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Should TTW start in Vault 101 only?

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Vault-Boy
Posts: 26
Joined: Sun Nov 04, 2012 3:40 pm

Which mod is that?

Post by Vault-Boy » Sat Feb 16, 2013 2:50 pm

Which mod is that?


Because if i use this mod (TTW Start Up Menus), then my pipboy wont appear in New Vegas.


Hope u can help me :)


 


[quote=Delphi]


Just to add my 2 cents, I´m also for a DC only start. If someone really wants to start in NV this can be done by a mod.


[/quote]



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chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

Think there talking about 

Post by chucksteel » Sat Feb 16, 2013 3:31 pm

Think there talking about [REL for Alpha] TTW Vertibird Transport v3


Remember once we get out of alpha we are going to reopen the option of which wasteland you choose to start it. We only closed off the NV Start for testing and bug tracking purposes. This way we can track issues in one direction and, will then work in reverse to insure you can play the game however you choose. 


 



gnubee
Posts: 81
Joined: Sat Sep 22, 2012 1:07 am

I know there are a bunch of

Post by gnubee » Sat Feb 16, 2013 4:59 pm

I know there are a bunch of ideas about how to tie in the DC story with an NV start.  I'm really curious to see how that is handled!  Personally, I love the NV start, and I agree that it should be easy enough to tie in the two stories wherever you choose to start.



Aconagent1
Posts: 157
Joined: Sun Dec 02, 2012 5:38 pm

I want to start with Gribble

Post by Aconagent1 » Sat Feb 16, 2013 6:11 pm

I want to start with Gribble's alt. start for TTW when that's done!


-Conso

ElvenScoundrel
Posts: 80
Joined: Tue Sep 18, 2012 6:47 am

I dislike the idea of

Post by ElvenScoundrel » Sun Feb 17, 2013 12:47 am

I dislike the idea of starting in V101, mostly because it takes close to an hour to EXIT Vault 101, because I find the beginning of FO3 boring, and because starting in New Vegas is short, simple and to the point. Story-wise, if I were to play a character that STARTED in DC then moved to New Vegas, then starting in V101 makes sense. But what if I want to make a character that was born, raised and currently living in New Vegas? Then I'm forced to go through the entire long-as-hell FO3 tutorial crap just so I can travel to the Mojave.


 


Giving us the ability to choose which beginning we should take is the best option.


 


However, IIRC, and I MIGHT be wrong, doesn't FO3 offer more chargen options than NV? So, if you could make it so the facegen thing that pops up that allows you to choose your race, hair etc use the FO3 one, even in NV.



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rbroab
Posts: 567
Joined: Sun Jan 20, 2013 2:35 am

Here's my take on it. This

Post by rbroab » Mon Feb 18, 2013 5:36 am

Here's my take on it. This project combines FO3 and FNV. A start in FO3 makes the story work through both games, whereas the start in FNV wouldn't work much with FO3.


That said, I wish there was an option for starting in New Vegas. I am on my second playthrough of TTW and because of the force start in 101, I found myself racing through FO3 and not enjoying the content.


Before TTW, I would always want to play either FNV or just FO3. Don't get me wrong, I don't think I could play the game without TTW now, but I feel like just because I really want to play in the Mojave, I shouldn't have to rush (take the fun out) through FO3 just to get to NV. In time I will want to play through DC, but now I'm half a**ing the quests in DC just to get to NV faster.


An option would be MUCH appreciated.


I'm not alright, I'm an equal amount of left.

gnubee
Posts: 81
Joined: Sat Sep 22, 2012 1:07 am

Plot-wise, it can be made to

Post by gnubee » Mon Feb 18, 2013 6:03 am

Plot-wise, it can be made to work with a start in either place.  There are at least a few ways of doing this that have been thrown about.  A start in NV would simply necessitate skipping most (and by most I mean all) of the Vault 101 intro.  You could still do the quest where you go back to the vault easily enough.  Gaps in the plot are easy to explain by a bullet in the head, the dates not so much...


All for the option of an alternate start.



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rbroab
Posts: 567
Joined: Sun Jan 20, 2013 2:35 am

A bit I forgot to add. Mojave

Post by rbroab » Tue Feb 19, 2013 3:15 am

A bit I forgot to add. Mojave doesn't become much of a challenge after a bit of leveling in DC. I'm passing all speech checks, locks, terminals, and the enemies don't feel like much of a challenge on Very Hard.


I'm not alright, I'm an equal amount of left.

KennyMcCormick
Posts: 46
Joined: Thu Feb 14, 2013 7:18 am

DC is, in general much harder

Post by KennyMcCormick » Tue Feb 19, 2013 5:05 am

DC is, in general much harder I've found. In the Mojave I was the king of the world. Nobody could touch me. If they wronged me two shots from This Machine took care of business. In DC? Sorry that don't work pally. It took another 12 levels before I was even close to where I was in NV, and even still I have a tough time with deathclaw in DC.


 


Some sort of difficulty balancing between the two wastelands is definitely in order. They should be equally difficult, not one on an entirely different setting to the other as is the case now.


Patrollin' the Capitol Wasteland makes me wish for a nuclear winter...

Trm8r
Posts: 142
Joined: Sat Sep 22, 2012 12:49 pm

"I don't think I could play

Post by Trm8r » Fri Feb 22, 2013 12:24 am

"I don't think I could play the game without TTW now"


I know how you feel. To me TTW and Arwens mod are essential, but Arwens doesn't start until after we leave Doc's house. So I have to disable TTW, start new game, exit Docs, let Arwens initialize, save, exit, enable TTW, restart, then ~coc Springvale".



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