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TTW Vanilla Bug-Fix Add-on

What's new and upcoming in Tale of Two Wastelands? Find out here.
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sesom
Posts: 464
Joined: Thu Sep 20, 2012 7:16 pm

My viewpoint about exploits :

Post by sesom » Thu May 02, 2013 5:16 pm

My viewpoint about exploits :


If there is a technical reason so that TTW can work properly I take them out. As it happened for example with OA. The dead Gary method doesn't work anymore in TTW. It was the only way to avoid crashes while using the simulator.



Blazefan
Posts: 37
Joined: Sat Apr 27, 2013 11:24 pm

Something that I've always

Post by Blazefan » Fri May 03, 2013 2:58 am

Something that I've always wondered if it was a bug or not. In FO3, Enclave soldiers tend to pop up in spots before the Waters of Life when they take over the purifier. I always felt like they weren't supposed to spawn until that moment, but I could be wrong. Is that intentional or a glitch? It always felt a bit off that I'd find them around before that quest.



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Technically its a Broken

Post by JaxFirehart » Fri May 03, 2013 3:32 am

Technically its a Broken Steel bug, I'm ambivalent toward fixing it because I feel that they should have a presence in the wasteland, but a small one, before Waters of Life.



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rbroab
Posts: 567
Joined: Sun Jan 20, 2013 2:35 am

Don't know if its been

Post by rbroab » Fri May 03, 2013 7:54 am

Don't know if its been addressed in this thread yet, but speaking of Broken Steel, Three Dog always talks about "two weeks...it's been two weeks since the brotherhood kicked those enclave bastards out of project purity and got that baby chugging" (off of memory, not 100%). Anyway, he says this line before completing main quest line.


Not sure if this is a bug, but doing the Galaxy News Radio quest, you go through the Museum of Technology. If you happen to pass through the Planetarium, you're in for a real treat. From the moment you step inside, you will hear a small speech repeated over and over until you go back to the main entrance. Finding the terminal and selecting "Stop Show in Progress" does nothing. I beg of you, please make this selection shut that man up.


I'm not alright, I'm an equal amount of left.

sesom
Posts: 464
Joined: Thu Sep 20, 2012 7:16 pm

Not sure if the museum

Post by sesom » Mon May 06, 2013 12:08 am

Not sure if the museum planetarium horror is a bug or If Bethesda simply wanted to annoy us here ;) .



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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

I do think it is supposed to

Post by Risewild » Mon May 06, 2013 6:21 am

I do think it is supposed to annoy us and to call the mutants  that come and examine the noise cheeky but I do agree that we should be able to disable it by using that terminal Rbroab mentions there, maybe only after the mutants come by cheeky but that sounds like a job for a mod since I do think it's no bug, just a really REALLY annoying part.


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paragonskeep
Posts: 738
Joined: Thu Oct 25, 2012 6:19 pm

I always just blow it up,

Post by paragonskeep » Mon May 06, 2013 10:00 pm

I always just blow it up, along with the mutants. No more muties or annoyances.


If life is but a test, where's the damn answer key?!?!?

JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Never knew you could blow it

Post by JaxFirehart » Tue May 07, 2013 12:18 am

Never knew you could blow it up...



paragonskeep
Posts: 738
Joined: Thu Oct 25, 2012 6:19 pm

Found out by accident during

Post by paragonskeep » Thu May 09, 2013 9:09 pm

Found out by accident during a firefight. Goes up like a car so if you're close you're dead too.


If life is but a test, where's the damn answer key?!?!?

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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

I just spent several minutes

Post by Risewild » Fri May 10, 2013 12:32 am

I just spent several minutes throwing grenades at it and didn't do anything to it, then I shoot it several times and still nothing, tried punching it with my Power Fist and nothing, maybe later I will try a flame thrower or a missile launcher cheeky.


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