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Classic Adobe Buildings - Compatibility

General mod discussion and requests.
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Uldil
Posts: 5
Joined: Wed Mar 11, 2020 1:55 am

Classic Adobe Buildings - Compatibility

Post by Uldil » Sun May 24, 2020 5:34 pm

Hello, I had a question regarding the following mod https://www.nexusmods.com/newvegas/mods ... posts&BH=1

Does it support TTW? Is there any consequence using it?

Sorry for my bad english, i'm spaniard.

Thank you in advance for your help.

tuphsteel
Posts: 1
Joined: Tue May 17, 2022 8:05 pm

Re: Classic Adobe Buildings - Compatibility

Post by tuphsteel » Thu Jun 15, 2023 4:38 pm

In my limited experience Classic Adobe conflicts with YUP. There are patches for Classic Adobe and YUP, however, TTW uses a version of YUP these patches do not recognize. I could not enter certain buildings without crashing and my game was very stable outside of the areas around the adobe buildings, where I would frequently crash. I would avoid combining the two unless you find a specific TTW patch.

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Laclongquan
Posts: 625
Joined: Mon May 03, 2021 4:19 am

Re: Classic Adobe Buildings - Compatibility

Post by Laclongquan » Sat Jun 17, 2023 2:00 pm

I used a merged mod of this one and 188 adobe. https://www.moddb.com/mods/better-place ... obe-mojave

It work fine with ttw322. Havent ran it with 332 yet.

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