I think it's time that pintocat's and my work is put out publicly for testing. It's been about 9 months we worked on this, and it's been in planning for over 2 years.
We need feedback and testing. I have tested it with JIP CC&C aswell and it appears to be 100% compatible with it. Please bear in mind that we have *not* done the voice/lip files yet, nor has it been split into two separate plugins.
What does the plugin do? Well we're glad you asked.
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All Fallout 3 companions now have complete wheels, with dialogue responses. -
All Fallout 3 companions now have firing locations for both wastelands. -
All Fallout NV companions now have firing locations for both wastelands. -
All Fallout 3 companions now have *Perks* YAY!
Most of the bugs have been fixed for both sets of companions because it's bloody hell to make something like this when the vanilla companions are buggy.
Temporary companions (Red, Sticky, Cherry etc) are not yet covered, in the future.
Fallout 3 DLC companions (Zeta, Anchorage) are not yet covered, in the future.
Things of note:
Do *not* use the No Karma optional with this plugin, it is included already and will break it.
ED-E cannot ever use melee weapons or melee style, so this was removed from him entirely (engine bug).
Dogmeat's knockdown effect doesn't seem to work, and I'm tired of trying to make it so reliably.
When firing ED-E his "returned" message appears in the dialogue immediately after his losing perk message because it refuses to work properly in the "End" scriptlet section (engine bug).
Please test everything you can, all companion wheel behavior, firing/hiring in both wastelands, mass firing, quests that mass fire companions (DLC's, Vault 87, etc), combat and following behaviors and of course their new perks.
If you have any *simple* suggestions to improve the plugin, please share. No complex things like adding quests for Fallout 3 companions to improve them and their perks like the NV ones, that's outside the scope of this project. However maybe down the line, far down the line.
Thanks for your continued support and patience while we make this more end game like content.