Temple of the Union to play it's sound
    Fixed node order in meshes\dlc05\creatures\abomination\abomination.nif
    Fixed node order in meshes\dlcpitt\creatures\streettrog\streettrog2.nif
    Fixed node order in meshes\dlcpitt\creatures\streettrog\streettrog3.nif
    Fixed node order in meshes\creatures\ghoul\dlc04ghoulreaver.nif
    Fixed node order in meshes\creatures\ghoul\ghoulreaver.nif
    Fixed node order in meshes\creatures\mirelurkking\dlc04swamplurk.nif
    Fixed node order and missing gore cap in meshes\dlc03\creatures\smbonecrusher\smbonecrusher.nif (thanks Jamilla!)
    Added missing texture paths in meshes\dlcanch\creatures\mistergutsy\dlcanchsnowgutsy.nif
    Fixed animation in meshes\dlc05\clutter\dlc05alienepoxy.nif
    Fixed animation in meshes\dlc05\clutter\dlc05inhibitorsolution.nif
    Fixed animation in meshes\dlc05\clutter\dlc05robotcontrol.nif
    Removed duplicated geometry, fixed alpha in meshes\dlc04\creatures\hillfolk2and3\anims\hillfolk3creeper.nif (thanks Jamilla!)
    Removed duplicated geometry, fixed alpha in meshes\dlc04\creatures\hillfolk2and3\anims\hillfolk3scrapper.nif (thanks Jamilla!)
    Fixed decals in meshes\architecture\urban\buildingkits\bld07midcorner01.nif
    Fixed havok materials in meshes\dungeons\industrial\rooms\indrmsmtoutlstairs01.nif
    Fixed havok materials in meshes\creatures\brahmindc\skeleton.nif
    Fixed havok materials in meshes\creatures\brahmin\skeleton.nif
    Fixed havok materials in meshes\creatures\centaur\skeleton.nif
    Fixed havok materials in meshes\creatures\deathclaw\skeleton.nif
    Fixed havok materials in meshes\creatures\dog\skeleton.nif
    Fixed havok materials in meshes\creatures\giantant\skeleton.nif
    Fixed havok materials, removed random ninode in meshes\creatures\mirelurk\skeleton.nif
    Fixed havok materials in meshes\creatures\mirelurkking\skeleton.nif
    Fixed havok materials in meshes\creatures\molerat\skeleton.nif
    Fixed havok materials in meshes\creatures\smbehemoth\skeleton.nif
    Fixed havok materials in meshes\creatures\yaoguai\skeleton.nif
    Fixed UV mapping in meshes\architecture\pentagon\pentagonexterior01.nif
    Fixed UV mapping in meshes\architecture\urban\pedwalk\pedwalkrampl01.nif
    Fixed UV mapping in meshes\architecture\urban\pedwalk\pedwalkrampr01.nif
    Fixed alpha in textures\creatures\sentrybot\brain_outcast.dds
    Fixed wall gap and emittance panel in meshes\architecture\megaton\megatonclinic.nif
    Fixed collision in meshes\architecture\suburban\houseruined01.nif
    Added missing geometry to meshes\dungeons\vaultruined\clutter\anesthesiamachiner01.nif
    Fixed alpha property in meshes\clutter\questitems\vault87blood01.nif
    Fixed alpha property in meshes\clutter\questitems\vault87blood02.nif
    Fixed alpha property in meshes\clutter\questitems\vault87blood03.nif
    Fixed alpha property in meshes\clutter\questitems\vault87blood04.nif
    Fixed alpha property in meshes\clutter\questitems\vault87blood05.nif
    Fixed alpha property in meshes\clutter\questitems\vault87blood06.nif
    Fixed alpha property in meshes\clutter\questitems\vault87blood07.nif
    Fixed alpha property in meshes\clutter\questitems\vault87blood08.nif
    Fixed alpha property in meshes\clutter\questitems\vault87blood09.nif
    Fixed alpha property in meshes\clutter\questitems\vault87blood10.nif
    Fixed alpha property in meshes\clutter\questitems\vault87blood11.nif
    Fixed Point Lookout protectron hit dialogue lines
    Added missing alpha property to armor\headgear\wastelandchild05\hatbaseballcapadult.nif
    Added missing alpha property to armor\headgear\wastelandchild05\hatbaseballcapadultgo.nif
    Fixed animations, optimized meshes\landscape\plants\mutfruitplant01.nif
    Fixed animations, optimized meshes\landscape\plants\mutfruitplant02.nif
    Fixed animations, optimized meshes\landscape\plants\mutfruitvine01.nif
    Fixed animations, optimized meshes\landscape\plants\mutfruitvine02.nif
    Fixed mutfruit scripts to respawn the plants (really!)
    Removed invalid animation from meshes\architecture\megaton\megatonsign01.nif
    Created textures\architecture\megaton\megatonsignscrap03b.dds
    Reimplmented broken animation in megatonsign01.nif as an activator with swap texture
    Added missing script to Vault 108 gear door
    Fixed exterior Vault 108 gear door activation panel to work
    Added interior Vault 108 gear door activation panel so player cannot lock themselves in
    Added meshes\landscape\rocks\RockCanyonRubblePile03grad413.nif
    Replaced 8 copies of RockCanyonRubblePile03brad413 with RockCanyonRubblePile03grad413 to match ground textures
    Removed invalid health subrecord from NVDLC03FakeGloveREF
    Removed invalid health subrecord from NVDLC03FakeSterilizerGloveREF
    Removed invalid health subrecord from NVDLC03FakeChristineRifleREF
    Removed invalid health subrecord from NVDLC04BloodNapStaticREF
    Removed invalid health and count subrecords from Office Fan in Rivet City Bridge Tower cell
    Removed invalid health subrecord from Wrench in Utility cell
    Removed invalid health subrecord from Bonesaw in Megaton Player House cell
    Removed invalid health subrecord from Mine projectile in the Wasteland
    Removed invalid health subrecord from Energy Cell in Point Lookout Underground Lab cell
    Note: invalid health subrecords removed to prevent inventory stacking issues, or from items that should not have health
    Removed scale from 26 placed ammos to prevent occasional inventory stacking issues
    Fixed alpha property in meshes\dungeons\vaultruined\accessories\stain01.nif
    Fixed alpha property in meshes\dungeons\vaultruined\accessories\stain03.nif
    Fixed alpha property in meshes\dungeons\vaultruined\accessories\stain04.nif
    Fixed a few Goodbye responses in DialogueRivetCity to have Goodbye flag
    Fixed Protectron at Pilgrim's Landing to not respawn
    Added missing alpha mask area to textures\dungeons\utility\utilityframesheet01.dds
    Fixed UV mapping in meshes\clutter\junk\aislesignbase01.nif
    Created textures\clutter\junk\aislesignnumbers.dds using same font in normal map of aislesignbase01
    Created textures\clutter\junk\aislesignnumbers_n.dds using same font in normal map of aislesignbase01
    Fixed UV mapping in meshes\clutter\junk\aislesign01.nif
    Fixed UV mapping in meshes\clutter\junk\aislesign02.nif
    Fixed UV mapping in meshes\clutter\junk\aislesign03.nif
    Fixed UV mapping in meshes\clutter\junk\aislesign04.nif
    Fixed UV mapping in meshes\clutter\junk\aislesign05.nif
    Fixed UV mapping in meshes\clutter\junk\aislesign06.nif
    Fixed UV mapping in meshes\clutter\junk\aislesign07.nif
    Added looping sound to fusion generator
    Adjusted OBJFanUtlCeiling attenuation
    Added LootMagazine20 list to Point Lookout mailboxes
    Fixed two exploits that allowed entering the chinese bunker in Point Lookout without completing the quest (thanks Hopper31!)
    Added open sound to meshes\dlc04\clutter\morguedrawer\dlc04morguedrawerskele.nif
    Added open and close sound to meshes\dlc04\clutter\morguedrawer\dlc04morguedrawerskelenojaw.nif
    Fixed planetarium terminal to stop the sound loop (ARGH!)
Update 57
  • Fixed 2193 statics around the wasteland
    Added open and close sound to meshes\dlc04\clutter\morguedrawer\dlc04morguedrawer01.nif
    Fixed collision in meshes\furniture\suburban\subendtable.nif
    Fixed collision in meshes\furniture\suburban\subendtabledirty01.nif
    Added missing geometry around underside rim edge in meshes\furniture\vault\tablevault01.nif
    Added missing geometry around underside rim edge in meshes\dungeons\vaultruined\clutter\tablevaultr01.nif
    Fixed collision and havok material in meshes\dungeons\vaultruined\clutter\vendtabler01.nif
    Fixed collision and havok material in meshes\furniture\vault\vendtable01.nif
    Fixed UV mapping in meshes\clutter\grocery\grocerydisplaycounter02.nif
    Fixed UV mapping in meshes\clutter\lab\chemistryexperiment01.nif
    Fixed floating geometry in meshes\architecture\urban\museumrotunda\museumrotunda01.nif
    Added missing geometry in meshes\dungeons\wastelandhomes\wastekitchenwindow01.nif
    Added missing geometry in meshes\dungeons\wastelandhomes\wastermcornerwindow01.nif
    Added missing geometry in meshes\dungeons\wastelandhomes\wastermcornerwindow02.nif
    Fixed UV errors in meshes\dungeons\wastelandhomes\wastermstairsdoorway01.nif
    Added missing geometry in meshes\dungeons\wastelandhomes\wastermtallcornerwindow02.nif
    Removed incorrect alpha channel in textures\dungeons\neoclassical\neoclassicalmaintile03.dds
    Removed incorrect alpha channel in textures\dungeons\neoclassical\neodarkmaintile03.dds
    Added missing geometry in meshes\dungeons\rivetcity\exterior\rcaircarriertowerglow.nif
    Added missing geometry in meshes\dungeons\rivetcity\exterior\rcaircarriertower.nif
    Added missing geometry in meshes\dungeons\vault\roomu\vurmboothwallwindow01.nif
    Added missing geometry in meshes\dungeons\vault\roomu\vurmexit01.nif
    Fixed Eliott Tercorien not offering cryo weapons except in the engineering core
    Fixed UV mapping, added missing geometry to meshes\clutter\lab\chemtuberack01.nif
    Fixed geometry causing gap in meshes\architecture\urban\civicspace\gatedwall\urbanwallstairs01.nif
    Fixed UV mapping, removed unneeded emissive color, removed unneeded geometry in meshes\dungeons\utility\rooms\utlrmfan01.nif
    Fixed UV mapping, removed unneeded emissive color in meshes\dungeons\utility\rooms\utlrmfan01static.nif
    Fixed destruction stage in meshes\vehicles\vertibirdhulk.nif
    Fixed dialogue conditions on Rivet City vendor greetings
    Fixed flag on LvlEnclaveWastelandPatrol so spawns have correct names
    Added DC voice type rejections for some Hello responses
    Fixed flags on 103 rivet city resident packages
    Fixed geometry and added alpha in meshes\animobjects\aodrinkingnukabottle.nif
    Added missing geometry in meshes\dungeons\wastelandhomes\wastermtallwallwindow02.nif
Update 58
  • Fixed 1937 statics around the wasteland
    Fixed some worldspace cell inconsistencies (lighting, region, acoustic space, audio)
    Fixed UV mapping, removed invalid alpha property in meshes\architecture\urban\sidewalk\swdouble01.nif
    Fixed or disabled 515 duplicated references
    Fixed geometry in meshes\architecture\retaining wall\rwcurve01stonenosidewalk.nif
    Removed teleport activators, xmarkers, scripts for three exterior doors in Rivet City as fixing the cell orientation also fixed the NPC pathing issues
