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Making a mod, Weird mob spawns after reload of save.
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- Posts: 14
- Joined: Sat Mar 07, 2020 5:07 pm
Making a mod, Weird mob spawns after reload of save.
So i am building some locations in the GECK and it has been going well. But now i have a really strange bug that I hope the veterans here can help me with.
I have built a level of relatively large size, but not really larger than some vanilla areas.
I run in to test it and it works fine, mobs spawn where they should and keys drop and terminals work. All good. Then i reload the same save before entering the area, runs in and all of a sudden ALL of the mobs have spawned in a room and are basically just standing there. And the companion i bring with me also spawns in that room and starts combat.
If i close the game, and relaunch it works fine. Until i reload the save without quitting the game completely and restarting. I cannot fathom what issue creates this bug. I have not had it happen in the other areas i am making and it is just mysterious.
Any tip or suggestion will be apreciated.
I have built a level of relatively large size, but not really larger than some vanilla areas.
I run in to test it and it works fine, mobs spawn where they should and keys drop and terminals work. All good. Then i reload the same save before entering the area, runs in and all of a sudden ALL of the mobs have spawned in a room and are basically just standing there. And the companion i bring with me also spawns in that room and starts combat.
If i close the game, and relaunch it works fine. Until i reload the save without quitting the game completely and restarting. I cannot fathom what issue creates this bug. I have not had it happen in the other areas i am making and it is just mysterious.
Any tip or suggestion will be apreciated.
- Laclongquan
- Posts: 625
- Joined: Mon May 03, 2021 4:19 am
Re: Making a mod, Weird mob spawns after reload of save.
Did you use larger spawn mod or anything that has a script that spawn new ones. Like raider overlord etc...
Without load order list we can only guess
Without load order list we can only guess
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- Posts: 14
- Joined: Sat Mar 07, 2020 5:07 pm
Re: Making a mod, Weird mob spawns after reload of save.
The only mod i have installed when testing is the TTW and the NVSE/JIP and tick fix.
Edit - maybe it is because of some stuff "left over" in some INI file or something from my NV playthrough? Like some spawn setting or something changed. I didn't use any such thing really, i did use the mojave raiders mod and the wastelanders mod that added some NPCs but i don't know if that could leave some crap behind. Guess i will generate vanilla ini files and see if it matters.
Edit - maybe it is because of some stuff "left over" in some INI file or something from my NV playthrough? Like some spawn setting or something changed. I didn't use any such thing really, i did use the mojave raiders mod and the wastelanders mod that added some NPCs but i don't know if that could leave some crap behind. Guess i will generate vanilla ini files and see if it matters.
- Laclongquan
- Posts: 625
- Joined: Mon May 03, 2021 4:19 am
Re: Making a mod, Weird mob spawns after reload of save.
There might be mods that create spawns then its save-baked. Which mojave raiders might be one. But your deaxription doesnt quite fit.
One other possible cause is maximum number of spawns in a cell.
If you set too many beyond the cap, they wont appear until the engine delete the corpses. That might be the case. I did meet that before.
Reduce active spawns. Or cut the cell into two. Thats my solution.
One other possible cause is maximum number of spawns in a cell.
If you set too many beyond the cap, they wont appear until the engine delete the corpses. That might be the case. I did meet that before.
Reduce active spawns. Or cut the cell into two. Thats my solution.
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- Posts: 14
- Joined: Sat Mar 07, 2020 5:07 pm
Re: Making a mod, Weird mob spawns after reload of save.
I will try it and see what happens, i will also totally wipe all old stuff and re-install to make sure nothing remains, and make a totally clean save.
And thank you for taking the time to answer!
And thank you for taking the time to answer!
- Laclongquan
- Posts: 625
- Joined: Mon May 03, 2021 4:19 am
Re: Making a mod, Weird mob spawns after reload of save.
The 2nd cause, i met in many situation since i use spawn mod. Sometimes target of a kill quest cant spawn because too many active in the area. So after i go elsewhere then return some corpses get delete and they can spawn.
Dont overestimate fnv engine. Its 15 yo, since the day of f3.
Dont overestimate fnv engine. Its 15 yo, since the day of f3.
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- Posts: 14
- Joined: Sat Mar 07, 2020 5:07 pm
Re: Making a mod, Weird mob spawns after reload of save.
Ah, i see, i didn't know that it worked like that. Really good to know, and it also answers some bugs i experienced when i was playing NV! Thanks again!
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: Making a mod, Weird mob spawns after reload of save.
The problem is your mod is an ESP, navmeshes break when reloading so everything will tend to teleport to one location. Things with navmesh (worldspace/cell) need to be in an ESM.
You also need to make sure all your placed NPCs and Creatures are persistent.
You also need to make sure all your placed NPCs and Creatures are persistent.
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- Posts: 14
- Joined: Sat Mar 07, 2020 5:07 pm
Re: Making a mod, Weird mob spawns after reload of save.
Dude, thank you so much. I had no idea that was how it worked.