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Re: Ideas for unique textures/models/effects/etc

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spartanseth
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Joined: Wed Feb 26, 2020 11:40 pm

Ideas for unique textures/models/effects/etc

Post by spartanseth » Thu Feb 23, 2023 12:41 am

So, according to the TTW design doc, a good amount of uniques don't have anything planned yet - which is fair. Here are some of my suggestions.

Pa's Fishing Aid: A shell saddle on the stock holding various fish hooks, fishing rod wire's strung around the barrel, as if put there as a spare - possibly have some spots be partially showing signs of salt water corrosion?

Nail Gun: "The Spiker" - An impromptu carbine version of the Nailgun. Given a lead pipe as a "STOCK", the shaft of a hammer being used as a fore-grip, with a very rudimentary reflex sight akin to whats seen in Fallout 4's pipe weapons.

Shoulder Mounted Machine Gun: "Suppressing Fire" - Double magazine capacity, slightly reduced RoF, slightly reduced accuracy. Has a a more tan coloring for its polymers/metals, along with shark teeth on the front near the barrels.

The Terrible Shotgun: Cracked stock with zip-ties holding it together. Gun is covered in rust & scratches. Drum magazine has a crudely drawn skull on it, along with electrical tape. The muzzle at the end is somewhat mangled, which help explains its horrendous accuracy - lmao.

Bear Trap Fist: "Pincher" - Teeth are jagged & bent, pressure pad has a smiley face on it. Would deal more damage, and have a stacking bleed DoT effect.

12.7mm SMG: "Biohazard" - has some various bits of tech added to it (similar to the Zhu-Rhong Pistol), along with a painted on biohazard symbol on that green area that looks like a magwell. Would deal small amounts of stacking poison damage with each round.

Commando Armor: Various ammo pouches, bandoliers, with a knife sheathe on the pauldron (similar to the NCR Ranger armor)

Leather Rebel: Replace the weird apron with a sleeveless biker jacket, replace the jeans with brown cargo pants (similar to that found on the Merc Grunt outfit) , and a necklace of some sort (Crucifix, Ankh, w/e - it did come from a desert priest) - and lastly, a small satchel (similar to prospector outfit)


Thats all I have (for now at least). Let me know your thoughts.
Last edited by spartanseth on Thu Feb 23, 2023 3:36 pm, edited 1 time in total.

Ragnor
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Joined: Tue Jun 11, 2019 5:42 pm

Re: Ideas for unique textures/models/effects/etc

Post by Ragnor » Thu Feb 23, 2023 1:50 pm

Nice one m8!
Last edited by Ragnor on Thu Feb 23, 2023 4:51 pm, edited 1 time in total.

Panzermann11
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Re: Ideas for unique textures/models/effects/etc

Post by Panzermann11 » Mon Jul 10, 2023 4:40 pm

I remember posting something like this a few years ago. Might as well do it again, but with a few new additions.

Miss Launcher: The launcher should be painted black instead of green, and with the Outcasts insignia on it. Maybe add some signs of attempted modification aswell, since according to the terminal, the Outcasts tried to modify the weapon to increase the accuracy to no avail.
Wazer Wifle: The weapon should have crayon drawings as its paint job.
The Shocker: There would be a high voltage sign on the weapon, much like how the Zhu-Rong pistol has the flammable sign.
Vengance: GRA's Sprtel-Wood has an unique green laser, so I was thinking the laser would've been blue for a full RGB set.
Metal Blaster: I imagined the gun would look like the tri-beam laser rifle with a construction theme, but have some sort of warning stripes on it.
The Tenderizer: It's in the name, it'd look like a sledgehammer-sized tenderizer hammer.
Paulson's revolver: It'd be a modified version of New Vegas' .357 revolver, with the grip being wooden instead of ivory and the weapon colored black instead of gray.
Toy knife: Self explanatory, it'd look like a plastic toy knife.

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