    Fixed placed scavengers to use DefaultSandboxEditorLocation256 instead of DefaultSandboxCurrentLocation256DC packages so they return to their camps after running from combat
    Added stencil property in meshes\effects\ashpile01.nif
    Added stencil property in meshes\effects\goopile01.nif
    Added missing geometry in meshes\architecture\urban\rubblepiles\rubbleblockade02.nif
    Added missing geometry in meshes\architecture\urban\rubblepiles\rubbleblockade03.nif
    Added missing geometry in meshes\architecture\urban\rubblepiles\rubblewall02.nif
    Added missing geometry in meshes\architecture\urban\rubblepiles\rubblewall02brick.nif
    Added missing geometry in meshes\architecture\urban\rubblepiles\rubblepile02.nif
    Added missing geometry in meshes\architecture\urban\rubblepiles\rubblepile02brick.nif
    Added missing geometry in meshes\architecture\urban\rubblepiles\rubblepile04.nif
    Added missing geometry in meshes\architecture\urban\rubblepiles\rubblepile04brick.nif
    Added missing geometry in meshes\architecture\urban\rubblepiles\rubblepile05.nif
    Added missing geometry in meshes\architecture\urban\rubblepiles\rubblepile05brick.nif
    Version bump to beta 3.1
Update 59
  • Fixed 298 statics around the wasteland
    Fixed package flags on Henry and Christie Young's patrol packages
    Fixed radius on Paulie Cantelli's home sandbox package
    Removed obstacle flag from UtlDoorBigActivator
    Fixed single use ref of UtlDoorBigActivator to have Parent Activate Only flag
    Adjusted neon sounds a bit more
    Removed neon sound from FXLightBeamSuperWide01
    Changed neon sound on FloodLight01, VLightR03 and NVDLC01RCLightOn from EMTNeonSignC to EMTNeonSignLightBox
    Added EMTNeonSignLightBox to PosterLB01, PosterLB02, PosterLB03, PosterLB04, PosterLB05, PosterLB06, PosterLB07, PosterLB08, PosterLB09, PosterLB10, PosterLB11, PosterLB12, PosterLB13, PosterLB14, PosterLB15
    Fixed Bannon's class to VendorClothes
    Fixed Zimmer waiting in the lab indefinitely instead of using his packages
    Fixed BeerDrinkingStanding, LoosePickingNose, LoosePickingNose02, LoosePickUpGroundObject, LoosePickUpTableObject, LooseReadPaperOnHandA, LooseScratchingSelf, LooseScratchingSelf02, LooseSmokingStanding, LooseSneezing, LooseSwatting, LooseSweeping, SodaDrinkingStanding idles to have some repeat delay
    Fixed Doctor Lesko's package flags so he doesn't flee when not in direct combat
    Fixed Angela Staley's service packages
    Fixed Gary Staley's service packages
    Replaced 3 instances of CG00SurgicalMask in New Vegas with DLC03SurgicalMask
    Fixed Moira's container in Underworld when blowing up Megaton
    Fixed iron sights in meshes\weapons\1handpistol\10mmpistol.nif
    Fixed iron sights in meshes\weapons\1handpistol\10mmpistolallmods.nif
    Fixed iron sights in meshes\weapons\1handpistol\10mmpistolextendedmag.nif
    Fixed iron sights in meshes\weapons\1handpistol\10mmpistolextendedmaglasersight.nif
    Fixed iron sights in meshes\weapons\1handpistol\10mmpistollasersight.nif
    Fixed iron sights in meshes\weapons\1handpistol\10mmpistolsilenced.nif
    Fixed iron sights in meshes\weapons\1handpistol\10mmpistolsilencedextendedmag.nif
    Fixed iron sights in meshes\weapons\1handpistol\10mmpistolsilencedlasersight.nif
    Fixed iron sights, catch, mag in meshes\weapons\1handpistol\10mmpistolextendedmagheavyframe.nif
    Fixed iron sights, catch, mag in meshes\weapons\1handpistol\10mmpistolextendedmaglasersightheavyframe.nif
    Fixed iron sights, catch in meshes\weapons\1handpistol\10mmpistolheavyframe.nif
    Fixed iron sights, catch in meshes\weapons\1handpistol\10mmpistollasersightheavyframe.nif
    Fixed iron sights, catch, mag in meshes\weapons\1handpistol\10mmpistolsilencedextmagheavyframe.nif
    Fixed iron sights, catch, mag in meshes\weapons\1handpistol\10mmpistolsilencedextmaglasersightheavyframe.nif
    Fixed iron sights, catch in meshes\weapons\1handpistol\10mmpistolsilencedheavyframe.nif
    Fixed iron sights, catch in meshes\weapons\1handpistol\10mmpistolsilencedlasersightheavyframe.nif
    Fixed iron sights in meshes\weapons\1handpistol\10mmPistolPOExtMag.nif
    Fixed iron sights in meshes\weapons\1handpistol\10mmPistolPOExtMagLaserSight.nif
    Fixed iron sights in meshes\weapons\1handpistol\10mmPistolPOExtMagLaserSightSilencer.nif
    Fixed iron sights in meshes\weapons\1handpistol\10mmPistolPOExtMagSilencer.nif
    Fixed iron sights in meshes\weapons\1handpistol\10mmPistolPOLaserSight.nif
    Fixed iron sights in meshes\weapons\1handpistol\10mmPistolPOSilencer.nif
    Fixed iron sights in meshes\weapons\1handpistol\10mmPistolPOSilencerLaserSight.nif
    Created meshes\weapons\1handpistol\10mmPistolPOExtMagHeavyFrame.nif
    Created meshes\weapons\1handpistol\10mmPistolPOExtMagLaserSightHeavyFrame.nif
    Created meshes\weapons\1handpistol\10mmPistolPOExtMagLaserSightSilencerHeavyFrame.nif
    Created meshes\weapons\1handpistol\10mmPistolPOExtMagSilencerHeavyFrame.nif
    Created meshes\weapons\1handpistol\10mmPistolPOHeavyFrame.nif
    Created meshes\weapons\1handpistol\10mmPistolPOLaserSightHeavyFrame.nif
    Created meshes\weapons\1handpistol\10mmPistolPOSilencerHeavyFrame.nif
    Created meshes\weapons\1handpistol\10mmPistolPOSilencerLaserSightHeavyFrame.nif
    Fixed iron sights in meshes\NVDLCPre1\weapons\1handpistol\10mmpistolpreorder.nif
    Fixed iron sights in meshes\dlcanch\weapons\1handpistol\dlcanch10mmpistol.nif
    Fixed iron sights in meshes\dlcanch\weapons\1handpistol\dlcanch10mmpistolsilenced.nif
    Created meshes\dlcanch\weapons\1handpistol\dlcanch10mmpistolallmods.nif
    Created meshes\dlcanch\weapons\1handpistol\dlcanch10mmpistolextendedmag.nif
    Created meshes\dlcanch\weapons\1handpistol\dlcanch10mmpistolextendedmagheavyframe.nif
    Created meshes\dlcanch\weapons\1handpistol\dlcanch10mmpistolextendedmaglasersight.nif
    Created meshes\dlcanch\weapons\1handpistol\dlcanch10mmpistolextendedmaglasersightheavyframe.nif
    Created meshes\dlcanch\weapons\1handpistol\dlcanch10mmpistolheavyframe.nif
    Created meshes\dlcanch\weapons\1handpistol\dlcanch10mmpistollasersight.nif
    Created meshes\dlcanch\weapons\1handpistol\dlcanch10mmpistollasersightheavyframe.nif
    Created meshes\dlcanch\weapons\1handpistol\dlcanch10mmpistolsilencedextendedmag.nif
    Created meshes\dlcanch\weapons\1handpistol\dlcanch10mmpistolsilencedextmagheavyframe.nif
    Created meshes\dlcanch\weapons\1handpistol\dlcanch10mmpistolsilencedextmaglasersightheavyframe.nif
    Created meshes\dlcanch\weapons\1handpistol\dlcanch10mmpistolsilencedheavyframe.nif
    Created meshes\dlcanch\weapons\1handpistol\dlcanch10mmpistolsilencedlasersight.nif
    Created meshes\dlcanch\weapons\1handpistol\dlcanch10mmpistolsilencedlasersightheavyframe.nif
    Optimized meshes\weapons\1handpistol\32snubnose.nif
    Optimized meshes\weapons\1handpistol\32snubnoseaction.nif
    Optimized meshes\weapons\1handpistol\32snubnoseactioncylinder.nif
    Optimized meshes\weapons\1handpistol\32snubnosecylinder.nif
    Optimized, fixed uv mapping in meshes\weapons\1handpistol\32snubnoseactioncylinderlongbarrel.nif
    Optimized, fixed uv mapping in meshes\weapons\1handpistol\32snubnoseactionlongbarrel.nif
    Optimized, fixed uv mapping in meshes\weapons\1handpistol\32snubnosecylinderlongbarrel.nif
    Optimized, fixed uv mapping in meshes\weapons\1handpistol\32snubnoselongbarrel.nif
Update 60
  • Fixed 1171 statics around the wasteland
    Fixed Molerat hit sounds being too quiet
    Fixed Dogs barking when alerted
    Fixed conditions on random greetings from Moira
    Removed kludge in Moira's script that addressed an issue that was caused by the Reputations optional
    Further adjusted EMTNeonSignLightBox volume
    Further adjusted EMTXRayA volume
    Further adjusted EMTXRayB volume
    Added EMTNeonSignLightBox to MetSignLBBluLine01, MetSignLBMetC01, MetSignLBRedLine01, MetSignLBRedPlatDown01, MetSignLBWhtLine01, MetSignLBWhtPlatUp01, MetSignLBTickets01, MetSignLBFogB01, MetSignLBMusS01, MetSignLBAnaC01, MetSignLBAnaS01, MetSignLBBroke01, MetSignLBAber01, MetSignLBWarr01, MetSignLBTakS01, MetSignLBMere01, MetSignLBMari01, MetSignLBFrak01, MetSignLBTenS01, MetSignLBJury01, MetSignLBFrdS01, MetSignMVPaAndMetCent
    Fixed havok in meshes\clutter\junk\nv\brocflower.nif
    Fixed havok in meshes\clutter\junk\nv\brocflowerpicked.nif
    Fixed havok in meshes\clutter\junk\nv\whitehorsenettle.nif
    Fixed MUSNVWhyDontYouDoRight flags
    Adjusted BRUSHBushAWalk volume
    Adjusted BRUSHBushBWalk volume
    Adjusted BRUSHBushARun volume
    Adjusted BRUSHBushBRun volume
    Adjusted BRUSHBushASneak volume
    Adjusted BRUSHBushBSneak volume
    Added EMTTTWSilencelp sound
    Added missing geometry to meshes\dungeons\rivetcity\roomsmall\rcrmwallendmidinexc02.nif
    Added missing alpha channel to textures\clutter\office\paper01.dds
    Adjusted alpha property in meshes\clutter\office\paper01.nif
    Added some fixes to Lily's script (thanks miguick!)
    Restored EMTHandDryer sound
    Restored EMTDirtDebris sound
    Restored EMTOvenRange sound
    Restored EMTRadioStaticLP sound
    Restored EMTWoodCreakSmall sound
    Fixed havok, flags, Open and Close animations in meshes\architecture\urban\streetdressing\automat01.nif
    Updated YUP for TTW to version 11.1
Update 61
  • Fixed 2038 statics around the wasteland
    Added weapon repair kit/alien epoxy fix for weapons that have durability mods applied. (Thanks luthien!)
    Adjusted fCombatAttackChance, fCombatSpeakHitChance, fCombatSpeakHitThreshold to Fallout 3 values
    Adjusted EMTLightString attenuation
    Fixed Dog Eyes by skinning them (thanks Jamilla!)
    Removed invalid light from meshes\dungeons\utility\scaffolding\libertyprimeblastdoors.nif
    Completed the Outcast Trading options (integrated) (thanks tgspy!)
    Fixed closing sound in meshes\architecture\megaton\megatongatehouse01.nif
    Fixed Citadel early access exploit that would cause the player to become stuck
    Fixed Feral Ghouls rewarding positive karma for killing them
    Added EMTRopeBridge to RopeBridgeShort01
    Adjusted EMTLightBulbFlicker
    Adjusted EMTLightBulbFlickerLP
    Removed invalid light node from meshes\dungeons\caves\lamplight\lamplightspherelight.nif
    Fixed UV mapping in meshes\dungeons\utility\bays\utlbaywalltallmid05.nif
    Fixed UV mapping in meshes\dungeons\wastelandhomes\wastermstairsdoorway02.nif
    Fixed UV mapping in meshes\architecture\urban\oldtown\rowhousebasecred01.nif
    Fixed geometry, UV mapping, vertex paints in meshes\architecture\pentagon\pentagonexteriorcor02.nif
Development of TTW is mostly complete. Change logs will come at a slower pace.

