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Installer Programmer

What's new and upcoming in Tale of Two Wastelands? Find out here.
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RoyBatty
Gary
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The BSA tool is done,

Post by RoyBatty » Tue Feb 27, 2018 1:22 am

The BSA tool is done, progress continues on the patch system.


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RoyBatty
Gary
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Yeah it's really good and

Post by RoyBatty » Tue Feb 27, 2018 5:51 am

Yeah it's really good and will be available as a stand alone tool although it's command line only. It supports all flags and can report flags from vanilla/mod bsas too.


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RoyBatty
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There's no mods added to TTW

Post by RoyBatty » Thu Mar 08, 2018 11:12 am

There's no mods added to TTW by default.


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RoyBatty
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Bug fixes, polish some new

Post by RoyBatty » Thu Mar 08, 2018 1:09 pm

Bug fixes, polish some new content (not lots). Installer isn't necessarily "better" but easier for me to use and manage updates in a timely manner.


Conversions will be handled like others, zilav has updated the script to be faster and more flexible so I was able to create different .csv files to not only convert, but update, and also change some items to TTW specific ones etc.


Yes, the new version is more compatible with NV mods. However many mods will still not be compatible, specifcally ones that do not handle the pipboy adding/removal, child races, custom races and ones that delete needed records. Those kinds of things need to be supported in order to work with TTW properly, don't look to us to patch those things as it's not our responsibility to do so. TTW should be treated as it's own game by authors, and thus make mods or create patches specifically for it.


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Risewild
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If I recall correctly. Custom

Post by Risewild » Thu Mar 08, 2018 4:16 pm

If I recall correctly. Custom races can affect the start of the game in Vault 101, the end of the game (in the ending slides) and Tranquility Lane.


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RoyBatty
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FCO needs a lot more than a

Post by RoyBatty » Thu Mar 08, 2018 11:44 pm

FCO needs a lot more than a compatibility patch, it's needs full support of child races which it's likely never going to have and is on the list of mods that I'm probably go make not work so we don't have to deal with the problems of people not reading our FAQ. The list is rather short, but they are mods the recur over and over again that either are completely incompatible or outright break TTW.


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KUPOkinz
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Roy I'm not sure if this

Post by KUPOkinz » Fri Mar 09, 2018 9:20 pm

Roy I'm not sure if this means anything because you probably know more than I do, but on the Step page for ttw, Fallout Character Overhaul is working just fine combined with new vegas redesigned 3 using what I believe was your own guide a couple years ago. Sorry if I'm wrong or misunderstood any of this.

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RoyBatty
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Redesigned 2 is fine. FCO is

Post by RoyBatty » Sat Mar 10, 2018 1:13 am

Redesigned 2 is fine. FCO is not compatible anymore and has not been for some time.


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KUPOkinz
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Okay thanks for the info :)

Post by KUPOkinz » Sat Mar 10, 2018 6:51 am

Okay thanks for the info :)

KUPOkinz
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You will using the same one

Post by KUPOkinz » Sat Mar 10, 2018 9:05 pm

You will using the same one as they're just texture files. 3.0 won't be changing any textures afaik.


My question myself, is Start Up Menu fix required for TTW if I'm using the Hotfix (which says it has all including a Startupmenu file inside it) on 2.9.4b?



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