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Development Log - Post 3.2 release

What's new and upcoming in Tale of Two Wastelands? Find out here.
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RoyBatty
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Development Log - Post 3.2 release

Post by RoyBatty » Tue Nov 20, 2018 12:09 pm

There is new developers log detailing bug fixes and other changes post release of 3.2

Patch 3.2.1
SpoilerShow
Fixed 204 statics around the wasteland
Added Start Menu so you can select DC or NV start (Thanks HcG xGrill!)
Fixed inverted sex checks in Knight Captain Dusk greetings (Thanks sandbox6!)
Fixed the switch in the pitt to be enabled if you talk Wernher down
Fixed limbs and health to be restored after leaving the Anchorage Simulation
Fixed Broken Steel missing voices (installer oof)
Fixed Missing subtitles for Maggie in Megaton when asking about who takes care of her
Fixed Missing voice line for Doc Mitchell when returning your stuff
Fixed Initiate Pek not following the player after rescuing him
Fixed Microwave Emitter using the wrong ammo type
Fixed Poisons added by TTW not applying to melee weapons
Fixed Doctors in DC to not use duplicated topic lines for "I think I'll tough it out"
Fixed Ghoul variant clothing specular/alpha issues
Fixed Cake disappearing when it's cut (we hope)
Fixed Missing loading screens in Anchorage Simulation
Fixed Ticket Terminal in DC Train Station to give the correct ticket
Changed Ticket Terminal Hacking option to give complementary tickets after passing it
Fixed the Overseer returning to the party after exiting it and going up the stairs and through the door
Fixed Havok material in meshes\clutter\junk\sscratetall.nif (thanks Hermit!)
Fixed Havok material in meshes\clutter\junk\sscratetallstatic.nif (thanks Hermit!)
Fixed Doctors not healing if your health was 100% and limbs were crippled
Fixed Happy Trails radio not being turned back on when going to Vegas before Honest Hearts is completed
Fixed Locked Terminal crashing (thanks jazzisparis!)
Fixed a3-21's plasma rifle missing sounds
Fixed Major Knight's repair dialogue with Confirmed Bachelor, really! (thanks sandbox6!)
Fixed Seagrave Holmes' rivet city supply hello when not in the RCHangar
Fixed Brock's Muddy Rudder hello's when not in RCDeckLower
Gave Seagrave Holmes a copy of Vera Weatherly's key so he doesn't get stuck in her room
Fixed Aqua Cura to heal over time in hardcore
Fixed Irradiated water to have food sanitizer effect
Fixed Dirty water to have food sanitizer effect
Fixed Anchorage simulation enemies so they can't be cannibalized
Fixed Cannibal perk to reward -100 karma for cannibalizing a corpse
Fixed Talon random encounter hitmen mismatched head/body (thanks Qwinn123!)
Fixed bug with power armor training topics in the Citadel
Created textures\dlc05\effects\dlc05smokelinesdarkrpt01
Fixed Alien body part data
Fixed Alien dismemberment pieces
Fixed Alien impact decal set
Fixed rehire responses for karma checking companions when having the charisma Bobblehead
Made Cass ignore her karma checks if you have the charisma Bobblehead
Fixed meshes\dlc05\clutter\robotpod\dlc05robotpod.nif mesh issues causing memory corruption
Created textures\dlc05\effects\DLC05ScrollingLight.dds (thanks WeiJieSen!)
Fixed file path of AliensRobotDeactivate idle to DLC05\Creatures\MaintenanceRobot\IdleAnims\SpecialIdle_DeactivateLoop.kf
Fixed quest items from Tranquility Lane not being removed
Fixed open and close sounds in DLC05MZDoorBig01CoreScene
Fixed DLC05LvlRobotMeleePod to point to the Enc list instead of another Lvl list
Fixed TTWZetaRobotsActivatorScript05 which was causing a bug with the Robot Assembly Area in Mothership Zeta (oof)
Fixed Zeta Combat Droid skeleton (thanks Jamilla!)
Fixed Zeta Maintenance Droid skeleton (thanks Jamilla!)
Fixed meshes\dlc05\creatures\maintenancerobot\h2hholster.kf (thanks Jamilla!)
Fixed meshes\dlc05\creatures\combatdroid\1hpholster.kf (thanks Jamilla!)
Fixed Sunny Smiles giving wrong ammo in a couple dialogue lines
Fixed missing Zeta silent radio voices
Fixed AMBRCaveCrumbleNear01 audio path
Fixed AMBRCaveCrumbleNear02 audio path
Fixed ProjectileGauss flags
Fixed Molotov Script to not create an infinite loop
Fixed NukaCocktailScript to not create an infinite loop
Fixed TTWGaussImpactFunctionScript to only place the explosion effect on actors
Aquired missing texture textures\effects\fx_frostedflakes01.dds (thanks WeiJieSen!)
Created TTWColumbusCircleZone encounter zone
Added TTWColumbusCircleZone encounter zone to Columbus Circle and Columbus Station worldspaces
Fixed Over Compensation perk to subtract 1 instead of add 1
Fixed MS17 (Violin) radio dialogue from three dog to check the "bad" condition correctly
Fixed Man-Machine interface challenge form list
Fixed havok material in meshes\clutter\junk\nv\ductape.nif
Fixed havok material in meshes\clutter\junk\nv\scrapelectronics.nif
Fixed havok material in meshes\clutter\junk\nv\sporepod.nif
Fixed havok material in meshes\clutter\junk\eggtimer.nif
Fixed havok material in meshes\clutter\junk\laundrydetergent01.nif
Fixed havok material and shader flags in meshes\clutter\junk\knife01.nif
Fixed shader flags and split properties in meshes\clutter\junk\nvcandlestick.nif
Fixed shader flags in meshes\clutter\junk\bigpot01.nif
Fixed shader flags in meshes\clutter\junk\bigspoon01.nif
Fixed shader flags in meshes\clutter\junk\bucket02.nif
Fixed shader flags in meshes\clutter\junk\camera01.nif
Fixed shader flags in meshes\clutter\junk\coffeepot01.nif
Fixed shader flags in meshes\clutter\junk\cookingpan01.nif
Fixed shader flags in meshes\clutter\junk\cuttingboard01.nif
Fixed shader flags in meshes\clutter\junk\dinnerplate01.nif
Fixed shader flags in meshes\clutter\junk\drinkingglass01.nif
Fixed shader flags in meshes\clutter\junk\firehosereel01.nif
Fixed shader flags in meshes\clutter\junk\fork01.nif
Fixed shader flags in meshes\clutter\junk\ivstandempty.nif
Fixed shader flags in meshes\clutter\junk\metalpot.nif
Fixed shader flags in meshes\clutter\junk\microscope01.nif
Fixed shader flags in meshes\clutter\junk\milkbottle01.nif
Fixed shader flags in meshes\clutter\junk\nvatomiccocktail.nif
Fixed shader flags in meshes\clutter\junk\opthamoscope01.nif
Fixed shader flags in meshes\clutter\junk\ovenlamp.nif
Fixed shader flags in meshes\clutter\junk\pressurecooker01.nif
Fixed shader flags in meshes\clutter\junk\roadblock01.nif
Fixed shader flags in meshes\clutter\junk\shotglass01.nif
Fixed shader flags in meshes\clutter\junk\spatula01.nif
Fixed shader flags in meshes\clutter\junk\ssbottle01.nif
Fixed shader flags in meshes\clutter\junk\ssbottle02.nif
Fixed shader flags in meshes\clutter\junk\ssbottle03.nif
Fixed shader flags in meshes\clutter\junk\ssbottlecap.nif
Fixed shader flags in meshes\clutter\junk\ssbottlecap02.nif
Fixed shader flags in meshes\clutter\junk\sslamp01.nif
Fixed shader flags in meshes\clutter\junk\sslamp02.nif
Fixed shader flags in meshes\clutter\junk\surgicaltubing.nif
Fixed shader flags in meshes\clutter\museum\emptyframe01.nif
Fixed shader flags in meshes\clutter\museum\tornpaintinglg01.nif
Fixed shader flags in meshes\clutter\museum\tornpaintinglg02.nif
Fixed shader flags in meshes\clutter\museum\tornpaintinglg03.nif
Fixed shader flags in meshes\clutter\questitems\informationkiosk.nif
Fixed Behemoth kill challenge to not award "That lucky old sun" achievement
Fixed bug in train trip not updating worldspace correctly
Fixed bug in worldspace detection
Fixed bug in Grunt perk list that accidentally put Stab Happy in it instead of Syndey's 10mm Ultra SMG
Fixed vertex colors in meshes\dungeons\wastelandhomes\wastermstairsdoorway02.nif
Updated VendorMerchantContainerScript to remove New Vegas ammo from vendors' local containers on their death
Fixed Composite Recon armor to have less durability, DT, and weight
Fixed EnchReconArmor to have correct effect name, now Recon Armor instead of Initiate Armor
Fixed Commando Armor to be set as light and use the correct audio template
Fixed Defender Armor to be set as light and use the correct audio template
Fixed Hand-Me-Down Raider Armor to be set as light
Fixed Road Rascal Leather Armor to be set as light and use the correct audio template
Fixed Sharp-Dressed Raider's Armor to be set as light and use the correct audio template
Removed Commando Armor from NVTravelLightBadArmorList
Removed Defender Armor from NVTravelLightBadArmorList
Fixed Oasis Exile Hood to have 1 DT
Added VATS attack to Spanner
Added Power Attack animation to Spanner
Placed a few Vault 87 suits
Placed a few Vault 92 suits
Placed Cursebreaker in Andale Smith's Basement
Placed Spanner in Zeta Research Lab
Placed Shock Hammer in Old Olney Powerworks
Fixed Paladin Hoss and the Brotherhood Paladin from teleporting to the player, really, honest!
Robo-Thor armor dead NPC placed on a cliff directly south of Dunwich near the region border
Removed Kamikaze perk fix from TTW (and YUPTTW) because it doesn't work
Fixed bizarre crash with the Sink CIU dialogue
Restored zeta holotape 17 dialogue (Thanks Dracomies, Hermit and CireVA!)
Fixed shader flags, node order and removed unused strings in meshes\armor\combatarmor\m\mark2combat.nif (oops!)
Removed Right Glove/Left Glove flags from NV Space Suit (thanks miguick!)
Added Alloy Steel Combat Shotgun to Shotguns Form List and Grunt Form List
Corrected .32 Match to display .32 M like the other Match ammo
Fixed bug in Regulator challenge
Fixed Free Labor to not award "In a Foreign Land" achievement
Fixed The Replicated man to not award "Artful Pocketer" achievement
Fixed Following in His Footstep to not award "Ol' Buddy Ol' Pal" achievement
Fixed Wasteland Survival Guide to not award "Lead Dealer" achievement
Fixed The Power of the Atom to not award "Old-Tyme Brawler" achievement
Fixed Unsafe Working Conditions to not award "May my Hand Forget its Skill" achievement
Fixed Zeta Workbench script to not award "Eureka! achievement just in case a mod uses it
Readded meshes\clutter\reloadingbench\reloadingbench.nif which mysteriously was left out
Removed New Vegas Hunting Rifle mods from DC vendor lists
Removed New Vegas .44 Revolver mods from DC vendor lists
Fixed hit reaction dialogue of all actors
Fixed player hit reaction dialogue better
Fixed Mesmetron attack animation
Fixed Microwave Emitter attack animation
Nerfed Agility Bobblehead to only give 5% faster speed
Fixed Taste of Life Challenge
Fixed Taste of Death Challenge
Fixed bug with Deputy Weld speech not resetting
Fixed Set Lasers for Fun perk challenge rewards
Fixed Goalie Ledoux dialogue package
Fixed Bryan Wilks (Those!) dad discovery to use a global so it doesn't get reset if you find Fred before talking to him (not retroactive)
Fixed elevator panel to play the sound in the Washington Monument
Fixed Still repair dialogue with Margeruite not being offered (not retroactive)
Fixed "I hope you can find my Nadine" greeting for Catherine
Fixed "Hello, traveler!" greeting for Tobar
Fixed Bottlecap mine crafting skill to "none"
Fixed skill requirements for added poisons
Fixed SEC to MPC crafting skill to "none"
Fixed LOD
Fixed some challenge description typos and omissions
Fixed textures\clutter\projector\projector01_n.dds (thanks kingtobbe!)