Update 62
  • Fixed 576 statics around the wasteland
    Changed VLightR01, VLightR02 and VLightR03 to use EMTNeonSignLightBox sound
    Gave Protector Casdin Outcast T51-b armor
    Added scripture to Rivet City church by request
    Merged TTW test cell
    Fixed BB Gun 3D Dist sound
    Fixed Plasma Pistol to not use iron sights
    Fixed MPLX Novasurge to not use iron sights
    Fixed Plasma Pistol (GRA) to not use iron sights
    Fixed Black Bart's Bane attack animation
    Fixed invalid collision in meshes\weapons\1handminedrop\fragmine.nif
    Fixed meshes\characters\_1stperson\1hpaimis animation to be accurate
    Fixed meshes\characters\_1stperson\1hpattackloopis animation to be accurate
    Fixed meshes\characters\_1stperson\2haaimis animation to be accurate
    Fixed meshes\characters\_1stperson\2haattackloopis to be accurate
    Fixed meshes\characters\_1stperson\2hraimis animation to be accurate
    Fixed iron sight, shader flags, alpha property, missing extra data in meshes\weapons\2handautomatic\lightmachinegun.nif
    Fixed iron sight, shader flags, alpha property, missing extra data in meshes\weapons\2handautomatic\lightmachinegunext.nif
    Fixed iron sight, texture paths, shader flags, missing extra data, added missing environment map in meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweapuniquebrushgun.nif
    Created textures\nvdlc05\weapons\2handrifle\nvdlc05uniquebrushgun_m.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonuniquebrushgun_m.dds
    Fixed iron sight, texture paths, missing geometry in meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweapuniquehuntingrifle.nif
    Fixed iron sight, normals, projectile node, shader flags in meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod01.nif
    Fixed iron sight, normals, projectile node, shader flags in meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod02.nif
    Fixed iron sight, normals, projectile node, shader flags in meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod03.nif
    Fixed iron sight, normals, projectile node, shader flags in meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod12.nif
    Fixed iron sight, normals, projectile node, shader flags in meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod13.nif
    Fixed iron sight, normals, projectile node, shader flags in meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod23.nif
    Fixed iron sight, normals, projectile node, shader flags in meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod123.nif
    Fixed iron sight, normals, projectile node, shader flags, collision in meshes\weapons\2handautomatic\127smg.nif
    Fixed iron sight, normals, projectile node, shader flags, collision in meshes\weapons\2handautomatic\127smgsilencer.nif
    Fixed iron sight, projectile node, shader flags, missing extra data in meshes\weapons\2handautomatic\9mmsmg.nif
    Fixed iron sight, projectile node, shader flags, missing extra data in meshes\weapons\2handautomatic\9mmsmgdrum.nif
    Fixed iron sight, projectile node, shader flags, missing extra data in meshes\weapons\2handautomatic\9mmsmgunique.nif
    Fixed iron signt, projectile node, shader flags, missing extra data in meshes\weapons\2handautomatic\22smg.nif
    Fixed iron signt, projectile node, shader flags, missing extra data in meshes\weapons\2handautomatic\22smgext.nif
    Fixed projectile node, shader flags, missing extra data in meshes\weapons\2handautomatic\servicerifle.nif
    Fixed projectile node, shader flags, missing extra data in meshes\weapons\2handautomatic\servicerifleall.nif
    Fixed projectile node, shader flags, missing extra data in meshes\weapons\2handautomatic\servicerifleap.nif
    Fixed projectile node, shader flags, missing extra data in meshes\weapons\2handautomatic\serviceriflebayo.nif
    Fixed projectile node, shader flags, missing extra data in meshes\weapons\2handautomatic\serviceriflerec.nif
    Fixed projectile node, shader flags, missing extra data in meshes\weapons\2handautomatic\battlerifle.nif
    Fixed projectile node, shader flags, missing extra data in meshes\weapons\2handautomatic\battlerifleall.nif
    Fixed projectile node, shader flags, missing extra data in meshes\weapons\2handautomatic\battlerifleap.nif
    Fixed projectile node, shader flags, missing extra data in meshes\weapons\2handautomatic\battleriflebayo.nif
    Fixed projectile node, shader flags, missing extra data in meshes\weapons\2handautomatic\battleriflerec.nif
    Created meshes\weapons\2handautomatic\servicerifleapbayo.nif
    Created meshes\weapons\2handautomatic\servicerifleaprec.nif
    Created meshes\weapons\2handautomatic\serviceriflebayorec.nif
    Created meshes\weapons\2handautomatic\battlerifleapbayo.nif
    Created meshes\weapons\2handautomatic\battlerifleaprec.nif
    Created meshes\weapons\2handautomatic\battleriflebayorec.nif
    Fixed shader flags, missing extra data in meshes\weapons\2handautomatic\laserpdw.nif
    Fixed shader flags, missing extra data in meshes\weapons\2handautomatic\laserpdwrecycler.nif
    Fixed shader flags, missing extra data in meshes\weapons\2handautomatic\laserrcw.nif
    Fixed shader flags, missing extra data in meshes\weapons\2handautomatic\laserrcwrecycler.nif
    Fixed iron sight, shader flags, missing extra data, added environment map in meshes\weapons\2handrifle\caravanshotgun.nif
    Fixed iron sight, shader flags, missing extra data in meshes\weapons\2handrifle\scattergun.nif
    Created textures\weapons\2handrifle\1stpersoncaravanshotgun_m.dds
    Created textures\weapons\2handrifle\caravanshotgun_m.dds
    Fixed iron sight, projectile node, removed bogus nodes, fixed collision, added missing extra data in meshes\weapons\1handpistol\9mm.nif
    Fixed iron sight, projectile node, removed bogus nodes, fixed collision, added missing extra data in meshes\weapons\1handpistol\9mmextclip.nif
    Fixed iron sight, projectile node, removed bogus nodes, added missing extra data in meshes\weapons\1handpistol\9mmextclipscp.nif
    Fixed iron sight, projectile node, removed bogus nodes, fixed collision, added missing extra data in meshes\weapons\1handpistol\9mmextscp.nif
    Fixed iron sight, projectile node, removed bogus nodes, fixed collision, added missing extra data in meshes\weapons\1handpistol\9mmunique.nif
    Fixed iron sight, projectile node, added environment map in meshes\weapons\1handpistol\10mmsubmachinegun.nif
    Fixed iron sight, projectile node, added environment map in meshes\weapons\1handpistol\10mmsubmachinegunextendedmag.nif
    Created textures\weapons\1handpistol\1stperson10mmsubmachineextendedmag_m.dds
    Created textures\weapons\1handpistol\10mmsubmachineextendedmag_m.dds
    Fixed iron sight, projectile node, added environment map in meshes\weapons\1handpistol\10mmsubmachinegunextmagrecoilcompensator.nif
    Fixed iron sight, projectile node, added environment map in meshes\weapons\1handpistol\10mmsubmachinegunrecoilcompensator.nif
    Added missing iron sight node in meshes\nvdlc03\weapons\1handpistol\nvdlc03sonicgungabrielsbark.nif
    Added missing iron sight node in meshes\nvdlc03\weapons\1handpistol\nvdlc03sonicgunoperalsinger.nif
    Added missing iron sight node in meshes\nvdlc03\weapons\1handpistol\nvdlc03sonicgunrevelation.nif
    Added missing iron sight node in meshes\nvdlc03\weapons\1handpistol\nvdlc03sonicroboscorpion.nif
    Added missing iron sight node in meshes\nvdlc03\weapons\1handpistol\nvdlc03sonictarantula.nif
    Added missing iron sight node in meshes\weapons\1handpistol\pulsegun.nif
    Fixed iron sight, added missing extra data in meshes\weapons\1handpistol\127mmpistol.nif
    Fixed iron sight, added missing extra data in meshes\weapons\1handpistol\127mmpistolsilencer.nif
    Fixed shader flags, added missing extra data in meshes\weapons\1handpistol\357revolver.nif
    Fixed shader flags, added missing extra data in meshes\weapons\1handpistol\357revolvercustom.nif
    Fixed shader flags, added missing extra data in meshes\weapons\1handpistol\357revolverhdcylinder.nif
    Fixed shader flags, added missing extra data in meshes\weapons\1handpistol\357revolvershort.nif
    Fixed shader flags, added missing extra data in meshes\weapons\1handpistol\357revolvershorthdcyl.nif
    Fixed shader flags, added missing extra data in meshes\weapons\1handpistol\camera.nif
    Fixed projectile node, shader flags, added missing extra data in meshes\weapons\1handpistol\huntingrevolver.nif
    Fixed projectile node, shader flags, collision, missing extra data, removed bogus nodes in meshes\weapons\1handpistol\plasmadefender.nif
    Created textures\weapons\1handpistol\1stpersonplasmadefender_m.dds
    Created textures\weapons\1handpistol\plasmadefender_m.dds
    Fixed projectile node, shader flags, collision, added missing iron sight node, added missing extra data in meshes\weapons\1handpistol\pulsegun.nif
    Fixed iron sight, shader flags, collision, missing extra data, in meshes\weapons\1handpistol\silenced22.nif
    Fixed iron sight, projectile node, shader flags, collision, missing extra data in meshes\weapons\1handpistol\thatgun.nif
    Fixed extra data, projectile node, smoothing, collision, removed bogus nodes in meshes\weapons\2handhandle\25mmgrndlnchr.nif
    Fixed extra data, projectile node, smoothing, collision, removed bogus nodes in meshes\weapons\2handhandle\25mmgrndlnchrhispeedkit.nif
    Fixed extra data, projectile node, smoothing, collision, removed bogus nodes in meshes\weapons\2handhandle\25mmgrndlnchrunique.nif
    Fixed extra data, removed bogus nodes in meshes\weapons\2handhandle\flamer.nif
    Fixed extra data, removed bogus nodes in meshes\weapons\2handhandle\flamerexpandedtanks.nif
