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Need some help/advice with a mod I'm planning

General mod discussion and requests.
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dmcgee627
Posts: 57
Joined: Fri Sep 28, 2012 3:19 pm

Need some help/advice with a mod I'm planning

Post by dmcgee627 » Thu Nov 22, 2012 4:17 pm

 



I've been brainstorming a mod for TTW, and I'd like some feedback/technical assistance.


You know those morse code stations in FO3 near certain broadcast towers? I'm planning to make a radio mod that adds samples from the Conet Project. But what I'm thinking of doing is placing an activator or something near each broadcast tower that you have to use all of them before the station comes online. 


I don't have much experience scripting quests, so some help would be appreciated.


 


poopoopapa
Posts: 17
Joined: Fri Nov 02, 2012 10:17 am

My best advice would be to

Post by poopoopapa » Thu Nov 29, 2012 5:25 pm

My best advice would be to examine a mod that does something similar to what you have done.  You could also just find a similar example in the vanilla game, open up the geck and then investigate the quest workings.  Good luck!



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