Thank you to, Hitman, Farlarzia and jason213 for the many bug reports
Thank you to PHANTASM for the wonderful pre-menu loading screens
Patch 3.2.2
SpoilerShow
Fixed 198 statics around the wasteland
Fixed all doctors in DC to work correctly (thanks for testing and bug report lilmoefow!)
Removed modulates voice flag from Scorched Sierra power armor
Fixed Toughness perk load screen descriptions
Fixed Life Giver load screen descriptions
Removed weight from Alien Biogel
Removed weight from Adapted Alien Biogel
Changed Simulation Chinese Stealh Armor back to DR for balance reasons
Refixed object palette and texture paths in meshes\nvdlc01\effects\fireworks\nvdlc01fwevent.nif
Refixed object palette and texture paths in meshes\nvdlc01\effects\fireworks\nvdlc01fweventloop.nif
Fixed object palette in meshes\nvdlc01\effects\fogwall\nvdlc01fogwall01.nif
Fixed object palette in meshes\nvdlc01\effects\fogwallfx01.nif
Fixed object palette and alpha property in meshes\nvdlc01\effects\groundfog01.nif
Fixed object palette in meshes\nvdlc01\effects\groundfog01corner.nif
Fixed object palette in meshes\nvdlc01\effects\groundfog01tip.nif
Fixed object palette in meshes\nvdlc01\effects\groundfog02cornertohalfviz.nif
Fixed object palette in meshes\nvdlc01\effects\groundfog02tohalfviz.nif
Fixed object palette in meshes\nvdlc01\effects\groundfog03cornerhalfviz.nif
Fixed object palette in meshes\nvdlc01\effects\groundfog03halfviz.nif
Fixed object palette in meshes\nvdlc01\effects\groundfog03tiphalfviz.nif
Fixed slave Carter to be lootable on death
Fixed slave Frank to be lootable on death
Added BrotherhoodFactionOutfitWarningScript to Elder Lyon's Robe
Removed duplicate entry from FactionGearNVBrotherhood
Changed Metal Cooking Pot misc items in Tranquility Lane into moveable static versions
Fixed children of atom to use correct dialogue
Fixed looping dialogue bug with Moira after blowing up Megaton that was introduced by fixing The Power of the Atom achievement bug
Fixed LootGardenHose5 spawn chance
Fixed LootCoolantComponent spawn chance
Fixed LootAmmoLiquidNitrogen counts
Fixed mirelurk meat starvation restoration to only work in hardcore
Fixed New Vegas start bug where the train won't work
Fixed radios in New Vegas not playing when starting in vegas
Fixed Cindy Cantelli to be neutral karma
Fixed Dad to have a custom .32 pistol with infinite ammo because of some engine issue where he would run out, even though an NPC
Reverted Very Hard XP gain to New Vegas
Created Fallout 3 Very Hard XP Gain temporary optional (this change was not intentional and was accidentally left in)
Refixed meshes\armor\wastelandsettler02\m\outfit.nif so it was weight painted correctly and other issues fixed (thanks Jamilla!)
Fixed Tranquility Lane quest items to be removed when returning to Vault 112 (Really!)
Fixed Tinker Joe's "RL-3 doesn't seem to like you." response if you karma is too high or low.
Fixed Tinker Joe's buying RL-3 dialogue if the player has the charisma bobblehead and evil karma
Fixed some more doctor's dialogue conditions for having 100% health but damaged limbs
Fixed workbenches in Zeta to be dual with both craftng and ammo benches
Fixed liquid nitrogen weight
Fixed liquid nitrogen consumed percentage, now returns drained containers that can be recycled
Fixed New Vegas start to start Following in His Footsteps quest
Fixed Bannon's potmac attire hello to only work in the market
Fixed Defender Morgan to only call Casdin once
Fixed Bomb Collar random encounter faction to not track crime and be hidden from the player
Removed Bomb Collar random encounter Wastelander from CanBeMezzed faction
Overwrote sound in NVceilingFan with a silent one
Fixed Regulator spawn levels
Fixed Talon spawn levels
Fixed Outcast spawn levels
Adjusted 5.56 AP ammo spawn rates in DC vendors
Adjusted 5.56 HP ammo spawn rates in DC vendors
Adjusted Liquid Nitrogen spawn rates in lootable containers
Added LiquidNitrogenScrounger leveled list
Adjusted .32+P ammo spawn rates in DC vendors
Added Efficient Recycler recipe for Liquid Nitrogen
Gave wasteland Chinese General Hat 3 DT like the sim version
Fixed Daddy's Girl and Daddy's Boy loading screeen perk descriptions to match changes
Fixed Reilly's Rangers to not become hostile to the player if they die and the player is not the killer
Fixed Energy Weapon bobblehead perk to run on the weapon instead of the player
Fixed trespassing issues in Regulator HQ and Littlehorn and Associates
Fixed Glowing Mushroom activation prompts
Fixed hot plate orientation in Megaton home
Removed random encounter wastelander respawn flag
Removed extra clothing from Timebomb's inventory
Changed Desert Survivalist challenge to Wasteland Survivalist
Fixed Extra Corpse notes extra inserted lines
Fixed some grammar errors in a couple Extra Corpse notes
Fixed Tenpenny Suite vault theme locker to be static (remove your items first!)
Removed walls that blocked off storage area in Tenpenny Suite
Changed Grim Reapers Sprint to two ranks, rank 1 is 20 AP restore like NV, rank 2 is all AP restore like F3
Adjusted 5mm ammo spawn rates in DC vendors
Really disabled McMurphy and Jessup in Goodsprings Cemetary (Really!)
Fixed Dine and Dash to reward -100 Karma
Fixed Ghastly Scavenger to reward -100 Karma
Added landscape lod to DC downtown worldspaces which had none
Removed AI Packages from many dead creatures (thanks miguick!)
Removed some dead flags from a few creatures that weren't dead (thanks miguick!)
Fixed Lucky 38 NV Companion firing packages
Fixed Cannibal perks to not restore hunger when not in hardcore (thanks miguick!)
Fixed some incorrect and missing equip sounds (thanks sandbox!)
Removed AI Packages from many dead Actors in Fallout 3 and DLC
Fixed some incorrect Actor flags
Removed extraneous super mutant nifs in nifz lists of Fallout3.esm (Fallout3.esm should be vanilla again)
Added lights to fires in Grayditch
Added lights to fires around The Citadel if it's nuked
Fixed Harold to not have voice modulation (thanks jazzisparis!)
Fixed pipboy light to be turned off when taking the train the first time (thanks jazzisparis!)
Fixed New Vegas talking activators to have the no voice filter flag because all dialogue is pre-modulated
Full Update 3.3 , YES 3.3!
SpoilerShow
Fixed 344 statics around the wasteland
Fixed Abraham Washington's "Welcome to the Capital Preservation Society" greeting (thanks tgspy!)
Fixed "Later" Goodbye reponse in GenericAdult quest of FalloutNV.esm to reject voice types correctly
Fixed a few misspellings in Ammo Press recipes (reported by jkdragonfly)
Fixed not being able to melee destructable objects (thanks Xilandro!)
Fixed Creature Knockdown effects knocking down the wrong target (thanks Voidwalker!)
Fixed Roombounds in MamaDolces01
Fixed flags in DLC01LvlSlaver
Fixed flags in DLC01LvlSlaveWasteland
Refixed missing geometry in architecture\urban\metro\metroexplattunnel01.nif
Fixed AndaleTownTopic responses for Jack Smith and Bill Wilson which had invalid links
Fixed AndaleTownTopicOldManHarris to be top level
Fixed Fatman pickup/putdown sounds
Added Fatman Shoot 3D Dist sound
Removed Heavy flag from Vance's Longcoat
Fixed weight of Sierra Madre Martini to be 1 like other alcohol
Fixed weight of Ghost Flesh to be 1 like other remains/flesh
Fixed dppWall01 to not have bush passthrough sound (reported by HalfEmptyMug)
Fixed NVHDTowerRmFloor01 to not have bush passthrough sound
Fixed NVVLightR02off to not have bush passthrough sound
Fixed NVVLightR04 to not have bush passthrough sound
Fixed 1stPersonLaserRifleUnique to not have bush passthrough sound
Fixed NVSignChurchSL to not have bush passthrough sound
Fixed 1stPersonRiotShotgun to not have bush passthrough sound
Fixed 1stPerson127SMG to not have bush passthrough sound
Fixed 1stPerson127mmPistol to not have bush passthrough sound
Fixed 1stPersonBooyahSilencer to not have bush passthrough sound
Fixed HVWaterR to not have bush passthrough sound
Fixed dppWall03c to not have bush passthrough sound
Fixed NVVLightR01 to not have bush passthrough sound
Fixed NVVLightR01off to not have bush passthrough sound
Fixed HDWaterJet02 to not have bush passthrough sound
Fixed NVSignRad to not have bush passthrough sound
Fixed Sierra Madre Hologram greetings
Fixed a couple Sierra Madre talking activators that got missed to have no voice modulation flag
Fixed hatchling mirelurk meat hunger restoration to only show in hardcore
Fixed softshell mirelurk meat hunger restoration to only show in hardcore
Fixed food flag on strange meat pie
Fixed 1337 h@ck3r perk
Removed duplicated 10mm preorder pistol from WeaponsAll list
Added Alloy Combat Shotgun wasteland version to WeaponsListRangedAll
Fixed many static conflicts between TTW and YUPTTW (thanks Keel The Swift!)
Character respec now uses jip functions to remove perks and traits (thanks darthbdaman!)
Fixed unique items being used for repair with Jury Rigging perk (thanks darthbdaman and jazzisparis!)
Fixed more Greetings, Hellos and Goodbyes to reject voice types
Fixed visible when distant flags on New Vegas rocks
Fixed level 3 bottlecap mine recipe to give correct amount of mines (reported by magicman)
Changed NV start to set a quest objective for Following in his Footsteps (reported by RickerHK)
Fixed Gomorrah frisking dialogue to save the players hotkeys
Fixed Dead Money Collar to have the quest object flag removed when completing the DLC
Fixed Ghost body part data
Fixed Ghost Seekers to use correct combat style
Fixed Ghost Trappers to use correct combat style
Fixed Ghost Harvesters to use correct combat style
Fixed Ghost Seekers to use correct inventory
Fixed Ghost Trappers to use correct inventory
Fixed Ghost Seekers to have correct death items
Added missing Trooper MP Helmet
Added missing female Vault 3 utility suit textures
Fixed collision and material in meshes\ammo\9mmammo.nif
Fixed collision and material in meshes\ammo\22lrammo.nif
Fixed collision and material in meshes\ammo\357magnumammo.nif
Fixed collision in meshes\architecture\bittersprings\nv_bssigna.nif
Fixed collision in meshes\architecture\bittersprings\nv_bssignb.nif
Fixed collision in meshes\architecture\bittersprings\nv_signcallville.nif
Fixed collision in meshes\architecture\bouldercity\arcadecappedbrick.nif
Fixed collision in meshes\architecture\bouldercity\nv_bighornsign.nif
Fixed collision in meshes\architecture\generic\usonianhomedamm02.nif
Fixed collision in meshes\architecture\nellis afb\nvnellisgunbatteryshell01.nif
Fixed collision in meshes\architecture\nellis afb\nvnellisgunbatteryshellholder01.nif
Fixed collision in meshes\architecture\primm\vikkivancesign.nif
Fixed collision in meshes\architecture\wasteland\nv_signstatecal.nif
Fixed collision in meshes\architecture\wasteland\nv_signstatenev.nif
Fixed collision in meshes\architecture\wasteland\nv_signstateroad.nif
Fixed Elijah's radio to be enabled and disabled when travelling between wastelands
Fixed mass follower firing script to set the wasteland variables correctly
Removed old train station doors from Freeside (oops)
Many thanks to Rikako for checking thousands of nifs for errors, all shall be fixed in time
Fixed ownership engine bug so owned objects, containers and doors all appear the correct colors at all times (THANK YOU jazzisparis and stewie a!)
Fixed incorrect condition in VCG02GSSunnySmilesTopic004
Fixed Varmint Rifle to use 22LR Rifle projectile
Fixed Ratslayer to use 22LR Rifle projectile
Fixed collision material in meshes\clutter\chems\hydra.nif
Fixed collision material in meshes\clutter\chems\rebound.nif
Fixed collision material in meshes\clutter\chems\steady.nif
Fixed collision material in meshes\clutter\chems\turbo.nif
Fixed degenerate normals in meshes\clutter\dumpster\dumpster02.nif
Fixed degenerate normals in meshes\clutter\dumpster\dumpsteraltstorage01.nif
Fixed degenerate normals in meshes\clutter\dumpster\dumpsteraltstorage02.nif
Fixed degenerate normals in meshes\clutter\dumpster\dumpsteraltstorage03.nif
Fixed collision in meshes\clutter\signnv\nv_totemkhan.nif
Fixed collision and shader flags in meshes\landscape\nv_rocks\canyoncavesentrance03anvblk.nif
Fixed shader flags in meshes\landscape\nv_rocks\canyoncavesentrance03cnvblk.nif
Fixed shader flags in meshes\landscape\nv_rocks\canyoncavesentrance03cnvrdrk.nif
Refixed sights in meshes\nvdlc02\weapons\2handautomatic\nvdlc02weap45submach.nif
Refixed sights in meshes\nvdlc02\weapons\2handautomatic\nvdlc02weap45submach1.nif
Refixed sights in meshes\nvdlc02\weapons\2handautomatic\nvdlc02weap45submach2.nif
Refixed sights in meshes\nvdlc02\weapons\2handautomatic\nvdlc02weap45submach12.nif
Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03corrosiveglovesgo.nif
Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03corrosiveglovesl.nif
Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03corrosiveglovesr.nif
Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03drkleinglovesgo.nif
Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03drkleinglovesl.nif
Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03drkleinglovesr.nif
Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03drmobiusglovesgo.nif
Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03drmobiusglovesl.nif
Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03drmobiusglovesr.nif
Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03scientistgloves_go.nif
Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03scientistglovesl.nif
Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03scientistglovesr.nif
Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03sterilizerglovesgo.nif
Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03sterilizerglovesl.nif
Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03sterilizerglovesr.nif
Removed uneeded animation, fixed shader flags, geometry in meshes\nvdlc03\weapons\hand2hand\nvdlc03saturnitefists.nif
Removed uneeded animation, fixed shader flags, geometry in meshes\nvdlc03\weapons\hand2hand\nvdlc03saturnitefists_heat.nif
Removed uneeded animation, fixed shader flags, geometry in meshes\nvdlc03\weapons\hand2hand\nvdlc03saturnitefistsrigid.nif
Removed uneeded animation, fixed shader flags, geometry in meshes\nvdlc03\weapons\hand2hand\nvdlc03saturnitefistsrigid_heat.nif
Fixed shader flags, geometry in meshes\nvdlc03\weapons\hand2hand\nvdlc03saturnitefistsgo.nif
Fixed shader flags, geometry in meshes\nvdlc03\weapons\hand2hand\nvdlc03saturnitefistsgo_heat.nif
Fixed voice modulation flag on supervisor helmet
Fixed window trim position in meshes\architecture\noso\nv_noso_apartments02.nif
Adjusted supermutant spawn markers in The Mall to be persistent so they respawn correctly
Fixed Zimmer to eval his packages when either lying about or turning in Harkness (reported by Lyaneri)
Fixed .32 Caliber to be .32 Round for consistency
Fixed .32 +P to be .32 Round, +P for consistency
Fixed Irradiated Scotch to use the correct mesh
Fixed Jake Juice to use the correct mesh
Fixed NVDLC04NukaVendingMachine to not have 188GeneralStoreMisc in it (reported by piber20)
Removed invalid entries in AllPowerArmor lists (reported by Lyaneri)
Removed ragdoll templates from all power armor that cause issues
Fixed animation speed on Grenade Machinegun (thanks InTheGrave)
Fixed animation speed on Mercy (thanks InTheGrave)
Fixed UV scaling and raster bar effect for the screen in meshes\weapons\2handhandle\25mmgrndlnchr.nif (oops)
Fixed UV scaling and raster bar effect for the screen in meshes\weapons\2handhandle\25mmgrndlnchrhispeedkit.nif (oops)
Removed meshes\clutter\liquorbottles\whiskeybottle02.nif (oops)
Fixed Lincoln's Repeater repair list to use DLC04RepairRifle (pointed out by DividedByZero)
Fixed Quantum Chemist perk description
Change Quantum Chemist recipe to be at a campfire or hotplate
Added GRA laser pistol iron sighting fix (thanks darthbdaman!)
Added mod support for player home theme handling (thanks darthbdaman!) note: make sure sort flst is OFF in xedit before editing the form lists!
Fixed animation and collision in architecture\unionstation\unstndoor01.nif (thank you pixelhate!)
Fixed animation and collision in architecture\unionstation\unstndoor02.nif (thank you pixelhate!)
Fixed issue with Enclave Deathclaws teleporting to the player
Added limestone rock lod resources
Thanks to jason213 for many bug reports/screenshots
Expanded TTWTestRoy cell to contain all crafting stations, crafting supplies, ammo press, notes, locked terminals, locked containers, and live test dummies
Cut Liquid Nitrogen clip size in half
Cut LootAmmoLiquidNitrogen count in half
Changed LootFirstAidKit to LootFirstAidKitDC and reduced amount of stimpaks and empty syringes
Fixed flags in LootLockpick25
Fixed flags in LootAntEgg20
Fixed flags in LootAntNectar25
Fixed flags in LootAntNectar35
Fixed flags in LootAntNectar75
Rebalanced 5.56mm special ammos available in dc vendors
Rebalanced 5mm special ammos available in dc vendors
Added 9mm+P to dc vendors
Added VendorAmmo5mmHollowPoint leveled list
Added Ammo5mmHollowPoint75 leveled list
Fixed Ada Strauss AddictionYes response to be able to cure the player
Fixed XP loop with fixing Margurite's still
Fixed grenade ductwork trap in Dupont Circle to be triggered by the tripwire instead of the trap triggering the tripwire
Fixed mines in Dupont Circle to be owned by raiders so they don't die on their own traps
Added lights to fire in destroyed citadel
Removed initially disabled flag from crane in destroyed citadel
Fixed Molotov script to only explode on impact with actors
Fixed Nuka Cocktail script to only explode on impact with actors
Fixed Gauss Rifles shooting backwards in 3rd person (reported by dan9070)
Removed TTWGaussRiflesList
Removed TTWGaussImpactFunctionScript
Removed TTWZhuRongImpactFunctionScript
Added TTWGaussProjectileList
Added TTWGaussProjectileImpactFunctionScript
Added TTWZhuRongProjectileImpactFunctionScript
Fixed Gauss projectile impacts using SetOnProjectileImpactEventHandler
Fixed Zhu Rong projectile impacts using SetOnProjectileImpactEventHandler
Removed Vault3UtilityF texture set
Created meshes\armor\vaultsuitutility\f\outfit3.nif
Added five Pony Express boxes to the Capital Wasteland (thanks pintocat!)
Added Pre Order Pack quest startup failsafe in TTW startup quest
Replaced Dead Money ground fog meshes with particle emitter ones so they work as intended (thanks WieJieSen!)
Fixed Hit Bark script to not force say when taking no damage or armor isn't penetrated
Fixed NVDLC01 startup script to have a 5 second message delay like the rest of the DLC
Fixed Charon to not comment on knocking over objects, looking at locked objects, pickpocketing and picking up objects with the Z key
Fixed Clover to not comment on knocking over objects, looking at locked objects, pickpocketing and picking up objects with the Z key
Fixed Star Paladin Cross to not comment on knocking over objects, looking at locked objects, pickpocketing and picking up objects with the Z key
Removed unwearable armor from NVDLC01ArmorVsBeamTorso form list
Fixed PerkPyromaniacWeaponsUsingAmmo form list
Optimized generic handler script
Fixed Chinese Stealth Suit infinite hat equip glitch
Fixed Mesmetron projectile sound
Fixed Toaster of Doom to give Super-heated Saturnite fists the same durability as the weapon given
Fixed Blind Diode Jefferson to give Sonic Emitters the same durability as the weapon given
Fixed Marguerite's still script
Fixed Marguerite's still repair lines (Really!)
Fixed activation text for Marguerite's still
Removed doctors bags from LootChemsHealing100
Removed doctors bags from LootChemsHealingClean100
Removed doctors bags from LootChemsHealingClean25
Removed Say lines from DLC01MarketSquareGateTriggerScript as there is no audio/lip for them
Fixed Milly to faint if you lie to her about Wild Bill
Fixed Jackson's conversation with Midea
Fixed Midea's script so you can't interrupt her during conversations
Fixed Navmesh around slop table in Market Square
Fixed Bruisers not using their Axe in Point Lookout
Fixed 2hraimis.kf to not dip or sway when strafing (thanks Hitman47101!)
Fixed 2haaimis.kf to not dip or sway when strafing (thanks Hitman47101!)
Fixed random/random end flags in conversation topics for DLC01Quest02
Fixed TTWCryolatorMagicEffect to have recover and self flags
Fixed Superior Defender perk description
Fixed UV mapping in meshes\dlc03\architecture\andrewsbase\dlc03runwaysrt05.nif
Added GraveContScript to Point Lookout burial mounds
Fixed Ammo Press incompatiblity with JIP Improved Recipe Menu
Fixed more Generic dialogue responses
Fixed particles in meshes\nvdlc01\clutter\snowglobe\nvdlc01snowglobe.nif
Fixed particles in meshes\nvdlc02\clutter\snowglobe\nvdlc02snowglobe.nif
Fixed particles in meshes\nvdlc03\clutter\snowglobebigmt\nvdlc03snowglobebigmt.nif
Fixed healing rate of wild punga and refined punga (pointed out by mackeroni)
Fixed New Vegas start to have correct date and time
Fixed navmesh near hospital in Vernon Square
Added Worldspace ITMs to TTW plugin to prevent mastered plugins from getting them
Fixed idle animation in meshes\dungeons\enclave\ravenrock\warroomtable01.nif (pointed out by AusAllerWelt)
Refixed collision, uv mapping, vertex colors, degenerate normals, removed unseen faces in meshes\architecture\urban\nationalarchives\nationalarchives.nif
Created unique Backwater Rifle in meshes\dlc04\weapons\2handrifle\dlc04rifleunique.nif
Created iron sight front post and platform in meshes\nvdlc01\weapons\2handrifle\nvdlc01weapautomaticrifle.nif
Added meshes\characters\_1stperson\2hrhandgrip4_henrygrip.kf (Thank you Hitman47101!)
Added meshes\characters\_male\2hrhandgrip4_henrygrip.kf (Thank you Hitman47101!)
Fixed smoothing, uv errors, added environment mapping in meshes\weapons\2handrifle\bbgun01.nif
Fixed smoothing, uv errors, added environment mapping in meshes\weapons\2handrifle\bbgun02.nif
Fixed smoothing, uv errors, added environment mapping in meshes\weapons\2handrifle\bbgununique.nif
Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\brushgun.nif
Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\brushgunnopeep.nif
Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\brushgunsteel.nif
Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\brushgunsteelnopeep.nif
Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeater.nif
Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterbrass.nif
Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterbrassnopeep.nif
Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterlong.nif
Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterlongnopeep.nif
Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterlongbrass.nif
Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterlongbrassnopeep.nif
Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterlongmaple.nif
Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterlongmaplenopeep.nif
Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterlongmaplebrass.nif
Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterlongmaplebrassnopeep.nif
Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterlongmaple.nif
Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterlongmaplenopeep.nif
Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeatermaple.nif
Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeatermaplenopeep.nif
Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaternopeep.nif
Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterunique.nif
Fixed smoothing, degenerate normals in meshes\weapons\2handrifle\sniperrifle.nif
Fixed smoothing, degenerate normals in meshes\weapons\2handrifle\sniperriflecarbonfilter.nif
Fixed smoothing, degenerate normals in meshes\weapons\2handrifle\sniperriflecarbonfibersuppressor.nif
Fixed smoothing, degenerate normals in meshes\weapons\2handrifle\sniperriflesuppressor.nif
Fixed smoothing, degenerate normals in meshes\weapons\2handrifle\sniperrifleunique.nif
Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\trailcarbine.nif
Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\trailcarbinescope.nif
Fixed animations in meshes\weapons\1handpistol\euclidscfinder.nif
Fixed node order in meshes\nvdlc04\weapons\2handrifle\grenade_red.nif
Added iron sight texture to extures\nvdlc01\weapons\2handrifle\1stpersonnvdlc01automaticrifle.dds
Added iron sight texture to extures\nvdlc01\weapons\2handrifle\nvdlc01automaticrifle.dds
Created textures\weapons\2handrifle\1stpersonbbgun01_m.dds
Created textures\weapons\2handrifle\1stpersoncowboyrepeater_m.dds
Created textures\weapons\2handrifle\1stpersoncowboyrepeaterbrass_m.dds
Created textures\weapons\2handrifle\1stpersoncowboyrepeatermaple_m.dds
Created textures\weapons\2handrifle\1stpersoncowboyrepeatermaplebrass_m.dds
Created textures\weapons\2handrifle\1stpersontrailcarbine_m.dds
Created textures\weapons\2handrifle\1stpersontrailcarbinelam_m.dds
Created textures\weapons\2handrifle\1stpersontrailcarbinesteel_m.dds
Created textures\weapons\2handrifle\bbgun01_m.dds
Created textures\weapons\2handrifle\cowboyrepeater_m.dds
Created textures\weapons\2handrifle\cowboyrepeaterbrass_m.dds
Created textures\weapons\2handrifle\cowboyrepeatermaple_m.dds
Created textures\weapons\2handrifle\cowboyrepeatermaplebrass_m.dds
Created textures\weapons\2handrifle\cowboyrepeatertangsights_m.dds
Created textures\weapons\2handrifle\trailcarbine_m.dds
Created textures\weapons\2handrifle\trailcarbinelam_m.dds
Created textures\weapons\2handrifle\trailcarbinescope_m.dds
Created textures\weapons\2handrifle\trailcarbinesteel_m.dds
Created textures\dlc04\weapons\2handrifle\dlc041stpersonrifleunique.dds
Created textures\dlc04\weapons\2handrifle\dlc04rifleunique.dds
Fixed error in textures\dlc04\weapons\2handrifle\dlc041stpersonrifleparts.dds
Fixed error in textures\dlc04\weapons\2handrifle\dlc04rifleparts.dds
Fixed Sonic Emitter impacts to match projectiles
Fixed Sonic Emitter addon nodes to match projectiles (thanks for the help C16!)
Created addon node meshes\mps\mpsenergyimpactgreen02.nif
Created addon node meshes\mps\mpsenergyimpactorange01.nif
Created addon node meshes\mps\mpsenergyimpactpurple01.nif
Created addon node meshes\mps\mpsenergyimpactred01.nif
Created addon node meshes\mps\mpsringtrailgreen01.nif
Created addon node meshes\mps\mpsringtrailorange01.nif
Created addon node meshes\mps\mpsringtrailpurple01.nif
Created addon node meshes\mps\mpsringtrailred01.nif
Fixed addon nodes, colors in meshes\nvdlc03\projectiles\sonicgreenprojectile01.nif
Fixed addon nodes, colors in meshes\nvdlc03\projectiles\sonicorangeprojectile01.nif
Fixed addon nodes, colors in meshes\nvdlc03\projectiles\sonicpurpleprojectile01.nif
Fixed addon nodes, colors in meshes\nvdlc03\projectiles\sonicredprojectile01.nif
Added missing bolt/charging handle animation for Automatic Rifle to meshes\characters\_1stperson\2haattackloop.kf
Added missing bolt/charging handle animation for Automatic Rifle to meshes\characters\_1stperson\2haattackloopis.kf
Added missing bolt/charging handle animation for Automatic Rifle to meshes\characters\_male\2haattackloop.kf
Added missing bolt/charging handle animation for Automatic Rifle to meshes\characters\_male\2haattackloopis.kf
Fixed flipped faces in meshes\clutter\kings\kingssign.nif (pointed out by C16)
Fixed two broken The Strip landscape records in FalloutNV.esm
Merged pre order pack injected records into FalloutNV.esm
Fixed ONAM in CaravanPack.esm
Fixed ONAM in ClassicPack.esm
Fixed ONAM in MercenaryPack.esm
Fixed ONAM in TribalPack.esm
Fixed deleted records, ITMs and broken previous info in DeadMoney.esm
Fixed deleted records, ITMs in HonestHearts.esm
Fixed deleted records, ITMs, unintentional edits to placed skeletons in OldWorldBlues.esm
Fixed deleted records, ITMs in LonesomeRoad.esm
You can stop whining about "dirty" DLC ESMs now!
Fixed smoothing, uv in meshes\weapons\2handrifle\huntingrifle.nif
Fixed smoothing, uv in meshes\weapons\2handrifle\huntingrifleallmods.nif
Fixed smoothing, uv in meshes\weapons\2handrifle\huntingriflecustomaction.nif
Fixed smoothing, uv in meshes\weapons\2handrifle\huntingrifleextmag.nif
Fixed smoothing, uv in meshes\weapons\2handrifle\huntingrifleextmagcustaction.nif
Fixed smoothing, uv in meshes\weapons\2handrifle\huntingriflescope.nif
Fixed smoothing, uv in meshes\weapons\2handrifle\huntingriflescopecustaction.nif
Fixed smoothing, uv in meshes\weapons\2handrifle\huntingriflescopeextmag.nif
Added missing MP Trooper Helmet mesh in meshes\armor\headgear\trooperhelmet\trooperhelmmp.nif
Fixed Chinese General Hat model paths
Fixed collision, missing BSX flags in meshes\clutter\platinumchip\nv_platinumchip.nif (pointed out by Rikako)
Added jsawyer weapon balance changes (this is really minimal and fair)
Adjusted .32 pistol balance
Adjusted Chinese Pistol balance
Renamed DC Sawed-Off Shotgun to Short Barrel Shotgun to distinguish it from the New Vegas one
Disabled Underpass Water Purifier (00103fed), Jailhouse Rock (0011f86b), Viva Las Vegas (0013a40b), TempMan (000cd076) unused quests (pointed out by TheAtomicRobot)
Fixed stagger idles to prevent attacking by creatures with projectile weapons
Fixed Chinese Pistols to eject the correct shell casings
Fixed Zhu-Rong to eject the correct shell casings
Adjusted color of Zhu-Rong texture to look as intended in game
Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\combatshotgun.nif
Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\combatshotgunparts.nif
Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\combatshotgunpartssight.nif
Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\combatshotgunpartssightstock.nif
Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\combatshotgunpartsstock.nif
Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\combatshotgunsight.nif
Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\combatshotgunsightstock.nif
Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\combatshotgunstock.nif
Fixed sound flags in FXFireGasHigh
Fixed sound flags in FXFireGasLow
Nerfed Combat Shotgun animation attack multiplier to 1.0 from 1.5 and attack shots/sec to 2.0 from 3.2
Increased The Terrible Shotgun animation attack multiplier to 1.0 from 0.75 and attack shots/sec to 2.0 from 1.5
Fixed incorrect Head facegen flag on headwear (thanks sandbox for reminding me to do this!)
Fixed Mask flag on glasses/shades/sunglasses
Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\1handpistol\laserpistol.nif
Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\1handpistol\laserpistolunique.nif
Fixed more Hellos
Fixed Barter Town Challenge (oops)
Fixed Shoot His Eye Out challenge
Fixed texture path, missing faces in meshes\furniture\bedframequeen01static.nif (pointed out by Rikako)
Fixed many melee weapon swing sounds that got missed (pointed out by Ash The Juice Knight and pharaon3)
Fixed many melee weapon equip sounds
Fixed many melee weapon block sounds
Fixed music markers to not use controller values so the music doesn't reset unexpectedly in DC
Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\laserrifle.nif
Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\laserriflebeamsplitter.nif
Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\laserriflescope.nif
Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\laserriflescopebeamsplitter.nif
Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\laserriflescopeshifteroptics.nif
Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\laserriflescopeshifteropticsbeamsplitter.nif
Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\laserrifleshifteroptics.nif
Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\laserrifleshifteropticsbeamsplitter.nif
Fixed smoothing, vanilla geometry errors, uv, flags, properties in meshes\weapons\2handrifle\multiplasrifle02.nif
Fixed smoothing, vanilla geometry errors, alpha issues in meshes\1handpistol\plasmapistolstatic.nif
Fixed smoothing, vanilla geometry errors, alpha issues in meshes\1handpistol\plasmapistolunique.nif
Created meshes\projectiles\plasmaprojectile03.nif
Created meshes\effects\impactenergypurple02.nif
Created meshes\effects\muzzleflashes\plasmapistolmuzzleflash02.nif
Created meshes\mps\mpsenergyimpactpurple02.nif
Created meshes\mps\mpsenergypurplebloodsplat02.nif
Created meshes\mps\mpsplasmaprojectile02.nif
Skinned meshes\armor\eulogyjones\hateulogyjones.nif
Created meshes\armor\eulogyjones\hateulogyjones.egm
Skinned meshes\armor\mysteriousstranger\hatmysteriousstranger.nif
Created meshes\armor\mysteriousstranger\hatmysteriousstranger.egm
Skinned meshes\armor\headgear\1950stylehat\m\suithat.nif
Created meshes\armor\headgear\1950stylehat\m\suithat.egm
Skinned meshes\armor\headgear\antagonizer\helmetantagonizer.nif
Created meshes\armor\headgear\antagonizer\helmetantagonizer.egm
Skinned meshes\armor\headgear\chinesecommando\hatchinesecommando.nif
Created meshes\armor\headgear\chinesecommando\hatchinesecommando.egm
Skinned meshes\armor\headgear\combatarmorhelmet\m\combatarmorhelmetm.nif
Created meshes\armor\headgear\combatarmorhelmet\m\combatarmorhelmetm.egm
Skinned meshes\armor\headgear\constructionhat\constructionhat.nif
Created meshes\armor\headgear\constructionhat\constructionhat.egm
Skinned meshes\armor\headgear\cowboyhat\cowboyhat.nif
Created meshes\armor\headgear\cowboyhat\cowboyhat.egm
Skinned meshes\armor\headgear\cowboyhat\cowboyhat2.nif
Created meshes\armor\headgear\cowboyhat\cowboyhat2.egm
Skinned meshes\armor\headgear\cowboyhat\cowboyhat3.nif
Created meshes\armor\headgear\cowboyhat\cowboyhat3.egm
Skinned meshes\armor\headgear\cowboyhat\cowboy_hat_04.nif
Created meshes\armor\headgear\cowboyhat\cowboy_hat_04.egm
Skinned meshes\armor\headgear\cowboyhat\cowboy_hat_05.nif
Created meshes\armor\headgear\cowboyhat\cowboy_hat_05.egm
Skinned meshes\armor\headgear\enclaveofficer\hatenclaveofficer.nif
Created meshes\armor\headgear\enclaveofficer\hatenclaveofficer.egm
Skinned meshes\armor\headgear\fiendhelmet\fiendhelmet.nif
Created meshes\armor\headgear\fiendhelmet\fiendhelmet.egm
Skinned meshes\armor\headgear\fiendhelmet\fiendhelmet02.nif
Created meshes\armor\headgear\fiendhelmet\fiendhelmet02.egm
Skinned meshes\armor\headgear\fiendhelmet\fiendhelmet03.nif
Created meshes\armor\headgear\fiendhelmet\fiendhelmet03.egm
Skinned meshes\armor\headgear\generalolivercap\genolivercap.nif
Created meshes\armor\headgear\generalolivercap\genolivercap.egm
Skinned meshes\armor\headgear\hat1950sboycap\hat1950sboycap.nif
Created meshes\armor\headgear\hat1950sboycap\hat1950sboycap.egm
Skinned meshes\armor\headgear\hat1950scap\hat1950sadultcap.nif
Created meshes\armor\headgear\hat1950scap\hat1950sadultcap.egm
Skinned meshes\armor\headgear\hat1950slady\hat1950slady.nif
Created meshes\armor\headgear\hat1950slady\hat1950slady.egm
Skinned meshes\armor\headgear\headwrap\headwrap01.nif
Created meshes\armor\headgear\headwrap\headwrap01.egm
Skinned meshes\armor\headgear\helmetraider02\helmetraider02.nif
Created meshes\armor\headgear\helmetraider02\helmetraider02.egm
Skinned meshes\armor\headgear\hockeymask\m\hockeymask.nif
Created meshes\armor\headgear\hockeymask\m\hockeymask.egm
Skinned meshes\armor\headgear\lincolnhat\m\hatlincoln.nif
Created meshes\armor\headgear\lincolnhat\m\hatlincoln.egm
Skinned meshes\armor\headgear\lucassimmshat\m\lucassimmshat.nif
Created meshes\armor\headgear\lucassimmshat\m\lucassimmshat.egm
Skinned meshes\armor\headgear\mechanist\helmetmechanist.nif
Created meshes\armor\headgear\mechanist\helmetmechanist.egm
Skinned meshes\armor\headgear\metalarmor\helmetmetalarmorf.nif
Created meshes\armor\headgear\metalarmor\helmetmetalarmorf.egm
Skinned meshes\armor\headgear\metalarmor\helmetmetalarmorm.nif
Created meshes\armor\headgear\metalarmor\helmetmetalarmorm.egm
Skinned meshes\armor\headgear\ncr_civillian\ncr_civ_glasses_m.nif
Created meshes\armor\headgear\ncr_civillian\ncr_civ_glasses_m.egm
Skinned meshes\armor\headgear\ncr_civillian\ncr_civ_h1.nif
Created meshes\armor\headgear\ncr_civillian\ncr_civ_h1.egm
Skinned meshes\armor\headgear\ncr_civillian\ncr_civ_h2.nif
Created meshes\armor\headgear\ncr_civillian\ncr_civ_h2.egm
Skinned meshes\armor\headgear\ncr_civillian\ncr_civ_h3.nif
Created meshes\armor\headgear\ncr_civillian\ncr_civ_h3.egm
Skinned meshes\armor\headgear\nvhatpsychicnullifier\nvhatpsychicnullifier.nif
Created meshes\armor\headgear\nvhatpsychicnullifier\nvhatpsychicnullifier.egm
Skinned meshes\armor\headgear\partyhat\f\partyhatchildf.nif
Created meshes\armor\headgear\partyhat\f\partyhatchildf.egm
Skinned meshes\armor\headgear\partyhat\m\partyhat.nif
Created meshes\armor\headgear\partyhat\m\partyhat.egm
Skinned meshes\armor\headgear\partyhat\m\partyhatchild.nif
Created meshes\armor\headgear\partyhat\m\partyhatchild.egm
Skinned meshes\armor\headgear\partyhat\m\partyhatstanley.nif
Created meshes\armor\headgear\partyhat\m\partyhatstanley.egm
Skinned meshes\armor\headgear\red beret\green_beret.nif
Created meshes\armor\headgear\red beret\green_beret.egm
Skinned meshes\armor\headgear\red beret\red_beret.nif
Created meshes\armor\headgear\red beret\red_beret.egm
Skinned meshes\armor\headgear\trooperhelmet\trooperhelm.nif
Created meshes\armor\headgear\trooperhelmet\trooperhelm.egm
Skinned meshes\armor\headgear\trooperhelmet\trooperhelmglasses.nif
Created meshes\armor\headgear\trooperhelmet\trooperhelmglasses.egm
Skinned meshes\armor\headgear\trooperhelmet\trooperhelmmp.nif
Created meshes\armor\headgear\trooperhelmet\trooperhelmmp.egm
Skinned meshes\armor\headgear\vaultsecurityhelmet\m\vaultsecurityhelmet.nif
Created meshes\armor\headgear\vaultsecurityhelmet\m\vaultsecurityhelmet.egm
Fixed geometry and alpha property in meshes\armor\headgear\vaultsecurityhelmet\m\vaultsecurityhelmet_skinned.nif
Created meshes\armor\headgear\vaultsecurityhelmet\m\vaultsecurityhelmet_skinned.egm
Skinned meshes\armor\headgear\wastelandchild01\hat.nif
Created meshes\armor\headgear\wastelandchild01\hat.egm
Skinned meshes\armor\headgear\wastelandchild02\hatpoliceadultversion.nif
Created meshes\armor\headgear\wastelandchild02\hatpoliceadultversion.egm
Skinned meshes\armor\headgear\wastelandchild02\hatpolicechildversion.nif
Created meshes\armor\headgear\wastelandchild02\hatpolicechildversion.egm
Skinned meshes\armor\headgear\wastelandchild03\hatfemale.nif
Created meshes\armor\headgear\wastelandchild03\hatfemale.egm
Skinned meshes\armor\headgear\wastelandchild03\hatmale.nif
Created meshes\armor\headgear\wastelandchild03\hatmale.egm
Skinned and fixed uv in meshes\armor\headgear\wastelandchild05\hatbaseballcapadult.nif
Created meshes\armor\headgear\wastelandchild05\hatbaseballcapadult.egm
Skinned meshes\armor\headgear\wastelandchild05\hatbaseballcapboy05.nif
Created meshes\armor\headgear\wastelandchild05\hatbaseballcapboy05.egm
Skinned meshes\armor\headgear\wastelandclothing03\m\goggleswastelandclothing03.nif
Created meshes\armor\headgear\wastelandclothing03\m\goggleswastelandclothing03.egm
Skinned meshes\armor\headgear\wastelandmerchant\hatwastelandmerchant.nif
Created meshes\armor\headgear\wastelandmerchant\hatwastelandmerchant.egm
Skinned meshes\dlc03\armor\headgear\wig\wig.nif
Created meshes\dlc03\armor\headgear\wig\wig.egm
Skinned meshes\dlc04\armor\dlc04confederatehat.nif
Created meshes\dlc04\armor\dlc04confederatehat.egm
Skinned meshes\dlc05\armor\cowboyoutfit\cowboyhatf.nif
Created meshes\dlc05\armor\cowboyoutfit\cowboyhatf.egm
Skinned meshes\dlc05\armor\cowboyoutfit\cowboyhatm.nif
Created meshes\dlc05\armor\cowboyoutfit\cowboyhatm.egm
Skinned meshes\dlc05\armor\samuraiarmor\hat.nif
Created meshes\dlc05\armor\samuraiarmor\hat.egm
Skinned meshes\dlc05\armor\samuraiarmor\kabuto.nif
Created meshes\dlc05\armor\samuraiarmor\kabuto.egm
Skinned meshes\dlc05\armor\spacesuit\spacehelmet.nif
Created meshes\dlc05\armor\spacesuit\spacehelmet.egm
Skinned meshes\characters\hair\glassesblackrimmed.nif
Created meshes\characters\hair\glassesblackrimmed.egm
Skinned meshes\characters\hair\glassesdrli.nif
Created meshes\characters\hair\glassesdrli.egm
Skinned meshes\characters\hair\glassesreading.nif
Created meshes\characters\hair\glassesreading.egm
Skinned meshes\characters\hair\glassesreadingchild.nif
Created meshes\characters\hair\glassesreadingchild.egm
Skinned meshes\characters\hair\glassesreadingclr.nif
Created meshes\characters\hair\glassesreadingclr.egm
Skinned meshes\characters\hair\glassesthreedog.nif
Created meshes\characters\hair\glassesthreedog.egm
Skinned meshes\characters\hair\glassestortoiseshell.nif
Created meshes\characters\hair\glassestortoiseshell.egm
Skinned meshes\characters\hair\powderedwig.nif
Created meshes\characters\hair\powderedwig.egm
Skinned meshes\characters\hair\shades.nif
Created meshes\characters\hair\shades.egm
Fixed Head facegen flag on all headwear so egm files work
Increased AER14 damage and crit damage to 40 to compensate for laser rifle balancing
Adjusted color in textures\weapons\1handpistol\1stpersonchinesepistolunique.dds
Adjusted color in textures\weapons\1handpistol\chinesepistolunique.dds
Adjusted alpha range in textures\weapons\1handpistol\1stpersonplasmapistol.dds
Adjusted alpha range in textures\weapons\1handpistol\plasmapistol.dds
Adjusted alpha range in textures\weapons\1handpistol\plasmapistolunique.dds
Created textures\weapons\2handrifle\combatshotgunparts.dds
Created textures\weapons\2handrifle\1stpersoncombatshotgunparts.dds
Created textures\weapons\2handrifle\combatshotgundrumparts.dds
Created textures\weapons\2handrifle\1stpersoncombatshotgundrumparts.dds
Created textures\weapons\2handrifle\1stpersoncombatshotgunparts_m.dds
Created textures\weapons\2handrifle\1stpersoncombatshotgundrumparts_m.dds
Removed default hair change to ghoul race
Updated YUPTTW to version 11.6
Made Eugene more unique with a short barrel (idea by Hitman47101) and added Reilly's Rangers branding to backpack in meshes\weapons\2handhandle\minigununique2.nif
Fixed geometry, collision in meshes\weapons\2handhandle\incinerator.nif
Fixed geometry, collision in meshes\weapons\2handhandle\minigun.nif
Fixed geometry, collision in meshes\weapons\2handhandle\minigunallmods.nif
Fixed geometry, collision in meshes\weapons\2handhandle\minigunhispeedmotor.nif
Fixed geometry, collision in meshes\weapons\2handhandle\minigunstabilizer.nif
Fixed geometry, collision in meshes\weapons\2handhandle\minigununique.nif
Fixed geometry, flags, texture property in meshes\weapons\2handhandle\flamer.nif
Fixed geometry, flags, texture property in meshes\weapons\2handhandle\flamerexpandedtanks.nif
Fixed geometry a bit (ugh), uv in meshes\weapons\2handhandle\rockitlauncher.nif
Fixed uv, smoothing in meshes\weapons\2handhandle\lasergatling.nif
Fixed uv, smoothing in meshes\weapons\2handhandle\lasergatlingcfframe.nif
Fixed uv, smoothing in meshes\weapons\2handhandle\lasergatlingfocusoptics.nif
Fixed uv, smoothing in meshes\weapons\2handhandle\lasergatlingfocusopticscfframe.nif
Fixed uv, smoothing in meshes\weapons\2handhandle\plasmacaster.nif
Fixed uv, smoothing in meshes\weapons\2handhandle\plasmacasterhselectrode.nif
Fixed uv, smoothing, geometry errors in meshes\weapons\2handautomatic\9mmsmg.nif
Fixed uv, smoothing, geometry errors in meshes\weapons\2handautomatic\9mmsmgdrum.nif
Fixed female response for MS08AndroidFound (thanks HcG xGrill!)
Fixed mesh errors, smoothing, iron sight in meshes\weapons\1handpistol\357revolver.nif
Fixed mesh errors, smoothing, iron sight in meshes\weapons\1handpistol\357revolvercustom.nif
Fixed mesh errors, smoothing, iron sight in meshes\weapons\1handpistol\357revolverhdcylinder.nif
Fixed mesh errors, smoothing, iron sight in meshes\weapons\1handpistol\357revolvershort.nif
Fixed mesh errors, smoothing, iron sight in meshes\weapons\1handpistol\357revolvershorthdcyl.nif
Fixed smoothing in meshes\weapons\1handpistol\alienblaster.nif
Fixed smoothing in meshes\weapons\1handpistol\firelance.nif
Fixed flags, properties, degenerate normals, smoothing in meshes\weapons\1handpistol\plasmadefender.nif
Fixed smoothing, properties in meshes\weapons\1handpistol\44magnumrevolverunique.nif
Fixed uv, smoothing, geometry in meshes\weapons\2handautomatic\marksman.nif
Fixed uv, smoothing, geometry in meshes\weapons\2handautomatic\marksmanaa.nif
Fixed uv, smoothing, geometry in meshes\weapons\2handautomatic\marksmanext.nif
Refined Eugene custom firing sound (thanks tgspy!)
Fixed uv, smoothing, degenerate normals, geometry in meshes\weapons\2handautomatic\22smg.nif
Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\22smgext.nif
Fixed uv, smoothing, degenerate normals, geometry in meshes\nvdlc05\weapons\2handautomatic\assaultcarbineforged.nif
Fixed uv, smoothing, degenerate normals, geometry in meshes\nvdlc05\weapons\2handautomatic\assaultcarbineforgedmags.nif
Fixed uv, smoothing, degenerate normals, geometry in meshes\nvdlc05\weapons\2handautomatic\assaultcarbinemags.nif
Fixed uv, smoothing, degenerate normals, geometry in meshes\weapons\2handautomatic\assaultcarbine.nif
Fixed uv, smoothing, degenerate normals, geometry in meshes\weapons\2handautomatic\assaultcarbineext.nif
Fixed uv, smoothing, degenerate normals, geometry in meshes\weapons\2handautomatic\assaultcarbinesupressor.nif
Fixed smoothing, degenerate normals, geometry in meshes\weapons\2handautomatic\127smg.nif
Fixed smoothing, degenerate normals, geometry in meshes\weapons\2handautomatic\127smgsilencer.nif
Fixed uv, smoothing, degenerate normals, geometry in meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod01.nif
Fixed uv, smoothing, degenerate normals, geometry in meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod02.nif
Fixed uv, smoothing, degenerate normals, geometry in meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod03.nif
Fixed uv, smoothing, degenerate normals, geometry in meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod12.nif
Fixed uv, smoothing, degenerate normals, geometry in meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod13.nif
Fixed uv, smoothing, degenerate normals, geometry in meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod23.nif
Fixed uv, smoothing, degenerate normals, geometry in meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod123.nif
Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\cryolator.nif
Fixed smoothing, degenerate normals, properties, removed useless controller in meshes\weapons\2handautomatic\laserpdw.nif
Fixed smoothing, degenerate normals, properties, removed useless controller in meshes\weapons\2handautomatic\laserpdwrecycler.nif
Fixed smoothing, degenerate normals, properties, removed useless controller in meshes\weapons\2handautomatic\laserrcw.nif
Fixed smoothing, degenerate normals, properties, removed useless controller in meshes\weapons\2handautomatic\laserrcwrecycler.nif
Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\battlerifle.nif
Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\battlerifleall.nif
Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\battlerifleap.nif
Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\battlerifleapbayo.nif
Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\battlerifleaprec.nif
Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\battleriflebayo.nif
Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\battleriflebayorec.nif
Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\battleriflerec.nif
Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\servicerifle.nif
Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\servicerifleall.nif
Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\servicerifleap.nif
Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\servicerifleapbayo.nif
Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\servicerifleaprec.nif
Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\serviceriflebayo.nif
Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\serviceriflebayorec.nif
Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\serviceriflerec.nif
Fixed the service rifle to be automatic like originally intended, the 30% fire rate mod is no longer useless, DPS is identical to vanilla
Readded rotation controller in meshes\characters\_1stperson\1hpaimis.kf so aiming works while running
Fixed uv, smoothing, degenerate normals in meshes\weapons\1handmelee\1stpersoncleaver.nif
Fixed uv, smoothing, degenerate normals in meshes\weapons\1handmelee\cleaver.nif
Fixed uv, smoothing, degenerate normals, collision in meshes\weapons\1handmelee\1stpersoncleaveru.nif
Fixed smoothing, degenerate normals, collision in meshes\weapons\1handmelee\1stpersongladiusmachete.nif
Fixed smoothing, degenerate normals, collision in meshes\weapons\1handmelee\gladiusmachete.nif
Fixed smoothing, degenerate normals in meshes\weapons\1handmelee\1stpersonhatchet.nif
Fixed smoothing in meshes\weapons\1handmelee\1stpersonleadpipeunique.nif
Fixed smoothing in meshes\weapons\1handmelee\leadpipeunique.nif
Fixed uv. smoothing in meshes\weapons\1handmelee\baton.nif
Fixed smoothing, degenerate normals, collision in meshes\weapons\1handmelee\binoculars.nif
Fixed smoothing in meshes\weapons\1handmelee\cattleprod.nif
Fixed smoothing, degenerate normals in meshes\weapons\1handmelee\chancesknife.nif
Fixed smoothing, degenerate normals in meshes\weapons\1handmelee\combatknife.nif
Fixed uv, smoothing, degenerate normals in meshes\weapons\1handmelee\chineseofficersword.nif
Fixed smoothing in meshes\weapons\1handmelee\dresscane.nif
Fixed smoothing, degenerate normals in meshes\weapons\1handmelee\hatchet.nif
Fixed smoothing in meshes\weapons\1handmelee\kitchenknife.nif
Fixed smoothing in meshes\weapons\1handmelee\knife.nif
Fixed smoothing in meshes\weapons\1handmelee\rustyknife.nif
Fixed uv, smoothing in meshes\weapons\1handmelee\leadpipe.nif
Fixed uv, degenerate normals in meshes\weapons\1handmelee\machete.nif
Fixed smoothing, collision in meshes\weapons\1handmelee\rollingpin.nif
Fixed uv, smoothing in meshes\weapons\1handmelee\shishkebab.nif
Fixed uv, smoothing in meshes\weapons\1handmelee\shishkebabgo.nif
Fixed smoothing, geometry, collision in meshes\weapons\1handmelee\1stpersonstraightrazor.nif
Fixed smoothing, geometry, collision in meshes\weapons\1handmelee\straightrazor.nif
Fixed smoothing in meshes\weapons\1handmelee\1stpersonstraightrazoru.nif
Fixed smoothing in meshes\weapons\1handmelee\straightrazoru.nif
Fixed uv, smoothing in meshes\weapons\1handmelee\switchblade.nif
Fixed uv, smoothing in weapons\1handmelee\tireiron.nif
Fixed smoothing in weapons\1handmelee\treebranch.nif
Fixed uv, smoothing, scale in meshes\dlc04\weapons\2handmelee\dlc04axe.nif
Fixed uv, smoothing, scale in meshes\dlc04\weapons\2handmelee\dlc04shovel.nif
Increased damage of Paulson's Revolver to 60 from 45
Fixed uv, smoothing, degenerate normals, properties, geometry in meshes\weapons\2handrifle\plasmarifle.nif
Fixed uv, smoothing, degenerate normals, properties, geometry, collision in meshes\weapons\2handrifle\plasmariflemagneticaccelerator.nif
Fixed uv, smoothing, degenerate normals, properties, geometry, made more unique in meshes\weapons\2handrifle\plasmarifleunique.nif
Fixed uv, smoothing, properties in meshes\weapons\2handlauncher\fatman.nif
Fixed uv, smoothing, properties in meshes\weapons\2handlauncher\fatmanlittleboy.nif
Fixed uv, smoothing, properties in meshes\weapons\2handlauncher\missilelauncher.nif
Fixed uv, smoothing, properties in meshes\weapons\2handlauncher\missilelauncherguidancesystem.nif
Fixed uv, smoothing, properties in meshes\weapons\2handlauncher\missilelauncherunique.nif
Added Vengeance to Laser Commander form id list (pointed out by perji)
Added Liquid Nitrogen, Alien Power Cells to Sally's post Zeta scrounging list
Fixed karma values on water beggars
Fixed Hit script to not trigger when explosions do 0 damage for visual shaking effects
Copied persistence changes into vanilla esm's to alleviate dirty edits being added to plugins
Fixed Death dialogue
A few 2hr and 2hr animation fixes (thanks to Hitman)
Changed energy pistols to use 1hpAttack8 to remove the recoil and add iron sight support
Created 1hpAttack8 animations for aliens so they can use the pistols after changing them to attack8
Super Mutant 2HandHandle Grenade Machine Gun reload/jam animations added (Thanks Jamilla!)
Super Mutant 2HandLauncher reload animation fixed so Missile Launcher doesn't shift (Thanks Jamilla!)
Super Mutant 2HandLauncher Fatman animations added (Thanks Jamilla!)
Added event handler for OnAdd Player to microbreeder cells
Fixed Ronald Laren only giving one cap per bottle until reloading after accepting his offer to bring Quantums
Fixed Rock-It Man challenge
Fixed Kneecapper challenge (doesn't register until idle is done playing)
Fixed Pony Express Boxes to work correctly
Fixed health of Apocalypse Gladiator Armor
Fixed Abraham Washington saying the wrong lines when not at the capital preservation society
Fixed Henry Young's packages (finally!)
Fixed Christie Young's packages (finally!)
Added final interior fixes to RivetCityDeckMid to fix impossible connection
Fixed invalid dialogue choice list for Doctor Cutty
Fixed all fatigue values for creatures (thanks Kazopert!)
Fixed invalid choice list errors in dialogue
Fixed 6 statics around the wasteland (thanks stevenightfall!)
Dog, Molerat, Radroach, Brahmin, Bloatfly health adjusted for parity with Fallout 3 (thanks Kazopert!)
Fixed mines on Anchorage Memorial Bridge (thanks Kazopert!)
Anchorage leveled lists now have the correct Alloy Steel 10mm SMG (thanks Kazxopert!)
Fixed Dead Money and Old World Blues holograms shader effect when loading a game
Fixed 15 statics around the wasteland
Updated TTWCreatureKnockdownHandlerScript to fix bug with Stonewall (thanks Voidwalker!)
Added event handlers to fix jankyness of Heartless and Cardiac Arrest perks (Thanks Voidwalker!)
Fixed Stealth Suit MKII not to comment on the pipboy light if the Broad Daylight perk is taken (pointed out by Darian Stephens)
Fixed Ghoul Grinder challenge
Fixed Glowing Glowing Gone challenge
Fixed 5 statics around the wasteland
Fixed some more conversation dialogue in rivet city
Fixed Gary Staley's sandbox package
Fixed Angela Staley's sandbox package
Fixed some idle markers in Rivet City marketplace
Added fast trigger mod to silenced 10mm pistol
Fixed missing dialogue audio for Tesla Armor turns ins at the outcasts
Fixed Angela Staley's service packages so she can execute her other sandbox packages
Added package to Henry Young so he can repair stuff on the lower deck like he's supposed to be able to
Fixed more flags in dialogue around Rivet City and Megaton
Fixed a few conditions in Megaton Dialogues
Fixed Defender Morgan's SayTo package to speak to Protector Casdin after player accepts technology turn in job inquiry (Really!)
Fixed 800+ random conversation dialogues (thanks Kazopert!)
Fixed 2 statics around the wasteland
Fixed 1hpequip.kf for both 1st and 3rd person, no more weird havok errors. (Thanks Jamilla!)
Fixed all companions being aggressive randomly on being fired (really!)
Fixed hundreds more conversation topics in Fallout 3 and All DLC (thanks Kazopert!)
Fixed subtitle errors in Harold's dialogue (thanks Kazopert!)
Fixed BoS Citadel Lookouts teleporting to the ground sometimes
Fixed ownership of objects and containers in Craterside Supply
Fixed Dead Money Quest Items to have their quest item flags removed when the DLC is complete
Fixed 12 statics around the wasteland
Fixed Nathan's packages in Megaton so he behaves correctly
Fixed Maggie's packages in Megaton so she behaves correctly
Fixed Confessor Cromwell to give his sermon
Fixed Gob to do his sweeping in the bar
Fixed Walter to do his repairing routines in the water plant
Fixed Jenny Stahl to use all her idle/furniture markers
Fixed Doc Church to use his idle/furniture markers
Fixed Door Locking/Unlocking of Lucy Wests, Lucas Simms and Billy Creels houses
Fixed several Megaton NPCs to not eat/sleep while sandboxing or using the restrooms
Fixed persistence on several idle/furniture markers in Megaton interiors
Changed Intelligence Bobblehead to give +5 skill/crit bonus when using magazines instead of +1 skill point (thanks to exaggeratedhonesty for the idea)
Fixed some conditions on a few megaton residents dialogues
Gave Gob a bed
Fixed Gob standing over idle markers if he goes upstairs
Fixed Jerichos packages, fired packages were missing a check (oops)
Fixed Moira to use her terminal after each objective the player completes in Wasteland Survival Guide
Fixed a couple hundred more dialogue bugs (thanks Kazopert!)
Updated YUPTTW to version 11.8
Fixed minimum skill requirements on pre-order weapons
Nerfed all DC vendors caps to medium instead of large for economy reasons
Fixed "I have to go. Now" promt on generic goodbyes in Trouble on the Home Front
Fixed Butch having his pistol during Trouble on the Home Front
Fixed 11 statics around the wasteland
Removed sound from ceiling fan in Honest Hearts
Fixed some NPC greetings to Dave when escorting the player to him
Fixed Butch's perk to work on him
Removed removing of companion suite from followers as it is useless
Attempted to fix Seagrave getting stuck Accompanying Vera Weatherly (again)
Added some conditions to MS16OverseerStepDown so he doesn't give his speech until near Amata, also flagged to not head track to the player
Moved OnDeath block in JanetRockwell's script to address possible issue of it not firing
Buffed all raiders in vanilla Fallout 3 to have parity with the original game. (Thanks Kazopert!)
Fixed 1 static in the wasteland (Thanks Kazopert!)
Dialogue fixes for Supermutant barks, Harold subtitles, the Bumble enslavement quest and otherwise (Thanks Kazopert!)
Fixed Honest Hearts quest items not having the quest item tag removed at the conclusion of the DLC
Fixed the 150 caps Doctors dialogues to have responses and actually cost 150 caps
Fixed Zip's dialogue to not mention trading Nuka Cola until he mentions it to you
Fixed the subtitles in one of Zip's dialogues
Fixed some Doctor healing responses to point to the correct links, fixes cost to coincide with the dialogue
Fixed 7 statics around the wasteland
Fixed Joseph to not greet the player while leading him to the terminal that opens the vault 87 door
Fixed Red text on door in Raven Rock near president eden
Removed Dad ownership from two coffee mugs in Launch Control Bunker (reported by Callen)
Fixed rumor checking in Gotta Shoot 'em in the Head to not be available until Crowley has made his offer (reported by Callen)
Fixed some broken scripts due to merge errors (oof)
Removed useless ammo press terminal edits
Fixed "Swing Doors" mono tracks to have the correct names (repoted by Callen)
Fixed "Rhythm For You" mono tracks to have the correct names
Fixed a bunch of GNR Radio flags and conditions
Fixed some more dialogue flags (Thanks Kazopert!)
Removed DeathItemBrotherhood100DC from three Crimson Dragoon NPC forms in Anchorage (reported by Donatas)
Fixed even more dialogue flags and conditions (Thanks Kazopert!)
Restored Multiplas weapon mods and models
Fixed Brahmin Tipper challenge to be non-repeatable
Fixed a couple bugs with Trouble on the Home Front and starting in the Mojave
Fixed ownership issues in Megaton cells due to door locking fixes
Fixed Lesson's Learned to work correctly (thanks darthbdaman!)
Fixed Dr Li continuing to talk after the purifier has been started
Checked and fixed all npc equipment/inventory leveled list flags and levels
Fixed Megaton Clinic door locking/unlocking
Fixed Swamplurks to be called Swamplurks
Fixed Swamplurk Queen to be called Swamplurk Queen
Swapped Paladin Hoss and his Escort's leveled actor list as they were backwards
Fixed 2 statics around the wasteland
Fixed ownership of items in Megaton Clinic
Fixed 2 dialogue responses in Point Lookout
Fixed Wasteland Doctor to use the correct voice type
Fixed many random encounter NPCs to not respawn
Fixed many random encounter NPCs to have proper facegen flags
Fixed a couple broken dialogue topics with Quinn (thanks HcG xGrill!)
Fixed 3 statics around the wasteland
Super Mutants and Super Mutant Brutes now have 10 DT instead of 15
DC Mister Gutsy DT lowered to 12
Gave Behemoths their DT of 18
Addressed possible issue with OnDeath block of MS01Behemoth
Updated TTWYUP to version 11.8.1
Fixed bug in Point Lookout travel script
Fixed bug with Point Lookout travel idle
Fixed Shakes to actually sell everything he's supposed to (yay)
Fixed a few statics around the wasteland
Added scripting to Rivet City residents so they don't use Say or SayTo end of package lines if the player is not in the cell, which should fix the packages hanging
Removed GRA Tags
Made Ammo names and recipes consistent
Enabled Chill Factor perk, 50% damage and Duration bonus to Cryo Grenades, Mines and Cryolator
Removed Vigilant Recycler Tags
Removed Hand Load Tags
Removed Mad Bomber Tags
Added Liquid Nitrogen, Optimized
Added Liquid Nitrogen to Cryolator ammo list
Fixed Scavenger Yao Guai from respawning
Fixed Scavenger Yao Guai Karma
Fixed 5 statics around the wasteland
Fixed Weathered 10mm Pistol from being able to accept mods (Thanks Stewie!)
Fixed Lucky38 Climate to be the correct one
Fixed 12 and 20 Gauge Hulls to be named consistent
Added Cryo damage over time to cryo grenades and mines
Added some damage to the Cryo Grenades and Mines
More dialogue fixes (thanks Kazopert!)
Fixed Rescue in Paradise GNR Radio News
Fixed the rest of the Karma titles for GNR
Fixed Song outros for GNR
Fixed 14 statics around the wasteland
Fixed Wingers to work after Nuka Cola Challenge is completed
Adjusted Flak's Pea Shooter dialogue conditions to only have tier 0 weapons
Lowered Albino Radscorpion DT to 15
Gave Jessica a sleep package (poor girl)
Shortened Rosie's skeep package so Jessica can sleep
Fixed a speech check that was checking the players sex instead of the speakers
Fixed exploit that allowed opening the Frame Quote in vault 101 up to 3 times and obtaining 3 Rock It Launcher schematics
Added Fallout 3 Battle music sets to NoMusic marker
Fixed ownership issue on Doctor Lesko's Shack door
Fixed ownership issue on Grandma Sparkles Shack door
Lowered Behemoth DT to 15
Fixed L337 H@cker perk icon
Fixed Anchorage Outcast hellos (thanks Kazopert!)
Integrated GRA properly (say goodbye to WMX/WME/EVE compatibility permanently)
Made GRA Laser Pistol, Plasma Defender and Plasma Pistols Custom to differentiate them from vanilla as they had partial uniqueness already
Integrated DLC weapons that make sense into the base games (thanks darthbdaman!)
Integrated more weapons that make sense cross wasteland (thanks darthbdaman!)
Fixed all Encounter lists for leveled actors flags
Fixed all Var lists for leveled actors flags
Fixed all Encounter lists for leveled creatures flags
Fixed all Var lists for leveled creatures flags
Fixed "Poisoned Removed" message to only display when using antivenom on the player
Adjusted Flak and Shrapnels supplies
Made DLC recipes only available after starting their associated DLC (thanks darthbdaman!)
Removed evil and track crime changes to Talon Company faction
Removed track crime changes to Regulators faction
Fixed 3 statics around the wasteland
Fixed forced weapon/clothing removal to run OnUnequip blocks, should fix faction hostility issues
Changed/Removed all ammo effect scripts to use SetOnProjectileImpactEventHandler instead to substantially reduce script lag
Fixed collision in meshes\architecture\wasteland\highway\highwaycurve02.nif
Reskinned and adjusted meshes\dlcanch\armor\headgear\hatchinesegeneral\generalhat.nif
Created meshes\dlcanch\armor\headgear\hatchinesegeneral\generalhat.egm