    Fixed extra data, projectile node, removed bogus nodes in meshes\weapons\2handhandle\plasmacaster.nif
    Fixed extra data, projectile node, removed bogus nodes in meshes\weapons\2handhandle\plasmacasterhselectrode.nif
    Fixed extra data, projectile node, removed bogus nodes in meshes\weapons\2handhandle\incinerator.nif
    Removed sound changes to EMTNeonSignAtomicWrangler, EMTNeonSignBisonHotel, EMTNeonSignMcCarran, EMTNeonSignMadrid, EMTNeonSignFreeside, EMTNeonSignFreesideLarge, EMTNeonSignKings, EMTNeonSignMickAndRalphs, EMTNeonSignMojaveExpress, EMTNeonSignSilverRush, EMTNeonSignULCasinoInt, EMTNeonSignUltraluxe, EMTNeonSignVault21, EMTNeonSignVikkiAndVance, EMTNeonSignWestsideLiquor, EMTClockTickSoft
    Changed Col. Autumn's Laser Pistol back to automatic
    Remade textures\weapons\1handmelee\1stpersonmachete_n.dds
    Remade textures\weapons\1handmelee\machete_n.dds
    Created textures\weapons\1handmelee\1stpersonmachete_m.dds
    Created textures\weapons\1handmelee\machete_m.dds
    Added missing Equip/Unequip sounds to Plasma Grenade
    Added missing Equip/Unequip sounds, removed On Death effect from Stun Grenade
    Fixed incorrect texture path in meshes\nvdlc05\effects\nvdlc05flamermuzzleflash01.nif
    Fixed extra data, removed bogus nodes in meshes\weapons\2handhandle\flamer.nif
    Fixed extra data, removed bogus nodes in meshes\weapons\2handhandle\flamerexpandedtanks.nif
    Fixed extra data, removed bogus nodes in meshes\weapons\2handhandle\lasergatling.nif
    Fixed extra data, removed bogus nodes in meshes\weapons\2handhandle\lasergatlingcfframe.nif
    Fixed extra data, removed bogus nodes in meshes\weapons\2handhandle\lasergatlingfocusoptics.nif
    Fixed extra data, removed bogus nodes in meshes\weapons\2handhandle\lasergatlingfocusopticscfframe.nif
    Fixed extra data, removed bogus nodes in meshes\weapons\2handhandle\minigun.nif
    Fixed extra data, removed bogus nodes in meshes\weapons\2handhandle\minigunallmods.nif
    Fixed extra data, removed bogus nodes in meshes\weapons\2handhandle\minigunhispeedmotor.nif
    Fixed extra data, removed bogus nodes in meshes\weapons\2handhandle\minigunstabilizer.nif
    Fixed extra data, removed bogus nodes in meshes\weapons\2handhandle\minigununique.nif
    Fixed extra data, removed bogus nodes in meshes\weapons\2handhandle\rockitlauncher.nif
    Fixed/Added extra data, node order, removed bogus nodes in meshes\weapons\2handmelee\1stfireaxe.nif
    Fixed/Added extra data, node order, shader flags, uv mapping, removed bogus nodes in meshes\weapons\2handmelee\1stfireaxeunique.nif
    Fixed/Added extra data, node order, removed bogus nodes in meshes\weapons\2handmelee\fireaxe.nif
    Fixed/Added extra data, node order, shader flags, uv mapping, removed bogus nodes in meshes\weapons\2handmelee\fireaxeunique.nif
    Fixed/Added extra data, shader flags, collision,  removed bogus nodes, added missing environment map in meshes\weapons\2handmelee\thermiclance.nif
    Fixed/Added extra data, node order, shader flags, collision, removed bogus nodes in meshes\weapons\2handmelee\9iron.nif
    Fixed/Added extra data, node order in meshes\weapons\2handmelee\baseballbat.nif
    Fixed/Added extra data, node order in meshes\weapons\2handmelee\baseballbatdirty.nif
    Fixed/Added extra data, node order, removed bogus nodes in meshes\weapons\2handmelee\chainsaw.nif
    Fixed/Added extra data, node order, removed bogus nodes in meshes\weapons\2handmelee\eagleflagpole.nif
    Fixed/Added extra data, node order, removed bogus nodes in meshes\weapons\2handmelee\eagleflagpoll.nif
    Fixed/Added extra data, node order, shader flags, collision, removed bogus nodes in meshes\weapons\2handmelee\golfdriver.nif
    Fixed extra data, node order in meshes\weapons\2handmelee\nailboard.nif
    Fixed extra data, node order in meshes\weapons\2handmelee\poolcue.nif
    Fixed/Added extra data, node order, removed bogus nodes in meshes\weapons\2handmelee\rebarclub.nif
    Fixed extra data, node order in meshes\weapons\2handmelee\sledgehammer.nif
    Fixed/Added extra data, node order, removed bogus nodes in meshes\weapons\2handmelee\supersledge.nif
    Fixed/Added extra data, node order, removed bogus nodes in meshes\weapons\2handmelee\supersledgeunique.nif
    Fixed meshes\characters\_1stperson\2hmattackspin.kf
    Fixed meshes\characters\_1stperson\2hmattackspin2.kf
    Fixed meshes\characters\_male\2hmattackspin.kf
    Fixed extra data, removed bogus nodes in meshes\weapons\2handlauncher\fatman.nif
    Fixed extra data, removed bogus nodes in meshes\weapons\2handlauncher\fatmanlittleboy.nif
    Fixed extra data, removed bogus nodes in meshes\weapons\2handlauncher\missilelauncher.nif
    Fixed extra data, removed bogus nodes in meshes\weapons\2handlauncher\missilelauncherguidancesystem.nif
    Fixed extra data, removed bogus nodes in meshes\weapons\2handlauncher\missilelauncherunique.nif
    Fixed/Added extra data, removed bogus nodes in meshes\weapons\2handlauncher\teslacannonproto.nif
    Fixed extra data, projectile node, removed bogus nodes in meshes\weapons\bbgun01.nif
    Fixed extra data, projectile node, removed bogus nodes in meshes\weapons\bbgun02.nif
    Fixed extra data, projectile node, removed bogus nodes in meshes\weapons\bbgununique.nif
    Fixed a few minor bugs in TTWGenericHandlerScript
    Fixed/Added extra data, projectile node, sighting node, removed bogus nodes in meshes\weapons\2handrifle\brushgun.nif
    Fixed/Added extra data, projectile node, sighting node, removed bogus nodes in meshes\weapons\2handrifle\brushgunsteel.nif
    Fixed/Added extra data, projectile node, sighting node, collision, removed bogus nodes in meshes\weapons\2handrifle\cowboyrepeater.nif
    Fixed/Added extra data, projectile node, sighting node, collision, removed bogus nodes in meshes\weapons\2handrifle\cowboyrepeaterbrass.nif
    Fixed/Added extra data, projectile node, sighting node, collision, removed bogus nodes in meshes\weapons\2handrifle\cowboyrepeaterlong.nif
    Fixed/Added extra data, projectile node, sighting node, collision, removed bogus nodes in meshes\weapons\2handrifle\cowboyrepeaterlongbrass.nif
    Fixed/Added extra data, projectile node, sighting node, collision, removed bogus nodes in meshes\weapons\2handrifle\cowboyrepeaterlongmaple.nif
    Fixed/Added extra data, projectile node, sighting node, collision, removed bogus nodes in meshes\weapons\2handrifle\cowboyrepeaterlongmaplebrass.nif
    Fixed/Added extra data, projectile node, sighting node, collision, removed bogus nodes in meshes\weapons\2handrifle\cowboyrepeatermaple.nif
    Fixed/Added extra data, projectile node, sighting node, collision, removed bogus nodes in meshes\weapons\2handrifle\cowboyrepeatermaplebrass.nif
    Fixed/Added extra data, projectile node, collision, removed bogus nodes in meshes\weapons\2handrifle\cowboyrepeaterunique.nif
    Created meshes\weapons\2handrifle\brushgunnopeep.nif
    Created meshes\weapons\2handrifle\brushgunsteelnopeep.nif
    Created meshes\weapons\2handrifle\cowboyrepeaterlongnopeep.nif
    Created meshes\weapons\2handrifle\cowboyrepeaternopeep.nif
    Fixed 1stPersonCowboyRepeaterMaple to use the correct model
    Fixed 1stPersonCowboyRepeaterLongTubeMaple to use the correct model
    Fixed 1stPersonCowboyRepeaterBrass to use the correct model
    Fixed 1stPersonCowboyRepeaterBrassMaple to use the correct model
    Fixed 1stPersonCowboyRepeaterLongTubeBrass to use the correct model
    Fixed 1stPersonCowboyRepeaterLongTubeBrassMaple to use the correct model
    Adjusted Ant Sting balance
    Adjusted Chinese Pistol balance
    Adjusted Elder Lyon's Laser Pistol balance
    Adjusted Laser Pistol balance
    Adjusted Laser Pistol (GRA) balance
    Adjusted Laser Rifle balance
    Adjusted Protectron's Gaze balance
    Adjusted Recharger Rifle value and damage
    Adjusted Smuggler's End balance
    Adjusted Wazer Wifle balance
    Fixed WPNRifleSniperModFire2D
    Fixed WPNRifleSniperModFire3D
    Fixed sound in meshes\characters\_1stperson\2hrjamg.kf
    Fixed sound in meshes\characters\_male\2hrjamg.kf
    Fixed sound in meshes\characters\_male\sneak2hrjamg.kf
    Fixed casings to appear in meshes\characters\_1stperson\1hpjamr.kf
    Fixed sound in meshes\characters\_male\2hrjamh.kf
    Fixed sound in meshes\characters\_male\sneak2hrjamh.kf
    Fixed sound in meshes\characters\_male\2hhjamf.kf
    Fixed sound in meshes\characters\_male\sneak2hhjamf.kf
    Fixed sound in meshes\characters\_1stperson\2hhjamf.kf
    Fixed sound in meshes\characters\_1stperson\2hrjamh.kf
    Created meshes\characters\_male\2hajamm.kf
    Created meshes\characters\_male\sneak2hajamm.kf
    Fixed binormals in meshes\dungeons\metro\station\entryhall\methallcorner01.nif
    Fixed incorrect texture in meshes\dungeons\hotelhighend\room\htlhrmcorout01.nif
    Fixed incorrect havok materials in meshes\creatures\nvmantis\skeleton.nif
    Fixed incorrect havok materials in meshes\creatures\nightstalker\skeleton.nif
    Fixed incorrect havok materials in meshes\creatures\nvbighorner\skeleton.nif
    Fixed incorrect havok materials in meshes\creatures\nvcazadores\skeleton.nif
    Fixed incorrect havok materials in meshes\creatures\nvgecko\skeleton.nif
    Fixed incorrect havok materials in meshes\creatures\nvgiantrat\skeleton.nif
    Fixed incorrect havok materials in meshes\creatures\nvmantis\skeleton.nif
    Fixed incorrect havok materials in meshes\creatures\nvraven\skeleton.nif
    Fixed incorrect havok materials in meshes\creatures\nvsporecarrier\skeleton.nif
    Fixed incorrect havok materials in meshes\creatures\nvsporeplant\skeleton.nif
