The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.gg/taleoftwowastelands
Fixed Facegen NPC Textures
- FiftyTifty
- Posts: 493
- Joined: Tue Apr 09, 2013 7:36 pm
Fixed Facegen NPC Textures
An issue that's plagued Fallout all the way back to the release of Fallout 3, is that the face textures are completely wonky. Dark-skinned characters are covered in blue and green facepaint, with lighter skinned characters covered in bleached skin. But, turns out that the fix has been nested away in the Oblivion Nexus. It was wholly compatible with Fallout 3 and New Vegas, so here we are. I've re-exported all the face textures for every character in TTW, so there are no more fucked up face textures.
Download link: https://mega.nz/file/mot3jQbR#DAExhxNWy ... 3wn0Y42V0M
Keep in mind that while the archive is only 40MB, uncompressed the .bsa files take up 1.8GB total.
Fixing it for the player character involves editing the Fallout - Meshes.bsa, which is something that should be rolled into TTW 3.3. So unfortunately, your player character is going to still have the weird face textures.
Download link: https://mega.nz/file/mot3jQbR#DAExhxNWy ... 3wn0Y42V0M
Keep in mind that while the archive is only 40MB, uncompressed the .bsa files take up 1.8GB total.
Fixing it for the player character involves editing the Fallout - Meshes.bsa, which is something that should be rolled into TTW 3.3. So unfortunately, your player character is going to still have the weird face textures.
-
- Posts: 4
- Joined: Sun Sep 29, 2019 8:49 am
Re: Fixed Facegen NPC Textures
Wow great find the faces look amazing now jeez lol
Thanks for this!
Thanks for this!
-
- Posts: 52
- Joined: Thu Jul 27, 2017 7:19 am
Re: Fixed Facegen NPC Textures
Would this work with normal New Vegas as well? I've already played TTW, and I'm trying to set up a run using another program so it's in VR. I'm using normal New Vegas for a wider selection of mods and stuff, and something like this seems like it would be nice to have.
- FiftyTifty
- Posts: 493
- Joined: Tue Apr 09, 2013 7:36 pm
Re: Fixed Facegen NPC Textures
Don't see why it wouldn't work.Kurt91 wrote: ↑Sun Aug 23, 2020 9:44 pmWould this work with normal New Vegas as well? I've already played TTW, and I'm trying to set up a run using another program so it's in VR. I'm using normal New Vegas for a wider selection of mods and stuff, and something like this seems like it would be nice to have.
- rbroab
- Posts: 567
- Joined: Sun Jan 20, 2013 2:35 am
Re: Fixed Facegen NPC Textures
Would you be able to post some before and after screenshots to get a better idea of what this fixes. I love me some before and after screenshots.
I assume the installation is copying over all the archived files into the Data folder and enabling the .esm?
I assume the installation is copying over all the archived files into the Data folder and enabling the .esm?
I'm not alright, I'm an equal amount of left.
-
- Posts: 555
- Joined: Tue Jul 07, 2015 8:32 pm
Re: Fixed Facegen NPC Textures
He posted some after images of popular characters in this thread: viewtopic.php?f=22&t=8294&start=30#p70410
I've got the fixed files installed and I'm shocked at how much better everyone looks.
I've got the fixed files installed and I'm shocked at how much better everyone looks.
Produces the programming equivalent of coffee stains.
-
- Posts: 117
- Joined: Thu Jan 05, 2017 12:28 am
Re: Fixed Facegen NPC Textures
Damn...did I miss something when installing this? I copied everything to the data folder, activated the esm which is at the bottom of the esm list in FOMM (by the way is it ok to clean? Looks like there's a lot of edits to the worldspace entries from what fnvedit shows) but Lucas Simms still seems to have some green tint around his eyes and mouth.
tp for my bunghole?
-
- Posts: 555
- Joined: Tue Jul 07, 2015 8:32 pm
Re: Fixed Facegen NPC Textures
Check your ini files and makes sure you have bLoadFaceGenHeadEGTFiles set correctly.
Produces the programming equivalent of coffee stains.
- FiftyTifty
- Posts: 493
- Joined: Tue Apr 09, 2013 7:36 pm
Re: Fixed Facegen NPC Textures
The plugin itself can have every record inside it removed, I just forgot to do that as I just straight up archived the files I was working with. Make sure you have the latest JIP installed, as .bsa archives can only override each other with it.Bottletopman wrote: ↑Wed Aug 26, 2020 3:05 pmDamn...did I miss something when installing this? I copied everything to the data folder, activated the esm which is at the bottom of the esm list in FOMM (by the way is it ok to clean? Looks like there's a lot of edits to the worldspace entries from what fnvedit shows) but Lucas Simms still seems to have some green tint around his eyes and mouth.
-
- Posts: 117
- Joined: Thu Jan 05, 2017 12:28 am
Re: Fixed Facegen NPC Textures
Forgot to mention that it was already set to 1. Also made sure that I was using the latest NVSE version from the github page and I was. I've got the esm checked and at the bottom of the esm list if that matters. Would FOMM's archive invalidation have anything to do with it, or only when there's loose files that match filenames within the BSA?
tp for my bunghole?