The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.gg/taleoftwowastelands

Underwater Home Mod for NV teleportation works

General discussion of potential spoilers. Ask questions about or discuss storyline here.
Post Reply
ElectricMessiah
Posts: 35
Joined: Sat Nov 10, 2012 10:21 pm

Underwater Home Mod for NV teleportation works

Post by ElectricMessiah » Wed Nov 14, 2012 8:31 pm

Not sure if you all want to hear this type of stuff... lemme know.


The point of this is to say a teleportation NV mod works well with TTW.


I use the Underwater Home mod for NV, which has a teleporter gun that lets you set a mark.


It is a major cheat, but by using its Mark Location feature, you can travel between DC and NV at will.


 



WizardOfAtlantis
Posts: 188
Joined: Wed Oct 10, 2012 1:23 am

I don't use that but it is

Post by WizardOfAtlantis » Wed Nov 14, 2012 11:15 pm

I don't use that but it is very interesting to know!



User avatar
Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

Probably the same is true for

Post by Risewild » Wed Nov 14, 2012 11:59 pm

Probably the same is true for the underground hideout mod (I used it in the past and it had a teleporting gun too we could set a couple of marked places and then teleport there).


Don't know if it works with TTW though.


Signature:

User avatar
Andr0idOS
Posts: 96
Joined: Fri May 02, 2014 9:12 pm

Risewild wrote:

Post by Andr0idOS » Tue Aug 19, 2014 8:00 am

[quote=Risewild]


 


Probably the same is true for the underground hideout mod (I used it in the past and it had a teleporting gun too we could set a couple of marked places and then teleport there).


Don't know if it works with TTW though.


[/quote]


It does. Underground Hideout is ALWAYS in my load order, I find it to be the best player home. (IMHO of course)



Post Reply