    Fixed incorrect havok materials in meshes\creatures\nvtumbleweed\skeleton.nif
    Fixed incorrect havok materials in meshes\creatures\yaoguai\skeleton.nif
    Fixed gap in mesh\dungeons\caves\rooms\nvsulfurcavecorner.nif
    Fixed incorrect UVs in meshes\dungeons\caves\rooms\nvsulfurcavepool.nif
    Fixed incorrect UVs in meshes\dungeons\caves\rooms\nvsulfurcavepool02.nif
    Fixed incorrect UVs in meshes\dungeons\caves\rooms\nvsulfurcavepool03.nif
    Added missing geometry in meshes\architecture\urban\buildingkits\bldbasementstructure01.nif
    Fixed incorrect UVs, added missing geometry in meshes\architecture\retaining wall\rwstairs02.nif
    Fixed DC Mister Gutsy hit points
    Added missing Hispanic male supermutant captive
    Removed extra outfit from DeadSettler02
    Added acoustic spaces to TTW train stations
    Added info refusal flag to many barter topics
    Removed goodbye flag from many barter topics
    Fixed Flak to only use barter lines when he's offering services
    Fixed WastelandNV LOD water type
    Fixed bug in MS17 when it's completed before visiting Vault-Tec HQ, disabling the Masterbrain, shutting down the robots and gaining access to the computer will now work.
    Fixed 2 turrets in Vault-Tec HQ
    Fixed geometry gap in meshes\landscape\roads\overpass\roadoverpasstransitionnometal.nif
    Fixed decals in meshes\architecture\pentagon\pentagonexteriorwingl.nif
    Fixed UV mapping in meshes\nvdlc01\architecture\townsquare\nvdlc01_tskit-upper06.nif
    Fixed degenerate normals in meshes\nvdlc03\clutter\nvdlc03paperstack01.nif
    Fixed geometry gap in meshes\dungeons\caves\cavehallramp03.nif
    Fixed collision in meshes\vehicles\barge.nif
    Fixed collision in meshes\vehicles\nv_woodcart.nif
    Fixed road trim in textures\landscape\roads\roadwasteland01.dds
    Fixed road trim specular in textures\landscape\roads\roadwasteland01_n.dds
    Fixed geometry issues in meshes\architecture\wasteland\highway\highwaybeltwayinterchange01.nif
    Fixed geometry issues in meshes\landscape\roads\overpass\highwaystr01rwoverpass02stone.nif
    Fixed geometry issues in meshes\architecture\retaining wall\rwendlstone01_nv.nif
    Fixed uv error in meshes\architecture\hooverdam\nv_hooverdam_obsdeck.nif
    Fixed meshes\gore\robotlimbspray01.nif (thanks WJS!)
    Fixed robot blood decals
    Fixed rebreather sound effect
    Fixed rebreather to have quest item tag removed at the end of Volare!
    Fixed Deputy Weld's dialogue to work after respawning
    Fixed havok material in meshes\architecture\paradisefalls\paradisedressing\cagedskeleton01.nif
    Fixed havok material in meshes\architecture\paradisefalls\paradisedressing\cagedskeleton02.nif
    Fixed havok material in meshes\architecture\paradisefalls\paradisedressing\cagedskeleton03.nif
    Fixed havok material in meshes\architecture\paradisefalls\paradisedressing\cagedskeleton04.nif
    Fixed havok material in meshes\architecture\paradisefalls\paradisedressing\cagedskeleton05.nif
    Fixed Refrigerator sounds in Point Lookout
    Fixed Oven sounds in Point Lookout
    Removed duplicated opening sounds from the Luggage in Point Lookout
    Fixed Marguerite's dialogue for the still to not appear until the player has examined it
    Fixed UV error in meshes\dungeons\enclave\custom\ecvplayerstasispod01.nif
    Restored Nuka Cocktail and replaced DC Nuka Grenade with it
    Restored Molotov Cocktail
    Removed Nuka Grenades made with Quartz recipes
    Created meshes\dungeons\industrial\pods\indbeamendfull02a.nif
    Created meshes\dungeons\industrial\pods\indbeampodtopodreg01a.nif
    Fixed issue with Krenshaw having no greeting after completing Free Labor
    Fixed issues with concealed weapons when entering The Pitt
    Fixed UV in meshes\dungeons\utility\bays\utlbaywalltallmid04.nif
    Refixed UV in meshes\dungeons\utility\bays\utlbaywalltallmid05.nif
    Fixed overlapping faces in meshes\architecture\urban\capitol\capitolbasestairs01.nif
    Fixed overlapping faces in meshes\architecture\urban\capitol\capitolbasestairs02.nif
    Added missing faces in meshes\landscape\plants\vault22\vault22mushrooms03.nif
    Added schematic and recipe for Trench Knife
    Added schematic and recipe for converting Small Energy Cells to Mesmetron Power Cells
    Thousands of fixes to all weapon meshes in both games ala Weapon Mesh Improvement Mod (I'm not going to bother with listing them individually anymore)
    Created recipes, and note for Cryolator
    Updated Warmonger perk to handle all craftable weapons
    Placed 160 or so Liquid Nitrogen ammo for Cryolator in the Capital Wasteland
    Placed Coolant Components for Cryolator in the Capital Wasteland and Mojave
    Fixed Ferocious Loyalty perk to work for all DLC companions, both F3 and NV
    Fixed Euclid C finder stealing XP
    Fixed Two-Step Goodbye stealing XP
Update 63
  • Fixed 77 statics around the wasteland
    Marked Anchorage simulation weapons as can't drop and quest items to fix exploits
    Fixed ...And Know Disintigrations challenge
    Fixed Tranquility Lane to handle the Pimpboy
    Fixed Zhu-Rong explosion
    Fixed Weapons Created PC Misc Stat
    Fixed Deathclaw Pro Hunter form list
    Fixed Gecko Steak Value
    Fixed Super Stimpaks and Auto Inject Stimpaks to increment Stimpaks Taken PCMiscStat
    Reenabled Quantum Chemist Perk, changed recipe to check for the perk and changed it to use 10 nukas
    Changed Gun Nut perk to give -10% spread and +10% item condition per rank when using guns
    Changed Little Leaguer to give +10% damage to bats and nail boards and 10% throwing velocity to grenades per rank
    Changed Thief to give +10% sneak speed and +5% pickpocket chance per rank
    Fixed UV mapping in meshes\nvdlc01\architecture\townsquare\nvdlc01_tskit-upper04.nif
    Fixed model list in MQ03Robobrain
    Fixed model list in MQ03Robobrain2
    Fixed model list in MQ04RoboCustodian
    Removed invalid animation in meshes\nvdlc01\clutter\loudspeakers\nvdlc01_loudspeakers_off.nif
    Fixed Major Knight's free repair option if Confirmed Bachelor speech check passed
    Fixed invalid texture and removed invalid alpha property in meshes\dungeons\vaultruined\debris\vruinedrubblepilelg01.nif
    Fixed some errors with turning in books to Scribe Yearling
    Fixed bug in Pinkerton's dialogue tree that would allow reverting a stage in Wasteland Survival Guide
    Finished and merged Bobblehead rebalance
    Changed Daddys Girl/Boy to make hacking easier and give +10% positive chem duration per rank
    Changed Scoundrel to give +10% discount at vendors and +5 speech challenge XP per rank
    Fixed issue with objective updating in Those if Bryan Wilks father is discovered before accepting the quest from Bryan
    Fixed dialogue issue in Those with missing female response line "Please, Mister please find my papa." changed to "Please, Please find my papa."
    Added missing geometry in meshes\clutter\security\genericsafecracked01.nif (thanks hopper!)
    Fixed degenerate normals in meshes\furniture\dinertable01.nif
    Fixed degenerate normals in meshes\furniture\dinertable01_nv.nif
    Fixed degenerate normals in meshes\furniture\dinertable03.nif
    Fixed UV mapping in meshes\architecture\urban\buildingkits\bld11stairs2nd01.nif
    Fixed UV mapping in meshes\architecture\urban\buildingkits\bld11stairs2nd02.nif
    Fixed exploit that allowed getting infinite Vault 112 jumpsuits
    Corrected many suitcases orientation for animation fix (thanks darth!)
    Fixed degenerate normals on varmint rifles and ratslayer
    Fixed incorrect receiver on 3 out of 4 scoped varmint rifles and ratslayer
    Fixed iron sights on unused battle rifle/service rifle meshes
    Fixed UV issues in ranger sequoia
    Fixed degenerate normals in 12.7mm pistol
    Fixed degenerate normals in lever action shotgun
    Fixed degenerate normals in single shotgun
    Fixed degenerate normals in riot shotgun
    Fixed UV issues and degenerate normals in hunting revolver
    Fixed degenerate normals and projectile node in lil devil
    Fixed UV issues and degenerate normals in GRA hunting revolvers
    Removed GRA tri-beam laser rifle extra geometry
    Added GRA tri-beam laser rifle 3rd person textures
    Fixed degenerate normals in anti-material rifle
    Fixed degenerate normals in GRA anti-material rifles
    Fixed collision on GRA anti-material rifles with suppressor
    Fixed geometry in LAER
    Fixed invalid ironsight node name in LAER
    Fixed crash on exiting outcast outpost
    Fixed weapon duplication exploit in Anchorage
    Fixed command tent shader effect bug in Anchorage
    Fixed bugs with Rivet City vendors offering services when not in their vendor locations
    Fixed bug with Seagrave Holmes dialogue options for telling you about Pinkerton after he already told you
    Fixed bug with minigun sound at the end of the Anchorage battle
    Fixed bug with two soldiers not being disabled at the end of the Anchorage battle
    Fixed bug with killing Spook in The Pitt stopping quest progression
    Fixed friendly fire making the Anchorage simulation soldiers hostile to the player
    Fixed punching the doctor in the Anchorage simulation from making the simulation soldiers hostile to her
    Fixed General Chase sliding bug in Command Tent
    Fixed Star Paladin Cross not being able to be talked to after Take it Back
    Fixed Liberty Prime's head not being disabled at the relay after Death From Above
    Fixed NPC's using FEV infected Aqua Cura displaying messages and possibly killing the player
    Fixed 1hmelee animations to not have FXSwingKnife sound hard coded in them (thanks for pointing that out Pavel)
