The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.gg/taleoftwowastelands

Millenia Weapon replacers TTW Compatible.

General mod discussion and requests.
User avatar
Laclongquan
Posts: 625
Joined: Mon May 03, 2021 4:19 am

Re: [Req] Millenia Weapon replacers TTW Compatible.

Post by Laclongquan » Sat Jul 03, 2021 12:25 pm

Did you check Fafnir's Better UNiques mod? It's basically an overhaul of F3/DLC unique weapons and armors plus a bunch of new.

https://www.nexusmods.com/newvegas/mods ... escription

Did that satisfy your need?

Cheezey Bacon
Posts: 3
Joined: Thu Apr 25, 2019 1:05 pm

Re: [Req] Millenia Weapon replacers TTW Compatible.

Post by Cheezey Bacon » Mon Sep 13, 2021 8:41 pm

I really want exactly this too im no skilled modder form an initial look at the problems this is what iv found out dont know if it wll be helpful but here goes!

The Millenia's G3SG1 TTW Replacer mod comes with a optional patch (on the nexus page) for the infiltrator and a few others veriants but not the steel alloy ones.

The Millenia's Combat Shotgun Fo3 version works kind of it swaps the model but i had no muzzel flash or sound i ran it threw the conversion basics and got the flash to work but no sound.

The Millenia's AK47 again i installed the Fo3 version and it works about as much as the shotgun no sound no flash but i havent tried converting this yet.

I saved the most promising till last the Chinese Pistol Fo3 version form what i can tell works without issues your only problem is the name is changed.

i make no promises but if i manage to do this ill upload a patch but i am already hitting the wall in terms of my skill if anyone knows of a vidoe or something that would show me how to swap meshes and apply sounds to guns it could speed things up and would be greatly appreciated

Lyndi
Posts: 555
Joined: Tue Jul 07, 2015 8:32 pm

Re: [Req] Millenia Weapon replacers TTW Compatible.

Post by Lyndi » Tue Sep 14, 2021 3:59 am

The meshes need to be fixed to be compatible with TTW. So unless you can fix those, you can't do a proper conversion. Just running the conversion script in xEdit isn't going to cut it.
Produces the programming equivalent of coffee stains.

User avatar
InsanePlumber
Posts: 8
Joined: Fri Oct 26, 2018 6:15 pm

Re: [Req] Millenia Weapon replacers TTW Compatible.

Post by InsanePlumber » Tue Sep 14, 2021 6:39 am

Lyndi wrote:
Tue Sep 14, 2021 3:59 am
... So unless you can fix those, you can't do a proper conversion ...
Can you please write down what needs to be done to ensure compatibility.
If you want to do something do it right or do not do it at all.
Image
I always say or write what I think.
Well, but political correctness?
I'm not a politician...
I am human.

Cheezey Bacon
Posts: 3
Joined: Thu Apr 25, 2019 1:05 pm

Re: [Req] Millenia Weapon replacers TTW Compatible.

Post by Cheezey Bacon » Tue Sep 14, 2021 11:21 am

i have managed to do it for you mate the only thing is i used the WRT for the 10mm guns instead as it matched the other textures used better

To use my patches you will need to download and install these flies

HK G3SG1 (the optional ttw archive not the main)
https://www.nexusmods.com/newvegas/mods/51087

Combat Shotgun replacer (i used the fallout 3 one so go with that)
https://www.nexusmods.com/fallout3/mods/18506

AK-47 replacer (again this is for fallout 3 but go with it)
https://www.nexusmods.com/fallout3/mods/18481

Mauser C96 replacer (you know the deal by now fallout 3 mod)
https://www.nexusmods.com/fallout3/mods/18401

Weapon Retexture Project - WRP (main file, hotfix, and ttw patch)
https://www.nexusmods.com/newvegas/mods/38285?tab=files

now install my patches and replace the esp' s with my ones
https://drive.google.com/file/d/128t1i4 ... sp=sharing

Congratulations your done! also i renamed the weapons all back to vanilla for you aswell like requested so its as lore friendly as i can make it.

Disclamer i did not make any of these files i just edited the esp's so i will not be making a version that doesnt require you to download the original mods (unless i get permission)

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: [Req] Millenia Weapon replacers TTW Compatible.

Post by RoyBatty » Fri Sep 17, 2021 12:26 am

Insane Plumber, they just need the sighting nodes fixed and the balance is completely fubar. Zilav wrote a script now so xedit can export the weapon records to csv, which I've volunteered many time to help anyone who wants to balance them for TTW, the offer is still open. However I will not do the required leveled list work nor will I edit the sighting nodes and fix the flags on the meshes or add the PRN of fix their collision.

I also have the v2 assets at my disposal with blessing from Mill, however I will only share with someone who I know is dedicated to finish the project and do it correctly. This could be you ;)
Image

User avatar
InsanePlumber
Posts: 8
Joined: Fri Oct 26, 2018 6:15 pm

Re: [Req] Millenia Weapon replacers TTW Compatible.

