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Fallout: Unity

General mod discussion and requests.
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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

The undertakers? better give

Post by Risewild » Fri Apr 26, 2013 9:13 am

The undertakers? better give them some shovels cheeky, joking.


I have been following this project from the beginning and I must say it does sound like a great project laugh I will wait eagerly for the time I can try it out angel.


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retlaw83
Posts: 279
Joined: Sun Mar 17, 2013 8:40 pm

Thanks for a the support!

Post by retlaw83 » Fri Apr 26, 2013 1:47 pm

Thanks for a the support!

The Undertakers are the Enclave version of Lyons' Pride, except more badass. Their weapons are geared towards killing power armor. They are sanctioned killers and enjoy the role. Their custom vertibird is called The Morgue. Hopefully I don't suck too hard to give it it it's own texture.

30 Helens agree that I am, pound for pound, the strongest man in a group of ducks.



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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

Does that mean that when the

Post by Risewild » Sun Apr 28, 2013 1:42 am

Does that mean that when the mutants come to attack Big Town, the girdershade people will get slaughtered too? sorry if you already refer to that but I can't remember reading about it in here before cheeky.


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retlaw83
Posts: 279
Joined: Sun Mar 17, 2013 8:40 pm

Actually, in a few hours of

Post by retlaw83 » Sun Apr 28, 2013 2:49 am

Actually, in a few hours of fiddling, I found out I can't relocate Girdershade's people without bad things happening. That makes the new plan expanding Girdershade.


30 Helens agree that I am, pound for pound, the strongest man in a group of ducks.



retlaw83
Posts: 279
Joined: Sun Mar 17, 2013 8:40 pm

Found out a lot of the

Post by retlaw83 » Tue Apr 30, 2013 2:00 am

Found out a lot of the content I wanted to change is unchangeable, but am adding new content around it to get the same goal.  My whole Germantown thing is not going to be doable, however.


Does anyone have any suggestions for places that are logical to insert two intelligent super mutants in command of D.C. mutants?


30 Helens agree that I am, pound for pound, the strongest man in a group of ducks.



bigbobblehead
Posts: 17
Joined: Wed Jan 30, 2013 8:19 am

I just asked bethesda the

Post by bigbobblehead » Tue Apr 30, 2013 3:50 am

I just asked bethesda the other day for permission to use Oblivions assets and this is what they had to say "













 Response Via Email (Dina)

04/29/2013 06:18 PM


Dear Jeffrey,


We are in receipt of your request to use the The Elder Scrolls: Oblivion Creature assets for your project. Please be advised that the Creatur assets may not be used to create new material or content for any commercial use or exploitation (including disseminating, uploading, downloading, transmitting, whether for pay or otherwise) without a license agreement from Bethesda Softworks. While we appreciate your inquiry, we regret that we cannot give you permission or a license for such use of our intellectual property.


 


 


Thank you for your interest in Bethesda Softworks.


"


Cause' I got spurs that jingle jangle jingle...

retlaw83
Posts: 279
Joined: Sun Mar 17, 2013 8:40 pm

I've finally moved and this

Post by retlaw83 » Tue Jun 25, 2013 2:49 am

I've finally moved and this is getting back on track. If I don't include the Broken Steel missions and voiced dialog, I can have everything else done for the mod competition.


30 Helens agree that I am, pound for pound, the strongest man in a group of ducks.



hellblazer
Posts: 10
Joined: Fri Aug 16, 2013 6:22 am

This sounds great. How is the

Post by hellblazer » Thu Aug 22, 2013 5:16 am

This sounds great. How is the project now? The guys at Duckandcover will be surprised to learn that you are pulling it off.

retlaw83
Posts: 279
Joined: Sun Mar 17, 2013 8:40 pm

I'm trying to pull it off.

Post by retlaw83 » Mon Sep 16, 2013 6:10 pm

I'm trying to pull it off.  Seems ever idea I had, something in the way the game engine works or how the original devs did their design has mucked me up.


Also extremely busy in real life right now, so it's on the backburner, but things are progressing.


30 Helens agree that I am, pound for pound, the strongest man in a group of ducks.



retlaw83
Posts: 279
Joined: Sun Mar 17, 2013 8:40 pm

Okay, I have to admit some

Post by retlaw83 » Fri Oct 11, 2013 1:09 am

Okay, I have to admit some defeat here.  Basically, if I try to change the major scripted events in the game, it breaks.  I don't know if that's down to me being not good at this, or just the way it's designed.  Also, with the way the factions are setup in the game and the way factions are tied to NPCs in Fallout 3, things like a non-violent resolution to Germantown can't be done.  My prior modding experience is from NV, where the devs would do something like make subfactions for each major settlement - prime example, Legionaries in Nelson, Cottonwood Cove and the Fort all have factions for those areas, in addition to belonging to the overall Caesar's Legion faction.  Fallout 3 is simply not built like this.  Without being able to change the story, a faction system is useless.


Another obstacle is adding/removing statics from the gameworld.  When I disable statics in GECK, they're never disabled in exterior cells, and if I attempt to move them they stay in place.  So making major geographical changes is something I can't do.


So what am I going to do? Virtually all the item changes have been made.  I added the Old Olney quest, changed Little Lamplight and added an NPC explaining it to Bigtown, and I still plan on adding the supermutant making sense plot.  Also to tell some of the Enclave story I wanted to, I plan on making a small Enclave splinter faction, probably headed up by the General Cotter character, though I might bump him down to major.  I also plan on an Outcast questline where they make contact with the Mojave chapter - the more exposure I have to the D.C. BoS the more annoyed I become with their incredibly hokey Oblivion-esque dialog.


On the dialog front, I'm literally going through all the dialog in the game and trying to change the player responses to sound like things written by the NV developers. Can't do much to fix the other side, though.


I really hope they don't let Emil Pagliarulo do any writing for Fallout 4.


Sorry if I've disappointed anyone.


30 Helens agree that I am, pound for pound, the strongest man in a group of ducks.



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