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"Unconverted mod!" message

General help and troubleshooting.
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gec
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"Unconverted mod!" message

Post by gec » Fri Mar 18, 2022 2:31 am

It was a mod that added some clothing items and was going to just add them via console but even after removing the files I'm still getting the message. Is there simply a way to disable the message? I acknowledge and accept any risks of adding unconverted mods.

I suppose I could find the message in FNVEdit and delete it although I wouldn't know where it is.

Edit: Removing the message works. Wouldn't recommend it. Thread can be deleted.

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RoyBatty
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Re: "Unconverted mod!" message

Post by RoyBatty » Fri Mar 18, 2022 11:08 am

You simply have other improperly converted mods.

You can no longer ask for help if you circumvent things.
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InActionMan64
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Re: "Unconverted mod!" message

Post by InActionMan64 » Mon Mar 21, 2022 9:33 am

RoyBatty wrote:
Fri Mar 18, 2022 11:08 am
You simply have other improperly converted mods.

You can no longer ask for help if you circumvent things.
Got a follow up.
I have the unsupported message as well but can't track down which bad-boy is the culprit.
Is there a log(?) somewhere that identifies what triggered the message.

Cheers
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InActionMan64
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Re: "Unconverted mod!" message

Post by InActionMan64 » Fri Apr 01, 2022 12:02 am

Did some digging and I think I've found 'an' answer.

In my case I did have a mod with the wrong version in my LO, but I fixed that.

Looking through the TTWGenericHandler script I think that iUnconvertedMod is not reset when loading a save that did have a mod with the wrong version.

Adding in 'Set iUnconvertedMod to 0' before the 'while iModIndex < iNumMods' seems to fix it.

The script still finds incorrect versions, I tested by adding an incorrect one.

Hope this helps, it seems to for me.
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RoyBatty
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Re: "Unconverted mod!" message

Post by RoyBatty » Fri Apr 01, 2022 3:42 am

Fix your mods, start a new game.

Can you not see in the script DO NOT EDIT THIS SCRIPT?
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InActionMan64
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Re: "Unconverted mod!" message

Post by InActionMan64 » Fri Apr 01, 2022 11:28 am

I've posted a comment to all the mods I used that misreport their version number.

They are all TTW ports of FO3 mods. I think the authors just didn't update the version number when they ported them, as I have yet to experience any TTW specific bugs in them.

My comment about the script was only meant as a suggestion, I can see that the message is designed as a half-measure between having to bug fix for other peoples mods or just kicking them out the game entirely.

I still think including the ModIndex or mod-name in the message (or a log file) would help users identify which mod was the problematic one, so when they do start again they know which mod to exclude (if the author hasn't updated it of course)

Many thanks for the feedback, always appreciated 8-)
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RoyBatty
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Re: "Unconverted mod!" message

Post by RoyBatty » Fri Apr 01, 2022 7:13 pm

Yes, I think we can add what mod it is or index that is causing the problem.

These mods give this error because they have not been loaded and saved in GECK, which means whoever "ported" them did a half-assed least effort job. That's an indication that you probably do not want to be using that mod.

We don't subscribe to "works for me" because the game is incredibly complex and TTW makes so many changes to things that people NEED to look at the mods records and make sure they do not break functionality, because we get sick of "my game breaks at this point, it's not my mods" and it turns out to be their mods. It's just a waste of your time and ours.
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beesnot83
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Re: "Unconverted mod!" message

Post by beesnot83 » Sat Apr 02, 2022 1:57 pm

I still think including the ModIndex or mod-name in the message (or a log file) would help users identify which mod was the problematic one, so when they do start again they know which mod to exclude (if the author hasn't updated it of course)

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gec
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Re: "Unconverted mod!" message

Post by gec » Tue Apr 05, 2022 4:25 pm

RoyBatty wrote:
Fri Mar 18, 2022 11:08 am
You simply have other improperly converted mods.

You can no longer ask for help if you circumvent things.
Maybe I wasn't clear enough but I was getting the message after disabling all of my mods. I could not even find which mod would have been causing it at that point.

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RoyBatty
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Re: "Unconverted mod!" message

Post by RoyBatty » Fri Apr 08, 2022 12:06 am

If you have broken mods, you need to start a new game after fixing/removing them.
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