Post by InsanePlumber » Mon Sep 20, 2021 7:43 am

RoyBatty wrote:
Fri Sep 17, 2021 12:26 am
... however I will only share with someone who I know is dedicated to finish the project and do it correctly ...
I'd love to take care of it.

I just don't understand one thing "or add the PRN" so please explain.

EDIT
I've already figured out what's going on (PRN), at least i think so. :)
As I correctly understand it is about the entry in NiStringExtraData.
If you want to do something do it right or do not do it at all.
Image
I always say or write what I think.
Well, but political correctness?
I'm not a politician...
I am human.

Cheezey Bacon
Posts: 3
Joined: Thu Apr 25, 2019 1:05 pm

Re: [Req] Millenia Weapon replacers TTW Compatible.

Post by Cheezey Bacon » Mon Sep 20, 2021 8:35 pm

johnyonghwang1 wrote:
Sun Sep 19, 2021 9:21 am
Cheezey Bacon wrote:
Tue Sep 14, 2021 11:21 am
i have managed to do it for you mate the only thing is i used the WRT for the 10mm guns instead as it matched the other textures used better

To use my patches you will need to download and install these flies

HK G3SG1 (the optional ttw archive not the main)
https://www.nexusmods.com/newvegas/mods/51087

Combat Shotgun replacer (i used the fallout 3 one so go with that)
https://www.nexusmods.com/fallout3/mods/18506

AK-47 replacer (again this is for fallout 3 but go with it)
https://www.nexusmods.com/fallout3/mods/18481

Mauser C96 replacer (you know the deal by now fallout 3 mod)
https://www.nexusmods.com/fallout3/mods/18401

Weapon Retexture Project - WRP (main file, hotfix, and ttw patch)
https://www.nexusmods.com/newvegas/mods/38285?tab=files

now install my patches and replace the esp' s with my ones
https://drive.google.com/file/d/128t1i4 ... sp=sharing

Congratulations your done! also i renamed the weapons all back to vanilla for you aswell like requested so its as lore friendly as i can make it.

Disclamer i did not make any of these files i just edited the esp's so i will not be making a version that doesnt require you to download the original mods (unless i get permission)
The only one properly functioning is HK G3SG1. The rest doesn't even function properly. The Mauser just fires without any ammo. The shotgun can't aim and doesn't holster properly. WRP should be fine. AK-47 doesn't even work at all.
Thats odd this is my first mod never tried this before sorry they all work in my game and i literaly have no idea how to help you. Use this as a wip or not it is definatley rough but the others in the thread seem to be doing it properly so i think your best bet is to wait keep checking back and see what there up to from time to time sorry it didnt work for you

User avatar
LordChauncy
Posts: 3
Joined: Thu Oct 21, 2021 1:23 pm

Re: [Req] Millenia Weapon replacers TTW Compatible.

Post by LordChauncy » Thu Oct 21, 2021 8:13 pm

As long as you aren't planning on using iron sights (ADS) or any of the new weapon mods for FO3 weapons that TTW adds, this is (theoretically) doable in the GECK.
Problem is its kind of time consuming and not fully realizable.
Millenia's combat shotgun and Chinese pistol don't have the necessary meshes for the Mods that both of these guns now have in TTW.
The Chinese pistol has an extended magazine mod which I don't believe Millenia's version has.
Similarly the combat shotgun in TTW has a carbon fiber stock and a reflex site that the HD version don't have either.
Also the Fallout 3 AK-47 replacer doesn't have any mods so you would be better off using the FNV version but again its not a 1 to 1 trade off of meshes available to the mods available in TTW (shortened barrel for example, which I guess could use the AKs-74u...)
As for the infiltrator the GSG comes stocked so that would make the stock mod that exists in TTW now pointless.

I ran into these problems while I was modding my game for TTW in GECK where possible I used Millenia's textures where I could. I even grabbed some off the assets from WME and WMX that are converted to use those meshes and textures. I didn't touch the combat shotgun, Chinese pistol, Chinese assault rifle, or vanilla assault rifle as I couldn't find corresponding assets to replace the weapon mod textures with.

The good news is you are playing TTW which means you know how to follow a tutorial so my recommendation is learn to use the GECK and customize this yourself, because while what you are asking for is not 100% possible you could get close.

The problem I (or I think anyone) would have in undertaking this request is that in order to get what you are asking for it would require "breaking" a good deal of other things in your game, or would require a great deal of work in Blender, Nifskope, and possibly photoshop to create the necessary assets. Not to mention they still would need to be converted to use with iron sights. Which is why I recommend you undertake this as you know what is and isn't an acceptable trade off in achieving your own personal vision of the wastes.