Fixed laser pistol texture sets
Fixed an issue with Charon having an extra copy of his shotgun added that would make the game crash when frisked at a casino
Restored Swing for the Fences perk, available at level 8
Restored Gray Matters Perk, awarded for completing Point Lookout and recovering your piece of mind
Restored Mirelurk Ecology perk, find the book in Point Lookout
Master Trader perk level requirement is now 24
Contract Killer perk level requirement is now 24
Lawbringer perk level requirement is now 24
No Weakness perk level requirement is now 44
Rad Tolerance perk level requirement is now 46
Almost Perfect perk level requirement is now 50
Nuclear Anomoly perk level requirement is now 50
Devil's Highway perk level requirement is now 44
Karmic Rebalance perk level requirement is now 44
Escalator to Heaven perk level requirement is now 45
Reverted some special requirement changes to low level Fallout 3 perks
Fixed faction relations with TeammateFaction to further prevent companion hostility issues
Fixed 11 statics around the wasteland
Fixed 3 Enclave terminals to be consistent
Added an omitted word in FFSuperMutantCamp01Note03
Added Dungeon music set to Hazmat Disposal Site L5
Adjusted DC Caravan inventories and available caps
Adjusted Prontos inventory
Fixed Confessor Cromwell to give his sermon at the church of atom
Changed Charisma Bobblehead effect to the Speech Bobblehead
Added perk to Charisma Bobblehead to increase companion damage and damage resistance by 10%
Added Bobblehead perk descriptions
Changed Guns Bobblehead to add 5% damage instead of spread as it was stacking with the Perception Bobblehead
Added Bobbleheads and Bobblehead Stand to test cell
Fixed Perk settings being applied on game restart and game load
Reverted New Vegas changes to base vendor caps amounts
Adjusted prices of Misc Items
Adjusted prices of Chems/Food
Adjusted prices of Ammunition
Adjusted prices of Clothing/Armor
Adjusted prices of Weapons
Adjusted prices of Weapon Mods
With that, the economy rebalance is completed
Fixed a dead npc that didn't have the packages removed (pointed out by nifty tifty)
Fixed a dead npc that had 10 base health (pointed out by nifty tifty)
Added C4, Satchel Charges, Molotovs, Arc Welder, Bowie Knife, Industrial Fist to DC
Added tier 1 guns to Vendortron
Added 12.7mm SMG to DC Raider lists
Fixed Assassin's Creed challenge exploit
Fixed bug in short barreled shotgun firing sound
Fixed meshes\gore\insectbit02.nif
Train Trip now turns off the pipboy radio and pipboy light
Rescripted the Fallout 3 end sequence to fix bugs and make it less stupid and bloated
Changed MIRV ammo back to MiniNuke list and removed MIRV list (people can kill themselves with tiny tots if they want)
Fixed some NPCs that didn't have names
Reworked DC actors weapon leveled lists again to work properly (new information learned)
Added .45 Pistol Talon leveled lists

