What's new and upcoming in Tale of Two Wastelands? Find out here.
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Ky6000
- Posts: 12
- Joined: Fri Jul 25, 2014 7:25 am
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by Ky6000 » Sat Sep 02, 2017 5:26 am
Looks like there is a lot of hype. Should I wait for the 3.0 release? I have my previous install for 2.9.4 with so many mods and don't feel like waiting for new updates to mods. Also will that rechargeable plasma defender in the military testing site in NV in the south west be in the new release? I think it was part of AWOP NV but really not sure. Most satisfying thing is playing with that gun, unlimited plasma bolts but still not that OP as it degrades very quick and only does ok damage.
Really happy this community is still active and not working on FO4 as I think this game is a million times better :).
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tawatabak
- Posts: 79
- Joined: Sat Aug 23, 2014 11:09 pm
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by tawatabak » Sat Sep 02, 2017 10:26 pm
im pretty sure 3.0 will release in 2018
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Deathclaw_Mayor16
- Posts: 122
- Joined: Thu Jun 30, 2016 2:45 am
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by Deathclaw_Mayor16 » Sat Sep 02, 2017 10:39 pm
There's no way to know when it'll come out since whoever is working on getting the installer up and running is more then likely busy with RL.Honestly though,I'd hazard a guess somewhere near the end of the year.
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Sethoria123
- Posts: 51
- Joined: Mon Dec 15, 2014 7:24 pm
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by Sethoria123 » Sat Sep 02, 2017 11:02 pm
without a point of reference or estimated time to release, its difficult to say. have to remember this is a labour of love for the creators as opposed to a job, so im guessing RL, and general interest in the project differs day to day. Saying that however, i myself am going to get a 2.94 install running with all the mods in a couple of weeks, as i can see quite a few mods never getting updated to work with 3.0. I'd say play 2.94, and wait for the update on hte main page! im sure the reason for the delay is as mentioned here =]
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Ky6000
- Posts: 12
- Joined: Fri Jul 25, 2014 7:25 am
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by Ky6000 » Sun Sep 03, 2017 5:43 am
Yeah it would seem that many mods would take a very long time to get updated, if they ever do, like the story mod where you can't progress in vault 112 unless you have the platinum chip. Time to play fallout! (also if anyone has that mod at a working stage for 2.9.4 I would be very happy) and another thanks for the developers of ttw for making my playstyle possible!
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Postal-Dude
- Posts: 174
- Joined: Thu May 21, 2015 3:13 pm
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by Postal-Dude » Fri Sep 08, 2017 4:59 pm
Regarding the new patch logs: "Fixed Butch being teleported to the Muddy Rudder when the player sided with the Overseer and closed Vault 101 forever during Trouble On The Home Front"
Does this mean that you can't have him as companion anymore when you sided with the Overseer? But siding with Amata does make him available? Why is it considered a bug anyway that he is available when siding with the Overseer? Maybe it was wanted from Bethesda so people can still have him as companion?
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RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
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by RoyBatty » Fri Sep 08, 2017 7:17 pm
In vanilla while it still teleported him to the muddy rudder, it did not start his quest for that outcome and also for one other. So he was not hireable anyways. To me it didn't make sense to teleport him there and not be able to speak to him.
Amata doesn't close the vault forever, the Overseer does.
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jlf65
- Posts: 1535
- Joined: Wed Aug 10, 2016 9:10 pm
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by jlf65 » Sat Sep 09, 2017 1:18 am
You should use ENB if only for the better video memory handling. Particularly if you use any enhanced textures.
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RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
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by RoyBatty » Sat Sep 09, 2017 7:29 am
I don't recommend ENB personally, it breaks as much as it fixes.
There will be a patch for New California (formerly Project Brazil).