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Companions completely bugged

General help and troubleshooting.
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WarlockJump
Posts: 3
Joined: Sun Dec 03, 2023 12:56 pm

Companions completely bugged

Post by WarlockJump » Sun Dec 03, 2023 1:06 pm

I can recruit companions just fine, but when I do it removes their dialogue. All I can say to them is "Goodbye", and for companions like Dogmeat I can't even speak to them at all. My companions also don't respond to JIP CCC commands, so the only way I can get rid of them is to use the companion dismissal terminal. After doing that however, I can no longer recruit them or talk to them at all. The same "Goodbye" option is all that's present. I'm assuming JIP CCC is the issue? I'm going to start a playthrough without it to test.

I ran into another bug where I couldn't say goodbye to Fawkes when he was in Vault 87, but I'm not sure if that is related at all. There was no option to leave, all I could do is click through the dialogue options asking him how to get him out over and over again. I got around it by just triggering the alarm without speaking to him at least.

Here's my load order:

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
TaleOfTwoWastelands.esm
YUPTTW.esm
Main And Pause Menus Overhaul.esm
TweaksTTW.esm
Tale of Bi Wastelands.esm
TTW Reputations.esm
TTW New Vegas Speech Checks.esm
TTW New Vegas Speech Checks - TTW Reputations Patch.esm
Tale of Bi Wastelands + TTW NV Speech Checks Patch.esm
MTB.esm
MMTV_MTB_Sorting_Addon.esm
Functional Post Game Ending.esm
Functional Post Game Ending - TTW Patch.esm
TLD_Travelers.esm
The Living Desert - TTW Patch.esp
SomeguySeries.esm
NewVegasBounties.esm
Badmothafucka.esm
NewVegasKiller.esm
A Trail of Crumbs.esm
AnotherInteriorMod.esm
Regulators.esm
Uncut Wasteland.esp
Uncut Extra Collection.esp
Functional Post Game Ending - Uncut Wasteland And Extra Collection Patch.esm
RRTV_FO3_CapitalWasteland_Hideouts_TTW.esm
SpringvaleGarage.esm
Home and Safehouse Tweaks.esm
MMTV_Sink_Redux_TTW.esm
DynamicWeaponDisplays.esm
Cyberware.esm
Rebuild the Capital.esm
RtC-AnotherInterior.esm
Home and Safehouse Tweaks - TTW Addon.esm
The Mod Configuration Menu.esp
Vanilla UI Plus.esp
AidUI.esp
Tutorial Killer.esp
Casino Exchange All.esp
DelayDLCRedux.esp
Root 'n Loot.esp
Stash Organizer.esp
TTW Quick Start.esp
JIP Companions Command & Control.esp
JustAssortedMods.esp
TTWZetaRewards.esp
TTWTransportalponderEx.esp
NewVegasBountiesTTW.esp
BMF_TTW.esp
NewVegasKiller - TTW.esp
MTB Megaton Mover.esp
DWD-New Vegas Pack.esp
Dynamic Weapon Displays - New Vegas Pack - TTW Patch.esp
Dynamic_Weapon_Displays_-_New_Vegas_Pack_-_MMTV_Sink_Redux_Patch.esp
DWD - TTW Pack.esp
DWD-Springville Garage.esp
Benny Humbles You and Steals Your Stuff.esp
CyberJAM.esp
Cyberware OWB.esp
Cyberware TTW.esp
GRA Scavenger Hunt Unbalanced.esp
GRA Unique Weapons Relocated - TTW Patch.esp
RtC-RootnLoot.esp
RtC-TrailofCrumbs.esp
SaveRestrictions.esp
sawyerbatty.esp
SawyerBatty TTW - TTW Patch.esp
SawyerBatty TTW - Uncut Wasteland Patch.esp
MMTV_MTB_SortingAddon_SawyerBatty_Patch.esp
RRTV_CW_Hideouts_SawyerBatty_Patch.esp
RTC-SpringvaleGarageTerminal.esp
MMTV_SinkRedux_SawyerBatty_Patch.esp
WeaponRequirementSystem.esp
Weapon Requirements System - TTW Patch.esp
NVCollectiblesMerged.esp
TTWCollectiblesMerged.esp
BakaSkillBookScanner.esp
PAVE_NV_TTW.esp
B42Inertia.esp
Atmospheric Lighting Tweaks TTW.esp
DNWeathers.esp

User avatar
Laclongquan
Posts: 625
Joined: Mon May 03, 2021 4:19 am

Re: Companions completely bugged

Post by Laclongquan » Mon Dec 04, 2023 8:03 am

Try deactivating all someguy's mods, from killer to bounty to everything, as well as related patch mods.

They used to say someguy's main mods use F3 scripts and assets so it affect TTW sessions. There's never a concrete Yes about TTW compatibility from Roy, either.

WarlockJump
Posts: 3
Joined: Sun Dec 03, 2023 12:56 pm

Re: Companions completely bugged

Post by WarlockJump » Mon Dec 04, 2023 6:24 pm

I actually went and tested without JIP CCC first and the companions reverted to normal. I'll try disabling Someguy's mods and turning JIP CCC back on to see what happens. Maybe there's some sort of conflict between the two.

WarlockJump
Posts: 3
Joined: Sun Dec 03, 2023 12:56 pm

Re: Companions completely bugged

Post by WarlockJump » Wed Dec 06, 2023 12:37 am

After testing it with JIP CCC on and Someguy's mods disabled I can confirm that it works fine. I guess Someguy's mods conflict with JIP CCC somehow. Thanks for letting me know they're a bit buggy, I'd rather skip them than miss out on JIP CCC's functionality :D

User avatar
Laclongquan
Posts: 625
Joined: Mon May 03, 2021 4:19 am

Re: Companions completely bugged

Post by Laclongquan » Thu Dec 07, 2023 4:19 am

You are welcome~ Also you are providing the latest example of someguy's mods still have problem with TTW, even in 332.

I am very curious about those lines of mods, but this is the reason I never try it in TTW. In vanilla run I usually forget to check them.

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