Armor fully integrated (no longer selectable)
Fixed Eyebrows names
New Vegas VATS settings are applied in Hardcore mode (Can still be overridden by replacing the code in the function call)
New Vegas Levels per Perk are applied in Hardcore mode (Can still be overridden by replacing the code in the function call)
Fixed Mel to have his ammo removed if you pass the strength speech check
Fixed 28 statics around the wasteland
Changed Covert Ops perk to give 15% pickpocket chance bonus (no more skill boost perks YAY!)
Fixed conditions on Wastelanders searching for Oasis so they speak their dialogue
Fixed a looping topic with Moritarty
Fixed a condition allowing you to tell Moriarty that you've killed Silver twice
Fixed Tenpenny target practice guard package to shoot bursts
Fixed Maggies packages so she doesn't get stuck in Craterside Supply
Adjusted low level supermutant DT to 12
Added Bibliophilia challenge
Balanced a few vendors in DC
Restored VendorAmmo10mmDC for balance reasons
Restored VendorAmmo5mm for balance reasons
Restored VendorStimpaks75DC for balance reasons
Restored VendorChestStimpaksDC for balance reasons
Fixed a missing voice/lip file for Mother Maya Hello topic
Fixed a missing voice/lip file for Confessor Cromwell Hello topic
Fixed three broken dialogue flags/conditions (Thanks Kazopert!)
Fixed three of Gob's lines that have the wrong dissonance (Thanks Hermit!)
Added VendorAmmo127mmDC and adjusted 12.7mm vendor ammo in DC for balance reasons
Added VendorAmmo22LRDC and adjusted 22LR vendor ammo in DC for balance reasons
Added VendorAmmo22LRHollowPointDC and adjusted vendor ammo in DC for balance reasons
Added VendorAmmo556mmDC and adjusted vendor ammo in DC for balance reasons
Added VendorAmmo5mmArmorPiercingDC and VendorAmmo5mmHollowPointDC and adjusted 5mm vendor ammo in DC for balance reasons
Added VendorAmmo9mmDC and adjusted 9mm vendor ammo in DC for balance reasons
Added VendorAmmo25mmGrenadeDC25mm and adjusted grenade vendor ammo in DC for balance reasons
Adjusted 20ga vendor ammo in DC for balance reasons
Reverted some vendor ammo changes to NV lists (shakes fist)
Rewrote EndingBinks script to fix bugs and make it more efficient
If the player activates the purifier in hardcore mode, the player dies and the original ending bink is played
Fixed MQAPanelScript to remove the FEV vial if you insert it (thanks darthbdaman!)
Fixed MQ11PPurityControlPanelScript to not give positive karma if the player poisons the water (thanks darthbdaman!)
Added 4th tier of raiders to DC
Fixed a dialogue condition with a Tenpenny guard (thanks Kazopert!)
Fixed 5 statics around the wasteland
Adjusted Raider1WeaponGunBackup25DC
Adjusted Raider2WeaponGunBackup25DC
Adjusted Raider2WeaponSpecialBackupDC
Added Rejections for Garys and Insane Survivors to GenericAdult and GenericAdultCombat dialogue quests
Renerfed weight of Surgical Syringes to .1 pounds as 1 pound is silly
Fixed 10mm preorder pistol to use the correct clean silencer texture

