Self explanatory.
Built on top of Sawyerbatty, but will work without.
Download: http://drive.google.com/file/d/1VUQmN6i ... sp=sharing
Version 2: http://drive.google.com/open?id=1pXjetl ... iyuhDq1RnG
Version 3: http://drive.google.com/open?id=1PTK23I ... tJ-YI_SUhg
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No Food Healing
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- Posts: 12
- Joined: Sun Nov 11, 2018 12:52 pm
No Food Healing
Last edited by Cowlick035 on Tue Dec 10, 2019 8:13 am, edited 3 times in total.
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- Posts: 12
- Joined: Sun Nov 11, 2018 12:52 pm
Re: No Food Healing
Version 2 is built upon vanilla TTW. All ingestible items will behave as they do by default in TTW besides the removal of healing properties from most food and alcohol items (exceptions made for ingestible items that are known for their healing propeties, e.g. Daturana). This means many beverage ingestibles like nuka-cola will dehydrate rather than hydrate as they do in Sawyerbatty.
I have also changed the recipe for healing poultice to include healing powder rather that broc flower and xander root, so you can upgrade the stuff you may have already made.
I have also changed the recipe for healing poultice to include healing powder rather that broc flower and xander root, so you can upgrade the stuff you may have already made.
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- Posts: 12
- Joined: Sun Nov 11, 2018 12:52 pm
Re: No Food Healing
Version 3 removes the healing affect from all water sources.
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- Posts: 19
- Joined: Thu Nov 15, 2018 1:19 am
Re: No Food Healing
To remove the bugged apply poison affect from gumdrops, bubblegum, and junk food: Link
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- Posts: 117
- Joined: Thu Jan 05, 2017 12:28 am
Re: No Food Healing
Regarding the bugged apply poison effect for junk food, bubblegum and gum drops; if you wish to make your own changes in your own plugin, then add a 'damage dehydration' or 'restore starvation' effect to those three items.
tp for my bunghole?