modify executables in MO2 (the gears icon at the top), set a name like FNVEdit, then point the binary to your fnvedit with the browse button. then it'll appear in the dropdown menu next to RunSethoria123 wrote: ↑Fri Nov 16, 2018 8:58 amok, the only problem ive had so far, is that i cant use fnvedit. It just loads the plguin lists from fnv folder, but not my MO2 folder. How do i get it work with Mo2? all i want is a flashlight![]()
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TTW Flashlight NVSE
- Puppettron
- Gary
- Posts: 1715
- Joined: Sat Nov 23, 2013 10:47 pm
Re: TTW Flashlight NVSE
perms: either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.
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- Joined: Fri Nov 09, 2018 3:02 pm
Re: TTW Flashlight NVSE
You add it as an executable in MO, Use gears Icon and unless you only use MO with FNV, be aware that the same xEdit executable is used for all the games.
Hence I name it xEdit, and use launch arguments to specify the game (the executable name without edit eg for FNVEdit use -fnv). Also create an empty mod folder for any New xEdit files to be stored like:
FNVEdit Backups (Folder Game Ignores contents)
FNVEdit Cache (Folder Game Ignores)
xEdit Merged.esp (Merged Patch used), unless placed in a folder, MO will create an Optional Folder if you do this with MO, (Right click on Mod Name, select Information, select Optional ESPs, move ESP to optional).
Here's a Pic of my Settings for xEdit
![Image](http://i.imgur.com/rOwgtd6.png)
Also get the latest dev version of xEdit, and rename SSEEdit.exe to what you need e.g. xEdit.exe (it's same file for all the games).
xEdit Latest Release
Hence I name it xEdit, and use launch arguments to specify the game (the executable name without edit eg for FNVEdit use -fnv). Also create an empty mod folder for any New xEdit files to be stored like:
FNVEdit Backups (Folder Game Ignores contents)
FNVEdit Cache (Folder Game Ignores)
xEdit Merged.esp (Merged Patch used), unless placed in a folder, MO will create an Optional Folder if you do this with MO, (Right click on Mod Name, select Information, select Optional ESPs, move ESP to optional).
Here's a Pic of my Settings for xEdit
![Image](http://i.imgur.com/rOwgtd6.png)
Also get the latest dev version of xEdit, and rename SSEEdit.exe to what you need e.g. xEdit.exe (it's same file for all the games).
xEdit Latest Release
- nexusmodsforme
- Posts: 92
- Joined: Wed Dec 12, 2018 2:39 am
- Location: Megaton
- Contact:
Re: TTW Flashlight NVSE
Trying to follow this but nothing happens when I attempt to add the sseedit.exe under the gears. I use the binary and select the sseedit.exe file and click add but nothing happens.
UPDATE: Figured out I needed to add a title. Do I need the base mod off the nexus or does this work with the patch on its own using the fnvedit through mo2?
![Image](https://imgur.com/nwyCoad)
UPDATE: Figured out I needed to add a title. Do I need the base mod off the nexus or does this work with the patch on its own using the fnvedit through mo2?
"If any civilization is to survive, it is the morality of altruism that men have to reject." ~ Ayn Rand
![Image](https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRW6hyjZKcGecVdYT4tLHIQSHlHXqV97JjNn3PPefaM7ouylt__Kg)
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: TTW Flashlight NVSE
See here for guides to setup GECK and FNVEdit
viewtopic.php?f=24&t=6947
You should never need -AllowMasterFilesEdit and it's not recommended at all. Do not manually add and remove masters, you will break your plugins. Use the right click menu to Add/Sort/Clean masters.
viewtopic.php?f=24&t=6947
You should never need -AllowMasterFilesEdit and it's not recommended at all. Do not manually add and remove masters, you will break your plugins. Use the right click menu to Add/Sort/Clean masters.
![Image](http://i.imgur.com/Q7bgKjV.jpg)
- nexusmodsforme
- Posts: 92
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- Location: Megaton
- Contact:
Re: TTW Flashlight NVSE
Thanks for the guide, Roy.
I ended up FNVedit by ElminsterAU found here using https://www.nexusmods.com/newvegas/mods/34703/
I ended up FNVedit by ElminsterAU found here using https://www.nexusmods.com/newvegas/mods/34703/
"If any civilization is to survive, it is the morality of altruism that men have to reject." ~ Ayn Rand
![Image](https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRW6hyjZKcGecVdYT4tLHIQSHlHXqV97JjNn3PPefaM7ouylt__Kg)
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- Joined: Fri Nov 09, 2018 3:02 pm
Re: TTW Flashlight NVSE
I only use it when merging plugins, sometimes I have to edit another mods required master, when that master's been merged into a new mod, with another name.RoyBatty wrote: ↑Tue Dec 18, 2018 6:20 amSee here for guides to setup GECK and FNVEdit
viewtopic.php?f=24&t=6947
You should never need -AllowMasterFilesEdit and it's not recommended at all. Do not manually add and remove masters, you will break your plugins. Use the right click menu to Add/Sort/Clean masters.
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
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- Posts: 1
- Joined: Wed May 29, 2019 10:46 am
Re: TTW Flashlight NVSE
Hey there ppl! Little help here, please: how do I "drag the script in this plugin over to it"? I added the ttw masters to flashlight nvse in FNVedit, but now I don't know how to do the next step and I'm stuck :/ I'd rly like to have a flashlight!You can easily merge the script into the Flashlight NVSE esp by adding all the ttw masters to it in FNVEdit , save it, reload it, and then drag the script in this plugin over to it.
Thx in advance
EDIT: Disregard, after fiddling a bit I figured it out... Thx for this!
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- Posts: 6
- Joined: Mon Oct 14, 2019 6:38 pm
Re: TTW Flashlight NVSE
explain how you did this please, I did something similar with Alternate-start, I understand how to use MO2, and have FNVEdit installed, but the following doesn'y make initial sense as I'm new to this.ed_jpa wrote: ↑Wed May 29, 2019 12:05 pmHey there ppl! Little help here, please: how do I "drag the script in this plugin over to it"? I added the ttw masters to flashlight nvse in FNVedit, but now I don't know how to do the next step and I'm stuck :/ I'd rly like to have a flashlight!You can easily merge the script into the Flashlight NVSE esp by adding all the ttw masters to it in FNVEdit , save it, reload it, and then drag the script in this plugin over to it.
Thx in advance
EDIT: Disregard, after fiddling a bit I figured it out... Thx for this!
You can easily merge the script into the Flashlight NVSE esp by adding all the ttw masters to it in FNVEdit , save it, reload it, and then drag the script in this plugin over to it.
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- Posts: 6
- Joined: Mon Oct 14, 2019 6:38 pm
Re: TTW Flashlight NVSE
player.additem XX004AC4
This didnt work, I'm just outside vault 101 in TTW testing out mods.
Does this mean it hasnt worked?
This didnt work, I'm just outside vault 101 in TTW testing out mods.
Does this mean it hasnt worked?