Adjusted all Sniper Rifles damage
Adjusted Automatic Rifle damage
Adjusted Outcast health to parity (thanks Kazopert!)
Adjusted BoS health to parity (thanks Kazopert!)
Adjusted Enclave health to parity (thanks Kazopert!)
Adjusted Talon health to parity (thanks Kazopert!)
Adjusted Regulator health to parity (thanks Kazopert!)
Fixed 3 dialogue conditions (thanks Kazopert!)
Adjusted all Wastelanders base health to parity with New Vegas (thanks zilav!)
Adjusted Lucky Hariths inventory a bit more
Adjusted DC Sentry Bot DT to 15
Adjusted DC Robobrain DT to 10
Gave DC Turrets 5 DT
Added Grenade APW to DC Vendor list
Fixed 14 statics around the wasteland
Rebalanced added Outcast Tech Turnin rewards
Fixed a few cells Public Place flags
Fixed a few of Mayor McCready's goodbyes to actually work
Fixed MQ05DadTLTravelChangedMind topic to not be available when you are already in Rivet City
Gave Paladin Kodiak a helmet
Removed Paladin Tristan's helmet and gave him a recon helmet instead
Removed Missile Launcher from Hellfire Trooper special list because they can't use it indoors
Fixed Robo Thor trooper to not have too many guns and to have no packages
Fixed a ton of conversation links to link to their appropriate dialogue (thanks Kazopert!)
Made it so when the leaking pipes in Megaton are fixed, NPC's will no longer stand there (thanks Kazopert!)
Partly fixed the Republic of Dave lesson so one of the kids speak (thanks Kazopert!)
Fixed Hanlon's suicide broadcast to not say the lines twice (pointed out by TheHermit)
Fixed some Canterbury Commons conversation topics that never worked (thanks Kazopert!)
Reverted Contract Killer and Lawbringer to level 14
Added very good karma requirement to Lawbringer
Added very evil karma requirement to Contract Killer
Raised Cyborg level requirement to 34
Raised No Weakness level requirement to 44
Added 20% Energy Resistance effect to Tesla Resonance Armor, Removed 20% Rad Resistance effect
Added Vault106 and Vault108 faction rejections to Generic quest
Fixed Alien Body Part Data (again)
Fixed Abomination Body Part Data (again)
Fixed Ghost People Body Part Data (again)
Fixed Alien Turrets turn speed
Added Turret DT to Alien Turrets
Fixed 18 statics around the wasteland
Fixed music in Enclave Crawler Base
Disabled unused GenericCustomVoice quest
Restored Project Purity Basement after Take it Back
Fixed some more issues with correct music playing during Take it Back and the final battle in Point Lookout
Fixed collision in meshes\dlc03\clutter\consoles\dlc03consoleinterfacemonitor01.nif
Fixed alpha issues in meshes\architecture\wasteland\wastelandchurch01.nif
Fixed collision in meshes\clutter\consoles\console02.nif
Fixed collision in meshes\clutter\consoles\consoler02.nif
Fixed collision in meshes\clutter\consoles\genericconsolpanel01.nif
Fixed collision in meshes\clutter\consoles\genericconsolpanel05.nif
Fixed collision in meshes\clutter\consoles\genericconsolpanel06.nif
Fixed collision in meshes\clutter\consoles\genericconsolpanelonoff01.nif
Fixed collision in meshes\clutter\consoles\genericconsolpanelonoff05.nif
Fixed collision in meshes\clutter\consoles\genericconsolpanelonoff06.nif
Fixed collision in meshes\clutter\consoles\vaultgconsolpanel01.nif
Fixed collision in meshes\clutter\consoles\vaultgconsolpanel05.nif
Fixed collision in meshes\clutter\consoles\vaultrconsolpanel01.nif
Fixed collision in meshes\clutter\consoles\vaultrconsolpanel05.nif
Fixed collision in meshes\clutter\consoles\vaultrconsolpanel06.nif
Fixed partitions in meshes\armor\advancedpowerarmor\adpowerarmor.nif
Fixed partitions and missing neck meat cap in meshes\armor\teslaekarmor\teslaekarmor.nif
Fixed MQ11EnclaveGoonFollowAutumn follow distance so goons don't get stuck in the cell
Adjusted WPNPlasmaDefenderFire3DDIST to not be so loud
Fixed a couple hundred more dialogue flags (thanks Kazopert!)
Made Citadel Armory accessible after completing Who Dares Wins
Fixed Citadel lab exit to Bailey make sense
meshes\creatures\brahmindc\locomotion\mtforward.kf (thanks Jamilla!)
meshes\creatures\brahmindc\locomotion\hurt\mtforward.kf (thanks Jamilla!)
Fixed MS16Evacuate1A dialogue result script to set the correct objective (pointed out by Vlan)
Fixed collision in meshes\architecture\paradisefalls\signs\bbparadisefalls.nif
Optimized meshes\architecture\paradisefalls\signs\paradisefallsburgerboy.nif
Fixed collision in architecture\urban\buildingkits\bld03column04.nif
Refixed/Fixed collision in meshes\architecture\suburban\suburbrubble02.nif
Fixed collision in meshes\architecture\pentagon\citadelcenterstand02.nif
Restored Vault 87 Overseer's office, Overseer's Terminal, Shelton's (Fawkes) Holotapes describing his backstory, and added a proper exit from the vault door. (Thanks Hopper31!)
Restored cut Gary holotape in Anchorage DLC
Restored four cut Programmer holotapes in Anchorage DLC

Adjusted Anti-Material Rifle damage
Added forcesave triggers to Jefferson Rotunda for MQ11 (Take it Back)
Fixed Butches MS16ButchGreetPlayer package to stop running after talking to the player
Fixed Rebel Bed ownership in Vault101dMS16 so only they can sleep in them
Fixed Allen Mack Overseer version packages so he doesn't go sleep with the rebels
Adjusted GRA unique prices a bit
Adjusted some NV unique prices a bit
Wanda now uses 5mm ammo
Xuanlong now uses 5mm ammo
Xuanlong now has 2x crit chance
Fixed havok material in meshes\landscape\roads\wastelandroadcurveshort30l.nif
Fixed havok material in meshes\landscape\roads\wastelandroadcurveshort30lstrip.nif
Fixed havok material in meshes\landscape\roads\wastelandroadcurveshort30r.nif
Gave Holy Water Pamphlet a pickup sound
Fixed MS16 Vault 101 Public flags
Added pickup and putdown sounds to Tesla Cannon Prototype
Added pickup and putdown sounds to Annabelle
Added pickup and putdown sounds to CZ57 Avenger
Added pickup and putdown sounds to Esther
Added pickup and putdown sounds to MIRV
Added pickup and putdown sounds to Miss Launcher
Added pickup and putdown sounds to Flamer
Added pickup and putdown sounds to Minigun
Added pickup and putdown sounds to Missile Launcher
Added pickup and putdown sounds to Broken Missile Launcher
Added pickup and putdown sounds to Red Glare
Added pickup and putdown sounds to SMMG
Added pickup and putdown sounds to MFC Grenade
Added pickup and putdown sounds to Rock-It Launcher
Added pickup and putdown sounds to Eugene
Added pickup and putdown sounds to Burnmaster
Added pickup and putdown sounds to Vengeance
Added pickup and putdown sounds to Precision Gatling Laser
Added pickup and putdown sounds to Rapid-Torch flamer
Added pickup and putdown sounds to Slo-Burn flamer
Added pickup and putdown sounds to Drone Cannon
Added pickup and putdown sounds to Drone Cannon Ex-B
Added Autodoc, Reloading bench, Hot Plate, Pristine Vending Machine and My First Laboritory to Lucky 38 upgrades (thanks Callen!)
Fixed pickup and putdown sounds for Cattle Prod
Added pickup and putdown sounds to Baseball Bat
Added pickup and putdown sounds to Tire Iron
Added pickup and putdown sounds to Lead Pipe
Added pickup and putdown sounds to Police Baton
Added pickup and putdown sounds to Pool Cue
Added pickup and putdown sounds to Shishkebab
Added pickup and putdown sounds to Sledgehammer
Added pickup and putdown sounds to Super Sledge
Added pickup and putdown sounds to Nail Board
Added pickup and putdown sounds to Rolling Pin
Added pickup and putdown sounds to Bumper Sword
Added pickup and putdown sounds to DC Bumper Sword
Added pickup and putdown sounds to Boxing Gloves
Added pickup and putdown sounds to Golden Gloves
Added pickup and putdown sounds to Nephi's Golf Driver
Added pickup and putdown sounds to 9 Iron
Added pickup and putdown sounds to Dress Cane
Added pickup and putdown sounds to Fire Axe
Added pickup and putdown sounds to Shovel
Added pickup and putdown sounds to Boxing Tape
Added pickup and putdown sounds to Blade of the East
Added pickup and putdown sounds to Blade of the East
Added pickup and putdown sounds to Knock Knock
Added pickup and putdown sounds to The Humble Cudgel
Added pickup and putdown sounds to Protonic Inversal Axe
Added pickup and putdown sounds to Proton Throwing Axe
Added pickup and putdown sounds to Protonic Inversal Throwing Axe
Added pickup and putdown sounds to Proton Axe
Added pickup and putdown sounds to Gehenna
Added pickup and putdown sounds to The Break
Added pickup and putdown sounds to O'Grady's Peacemaker
Added pickup and putdown sounds to Fawkes' Super Sledge
Added pickup and putdown sounds to Highwayman's Friend
Added pickup and putdown sounds to The Tenderizer
Added pickup and putdown sounds to Board of Education
Added pickup and putdown sounds to Curse Breaker
Added pickup and putdown sounds to Excalibat
Added pickup and putdown sounds to Breaker
Added pickup and putdown sounds to Discharge Hammer
Added pickup and putdown sounds to Axe
Added pickup and putdown sounds to Fertilizer Shovel
Added pickup and putdown sounds to The Dismemberer
Added pickup and putdown sounds to Shock Baton
Added pickup and putdown sounds to Spanner
Added pickup and putdown sounds to Electro-Suppressor
Restored iLevelUpSkillPointsBase game setting (Thanks lStewiel!)
Lowered iLevelUpSkillPointsBase from 10 to 8 (15 max with perks) to offset level cap raise
Enabled vendors being able to repair things with only DR or no DT/DR (Thanks lStewiel!)
Restored DC Small/Large Radscorpions
Lowered DC Radscorpion/Albino DT to 12
Reduced clutter in train cars to lower save bloat
Reduced clutter inside train station cells for performance and to reduce save bloat
Removed old unused train station cells to reduce master size
Removed a couple statics in the trains so companions can't block the player
Fixed a couple SpeechChallengeFailure random flags (thanks Kazopert!)
Fixed a speech check condition with Winthrop in Underworld (thanks Kazopert!)
Fixed a dialogue result script for Werhner (thanks Kazopert!)
Fixed one of Wernher's packages so he doesn't keep shooting a raider for too long (Thanks Kazopert!)
Removed useless shell casing from Thump Thump
Fixed collision, properties, UVs, vertex colors, and optimized meshes\architecture\urban\buildingkits\bld03column04.nif
Fixed collision, properties, UVs, vertex colors, and optimized meshes\architecture\urban\buildingkits\bld11corin01.nif
Fixed collision, properties, UVs, vertex colors, and optimized meshes\architecture\urban\buildingkits\bld11corner01.nif
Fixed collision, properties, UVs, vertex colors, and optimized meshes\architecture\urban\buildingkits\bld11corner01nf.nif
Fixed collision, properties, UVs, vertex colors, and optimized meshes\architecture\urban\buildingkits\bld11corner02.nif
Fixed collision, properties, UVs, vertex colors, and optimized meshes\architecture\urban\buildingkits\bld11cornerrd01.nif
Fixed collision, properties, UVs, vertex colors, and optimized meshes\architecture\urban\buildingkits\bld11divwallgfdocklarge01.nif
Fixed collision, properties, UVs, vertex colors, and optimized meshes\architecture\urban\buildingkits\bld11divwallgfdockmed01.nif
Fixed collision, properties, UVs, vertex colors, and optimized meshes\architecture\urban\buildingkits\bld11divwallgffree01.nif
Fixed collision, properties, UVs, vertex colors, and optimized meshes\architecture\urban\buildingkits\bld11divwallgffreedoor01.nif
Fixed collision, properties, UVs, vertex colors, and optimized meshes\architecture\urban\buildingkits\bld11divwallgffreewin01.nif
Fixed collision, properties, UVs, vertex colors, and optimized meshes\architecture\urban\buildingkits\bld11endl01.nif
Fixed collision, properties, UVs, vertex colors, and optimized meshes\architecture\urban\buildingkits\bld11endl01nf.nif
Fixed collision, properties, UVs, vertex colors, and optimized meshes\architecture\urban\buildingkits\bld11endr01.nif
Fixed collision, properties, UVs, vertex colors, and optimized meshes\architecture\urban\buildingkits\bld11endr01nf.nif
Fixed collision, properties, UVs, vertex colors, and optimized meshes\architecture\urban\buildingkits\bld11endr01nf_lod.nif
Fixed collision, properties, UVs, vertex colors, and optimized meshes\architecture\urban\buildingkits\bld11floorcapcor01.nif
Fixed collision, properties, UVs, vertex colors, and optimized meshes\architecture\urban\buildingkits\bld11mid01.nif
Fixed collision, properties, UVs, vertex colors, and optimized meshes\architecture\urban\buildingkits\bld11mid02.nif
Fixed collision, properties, UVs, vertex colors, and optimized meshes\architecture\urban\buildingkits\bld11mid02nf.nif
Fixed collision, properties, UVs, vertex colors, and optimized meshes\architecture\urban\buildingkits\bld11mid04.nif
Fixed collision, properties, UVs, vertex colors, and optimized meshes\architecture\urban\buildingkits\bld11stairs01.nif
Fixed collision, properties, UVs, vertex colors, and optimized meshes\architecture\urban\buildingkits\bld11stairs2nd01.nif
Fixed collision, properties, UVs, vertex colors, and optimized meshes\architecture\urban\buildingkits\bld11stairs2nd02.nif

