I'd like to apologize in advance if this is the wrong forum for this or if this isn't allowed...
So I'm trying to make a custom player home with custom-textured doors, but every time I try and load the texture to the model I'm greeted with a random texture that's in VRAM. So a wall or computer screen texture, you know?
In NifSkope it's all fine and dandy:
But the GECK show it like this:
In-game is even more bizarre:
https://www.youtube.com/watch?v=u7Gv6IbPUao
No idea what's wrong, I'm pretty sure I've set the DDS compression correctly as well as generating mipmaps.
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Having trouble applying custom textures in the GECK
- XanthosGambit
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- Gary
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Re: Having trouble applying custom textures in the GECK
paths are relative not absolute, check other nifs.
- XanthosGambit
- Posts: 79
- Joined: Sun Oct 30, 2016 1:46 pm
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Re: Having trouble applying custom textures in the GECK
I know, it's why I had NifSkope change the texture path to point towards my mod's "textures" folder.
EDIT: Okay, I assumed that because I was running the GECK through MO2, all the relevant data to my mod should be in that mod's folder.
Code: Select all
"MyMod/Meshes/Vaultdoor.nif"
But apparently you're supposed to put the meshes/textures in the New Vegas "Data" folder, like a normal mod. Argh.