    Fixed 2hmelee animations to not have FXSwing2hm sound hard coded in them
    Added swing sounds back to melee weapons
    Fixed some incorrect sounds in melee weapons
    Fixed android audio holotapes not working after completing The Replicated Man
    Fixed rare hang issue with McGraw greeting after leaving the Anchorage sim
Update 64
  • Fixed 77 statics around the wasteland
    Fixed some incorrect Goodbye flags on Rivet City residents dialogue (thanks HcG x Grill)
    Fixed Brock to sell drinks like his dialogue allows
    Removed Broc Flowers from DC Wasteland
    Removed Xander Roots from DC Wasteland
    Fixed door locking and unlocking issues with Craterside Supply
    Fixed door locking and unlocking issues with Rivet City Market
    Fixed train trip sequence to not crash randomly and made it smoother
    Fixed havok layer in meshes\vehicles\car01.nif
    Fixed havok layer in meshes\vehicles\car02.nif
    Fixed havok layer in meshes\vehicles\car03.nif
    Fixed havok layer in meshes\vehicles\car10.nif
    Fixed missing geometry and UV mapping in meshes\vehicles\truckarmy01.nif
    Fixed missing geometry and UV mapping in meshes\vehicles\truckarmy02static.nif
    Fixed missing geometry and UV mapping in meshes\vehicles\truckarmyhulk.nif
    Fixed missing geometry and UV mapping in meshes\vehicles\truckflatbed.nif
    Restored AudioTemplateEyebotDC to fix conflict with ED-E
    Changed CrEyebotEnclave to use AudioTemplateEyebotDC
    Changed EnclaveWastelandPatrolC1 to use AudioTemplateEyebotDC
    Changed EnclaveWastelandPatrolD1 to use AudioTemplateEyebotDC
    Changed CrEyebotCombat to use AudioTemplateEyebotDC
    Changed FFER62Eyebot to use AudioTemplateEyebotDC
    Changed FFER11Eyebot to use AudioTemplateEyebotDC
    Changed CrEyebotEnclaveVirtibird to use AudioTemplateEyebotDC
    Changed DeadEyebotEnclave to use AudioTemplateEyebotDC
    Changed DLC03WhiteFlagEyebot to use AudioTemplateEyebotDC
    Changed MQ05TunnelBot to use AudioTemplateEyebotDC
    Changed MQ11EyebotKamikaze to use AudioTemplateEyebotDC
    Changed CrEyebotOutcast to use AudioTemplateEyebotDC
    Restored NPCRobotEyebotIdleLPDC
    Restored NPCRobotEyebotMovementLPMDC
    Changed AudioTemplateEyebotDC to use NPCRobotEyebotIdleLPDC and NPCRobotEyebotMovementLPMDC
    Fixed drained flamer fuel to use the correct model
    Merged Cryolator (many many thanks to WeiJieSen for the effects, sounds and Jamilla for the animations!)
    Created Cryolator Schematic
    Placed two Cryolator Schematics in the world
    Added Cryolator schematic to Crow
    Added Liquid Nitrogen ammo
    Added Drained Liquid Nitrogen
    Created Recycling recipe for Liquied Nitrogen
    Placed Liquid Nitrogen in the worldspace
    Created AmmmoLiquidNitrogen list
    Created CryolatorRepair list
    Created LootAmmoLiquidNitrogen100 leveled list
    Created LootAmmoLiquidNitrogen75 leveled list
    Created LootAmmoLiquidNitrogen25 leveled list
    Added LootAmmoLiquidNitrogen75 to some Refrigerators
    Added LootAmmoLiquidNitrogen25 to Nuka Cola machines, Sunset Sarsarilla machines, and remaining Refrigerators
    Added Light Step to RL3 and EDE in the companion suite perk to be in line with Lonesome Road
    Restored NPCSuperMutantFootLeftDC
    Restored NPCSuperMutantFootRightDC
    Restored AudioTemplateSuperMutantDC
    Restored meshes\creatures\spinebreakerdc because of animation differences, supermutants in DC will no longer run super fast and animate incorrectly (thanks for pointing that out hopper)
    Reverted change to Fawkes' speedmult
    Created MisterGutsyDTDC with DT lowered to 15 from 25 as DC Gutsy's have 350 base health instead of 75
    Added Cryo Grenade recipe to Mad Bomber
    Added Cryo Mine recipe to Mad Bomber
    Fixed Energy Weapon Bobblehead effect
    Fixed Kamikaze DT reduction
Update 65
  • Fixed 94 statics around the wasteland
    Restored RobobrainMesmetronDC and set the sound back to the mesmestron sounds (thanks for pointing that out hopper)
    Fixed RobobrainMesmetron 2D sound
    Fixed Roombounds in Alexandria Arms
    Fixed more Roombounds in Statesman Hotel
    Added Frost Immunity actor effect
    Added Increase Frost Immunity base effect
    Improved Dart Gun poisoned darts to use new script commands rather than old explosion system
    Disabled random encounter trigger boxes in New Vegas since it's not used there, there was only one anyway
    Adjusted Elder Lyons' non-playable laser pistol to the same stats as Smuggler's End
    Gave Prototype Tesla Cannon it's unused EMP effect to make it more unique
    Restored GhoulDC skeleton and animations to match sounds
    Restored GhoulDC idle animations
    Restored SupermutantDC idle animations
    Fixed Evolved Centaur skeleton and dismemberment (Thanks MadAce!)
    Fixed NVDLC02rainscript (Thanks carxt!)
    Fixed GhoulRadHeal actor effect
    Fixed Rex's damage boost when completing nothing but a hound dog with Rey's brain
    Fixed UV error in meshes\dungeons\rivetcity\hallsmall\rchallsmstairs02.nif
    Fixed Incendiary ammo DoT effects to do 50% more damage if player has Pyromaniac
    Fixed Flamer(s) DoT effects to do 50% more damage if player has Pyromaniac
    Fixed Zhu-Rong DoT effects to do 50% more damage if player has Pyromaniac
    Created DLC04ShovelFleshImpactBug
    Created DLC04ShovelFleshImpactGlow
    Fixed Shovel impact data sets
    Fixed Axe impact data sets
Update 66
  • Fixed 44 statics around the wasteland
    Deleted unused TTW SCOLs
    Fixed crime tracking on Talon and Regulators factions
    Marked Regulators Faction hidden
    Fixed Go for the Eyes challenge
    Fixed You Missed the Apple challenge
    Fixed You'll Blind Somebody challenge
    Fixed Shoot His Eye Out challenge
    Fixed Lucky Shooter challenge
    Fixed DoT effects with Pyromaniac Perk
    Fixed Dart Gun flavor text with poisoned ammo
    Fixed Pyromaniac Perk to check for Energy Weapons instead of Explosives
    Fixed Thump Thump projectile bug with custom ammo (thanks Voidwalker)
    Fixed Thump Thump to work properly when companions use it (thanks Voidwalker)
    Fixed incorrect texture path and removed emittance from brain in meshes\creatures\sentrybot\sentrybotglrepcon.nif
    Removed emittance from brain in meshes\creatures\sentrybot\sentrybotgatlingcannon.nif
    Removed emittance from brain in meshes\creatures\sentrybot\sentrybotgatlingcannon_army.nif
    Removed emittance from brain in meshes\creatures\sentrybot\sentrybotgatlingcannon_bos.nif
    Removed emittance from brain in meshes\creatures\sentrybot\sentrybotgatlingcannon_enclave.nif
    Removed emittance from brain in meshes\creatures\sentrybot\sentrybotgatlingcannon_outcast.nif
    Removed emittance from brain in meshes\creatures\sentrybot\sentrybotlasergatling.nif
    Removed emittance from brain in meshes\creatures\sentrybot\sentrybotlasergatling_army.nif
    Removed emittance from brain in meshes\creatures\sentrybot\sentrybotlasergatling_bos.nif
    Removed emittance from brain in meshes\creatures\sentrybot\sentrybotlasergatling_enclave.nif
    Removed emittance from brain in meshes\creatures\sentrybot\sentrybotlasergatling_outcast.nif
    Fixed dismemberment and removed emittance from brain in meshes\creatures\sentrybot\dlcanchsnowsentrybot.nif
    Fixed dismemberment and removed emittance from brain in meshes\creatures\sentrybot\dlcanchsnowsentrybotlasergatling.nif
    Created textures\dlcanch\creatures\snowsentrybot\dlcanchsnowbrain.dds
    Fixed invalid havok solver deactivation and type in meshes\scol\scolgsdochouse.nif
    Fixed invalid havok solver deactivation and type in meshes\scol\scolgshouse08.nif
    Fixed invalid havok solver deactivation and type in meshes\scol\scolgsruinhouse02.nif
    Fixed invalid havok solver deactivation and type in meshes\scol\scolgsruinhouse03.nif
    Fixed invalid havok solver deactivation and type in meshes\scol\scolgsruinhouse05.nif
    Fixed invalid havok solver deactivation and type in meshes\scol\scolgsruinhouse08.nif
    Fixed Hostility issues with Enclave/Remnants (really!)
    Added Chill Factor perk and effects
    Fixed gaps, incorrect vertex colors, missing properties and removed incorrect geometry in meshes\architecture\wasteland\superdupermart01.nif
    Fixed a dialogue response involving the letter to Ian being available too soon
    Fixed bug in FFEU03NPCAScript (thanks HcG x Grill!)
    Fixed the smoothing groups in the Anti Material Rifles, a couple of flipped UVs, and the projectile nodes.
    Corrected the ammo cradle position in the LAER
    Fixed uv error in meshes\clutter\bobblehead\bobbleheadcase.nif
    Fixed bug in DLC03BS1 quest not disabling three enclave fodder soldiers after completing take it back
    Fixed issue with sound playing in MS18QuestScript
    Fixed issue with sound playing in MS03RobCoMainframeTerminalScript
    Fixed XP exploit and sound playing in MS18ElevatorRoofPanelScript
    Fixed missing Top-Level flag in MS18FinLostGeomapper topic
    Fixed missing Top-Level flag in MS05FinTLNukaCocktails
    Fixed Random/Random End flags in a couple of Goodbye reponses
    Fixed Random/Random End flags in Megaton Dialogue Barter Exit dialogues
    Fixed Random End flag on TimeToGo response in GenericKids quest
    Fixed Frank and Ymir sequence in Paradise falls so the player cannot interrupt it
    Fixed hole in meshes\dungeons\rivetcity\roomlarge\rcrmlgwallendcorinr04.nif
    Fixed Random/Random End flags in GenericChild dialogues
    Fixed Random/Random End flags in GenericCustomVoice dialogues
    Fixed incorrect quest condition in GenericCustomVoice (thanks HcG x Grill)