Fixed 14 statics around the wasteland
Adjusted Smiling Jack's inventory
Fixed holy water cult greeting to no longer work after the quest is complete in megaton
Fixed up armor leveled lists for Raiders, Pitt Raiders, Talon, Regulators to have greater variety
Added another healing/ammo station to the Listening Post in Anchorage to make it less of a chore in hardcore mode
Armor and clothing rebalanced
Nerfed Backwater Rifle a bit
Nerfed Lever Action Rifle a bit
Updated YUPTTW to version 11.9
Fixed Raven Rock destroyed activity in Raven Rock escape sequence to not occur if you don't get Eden to self destruct
Made some key names correspond to their use/location
Removed water PCMiscStat scripting, fixed in ttw nvse (thanks Courier Six!)
Fixed excessive amount of ammo available at some NV Vendors
Fixed Ralph to sell the misc items in the store instead of Mick
Fixed a regression with the Varmint rifle loot list having 556 instead of 22LR
Short Barreled shotgun sounds fixed up to sound correct (thanks tgspy!)
Fixed Anchorage Outcast choice list issues (thanks kazopert!)
Fixed a misspelling in Winthrops dialogue (thanks kazopert!)
Fixed missing choices in Gallows betting dialogue (thanks kazopert!)
Fixed a speech challenge failure for MacCready so it doesn't interfere with other failures (thanks kazopert)
Fixed a check in Amata's dialogue in Trouble on the Home Front to check the target instead of subject (thanks kazopert!)
Added a GetDistance check to Hames Hargrave's take me home dialogue (thanks kazopert!)
Made Dusk's apology speech check say once to fix an XP exploit
Fixed two of Cherry's responses to have the audio and generated lipgen for them (thanks kazopert!)
Fixed some looping Hellos in MS16 Trouble on the Homefront (pointed out by Kazopert)
Fixed bug in Ingot Collection quest in The Pitt, defining variables in a quest stage (facepalm)
Fixed a bug where Lesko's robot was moved to his shack if it was dead
Fixed a bug where a vertibird encounter outside the temple of the union wasn't fully enabled causing the enclave to attack the caravans instead
Fixed a bug where Harkness was not set unessential at the end of The Replicated Man
Fixed a bug where Doctor Preston was not set unessential at the end of The Replicated Man
Fixed an issue with DLC03WQFunctions declaring variables in quest stages (facepalm)
Fixed a bug in CG02 where the Overseer wouldn't look at the player when speaking to them
Fixed issue in Big Trouble in Bigtown where residents weren't being healed up after defending the town

Fixed 4 statics around the wasteland
Removed useless bone nodes from meshes\dungeons\vaultruined\roomu\vurmmidsunkr01d.nif
Fixed broken decal UVs in meshes\dungeons\vaultruined\hallsmall\vhallsm1waywinr01.nif
Fixed broken mesh and optimized meshes\dungeons\vaultruined\debris\vruinedrubblepilelg01.nif that was killing frame rate due to an invalid nitristrip
Reverted changes to Sight Usage until what it does exactly is known
Fixed Legion Banned/Chems lists
Removed Confessor Cromwell sermon from Church of Atom, because it's too buggy in it's current state (may return later)
Fixed Walter to not get stuck
Fixed Moira's computer use package not to use pickup food idle
Fixed Overseer opening the door to voidspace in Vault 101
Fixed mesh gaps, collision materials, removed unseen faces, optimized meshes\architecture\wasteland\superdupermart01.nif
Removed useless environment mapping flags in meshes\architecture\suburban\bldgcorner01.nif that were killing frame rate
Removed useless environment mapping flags in meshes\architecture\suburban\bldgcorner02.nif that were killing frame rate
Removed useless environment mapping, alpha flags in meshes\architecture\suburban\bldgcorner03.nif that were killing frame rate
Added 10mm AP rounds as they are lore friendly and also needed in DC to have more weapons to use against armor/creatures with DT for balance reasons
Added 10mm AP rounds to the pitt ammo press
Added 10mm AP leveled lists
Added 10mm AP rounds to vendor lists in DC and NV
Added playable Elder Lyons Robe from Ryu Doppler, thanks much for the open permissions. Bug fixed and optimized by MadAce (thanks MadAce!)
Fixed incorrectly named Swamplurk Hunters
Placed Mirelurk Ecology Book
Removed Ghoul Ecology Book because Plik's Journal does that (oops)
Fixed some of Margeruite's responses for the Still
Fixed Protector McGraw's confidence so he doesn't run away like a baby
Adjusted timings on Point Lookout bank holotape trigger script so the protectron waits for them to finish
Fixed navmesh between Calvert Mansion and the Lighthouse
Added Chem Dealer class
Added Caravan Chem Dealer class
Fixed auto calc flags in Vendor Drinks class
Fixed auto calc flags in Vendor Clothes class
Fixed auto calc flags in Vendor Weapons class
Fixed flags on Mick
Fixed flags on Ralph
Fixed class on Ralph
Fixed class on Paulie Cantelli
Fixed class on Cindy Cantelli
Fixed Cindy Cantelli's karma value
Fixed class on Lydia Montenegro
Fixed class on Anthony Ling
Fixed class on Ahzrukhal
Fixed class on Doc Hoff
Fixed iLevelUpSkillPoints hook to only affect the player (thanks lStewieAl!)
increased fSubmergedLODDistance to 7000 so floating havok objects do so inside uGrids
Fixed regression in TTWYUP with Emily Ortal's packages
Set Sonic Detonator to remove quest item flag at the end of Lonesome Road
Set ED-E Upgrade cards to remove quest item flag at the end of Lonesome Road
Set Rawr's Talon to remove quest item flag at the end of Lonesome Road
Fixed Gabe's bowl to be set as a non quest object before it's removed
Fixed the Advanced Stealth Suit parts to be set as non quest objects before they are removed
Fixed Seeds to be set as non quest objects before they are removed
Nerfed ridiculous amounts of ammo available at vendors in New Vegas (Chet etc should not have thousands of rounds)
Edited some vendor leveled lists to have greater item spread instead of lots of one particular item due to a flag working incorrectly in New Vegas
Fixed Dave's safe to not be stealing when the player gets the key
Fixed Dashwood's safe to not be stealing when the player gets the key
Created Raider leveled loot lists for Metal Armor/Helmet Reinforced
Added Metal Armor/Helmet Reinforced to Tier 4 raider spawns
Removed Underpass faction ownership from two doors, the faction is unused and makes the player think they're trespassing (thanks kazopert!)
Removed the double karma award when taking Cherry to Rivet City (thanks kazopert!)
Made it so the dead Protectron in the Mechanist's Forge uses the same model list as the Protectron that gets enabled in its place (thanks kazopert!)
Fixed issues with Harden Simms generic kids dialogue (thanks kazopert!)
Fixed a dialogue with Leo Stahl where he mentions Lucas Simms is the sheriff, when he's dead (thanks kazopert!)
Fixed an issue with one of Gob's lines not being available if Moriarty is dead and you haven't spoke to him yet (thanks kazopert!)
Fixed a subtitle in Moira's vault garb response when asked about Vault 101 (thanks kazopert!)
Fixed conditions on some of Mister Burke's dialogues (thanks kazopert!)

Fixed 7 statics around the wasteland
Fixed duplicate editor ids to get rid of GECK log spam (thanks Kazopert!)
Merged NULL pointer fixes from YUP into masters to get rid of GECK log spam (thanks sandbox6!)
Hundreds of useless Persistent flags removed from ESMs (statics & doors) to reduce memory use (thanks Kazopert!)
Fixed a few dialogue bugs (thanks Kazopert!)
Fixed useless/incorrect faction flags (thanks Kazopert!)
Disabled 9 unused quests (thanks Kazopert!)
Fixed Fist of Rawr and Fist of the North Rawr to bypass DT/DR like the flavor text says (pointed out by DragonRanger117)
Fixed/Restored Mr.Burke to function when disarming the bomb in Power of the Atom as well as using *all* his packages in Megaton and Tenpenny (thanks Kazopert!)
Fixed bug in Aural Stealth suit spamming Med-X, the script was checking the wrong magic effect
Removed Hit and Death dialogue reaction kludges, these and power attack dialogue also now fixed in jipln nvse (master jazz saves the day again!)
Fixed an issue with Gob/Moriarty conversation not working in Megaton Saloon (thanks Kazopert!)
Fixed an issue with a variable not being updated in Nova's script so Nova, Gob and Moriarty will sleep, and Moriarty will tend bar
Z height checking fixed in ttw nvse (thanks lstewiel and jazz, you guys are godsends!)
Removed Z height checking package kludges due to engine fix
Removed ...And Know Disintegrations kludge due to engine fix
Fixed some greetings that didn't work because The Power of the Atom quest was stopped on completion (thanks Kazopert!)
Fixed Hardin Simms dialogue (thanks Kazopert!)
Added sound to Sonic Emitter and Super-Heated Saturnite fist exchanges
Adjusted Sink's cap amount for economy reasons
Adjusted Sink's ammo inventory
Fixed a supermutant in the mall that was missing an encounter zone (thanks Kazopert!)
Changed the supermutants near Rivet City to not respawn so they stop killing all the caravans (thanks Kazopert!)

Fixed The Mysterious stranger to have 9999 Fatigue so he can't be trivially knocked out
Fixed Miss Fortune to have 9999 Fatigue so she can't be trivially knocked out
Fixed bug where OWB encounter box was in a place where the player could enter it and break the system
Added failsafe mechanism to OWB encounter system to reset on game load/restart
Fixed Tulips bed to be owned by her
Removed Brown eye type playable flag as it has no texture
Fixed Ghoul race to have right default voice type
Fixed Companion hiring scripts to all remove/add companion perk and charisma bobblehead perk if needed so it applies
Removed some old Companion Perk removal from Butch's firing scripts
Fixed more Super Mutant dialogue (Thanks Kazopert!)
Fixed bug in Ferocious Loyalty Script (pointed out by blorb)
Fixed Coyote Tobacco script to be in parity with other plant scripts (pointed out by blorb)
Fixed Broc Flower script to be in parity with other plant scripts (pointed out by blorb)
Fixed NVDLC02 Bear Trap script to be in parity with other Bear Trap scripts
Fixed flags on stealthboy sounds (oops)
Fixed bug with Raul not going to his shack if you don't hire him initially
Fixed bug with Raul not being able to repair stuff in his shack or Underworld when he's fired
Removed duplicate DeathItemFireAntQueen100 list from TTWYUP
Removed duplicate BasRmCorInLeft03 static from TTWYUP
Removed invalid effect from Rushing Water in TTWYUP
Removed invalid attack animations from Mister Gutsys
Altered Blank Magazine to Pre War book recipe to require 5 blank magazines for 1 book, this is for balance purposes
Fixed VFSGamblerTalkingToOrris template so he uses his dialogue
Fixed 34 statics around the wasteland
Fixed 2D flags on many sounds
Fixed James Hargrave's packages to not hang
Made Luck Bobblehead give a flag 2.5% boost to Crit Chance
Added Books and Magazines to test cell
Rebalanced Wanda for 5mm ammo change
Rebalanced Xuanlong for 5mm ammo change
Fixed player Bodypart Data Health Percent values
Fixed Ghost Bodypart Data Health Percent values
Fixed OWB Robobrain Bodypart Data Ragdoll
Fixed OWB Small Roboscorpion Bodypart Data bloodspurts
Made playerfemale consistent with player
Fixed DC Super Mutant intimidate idles to work
Fixed Swims flag on Supermutants and Nightkin
Fixed Oliver Swanick's cheering when he reaches his heading markers (thanks Kazopert!)

Fixed Swims flag on Geckos and Mantisi (thanks Kazopert!)
Fixed handgrip on The Terrible Shotgun (pointed out by Arccharger)
Added pickable plants to test cell
Separated the quest and weapon testing buttons in test cell
Added live npcs to test armor partitions to test cell
Added Enclave and Raider spawns to test cell
Removed ragdoll data from a live NPC (pointed out by blorb)
Fixed an invalid choice list with Yes Man (thanks Kazopert!)
Removed redundant npc disabling from VEndingScript (thanks Kazopert!)
Removed remaining deleted forms from NV DLC esms
Integrated Tranquility Lane/Oasis crash fix as modern gpus no longer support the canopy shadows
Fixed more bugs in Arefu/Family NPCs scripts
Fixed all broken Creature hit sounds (thanks Kazopert!)
Fixed an issue with Mr Burke being sent into an oblivion gate and having cheese with Sheogorath (thanks Kazopert!)
Fixed 22 statics around the wasteland
Fixed more dialogue bugs (thanks Kazopert!)
Fixed Uncle Leo to not use generic supermutant dialogue
Fixed Bigtown supermutants to not use Factions or Scripts from their template
Fixed Patchwork's sleep package
Added Raider Brahmin to Raider friend faction (thanks Kazopert!)
Fixed an issue with Mr Burke not teleporting to the correct location after disarming the bomb (thanks Kazopert!)
Removed some redundant records from TTWYUP
Fixed Plasma Pistol With Ammo lists to have drained energy cells instead of microfusion cells that was a bug carried over from New Vegas
Added .32 Casings to a couple of With Ammo lists that were missing them
Fixed WithAmmo10mmSilencePistolDC lists to use the 10mm Silenced Pistol instead of a 10mm Pistol and a Silencer mod
Changed cryo grenade recipe to use tin cans
Fixed all responses that are using broken "Exists" function to work when fix is merged into jip ln (thanks Kazopert, karut, jazzisparis!)
Fixed missing companions in NCRFactionOutfitWarningScript
Restored crippling to all dart types for the dart gun
Fixed a few dead creatures (thanks Kazopert!)
Removed some dialogue conflicts from YUPTTW due to Exists function being fixed (thanks Kazopert!)
Fixed an invalid choice list in a Point Lookout intercom (thanks Kazopert!)
Removed a few more hidden flags from factions that are useless (thanks Kazopert!)
Removed factions and packages from more dead NPCs (thanks Kazopert!)
Set test NPCs No Low Level Processing flag (thanks Kazopert!)
Fixed 2D flag on one sound (thanks Kazopert!)

Added IsInCombat condition to Superior Defender so bonus doesn't apply to sneak attacks
Added poison resistance to T-51b armor/helmet (may change)
Added frost resistance to Winterized T-51b armor/helmet
Removed the initially disabled flag for refs that have enable parents and vice versa for some refs in YUPTTW (thanks Kazopert!)
Made Fisto's "Try you out" line flagged as a goodbye (thanks Kazopert!)
Made the Talon Company faction have the Evil flag, as they own some refs. Additionally, removed the Track Crime flag from the hitmen faction so you don't lose/gain karma from killing them (thanks Kazopert!)
Set up CapitolTalonCompanyFatman to use most Talon Company traits as he was missing them (thanks kazopert!)
Added Security Armor Helmet (thanks darthbdaman!)
Added Salvaged Power Armor (thanks darthbdaman!)
Added Vault 34 Security Armor, Reinforced (thanks darthbdaman!)
Added Vault 34 Security Armor, Reinforced Mk II (thanks darthbdaman!)
Added Vault 101 Security Armor, Reinforced (thanks darthbdaman!)
Added Vault 101 Security Armor, Reinforced Mk II (thanks darthbdaman!)
Added cut Security Armor enchantment to all Security Armors (increases guns by 5) (thanks darthbdaman!)
Reverted Salvaged Power Helmet name change (thanks darthbdaman!)
Renamed Sierra Madre Armor to Security Armor, Reinforced (thanks darthbdaman!)
Renamed Sierra Madre Armor, Reinforced to Security Armor, Reinforced Mk II (thanks darthbdaman!)
Removed voice modulation effects from Security Helmets (thanks darthbdaman!)
Set Vault 101 Security Armor audio template to light (thanks darthbdaman!)
Replaced some Vault 34 Security Armors in Vault 34 Armory with Reinforced variants (thanks darthbdaman!)
Removed Security Helmets from Combat Helmet Repair Lists (thanks darthbdaman!)
Removed Army Power Armor from Fight the Power list (thanks darthbdaman!)
New Vegas vendor armor and loot armor lists are now disconnected, as they serve different purposes. Vendor lists continue to use cond lists, Loot lists now use loot lists (thanks darthbdaman!)
Added new Security armor to tier 2 armor lists (thanks darthbdaman!)
Added Security armor Reinforced to tier 4 armor lists (thanks darthbdaman!)
Added Security armor Reinforced Mk II, Riot Gear, and Salvaged Power Armor to tier 5 armor lists (thanks darthbdaman!)
Rivet City and Tenpenny Security now use condition lists for thier armors (thanks darthbdaman!)
Vault 101 Security will now use leveled armors during trouble in the homefront (thanks darthbdaman!)
Fixed issue where Lesko's reward is offered even if the player didn't demand a payment
Added FireAntNectar25 leveled list
Added Fire Ant refuse piles
Added Fire Ant egg clutches
Replaced Ant refuse piles in Marigold Station with Fire Ant refuse piles
Added Hitsquad encounter to Columbus Circle
Added a couple more Supermutant/Centaur spawns to Columbus Circle
Integrated some of the GRA ammo into DC
Fixed 12 statics around the wasteland
Fixed persistence on Regulator Hit Squad spawn markers
Fixed persistence on FFHitSquadDCTalonCompanyControl activators
Fixed persistence on FFHitSquadDCRegulatorControl activators
Fixed Dead Flags, Quest Item, No Low Level Processing, Auto-Calc Stats, PC Level Mult on many dead actors (thanks Kazopert!)
Removed Dead Flag from many live actors (thanks Kazopert!)
Adjusted some unique weapon values
Fixed a package issue with Tom and Mary Holden
Reverted all pickable plants kludgey GameMode script blocks due to fix in jipln (thanks Kazopert & jazzisparis!)
Removed kludgy GameMode script block in AshPile scripts due to fix in jipln (thanks jazzisparis!)
Added encounter zone to all 12447 plants and fire extinguishers so they reset correct (thanks Kazopert!)
Changed glowing mushrooms in New Vegas to pickables
Changed Brain Fungus in New Vegas to pickables

Disabled 9 test NPCs in Anchorage DLC
Fixed bug in DLC04MQ01SCRIPT that was killing mirelurks every few seconds (pointed out by Eddoursul)
Reverted reversion of all pickable plant scripts and encounter zones because it wasn't consistent (sad face)
Reverted reversion of ashpile script because it wasn't consistent (sad face)
Reverted encounter zones on plants and fire extinguishers because it wasn't consistent (sad face)
Fixed collision material order and removed duplicate nitristrips in meshes\architecture\sunsets\sssign.nif
Fixed normal in meshes\dungeons\vaultruined\roomu\vgeardooropenstatic.nif
Fixed 7 statics around the wasteland
Fixed a couple eat packages in Megaton
Replaced Ant refuse piles with Fire Ant refuse piles where appropriate
Replaced Ant egg clutches with Fire Ant egg clutches where appropriate
Fixed mines in Arlington Library to not fall through the floor
Fixed mines in Rivet City Lower Deck Fore not to move around
Adjusted a few NPC leveled weapon lists in NV

9-24-2020

Added Enclave Power Armor MK II to RepairTeslaArmorList
Added RepairTeslaArmorList to Enclave Power Armor MK II
Removed all Armors from RepairVaultSuitArmored
Removed RepairVaultSuitArmored from MountedVaultSuit101Armored
Removed RepairVaultSuitArmored from MS03VaultSuit101Armored
Removed RepairVaultSuitArmored from PreordArmorVault13Armored
Removed RepairVaultSuitArmored from MS03VaultSuit21Armored
Removed 3 Dog's DC glasses from RepairGlasses
Removed Dr Li's glasses from RepairGlasses
Removed Lucky Shades from RepairGlasses

