The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.gg/taleoftwowastelands

TTW's Public Dev Log

What's new and upcoming in Tale of Two Wastelands? Find out here.
Post Reply
User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Yup what Rise said. I wasn't

Post by RoyBatty » Sat Jan 14, 2017 10:42 am

Yup what Rise said. I wasn't berating you guys, sorry about that.


Image

User avatar
KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

Thank you team for continuing

Post by KeltecRFB » Sat Jan 14, 2017 12:09 pm

Thank you team for continuing to share your hard work, and now development progression!


"Si vis pacem, para bellum!"

User avatar
FiftyTifty
Posts: 493
Joined: Tue Apr 09, 2013 7:36 pm

Did the buggy clothing world

Post by FiftyTifty » Sat Jan 14, 2017 12:16 pm

Did the buggy clothing world models ever get fixed? I distinctly remember the Vault 101 Utility Jumpsuit, and the mercenary gear, vanishing in/out of view, whilst other dropped clothing items wouldn't vanish when in the same position. Think this list covers 'em: http://fallout.wikia.com/wiki/Fallout_3_bugs#Invisible_world_items



User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

I've been fixing a lot of

Post by RoyBatty » Sat Jan 14, 2017 4:31 pm

I've been fixing a lot of bugs in F3 for UF3P lately, the latest patch contains a LOT of fixes that Tommy and myself have made. I'll be getting it so it is 100% compat with TTW just by running the script if possible. I have adjusted some of the meshes and textures sets on those very items so perhaps that was the issues with them.


Image

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Heh, right on. :)

Post by RoyBatty » Sun Jan 15, 2017 9:56 pm

Heh, right on. :)


Image

User avatar
Damianwolff
Posts: 128
Joined: Tue May 05, 2015 5:16 am

The issue in the FAQ. The

Post by Damianwolff » Mon Jan 16, 2017 9:59 pm

The issue in the FAQ. The door acting as if it entering it was traspassing.



User avatar
EnderDragonFire
Posts: 370
Joined: Sat Feb 01, 2014 6:50 pm

Huh, I thought that one was

Post by EnderDragonFire » Mon Jan 16, 2017 11:47 pm

Huh, I thought that one was un-fixable. Nice job! I check this thread every day, I cannot wait for this to go live! HYPE!! 


"Who are you, who do not know your history?"



User avatar
jlf65
Posts: 1535
Joined: Wed Aug 10, 2016 9:10 pm

EnderDragonFire wrote:Huh, I

Post by jlf65 » Tue Jan 17, 2017 1:24 am

[quote=EnderDragonFire]Huh, I thought that one was un-fixable. Nice job! I check this thread every day, I cannot wait for this to go live! HYPE!! [/quote]


Yeah, great job. While not a huge bug, it got me in the habit of opening the door no matter the color, which has gotten me in trouble once or twice when I didn't notice that it was not only red, but also needed to be picked.


 



Croaker
Posts: 9
Joined: Tue May 06, 2014 12:13 am

just wow!  I can't wait. 

Post by Croaker » Mon Jan 23, 2017 12:33 pm

just wow!  I can't wait.  Superlative work!


 


 




"Teach a mutant to light a fire and he'll be warm for the night. Light a mutant on fire and he'll be warm for the rest of this life!"



User avatar
FiftyTifty
Posts: 493
Joined: Tue Apr 09, 2013 7:36 pm

What was "fixed" with the

Post by FiftyTifty » Thu Jan 26, 2017 4:54 pm

What was "fixed" with the armours listed in the update? Skinning or something?



Post Reply