Its not that difficult to learn and you will get exactly what you want. I found myself in a similar situation when FO3 was the latest fallout game and as soon as I found out about the GECK I downloaded it and proceeded to break the game like a big dumb idiot :)
Eventually though I found some good tutorials and now I only break the game 50% of the time.
No but seriously tools like the GECK and such expand the sandbox you get to play in by so much I highly recommend you check them out.

GlumTundra013
Posts: 1
Joined: Wed May 11, 2022 1:22 am

Re: [Req] Millenia Weapon replacers TTW Compatible.

Post by GlumTundra013 » Wed May 11, 2022 11:04 pm

johnyonghwang1 wrote:
Thu Mar 10, 2022 5:53 pm
LordChauncy wrote:
Thu Oct 21, 2021 8:13 pm
As long as you aren't planning on using iron sights (ADS) or any of the new weapon mods for FO3 weapons that TTW adds, this is (theoretically) doable in the GECK.
Problem is its kind of time consuming and not fully realizable.
Millenia's combat shotgun and Chinese pistol don't have the necessary meshes for the Mods that both of these guns now have in TTW.
The Chinese pistol has an extended magazine mod which I don't believe Millenia's version has.
Similarly the combat shotgun in TTW has a carbon fiber stock and a reflex site that the HD version don't have either.
Also the Fallout 3 AK-47 replacer doesn't have any mods so you would be better off using the FNV version but again its not a 1 to 1 trade off of meshes available to the mods available in TTW (shortened barrel for example, which I guess could use the AKs-74u...)
As for the infiltrator the GSG comes stocked so that would make the stock mod that exists in TTW now pointless.

I ran into these problems while I was modding my game for TTW in GECK where possible I used Millenia's textures where I could. I even grabbed some off the assets from WME and WMX that are converted to use those meshes and textures. I didn't touch the combat shotgun, Chinese pistol, Chinese assault rifle, or vanilla assault rifle as I couldn't find corresponding assets to replace the weapon mod textures with.

The good news is you are playing TTW which means you know how to follow a tutorial so my recommendation is learn to use the GECK and customize this yourself, because while what you are asking for is not 100% possible you could get close.

The problem I (or I think anyone) would have in undertaking this request is that in order to get what you are asking for it would require "breaking" a good deal of other things in your game, or would require a great deal of work in Blender, Nifskope, and possibly photoshop to create the necessary assets. Not to mention they still would need to be converted to use with iron sights. Which is why I recommend you undertake this as you know what is and isn't an acceptable trade off in achieving your own personal vision of the wastes.

Its not that difficult to learn and you will get exactly what you want. I found myself in a similar situation when FO3 was the latest fallout game and as soon as I found out about the GECK I downloaded it and proceeded to break the game like a big dumb idiot :)
Eventually though I found some good tutorials and now I only break the game 50% of the time.
No but seriously tools like the GECK and such expand the sandbox you get to play in by so much I highly recommend you check them out.
I FINALLY DONE IT. I FIGURED IT OUT. YOU COULD JUST REPLACE IT USING THE FOLLOWING TUTORIAL. IT COULD ALSO BE DONE IN FALLOUT 4.
https://www.youtube.com/watch?v=xrN153F0b8g

https://www.nexusmods.com/newvegas/mods/75619
Cheezey Bacon wrote:
Tue Sep 14, 2021 11:21 am
i have managed to do it for you mate the only thing is i used the WRT for the 10mm guns instead as it matched the other textures used better

To use my patches you will need to download and install these flies

HK G3SG1 (the optional ttw archive not the main)
https://www.nexusmods.com/newvegas/mods/51087

Combat Shotgun replacer (i used the fallout 3 one so go with that)
https://www.nexusmods.com/fallout3/mods/18506

AK-47 replacer (again this is for fallout 3 but go with it)
https://www.nexusmods.com/fallout3/mods/18481

Mauser C96 replacer (you know the deal by now fallout 3 mod)
https://www.nexusmods.com/fallout3/mods/18401

Weapon Retexture Project - WRP (main file, hotfix, and ttw patch)
https://www.nexusmods.com/newvegas/mods/38285?tab=files

now install my patches and replace the esp' s with my ones
https://drive.google.com/file/d/128t1i4 ... sp=sharing

Congratulations your done! also i renamed the weapons all back to vanilla for you aswell like requested so its as lore friendly as i can make it.

Disclamer i did not make any of these files i just edited the esp's so i will not be making a version that doesnt require you to download the original mods (unless i get permission)
This is sick man I've been searching for a way to do something like this for a while now, naturally I gave it a try by replacing the Chinese pistol with the https://www.nexusmods.com/newvegas/mods/48317 mod but When I launch the game the startup screen loads then it crashes. Is there anything else I have to do when replacing the modded weapons with the formID and editorID of the Chinese pistol??

Edit: it seems to be only an issue with the Chinese Pistol since I was able to replace the .32 hunting rifle with the Fo4 pipe rifle mod

Post Reply