From Kazopert:
Fixed random ends in GenericAdult GREETING and HELLO's.
Made it so Doctor Preston comments on you being injured if any of your limbs are below 75% alike health.
Removed seemingly invalid condition from a PLAYERLAYMINE topic.
Refined Feral Ghoul attack lines.
Made it so the bartering dialogue with Shakes isn't random, same as his greetings.
Tons of refinements to doctor dialogue.
Added the correct factions to NV doctors so they use their animations and force greet you.
Removed the Nelson faction from the Legionnaires and items at the Legion Raid Camp and replaced them with the generic faction.
Removed the respawn flag from a few dead NPC's.
Restored Herbert Dashwood's sneaking packages.
Removed/fixed invalid endifs in a bunch of scripts.
Moved the OWB encounter box below the ground so it can't be inadvertently triggered, breaking it.
Fixed DLC05ConvScript so Elliott Tercorien actually gives you cryo weapons when he should.
Set the confidence of Fitz and Lupe to cowardly so they don't charge the Legion assassins and get themselves killed.
From Rikako:
Fixed degernate normals in meshes\clutter\industrialmachines\industrialmachine01.nif
Fixed degernate normals in meshes\clutter\industrialmachines\industrialmachine02.nif
Fixed degernate normals in meshes\clutter\industrialmachines\industrialmachine03.nif
Fixed degernate normals in meshes\clutter\industrialmachines\industrialmachine04.nif
Fixed degernate normals in meshes\clutter\industrialmachines\industrialmachine05.nif
Fixed degernate normals in meshes\clutter\industrialmachines\industrialmachine06.nif
Fixed degernate normals in meshes\clutter\industrialmachines\industrialmachine07.nif
Fixed degernate normals in meshes\clutter\industrialmachines\industrialmachine08.nif
Fixed degernate normals in meshes\clutter\industrialmachines\industrialmachine09.nif
Fixed degernate normals in meshes\clutter\industrialmachines\industrialmachine10.nif
Fixed degernate normals in meshes\clutter\industrialmachines\industrialmachine11.nif

Fixed rocket recipe names for consistency (thanks darthbdaman)

From Kazopert:
Removed invalid dead flags from a few actors.
Made a few dead actors quest items, made their bodies persistent and removed their packages.
Set some dead and unique actors to not respawn.
Fixed an issue with Uncle Roe where if you dealt with the Mechanist and/or the Ant-Agonizer early, he would remain stuck in his greeting package.
Fixed Andale HELLO's so they don't conflict, allowing the residents to use their previously unused conversations.
Conditioned Old Man Harris's dialogue so he doesn't warn you about the other residents if they're dead.
Made it so the MS02Fin HELLO's are only said to the player.
Completely fixed all of Dad's atrociously set up dialogue, he now has a more than a 1% chance of using his attack lines and he now checks the player's sex correctly.
Fixed randoms and added extra blacklists to the generic dialogue quests.
Fixed the usage of GetGroupTargetCount and GetGroupMemberCount in dialogue that was making them not play as intended.
Minor punctuation and grammar fixes to dialogue.
Fixed the incorrect objective being completed in MS16Evacuate1A. (Thanks Hairylegs)
Removed "Can Be All Races" flag from two dead Lonesome Road NPC's.
Refined the teaching interaction at the Republic of Dave, Shawna will now have the chance to speak to all 4 of the kids instead of just 1.
Fixed one of Dave's line so he actually says it now.
Fixed a dialogue conflict with the election talk topic where the topmost one would always take precedence.
Fixed Ralph and Rachael so they actually say their line to Dave.
Removed CreatureGhoul and CreatureGhoulDC voicetype checks from GenericFeralGhoul as they had the chance to bleed into normal ghoul dialogue for some actors.
Gave Scribe Yearling a editor location sandbox package instead of current location.
Fixed a flying rock pile.

From Rikako:
Fixed UVs, Smoothing, other issues in
architecture\freeside,nv_freesidesign-large.nif
architecture\mccarran,nv_mccarran_terminalint01.nif
architecture\mccarran,nv_mccarran_terminalint04.nif
architecture\mccarran,nv_mccarran_terminalint07.nif
architecture\ncr,ncr_guardtower01.nif
architecture\nipton,nv_nipton-town-hall.nif
architecture\pentagon,pentagonexteriorcor01.nif
architecture\strip\nv_stripwall,nv_stripwall-c01.nif
architecture\strip\nv_stripwall,nv_stripwall-c01back.nif
architecture\strip\nv_stripwall,nv_stripwall-c01front.nif
architecture\strip\nv_stripwall,nv_stripwall-l01.nif
architecture\strip\nv_stripwall,nv_stripwall-l01back.nif
architecture\strip\nv_stripwall,nv_stripwall-l01front.nif
architecture\strip\nv_stripwall,nv_stripwall-l02.nif
architecture\strip\nv_stripwall,nv_stripwall-l02front.nif
architecture\strip\nv_stripwall,nv_stripwall-s01.nif
architecture\strip\nv_stripwall,nv_stripwall-s01back.nif
architecture\strip\nv_stripwall,nv_stripwall-s01front.nif
architecture\strip\stripmonorail,nv_stripmrplatforma.nif
architecture\strip,gamorrah01.nif
architecture\strip,michaelangelos.nif
architecture\strip,nv_thetops-casino01.nif
architecture\strip,nv_thetops-casino02.nif
architecture\strip,nv_thetops-wl.nif
architecture\strip,ul_fountainnew.nif
architecture\strip,ultraluxhotelfront.nif
architecture\suburban,bldgcorner01.nif
architecture\suburban,bldgcorner02.nif
architecture\suburban,bldgcorner03.nif
architecture\suburban,houseruined01.nif
architecture\suburban,houseruined02.nif
architecture\suburban,houseruined03.nif
architecture\suburban,houseruined04a.nif
architecture\suburban,houseruined04b.nif
architecture\suburban,houseruined04c.nif
architecture\urban\buildingkits,bld03column01.nif
architecture\urban\buildingkits,bld03column02.nif
architecture\urban\buildingkits,bld03column03.nif
architecture\urban\buildingkits,bld03corin01.nif
architecture\urban\buildingkits,bld03corner01.nif
architecture\urban\buildingkits,bld03corner02.nif
architecture\urban\buildingkits,bld03cornerrd01.nif
architecture\urban\buildingkits,bld03divwall01.nif
architecture\urban\buildingkits,bld03divwall02.nif
architecture\urban\buildingkits,bld03divwalldoor01.nif
architecture\urban\buildingkits,bld03divwallgfdocklarge01.nif
architecture\urban\buildingkits,bld03divwallgfdockmed01.nif
architecture\urban\buildingkits,bld03divwallgfdocksmall01.nif
architecture\urban\buildingkits,bld03divwallgffree01.nif
architecture\urban\buildingkits,bld03divwallgffreedoor01.nif
architecture\urban\buildingkits,bld03divwallgffreewin01.nif
architecture\urban\buildingkits,bld03endl01.nif
architecture\urban\buildingkits,bld03endr01.nif
architecture\urban\buildingkits,bld03mid01.nif
architecture\urban\buildingkits,bld03mid02.nif
architecture\urban\buildingkits,bld03mid03.nif
architecture\urban\buildingkits,bld03mid04.nif
architecture\urban\buildingkits,bld03stairs01.nif
architecture\urban\buildingkits,bld03stairs2nd01.nif
architecture\urban\buildingkits,bld07corner01.nif
architecture\urban\buildingkits,bld07midcorner01.nif
architecture\urban\buildingkits,bldbasementstructure01.nif
architecture\urban\capitol,capitolbasestairs01.nif
architecture\urban\capitol,capitolbasestairs02.nif
architecture\urban\oldtown,otbldgdescorner05.nif
architecture\urban\rubblepiles,rubbleblockade02.nif
architecture\urban\rubblepiles,rubbleblockade03.nif
architecture\urban\rubblepiles,rubblepile01.nif
architecture\urban\rubblepiles,rubblepile01b.nif
architecture\urban\rubblepiles,rubblepile01brick.nif
architecture\urban\rubblepiles,rubblepile02.nif
architecture\urban\rubblepiles,rubblepile02brick.nif
architecture\urban\rubblepiles,rubblepile04.nif
architecture\urban\rubblepiles,rubblepile04brick.nif
architecture\urban\rubblepiles,rubblepile05.nif
architecture\urban\rubblepiles,rubblepile05brick.nif
architecture\urban\rubblepiles,rubblewall01.nif
architecture\urban\rubblepiles,rubblewall01brick.nif
architecture\urban\rubblepiles,rubblewall02.nif
architecture\urban\rubblepiles,rubblewall02brick.nif
clutter\office,deskpadplanner01.nif
dungeons\basement,basrmcorinleft03.nif
dungeons\caves\lamplight,lamplightwalkway01.nif
dungeons\caves\lamplight,lamplightwalkway02.nif
dungeons\caves\lamplight,lamplightwalkway03.nif
dungeons\caves\lamplight,lamplightwalkway04.nif
dungeons\caves\lamplight,lamplightwalkway05.nif
dungeons\caves\lamplight,lamplightwalkway06.nif
dungeons\caves\lamplight,lamplightwalkway07.nif
dungeons\caves\lamplight,lamplightwalkway08.nif
dungeons\caves\lamplight,lamplightwalkway09.nif
dungeons\industrial\exterior,indextsmdockexsm01.nif
dungeons\industrial\exterior,indextsmmid01.nif
dungeons\industrial\exterior,indextsmwall02.nif
dungeons\neoclassical,planetariumcontroldesk.nif
dungeons\vaultruined\clutter,deskwoodtopr01.nif
furniture\officeruined,officechairruined01.nif
furniture,deskwoodtop01.nif
furniture,repochair.nif
vehicles,rocketstatuenv_lod.nif

Integrated Cleansing Flame Colour Fix (Thanks CovenantTurtle)
Fixed tons of floating litter piles/misc statics (Thanks Callen)
Updated YUPTTW to use YUP 12
Replaced an instance of a DC Super Mutant at Devils Throat (Thanks darthbdman)
Made it so the turret in the Rivet City armory in unconscious until you unlock the door.
Fixed a missing GREETING issue with the NCR hitsquads.
Removed Ant Nectar from Legion levelled lists as they're in their banned lists.
Removed Tulip ownership from everything inside DLC04ShackHardwareStore. (Thanks HairyLegs)
Removed unneeded sounds from DLC04FF02MarcellaSafe. (Thanks HairyLegs)
Added default packages to most actors that were lacking them.
Flagged (hopefully) all dead bodies as quest items and made their placed refs persistent.
Removed Respawns flag from DLC03SentryBotMGEnclaveBroken.
Gave the securitrons in the Lucky 38 the No Low Level Processing flag.
Removed (hopefully) all dead flags from alive actors.
Removed PC Level Mult flag from NVDLC01CrGhostSeekerDEAD.
Restored the ability for CrSentryBotGLSteelDC to speak to the player like Fallout 3.
A bunch of fixes to address incorrect dialogue conditions.
Rory McLaren now removes his slave collar if he's freed. (Thanks HairyLegs)
Dialogue typo and flag fixes.
Corrected the randoms in GenericKids so that different voicetypes don't mix.
Added random flags and fixed the conditions of some Oasis dialogue.
Conditioned Megaton attack dialogue so it checks if who they're calling for is actually alive.
Restored a non-functional line for Doctor Li when she leaves the taft tunnel. (Thanks HairyLegs for reporting this)
Mr. Crowley now gives you 100 caps if you negotiate a new deal with him, as was intended. (Thanks HairyLegs)
Made 2 topics actually take caps from you if you bribe Tulip and Patchwork. (Thanks HairyLegs)
Fixed an issue that was preventing Dave from using his own RDTopicKill line.
Fixed missing choices in BigtownSentryGreeting2A for a female player. (Thanks HairyLegs)
Fixed the timing of Butch adding items to the player after offering them a drink. (Thanks HairyLegs)
Removed invalid choices from Machete's CCTownHistory1.
Added a missing elseif from FFSupermutantCaptiveSCRIPT. (Thanks HairyLegs)
Removed an invalid playgroup from MQ05MainframeControlScript.
Lots of miscellaneous fixes from HairyLegs that I can't remember, but thank you all the same Hairy!

30-05-2021
Restored DC Yao Guai sounds to DC Yao Guai.
Made all actors in the game persistent, resolves bugs where they wouldn't appear when they were supposed to, not respawning correctly, etc.
Fixed Galaxy News Radio so Three Dog actually talks about the events of Broken Steel now.
Cleaned unnecessary ITM's from the TTW ESM's.
Assigned proper classes to NPC's that were using the default vault dweller class.
Removed collision boxes from all turrets and zax eyes due to JIP LN fixes. (thanks jazzisparis!)
Added a checking mechanism to warn you if the required dependencies aren't up-to-date/installed and if you're using known incompatible mods.
Fixed idle animation for NPC's sitting on ledges in New Vegas.
Updated YUPTTW to 12.2.
Included new Cryolator, Schematic, and perk icons. (Thanks Player!)
Made it so a turret in the wasteland doesn't attack the scavenger it's supposed to protect.
MANY more little changes and fixes that I can't remember.
Integrated tons more fixes from HairyLegs, see the Updated Unofficial Fallout 3 Patch changelog for more information.

26-06-2021
Startencle and Out of This World Pie added to the Space Gourmet challenge. (Thanks Risewild!)
Integrated Point Lookout Blackhall Manor Rail Fix with permission. (Thanks mintygang!)
Removed the ability to mez most DLC NPC's as they don't have dialogue recorded.
Added Mole Rat Wonder Meat and Moonshine recipes, additionally made the Mississippi Quantum Pie conditions more resilient/moved the skill requirement from 30 to 50.
Changed Junk Rounds to require Intelligence of 6 and Repair of 25 instead of Luck of 6 and Repair of 45, making it a more viable perk.
Fixed multiple static z-fighting/placement issues. (Thanks Varstud, Rikako, and Stewie for reporting these!)
Buffed Star Paladin Cross' Laser Pistol and gave her the appropriate combat style/class.
Buffed all 44 magnums and their variants.
Corrected the inconsistent spelling of Lawnmower. (Thanks Varstud for mentioning this!)
Marked the turret control terminal outside Fort Independence as owned by the Outcasts.
Added the sunguard effect to the normal recon helmet so it's in parity with the others.
Fixed a turret in Vault-Tec Headquarters that didn't get disabled when the Master Brain died.
Raised the level requirement of Voracious Reader from 22 to 30.
Made it so the slaves in the Pitt won't discuss their plans to overthrow the raiders when the main quest has been completed.
Fixed several issues in rubble pile meshes (Thanks Rikako!)

24-07-2021
Corrected damage values with some projectile weapons and increased the damage of some others.
Fixed multiple static z-fighting/placement issues.
Fixed 2 consoles stuck inside one another in Vault 106.
Marked all random encounter triggers as persistent to ensure they work consistently.
Checked the Allow Sell flag on the DC scavenger and Van Graff factions so you can actually buy the stuff they advertise.
Added ownership to some items that were missing it.
Removed ownership from some static sandbags. (Why and how???)
Fixed a bug with Tulip where if you woke her up when she was sleeping, she would sleep in the beds across from her shop.
Set proper bed ownership for the bed in Winthrops room.
Restored the sleeping flag for generic ghouls in Underworld so they actually use the empty beds.
Fixed a bug where Snowflake would sleep in the wrong bed and never wake up.
Fixed incorrectly colored shadows in some meshes. (Thanks Rikako!)
Fixed/restored Anthony Ling's package where he would flirt with all the guards at Tenpenny.
Fixed tons of magical floating street lights.
Assigned proper armor classes to all helmets in the game as they weren't set up in parity with their armor.
Made Ice Cold Nuka-Cola available for use with Quantum Chemist.
Conditioned Greta's ordering line to only be used if she's in Carols Place.
Moved several rocks that were buried underground out of the ground near Springvale.
Fixed an issue where if you repaired the elevator panel yourself in the quest Reilly's Rangers, the objective to give Donovan a Fission Battery wouldn't clear.
Disabled troublesome navmesh islands at Roosevelt Academy that would make NPC's phase through the floor.
Added duct tape to the tool leveled list so it appears in DC.
Made it so the Ants in Marigold Station actually respawn as Lesko mentions.
Removed invalid encounter zone from some light beams.
Removed the Never Resets flag from some encounter zones that should be able to respawn.
Fixed invalid withdrawal duration for some aid items.
Buffed the Survivalist's Rifle in line with the rest of the battle rifles.
Flagged some NPC vendors in NV so they auto-calc repair, added repair tags to some vendor classes, and added vendor classes to vendors that needed them.
Changed the minimum level of HitSquadZone from 20 to 22.
Corrected spelling and grammar in the train station ticket notes. (Thanks Panzermann11 for mentioning this!)
The note given to you when you enter the DC wasteland from NV is now the note found on Jonas' body. (Thanks Panzermann11 for mentioning this!)
Fixed an Enclave soldier that was spawning before their outpost was enabled.
Increased the speed multipliers of RL-3 and ED-E to 115% so they can keep up with the player.
Included Toshiro Kago Holotape Fix (Thanks Panzermann11!)
Crowley will now no longer talk to every random NPC he comes across when going to Fort Constantine.
Gave Sentry Bots the proper ammo type and set their weapon shell casings to actual minigun casings.
The Super Mutants that attack Big Town will no longer respawn, preventing them killing them all before the player can get there.
Restored a missing vanilla script source for NVDLC04EDEFlyAwayPACKAGE.
Added tons of duct tape to the Capital Wasteland to match New Vegas.
Fixed some actors/objects around enclave camps that had the incorrect/missing enable parent.
Changed the Riot/Ranger Combat Armor repair list to use the combat armor repair list.
Restored a unimplemented event in Dunwich and made it so the moving objects use JIP functions instead of explosions.
Implemented pink power armor that was cut from Fallout 3.
Made it so the sniper at Bethesda Ruins doesn't follow you downstairs.
Fixed notes on terminals that didn't display dashes correctly.
Made it so you can't interact with the toilets and sinks in Tranquillity Lane like most other objects.
Fixed an Eyebot patrol marker that wasn't linked up properly.
Gave Star Paladin Cross T51-B.
Made the beds of Lyon's Pride actually owned by them.
Fixed it so you can't ask Grouse if you can come in if he's already let you in.
Fixed dead female Talon Company that would respawn.
Corrected the sleep package added to Gunny so he doesn't creepily watch Lyon's Pride sleep.
Removed some restrictions from Fawkes' attack lines against super mutants and fixed a broken condition on another.
Replaced some computer chairs with normal ones so NPC's don't type in mid-air.

