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No Food Healing

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Cowlick035
Posts: 12
Joined: Sun Nov 11, 2018 12:52 pm

No Food Healing

Post by Cowlick035 » Mon Dec 10, 2018 2:36 pm

Last edited by Cowlick035 on Tue Dec 10, 2019 8:13 am, edited 3 times in total.

idmfan
Posts: 102
Joined: Mon Nov 12, 2018 9:28 am

Re: No Food Healing

Post by idmfan » Wed Oct 02, 2019 10:00 am

Has anyone used this?

Cowlick035
Posts: 12
Joined: Sun Nov 11, 2018 12:52 pm

Re: No Food Healing

Post by Cowlick035 » Sat Dec 07, 2019 2:37 pm

Version 2 is built upon vanilla TTW. All ingestible items will behave as they do by default in TTW besides the removal of healing properties from most food and alcohol items (exceptions made for ingestible items that are known for their healing propeties, e.g. Daturana). This means many beverage ingestibles like nuka-cola will dehydrate rather than hydrate as they do in Sawyerbatty.

I have also changed the recipe for healing poultice to include healing powder rather that broc flower and xander root, so you can upgrade the stuff you may have already made.

Cowlick035
Posts: 12
Joined: Sun Nov 11, 2018 12:52 pm

Re: No Food Healing

Post by Cowlick035 » Tue Dec 10, 2019 8:14 am

Version 3 removes the healing affect from all water sources.

drithius
Posts: 19
Joined: Thu Nov 15, 2018 1:19 am

Re: No Food Healing

Post by drithius » Fri Aug 20, 2021 11:30 pm

To remove the bugged apply poison affect from gumdrops, bubblegum, and junk food: Link

Bottletopman
Posts: 117
Joined: Thu Jan 05, 2017 12:28 am

Re: No Food Healing

Post by Bottletopman » Mon Oct 04, 2021 3:14 am

Regarding the bugged apply poison effect for junk food, bubblegum and gum drops; if you wish to make your own changes in your own plugin, then add a 'damage dehydration' or 'restore starvation' effect to those three items.
tp for my bunghole?

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