    Fixed Random/Random End flags in GenericCustomVoiceCombat dialogues
    Fixed Random/Random End flags in ConversationAndale dialogues
    Fixed Random/Random End flags in DialogueAndale dialogues
    Fixed a few GetIsID checks in ConversationAndale dialogues
    Added missing Andale Residents to NPCAndaleResidentLISTDC
    Removed start game enabled from DialogueJeannieMayCrawford, FreeformOasis, FreeformAndale, FreeformBigTown, FreeformRepublicOfDave, FreeformCanterburyCommons, GenericTranquilityLane unused quests
    Fixed target heading markers in DialogueAndaleScript for Smith's basement option
    Fixed missing Background story dialogues for Somah
    Fixed degenerate normals and adjusted screw in meshes\weapons\2handrifle\caravanshotgun.nif
    Fixed degenerate normals and adjusted screw in meshes\nvdlcpre3\weapons\2handrifle\caravanshotgunpreorder.nif
    Fixed degenerate normals, missing triangle, and rear sight in meshes\nvdlc02\weapons\2handautomatic\nvdlc02weap45submach.nif
    Fixed degenerate normals, missing triangle, and rear sight in meshes\nvdlc02\weapons\2handautomatic\nvdlc02weap45submach1.nif
    Fixed degenerate normals, missing triangle, and rear sight in meshes\nvdlc02\weapons\2handautomatic\nvdlc02weap45submach2.nif
    Fixed degenerate normals, missing triangle, and rear sight in meshes\nvdlc02\weapons\2handautomatic\nvdlc02weap45submach12.nif
    Fixed AndaleJackSmithGreethingBase2a1 NPCisSex check
    Fixed AndaleSuspiciousRelationsJack1 choices
    Fixed AndaleLindaSmithGreeting3a result scripts (thanks HcG x Grill)
Update 67
  • Fixed 27 statics around the wasteland
    Fixed EncRobotMilitaryTruckWasteland flags
    Fixed "I really look forward to preparing you for dinner sometime!" Two part goodbye for Linda Smith
    Removed extra "that" in Junior Smith Mr Harris GREETING
    Fixed Bio-Gas grenade name
    Fixed Bio-Gas destruction stage and explosion to be the correct one (Thanks Hopper)
    Fixed Cryo mines to give the correct objects when picked up (Thanks Hopper)
    Fixed normals in all 10mm pistols
    Fixed alpha mode in meshes\clutter\junk\nv\brocflowerdead.nif (Thanks Xilandro)
    Fixed Roy to not say tenpenny greetings while on the way to Warrington station
    Fixed regression in dialogue greeting for Brotherhood soldiers
    Updated OnDeath blocks of Fallout 3 companions to handle hardcore mode correctly
    Fixed Enclave Female soldiers to be female and use the correct voice type (Thanks Hopper)
    Fixed some Enclave soldiers to use the correct class
    Fixed aggression level set in EvergreenMillsFenceGate01SCRIPT when the Behemoth is freed (Thanks Hopper)
    Fixed geometry errors, uv errors and smoothing groups in 9mm pistols
    Fixed smoothing groups on 12.7mm pistols
    Fixed normals in Dart Gun
    Fixed normals in Euclids C Finder
    Fixed normals and UV errors in Chinese assault rifles
    Fixed normals, geometry and UV errors in G3 assault rifles
    Fixed normals, and UV errors in Lincoln's rifle
    Fixed normals, bad geometry, and UV errors in Grenade Machinegun
    Fixed FreeformPowerArmor conditions (Thanks Hopper)
    Fixed normals, and UV errors in DC Sawed-off Shotgun
    Fixed normals and flipped UVs in Hunting Revolvers
    Fixed normals groups and flipped UVs in Ranger Sequoia
    Fixed normals groups and UV errors in 10mm SMGs
    Fixed normals and UV error in .32 hunting rifle
    Fixed all time shifting scripts to work properly, thank you so much jazzisparis!
    Fixed incorrectly ordered dialogue the was causing Sunny Smiles to not use her packages correctly
    Initially disabled Jessup and McMurphy at the cemetary because the quest stage sometimes failed to do so
    Made Victory Rifle more unique
    Fixed normals and UV errors in This Machine
    Fixed normals and UV errors in Battle Rifle
Update 68
  • Fixed 10 statics around the wasteland
    Fixed geometry error in meshes\furniture\enclavechair01.nif
    Fixed quest priority for vSecuritronDialogue so they say their lines (thanks Voidwalker)
    Fixed incorrect conditions on Big Town both dead response (thanks HcG x Grill)
    Fixed perception check with Emily Ortal checking herself instead of the player
    Fixed lie response prompt with Emily Ortal when she asked if the player has bugged Mr House's network yet
    Cleaned up TTWStart quest script
    Removed unused TTW messages
    Removed enviroment mapping flags from glow sights in meshes\weapons\1handpistol\9mmextclip.nif
    Removed enviroment mapping flags from glow sights in meshes\weapons\1handpistol\9mmextclipscp.nif
    Removed enviroment mapping flags from glow sights in meshes\weapons\1handpistol\9mmscp.nif
    Removed deprecated TTWFunctions quest
    Fixed normal map in 9mm pistol
    Fixed normals and some more UV errors in meshes\nvdlc01\weapons\1handpistol\nvdlc01policepistol.nif
    Reconstructed Tesla Beaton Prototype 1st person texture
    Created Tesla Beaton Prototype 1st person texture set
    Fixed Shoulder Mounted Machine Gun to use the correct cube map
    Fixed Smitty Special to use the correct cube map
    Fixed Sprtel Wood texture set
    Fixed Bowie Knife texture set
    Fixed collision in nvdlc04\weapons\2handhandle\nvdlc04_weaparcwelder.nif
    Fixed Plasma Rifle 1st person texture set
    Fixed Dean's Tuxedo female texture set
    Fixed Grimy Pre-War Businesswear female texture set
    Fixed Power Suit Armor female texture set
    Fixed Demolition Charge 1st person texture set
    Fixed Power Fist geometry to be more symmetrical, gaps, and alpha property on steam effects
    Fixed sighting node in meshes\weapons\2handautomatic\assaultcarbinesupressor.nif
    Added specular channel to automatic rifle normal maps (wtf?)
    Created environment map mask for automatic rifle
    Created environment map mask for holorifle
    Adjusted flags and texture set for automatic rifle
    Adjusted flags and texture sets for holorifle
    Fixed geometry and UV errors in meshes\nvdlc01\weapons\2handrifle\nvdlc01weapautomaticrifle.nif
    Fixed geometry errors in meshes\nvdlc01\weapons\2handrifle\nvdlc01weapholorifle.nif
    Fixed Holorifle normal map
    Updated all MOPP collision in union station kit
    Fixed missing scriptlets in MS01QuestHookA3 and A4, and goodbye flag in A4 (thanks HcG x Grill)
    Fixed bloatfly skinning and skeleton (thanks Jamilla)
    Fixed trap baseball to have the same weight and value as the misc item (thanks hopper)
    Fixed Gob's Saloon sign to be enabled in megaton with the other sign (thanks hopper)
    Fixed invisible door in Union Station
    Fixed UV mapping on broken pillar in Union Station (thanks Jamilla and TrickyVein)
    Fixed Power Fist ground object geometry to be more symmetrical
    Fixed Zeta abominations to have the correct impact decals
    Fixed a turret in Zeta Robot Assembly that was in a near inaccessable place
Update 69
  • Fixed a turret in Zeta Robot Assembly that was in a near inaccessable place
    Fixed Tennpenny Tower quest to not give you the objective to speak to Gustav when killing the ghouls in Warrington if he's dead
    Added .32 to vegas vendor ammo list
    Fixed duplicated sound in Dean Domino's stash suitcases
    Thanks to me3hecn9h for many many bug reports
    Fixed Elder Lyons greetings (thanks HcG x Grill)
    Fixed meshes\nvdlc01\endslide\nvdlc01endslide.nif to be widescreen like the other dlcs
    Fixed meshes\nvdlc01\endslide\nvdlc01introslide.nif to be widescreen like the other dlcs
    Fixed collar numbers in textures\armor\vaultsuit\outfit3f.dds
    Fixed collar numbers in textures\armor\vaultsuit\outfit3m.dds
    Fixed collar numbers in textures\armor\vaultsuit\outfit34f.dds
    Fixed collar numbers in textures\armor\vaultsuit\outfit34m.dds
    Created textures\armor\vaultsuitutility\outfit3utilityf.dds
    Created textures\armor\vaultsuitutility\outfit3utilityf_n.dds
    Increased damage of .32 pistol to 12
    Increased damage of Chinese pistol to 10
    Increased damage of Zhu-Rong to 15
    Corrected Chinese Pistol rifled barrel mod text to +30%
    Decreased cost of Chinese Pistol mods
    Fixed bug with not being able to make Bottlecap mines when only having 1 schematic
    Corrected sound paths in DC ghoul animations
    Fixed faction relation issue between Chinese soldiers and spider mines in Anchorage
    Fixed worklights that are off to use off version
    Fixed inconsistencies in Anchorage load out packages
    Fixed bug with Sgt Benjamin not being hostile to enemy Chinese soldiers
    Fixed screen animations in meshes\weapons\2handhandle\25mmgrndlnchr.nif
    Fixed rivet city bridge sound looping bug (thanks tgspy)
    Fixed missing blood data set in Trog body part data
    Fixed default player name to be nothing, because the game doesn't parse it anyways
    Fixed added poisons to work on melee weapons
    Fixed some persistent flags on dragoon's in Anchorage
    Gave Bryan Wilks a bed in Rivet City so the poor kid can sleep (thanks HcG x Grill)
    Gave Paladin Gunny a chair in the Citadel A ring (thanks HcG x Grill)
    Gave Paladin Gunny his own packages to eat and sleep (thanks HcG x Grill)
    Fixed Scribe Jameson so you can ask them about Brotherhood History (thanks HcG x Grill)
    Fixed Citadel Dialogue regarding Gallows real name (thanks HcG x Grill)
    Fixed Citadel Dialogue with Kodiak so you can ask about their History (thanks HcG x Grill)
    Fixed Scribe Jameson's two dog tag turn-in to remove the correct amount of dogtags (thanks HcG x Grill)
    Removed "Science" check from Sawbones diagnostic option since it could always be passed (thanks HcG x Grill)
Signature:

Deathclaw_Mayor16
Posts: 122
Joined: Thu Jun 30, 2016 2:45 am

Looks like we're in for some

Post by Deathclaw_Mayor16 » Mon Dec 19, 2016 4:31 am

Looks like we're in for some pretty good updates when the next version is released.



User avatar
Damianwolff
Posts: 128
Joined: Tue May 05, 2015 5:16 am

Indeed it does. With polished

Post by Damianwolff » Mon Dec 19, 2016 9:42 am

Indeed it does. With polished TTW and a pair of straight hands to make the mods work, would anyone seriously choose Fallout 4 over it?)))



User avatar
FiftyTifty
Posts: 493
Joined: Tue Apr 09, 2013 7:36 pm

Quote:

Post by FiftyTifty » Mon Dec 19, 2016 5:47 pm

[quote]


Fixed Missing NPC voices in F3/NV due to voice type checks (Thanks MajinCry)


[/quote]


MOM I'M ON TV


Aye, this seems right amazing. I'll probably nip on back to this game when the update drops, what with all these fixes lying around.


 


[quote=Damianwolff]


Indeed it does. With polished TTW and a pair of straight hands to make the mods work, would anyone seriously choose Fallout 4 over it?)))


[/quote]


My main gripe with Bethesda's previous games, is that we can't add/remove navmeshes at runtime. We're stuck with enabling and disabling navmeshes we ready up in the GECK. I want constructible settlements that the AI can actually navigate around goddangit.



genius384
Posts: 6
Joined: Sat Oct 12, 2013 7:05 pm

Awesome update, keep chuggin

Post by genius384 » Mon Dec 19, 2016 10:18 pm

Awesome update, keep chuggin along, TTW team.  Ya'll are doing amazing work with this project.



Zetman
Posts: 27
Joined: Wed Sep 10, 2014 12:54 pm

Damianwolff wrote:

Post by Zetman » Tue Dec 20, 2016 2:36 am

[quote=Damianwolff]


 


Indeed it does. With polished TTW and a pair of straight hands to make the mods work, would anyone seriously choose Fallout 4 over it?)))


[/quote]


Why would one need to choose one over the other?  This isn't Highlander, there can be more than one. 


Anyway, I have two questions for the developers. 


First is it known yet whether or not current saves will work with version 3?  I ask because I was actually about to start over again in the next few days.  Should I wait? 


And second, will mods I have converted for the current version still work with the coming version? 


In any case, thank you all. 



User avatar
Manan
Posts: 70
Joined: Wed Aug 31, 2016 10:35 pm

This was exciting to read. I

Post by Manan » Tue Dec 20, 2016 4:42 am

This was exciting to read. I've been wanting a fix for a some of the bugs in here for years.


 


 




Freakin' Bigtown robots...



User avatar
EnderDragonFire
Posts: 370
Joined: Sat Feb 01, 2014 6:50 pm

There are no words to

Post by EnderDragonFire » Tue Dec 20, 2016 5:21 am

There are no words to describe how relived and exited I am to read this post. Thanks for bring us up to speed! 


"Who are you, who do not know your history?"



User avatar
Damianwolff
Posts: 128
Joined: Tue May 05, 2015 5:16 am

Zetman wrote:

Post by Damianwolff » Tue Dec 20, 2016 6:14 am

[quote=Zetman]


Why would one need to choose one over the other?  This isn't Highlander, there can be more than one. 


[/quote]


With utmost courtesy, but for a lot of people it probably is Highlander. When you have work, responsibilities, and leizure outside of video games, finding time for two moddable open world games can be hard. My replay of Oblivion stopped dead in its tracks once I got into Fallout TTW again.


[quote=Zetman]

First is it known yet whether or not current saves will work with version 3?  I ask because I was actually about to start over again in the next few days.  Should I wait?

[/quote]


From what I've seen the devs say on Discord, unless a bit of trolling was involved, a fresh start will be needed. They've been advising people to get the best out of their current game, because the shift to a new version might require some time and effort, and will mean beginning a clean slate.


As I understood, the mods you and I have in our LO will need to be tweaked with a xEdit script (similarly to DR to DT conversion script and TTW conversion script). If you've taken care to organize your mods before, this should take a weekend evening tops, I hope.



Zetman
Posts: 27
Joined: Wed Sep 10, 2014 12:54 pm

Damianwolff wrote:

Post by Zetman » Tue Dec 20, 2016 6:34 am

[quote=Damianwolff]


 


Zetman wrote:



Why would one need to choose one over the other?  This isn't Highlander, there can be more than one. 


 



With utmost courtesy, but for a lot of people it probably is Highlander. When you have work, responsibilities, and leizure outside of video games, finding time for two moddable open world games can be hard. My replay of Oblivion stopped dead in its tracks once I got into Fallout TTW again.


Zetman wrote:





First is it known yet whether or not current saves will work with version 3?  I ask because I was actually about to start over again in the next few days.  Should I wait?

From what I've seen the devs say on Discord, unless a bit of trolling was involved, a fresh start will be needed. They've been advising people to get the best out of their current game, because the shift to a new version might require some time and effort, and will mean beginning a clean slate.


As I understood, the mods you and I have in our LO will need to be tweaked with a xEdit script (similarly to DR to DT conversion script and TTW conversion script). If you've taken care to organize your mods before, this should take a weekend evening tops, I hope.


[/quote]


Regarding the first part.  Well yeah, not both at the same time, I have a job too.  I just mean you can switch back and forth every now and then.  That is what I do, play one game for a half hour every now and then for a few weeks or months, then switch to another, and so on, whenever I feel like I need a break from the current game.  But I'm not choosing between them, I play them all, eventually, even if I don't have time to for all at once. 


Regarding the second part.  Thanks for the info.  I guess I will wait before starting now.  Judging by that advice they've given then hopefully it is no more than a few months away.  Anyway, thanks again. 



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