26-08-2021
Removed the buggy activation prompt blocker from the Raven Rock entrance and replaced it with a scripted equivalent.
Removed all ITM's produced when saving plugins with TTW as a master.
Regulators now use cowboy weapons instead of just using Talon Company lists.
Gave correct voice types to the guards that protect Colonel Autumn.
Made it so Sarah Lyons only talks to Doctor Li over the intercom when she's finished her dialogue.
Fixed a condition issue that was preventing loading screen tips from showing up in places like Crimson Caravan and Westside.
Made it so the NV BOS use the BOS recon armor and made the dead paladins only have low quality armor. (Thanks darthbdaman!)
Integrated 33 new weapon mod icons. (Thanks Player!)
Done some fixes to Liberty Prime so he now gets stuck less.
Fixed a soft-lock issue where Fawkes wouldn't play his purifier activation animation unless you reloaded a save.
Actually gave Fawkes the correct body part data and changed the overlord body part data to use their skeleton.
Fixed multiple static z-fighting/placement issues.
Restored an unused Liberty Prime line.
Fixed where you'd get karma for killing the raider on the Pitt bridge.
Restored/fixed tons of dialogue meant for the Project Purity battle.
Re-enabled the cut eyebots that would attack Liberty Prime on the bridge.
Implemented 22LR cases.
Fixed some statics that weren't attached to room markers correctly.
Added a missing SetStage in one of Doctor Li's evacuation lines.
Fixed distance attenuation with the Planetarium and Button Gwinnett.
Restored previously broken player sounds in Tranquility Lane that were broken by the move to different voice types.
Restored a good chunk of Dad/Doctor Li dialogue during The Waters of Life.
Restored 3 disabled NPC's at the birthday party in Vault 101.
Restored Stacey in Little Lamplight along with all her dialogue.
Fixed a dialogue topic asking about Vault 87 that wasn't marked as top-level.
Restored a line from MacCready when he lets the player into Little Lamplight.
Fixed an issue where if you refused to hire Fawkes when you see him at Raven Rock, all his combat dialogue would stop working.
Made it so the hitmen Burke sends after you use the correct voice type, as their attack lines went unvoiced.
Fixed DC super mutants so they use their correct ragdolls.
Restored more dialogue from Doctor Li that was hidden behind bad scripting.
Fixed bad conditions on some of Dad's attack dialogue.
Fixed DC Feral Ghoul body part data to use their DC skeleton.
Make the faction disguise system scripting less awful.
Replaced all use of IsSpellTarget with IsSpellTargetAlt in vanilla.
Corrected the spelling of Nukalurk.
Fixed the REPCONN Tour Guide having completely incorrect body part data.
Fixed incorrect body type data/skeletons on some DC brahmin that were missed.
Assigned all Deathclaws new body part data so they aren't using Super Mutant body part data.
Fixed an objective condition issue with the quest to reset the breakers in Union Station.
Fixed an issue where you could tell Blackhall that Marcella is dead when the player doesn't know she is.
Fixed an issue where if you killed Blackhall, the objective to give him the book would not update.
Fixed an issue where Boone would walk back to NV during the night if you dismissed him in DC.
Added missing voice to NV companion dismissals in DC.
Fixed the remaining loading screens to show up in the correct worldspaces.
Restored Dukov's shooting range.
Fixed a line that would never show up when Paladin Gunny trained you to use power armor.
Fixed a bug with Those! where if you killed Lesko and then killed the ant queen, the quest objective wouldn't update.
Removed the dumb permanent block on fast travel at the Temple of the Union in favour of disabling/enabling fast travel when you enter/leave.
Fixed a vanilla script bug so the slaves at the Temple of the Union actually aggro on you if you escape through the windows.
Player controls now get fully disabled when getting stunned in Vault 87 so you can't run away from the flash bang.
Fixed a hole, UV and degenerate normals in blddupontangled01.nif (Thanks Rikako!)
Integrated TTW Dialogue Bug Fixes (Thanks ItsMeJesusHChrist!)
Removed the Has Water flag from cells that have no water.
Integrated a fix so Rivet City NPC's move around properly. (Thanks Hairylegs!)

26-09-2021
Optimized collision and fixed materials, optimized draw calls and smoothed oldmormonfort.nif (Thanks Rikako!)
Restored a line that Butcher was supposed to say. (Thanks Hairylegs!)
Fixed several interactions with Grouse and trying to get into Paradise Falls. (Thanks Hairylegs!)
Fixed numerous issues and cleaned up Dead Money meshes. (Thanks Rikako and RoyBatty!)
Mopped most Dead Money meshes to avoid the issue where you'd fall through them. (Thanks Rikako!)
You can now only tell Evan King once about Lucy's letter. (Thanks Hairylegs!)
Fixed an incorrectly recorded line meant for Bessie Lynn. (Thanks Hairylegs!)
Fixed unvoiced Anchorage mechanics. (Thanks Hairylegs!)
Prevented the player from initiating dialogue with the Chinese captives in Anchorage that have no dialogue before they get shot in the head. (Thanks Hairylegs!)
Fixed several karma checks. (Thanks Hairylegs!)
Made all dialogue in the generic quests use whitelists to avoid potential dialogue bugs.
Lowered the collision boxes near Tenpenny's suite so you aren't randomly blocked from frolicking in the flowers.
Moved some Butch attack lines so they're actually used by him.
Removed an invalid condition that was blocking Dr. Li from saying her Flee line.
Removed unnecessary GetEquipped checks on some grenade throwing lines.
Fixed a broken start combat line that Sarah should've used.
Fixed it so if you start the purifier in the same time it's supposed to explode, it won't explode anymore.
Fixed multiple static z-fighting/placement issues. (Thanks LT, Callen, Stewie!)
Restored some hidden statics in Dead Money. (Thanks Triangle City for the video!)
Fixed a bug with the mine random encounter where only one side of the conversation would play and where it would repeat itself twice.
Fixed incorrect conditions and comparisons in some speech checks. (Thanks Hairylegs!)
Added ownership to some items in a scavenger camp that were missing it.
Added HasLoaded3D checks to forcefields and Tranquillity Lane objects so they don't spam the console.
Made it so the Overseer actually looks at you when he's about to talk to you at the birthday party.
Fixed the collision alignment (and optimized it) and added faces to the underside for lamps that are tipped over for floorlamp.nif and floorlampoff.nif. (Thanks Rikako!)
You can now only ask Vance the ways of the vampire if you arrange a deal between them and Arefu. (Thanks Hairylegs and Stewie!)
Fixed the snipers at Bethesda Ruins, Mama Dolces, and Seward Square so they don't run off from their sniper posts.
Fixed some raiders that had the incorrect voice type and other traits.
Fixed duplicate and incorrect conditions on the ending slides for the Fiends. (Thanks AVeryUncreativeUserName!)
Fixed a turret in Mama Dolces that would incorrectly attack the chinese commandos there.
Fixed Uncle Leo so you don't gain karma from killing him, also fixed his template and combat style to reflect the fact he's unarmed.
Fixed a few random encounter scripts that were failing due to badly set up references.
Fixed a raider that could spawn inside a wall.
Fixed an issue where you'd get spammed with "The Brain is unconscious" messages in Point Lookout.
Re-designed the TTW companion perk icons. (Thanks Player!)
Added support for Aim Down Sights for the laser rifle attack animations. (Thanks Hitman!)
Added handling for temporary companions so you won't see Dad in Zeta anymore. (Thanks Hairylegs!)
Fixed the UVs for meshes\dlcpitt\architecture\silos\DLCPittConcBlock01.nif (Thanks Rikako!)
Fixed missing collision with capitolbasestairs01.nif and capitolbasestairs02.nif (Thanks Rikako!)
Fixed UV on NVN_CliffCanyonL02.nif and its variants. (Thanks Rikako!)
Fixed texture paths and optimized draw calls of industrial rubble piles. (Thanks Rikako!)
Made numerous optimisations to jeffersonmemorial01.nif (Thanks Rikako!)
Optimised collision of westsidebuildingtopdes01.nif (Thanks Rikako and RoyBatty!)
Smoothed and made collision actually line up of dlc04treeh01.nif (Thanks Rikako!)
Fixed degenerate normals in the gatedwall meshes. (Thanks Rikako!)
SCOL'd the Point Lookout Pier meshes to improve performance. (Thanks Rikako and RoyBatty!)
Correctly set a variable so Fawkes will now wait outside of Raven Rock like he should at all times.
Fawkes will now consistently force-greet you after killing the Enclave soldiers near him.
Made it so you can't hear the Vertibird takeoff sounds from 100 miles away anymore. (Thanks Stewie for reporting this!)
Cleaned up UV's of Point Lookout trees. (Thanks Rikako!)
Removed excess collision, fixed floating damage decals, patched holes, smoothed, and optimized nvdlc03urbancourtyardwallstr nifs. (Thanks Rikako!)
Made it so Fluffy and Jitters no longer respawn.
Redid the Daddy's Boy and Girl perk descriptions so they're more clear about what they do.
Made the Vault 101 Security Guards use condition lists for their items. (Thanks Drithius!)
Added an isHardcore food sanitiser check for Mirelurk Meat (Thanks Drithius!)
Fixed the normal map path on the Chinese Stealth Suit gloves for males. (Thanks Rikako!)

From Matt (Meshes) and Player (Animated sights):

Added sighting for:
meshes\dlc03\weapons\2handrifle\dlc03laserscattergun.nif
meshes\nvdlc02\weapons\1handpistol\nvdlc02weapcompreg.nif
meshes\nvdlc03\weapons\1handpistol\nvdlc03sonicgungabrielsbark.nif
meshes\nvdlc03\weapons\1handpistol\nvdlc03sonicgunoperalsinger.nif
meshes\nvdlc03\weapons\1handpistol\nvdlc03sonicgunrevelation.nif
meshes\nvdlc03\weapons\1handpistol\nvdlc03sonicroboscorpion.nif
meshes\nvdlc03\weapons\1handpistol\nvdlc03sonictarantula.nif
meshes\nvdlc03\weapons\2handautomatic\nvdlc03laer.nif
meshes\nvdlc05\weapons\1handpistol\laserpistol.nif
meshes\nvdlc05\weapons\1handpistol\laserpistolfocus.nif
meshes\nvdlc05\weapons\1handpistol\laserpistolfocusrecycler.nif
meshes\nvdlc05\weapons\1handpistol\laserpistolrecycler.nif
meshes\nvdlc05\weapons\1handpistol\nvdlc05weapplasmapistolmod1.nif
meshes\nvdlc05\weapons\1handpistol\nvdlc05weapplasmapistolmod2.nif
meshes\nvdlc05\weapons\1handpistol\nvdlc05weapplasmapistolmod3.nif
meshes\nvdlc05\weapons\1handpistol\nvdlc05weapplasmapistolmod12.nif
meshes\nvdlc05\weapons\1handpistol\nvdlc05weapplasmapistolmod13.nif
meshes\nvdlc05\weapons\1handpistol\nvdlc05weapplasmapistolmod23.nif
meshes\nvdlc05\weapons\1handpistol\nvdlc05weapplasmapistolmod123.nif
meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweaptribeamlasermod_1.nif
meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweaptribeamlasermod_2.nif
meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweaptribeamlasermod_3.nif
meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweaptribeamlasermod_12.nif
meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweaptribeamlasermod_13.nif
meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweaptribeamlasermod_23.nif
meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweaptribeamlasermod_123.nif
meshes\weapons\1handpistol\laserpistol.nif
meshes\weapons\1handpistol\laserpistolunique.nif
meshes\weapons\1handpistol\laserpistolunique2.nif
meshes\weapons\1handpistol\mesmetron.nif
meshes\weapons\1handpistol\plasmapistolstatic.nif
meshes\weapons\1handpistol\plasmapistolunique.nif
meshes\weapons\1handpistol\pulsegun.nif
meshes\weapons\2handrifle\laserrifle.nif
meshes\weapons\2handrifle\laserriflebeamsplitter.nif
meshes\weapons\2handrifle\laserriflescope.nif
meshes\weapons\2handrifle\laserriflescopebeamsplitter.nif
meshes\weapons\2handrifle\laserriflescopeshifteroptics.nif
meshes\weapons\2handrifle\laserriflescopeshifteropticsbeamsplitter.nif
meshes\weapons\2handrifle\laserrifleshifteroptics.nif
meshes\weapons\2handrifle\laserrifleshifteropticsbeamsplitter.nif
meshes\weapons\2handrifle\laserrifleunique.nif
meshes\weapons\2handrifle\multiplasrifle.nif
meshes\weapons\2handrifle\multiplasrifle02.nif
meshes\weapons\2handrifle\multiplasrifleaccel.nif
meshes\weapons\2handrifle\multiplasrifleaccelframe.nif
meshes\weapons\2handrifle\multiplasriflebarrel.nif
meshes\weapons\2handrifle\multiplasriflebarrelaccel.nif
meshes\weapons\2handrifle\multiplasriflebarrelframe.nif
meshes\weapons\2handrifle\multiplasrifleframe.nif

Added rear sights to:
meshes\nvdlc01\weapons\1handpistol\nvdlc01policepistol.nif
meshes\weapons\2handrifle\plasmarifle.nif
meshes\weapons\2handrifle\plasmarifle02.nif
meshes\weapons\2handrifle\plasmariflemagneticaccelerator.nif
meshes\weapons\2handrifle\plasmarifleunique.nif

Fixed UV issues in:
meshes\weapons\2handrifle\laserrifle.nif
meshes\weapons\2handrifle\laserriflebeamsplitter.nif
meshes\weapons\2handrifle\laserriflescope.nif
meshes\weapons\2handrifle\laserriflescopebeamsplitter.nif
meshes\weapons\2handrifle\laserriflescopeshifteroptics.nif
meshes\weapons\2handrifle\laserriflescopeshifteropticsbeamsplitter.nif
meshes\weapons\2handrifle\laserrifleshifteroptics.nif
meshes\weapons\2handrifle\laserrifleshifteropticsbeamsplitter.nif
meshes\weapons\2handrifle\laserrifleunique.nif
meshes\weapons\2handrifle\multiplasrifle.nif
meshes\weapons\2handrifle\multiplasrifle02.nif
meshes\weapons\2handrifle\multiplasrifleaccel.nif
meshes\weapons\2handrifle\multiplasrifleaccelframe.nif
meshes\weapons\2handrifle\multiplasriflebarrel.nif
meshes\weapons\2handrifle\multiplasriflebarrelaccel.nif
meshes\weapons\2handrifle\multiplasriflebarrelframe.nif
meshes\weapons\2handrifle\multiplasrifleframe.nif

Added meshes:
meshes\weapons\1handpistol\mesmetronunique.nif
meshes\effects\goopile02.nif
meshes\effects\nvashpile02.nif
meshes\effects\nvashpile03.nif

Added textures:
textures\effects\fx_mesmetron_sight.dds
textures\effects\fxdustpileblue.dds
textures\effects\fxdustpileblue_g.dds
textures\effects\fxdustpilegreen.dds
textures\effects\fxdustpilegreen_g.dds
textures\effects\mew_crosshair.dds
textures\effects\neonironsights.dds
textures\effects\pulsesight_cyan.dds
textures\effects\pulsesight_green.dds
textures\effects\pulsesight_orange.dds
textures\effects\pulsesight_purple.dds
textures\effects\pulsesight_red.dds
textures\effects\ringsight_cyan.dds
textures\effects\ringsight_green.dds
textures\effects\ringsight_purple.dds
textures\effects\ringsight_red.dds
textures\effects\ringsight_red_unique.dds
textures\nvdlc03\weapons\1handpistol\1stpersonnvdlc03sonicgun_green.dds
textures\nvdlc03\weapons\1handpistol\1stpersonnvdlc03sonicgun_orange.dds
textures\nvdlc03\weapons\1handpistol\1stpersonnvdlc03sonicgun_purple.dds
textures\nvdlc03\weapons\1handpistol\1stpersonnvdlc03sonicgun_red.dds
textures\nvdlc03\weapons\1handpistol\nvdlc03sonicgun_green.dds
textures\nvdlc03\weapons\1handpistol\nvdlc03sonicgun_orange.dds
textures\nvdlc03\weapons\1handpistol\nvdlc03sonicgun_purple.dds
textures\nvdlc03\weapons\1handpistol\nvdlc03sonicgun_red.dds
textures\weapons\1handpistol\1stpersonmesmetronunique.dds
textures\weapons\1handpistol\1stpersonmesmetronunique_n.dds
textures\weapons\1handpistol\mesmetronscanlinegreen.dds
textures\weapons\1handpistol\mesmetronscanlineorange.dds
textures\weapons\1handpistol\mesmetronscanlinepurple.dds
textures\weapons\1handpistol\mesmetronscanlineunique.dds
textures\weapons\1handpistol\mesmetronunique.dds
textures\weapons\1handpistol\mesmetronunique_n.dds

Altered textures:
textures\nvdlc01\weapons\1handpistol\policepistol\1stpersonpolicepistol.dds

Misc. Changes:
Upped the multiplas rifle's firing anim multiplier to make it more responsive (0.5 --> 0.7)
Ordered the plasma pistol's mods properly, so that the correct mesh shows up when each mod is installed.

Recompiled the TTW DLL with the newest toolset and fixed a few bugs. (Thanks Stewie!)
Fixed the traps in Raven Rock so they actually set things on fire now.
Fixed a potential bug where if you killed Burke before he could kill Simms, Moriarty and Gob would stay stuck in their packages. (Thanks Drithius for mentioning this!)

06-10-2021
Fixed the Vigor Tester using some baby book sounds.
Fixed the normal maps of the sawed off shotgun. (Thanks Matt!)
Fixed collision alignment on guardrailendright01.nif. (Thanks Rikako!)
Applied transforms, smoothed, added backfaces and fixed collision material/type on nvdlc03robobrainstatic.nif (Thanks Rikako!)
Gave Callahan's Magnum a unique model. (Thanks Matt!)
Restored a dialogue line where you could call out Autumn for killing Dad. (Thanks Hairylegs!)
Restored NV robot hit sounds.
Made it so mailboxes now use small items instead of things like crutches. (Thanks Drithius!)
Made it so some vanilla weapon mods now use their own icons instead of re-using others. (Thanks Player!)
Gave Wanda a unique model. (Thanks Matt!)
Fixed the egg pile in Shalebridge so it no longer checks if you have an intelligence of exactly 8 instead of greater or equal to 8. (Thanks Callen for reporting this!)
Made it so the fuses in Dead Money are no longer quest items after the DLC ends.
Made it so the Spore Carriers and plants in vanilla now use the DLC items made for them.
44 revolvers now use an appropriate icon instead re-using the 32. pistol icon.

Removed Pitt Armors from DC Raider Armor Lists.
Removed DC Raider Armors from Pitt Raider Armor Lists.
Fixed bugs with idle animations in Tranquility Lane and General Dialogue.
Fixed bug with Supermutant Dialogue and Shorty. (Thanks Hairylegs!)
Fixed bug with gender on one of Col Autumns lines. (Thanks Hairylegs!)
Fixed more bugs with Those and finding Bryan's dad. (Thanks Hairylegs!)
Fixed issue with being able to activate patients in Anchorage. (Thanks Hairylegs!)
Corrected ownership on the fridge in the Temple of the Union.
Fixed Lucas Simms not showing up in the bog hallucination due to him being lodged inside the ground.
Restored 2 dialogue responses Leaf Mother Laurel says when the player insults the Tree Father. (Thanks Hairylegs!)
Restored 2 dialogue responses Agatha says when the player asks her "Is the Stradivarius worth a ton of caps?". (Thanks Hairylegs!)
Restored a dialogue response Derek Pacion says when the player asks him "What can you tell me about Canterbury Commons?". (Thanks Hairylegs!)
Fixed collision on meshes\architecture\urban\oldtown\otbldgdescorner06.nif. (Thanks Rikako!)
Fixed some items in the Zeta Engineering Core that appeared too early. (Thanks Varstud for mentioning this!)
Multiple fixes to statics, z-fighting, floating, etc.
Made it so Toshiro Kago has a death message like the other survivors. (Thanks Varstud for mentioning this!)
Fixed some scripts that were trying to enable/disable objects with enable parents. (Thanks Varstud for mentioning this!)
Fixed A Spoonful of Whiskey so it no longer tries to set an objective that doesn't exist.
Fixed the kitchen Super Mutant in Germantown Police HQ so he can actually kill Shorty now, additionally, his inventory now levels up so an Overlord won't spawn with a baseball bat.
Fixed Little Buster's corpse spawning in Freeside.
Repathed the cabinet doors in New Vegas so their rotations aren't broken.
Last edited by Kazopert on Wed Mar 02, 2022 6:00 pm, edited 66 times in total.
Reason: Final cleanup
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