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Random Save Crashes

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Ragnar33
Posts: 14
Joined: Tue Aug 31, 2021 2:00 pm

Random Save Crashes

Post by Ragnar33 » Tue Sep 12, 2023 7:39 pm

I don't know why but around every 30min or so the Mojave starts crashing upon leaving interiors or exteriors (most likely the autosave) and also crashes when trying to save. I installed Better Saves to alleviate the issue, which seemed to work at first, but now its back to the crashes. I am about 100hrs into the playthrough and finished virtually everything of note in DC. Any suggestions whcih mods I should delete?

Load order:
SpoilerShow
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
TaleOfTwoWastelands.esm
TTW 3.3.2 Hotfix.esp
YUPTTW.esm
TTW Reputations.esm
TTW New Vegas Speech Checks.esm
AWorldOfPainFO3.esm
Cyberware.esm
Rebuild the Capital.esm
Regulators.esm
SomeguySeries.esm
Extended Difficulty Encounters - TTW.esm
Tale of Bi Wastelands.esm
NewVegasBounties.esm
NewVegasKiller.esm
FreesideOpen.esm
TTW Freeside Open.esm
Functional Post Game Ending.esm
Functional Post Game Ending - TTW Patch.esm
TTW RCM Plus.esm
TLD_Travelers.esm
ClaimtheMojave.esm
VanessaFollowerNV.esm
BraveNewWorld.esm
Performance Of The Gods.esm
DarNifiedUINV.esp
The Mod Configuration Menu.esp
The Weapon Mod Menu.esp
FafnirUniqueTTWOverhaul.esp
Metro Ghoul and Tenpenny Residents Truce.esp
FalloutNV_lang.esp
Limitless Stats.esp
JIP Improved Recipe Menu.esp
TTWCollectiblesMerged.esp
Cyberware OWB.esp
Cyberware TTW.esp
Delay DLC - TTW.esp
JustLootMenu.esp
Enhanced Item Info.esp
Gear Checklist.esp
TTW FaceGen Fix.esp
Rebuild the Capital - No Pony Express Boxes.esp
S6S Perks.esp
TTW Quick Start.esp
Skill Book Checklist.esp
B42Bash.esp
MeleeCleave.esp
Ammunition & Crafting Expanded.esp
Ammunition & Crafting Expanded - TTW.esp
Supplemental Ammo Crafting.esp
DC Arsenal 2.esp
BulletBreakdowns.esp
Universal Night Vision.esp
Quick Trade.esp
lucky Shades.esp
BluesRadioNV.esp
Conelrad 640-1240.esp
TinCansToScrapMetalAndReverse.esp
TTWMoreMapMarkers.esp
Slof's Alsatian Dogmeat - TTW.esp
NewVegasBounties.esp
NewVegasBountiesII.esp
NewVegasBountiesIII.esp
TheBetterAngels.esp
NewVegasKiller.esp
TheInheritance.esp
JIP Companions Command & Control.esp
Raider Armor Improvement.esp
Raider Armor Jalex228.esp
TTWRaider Overlord.esp
TTWZetaRewards.esp
TTW Dialogue and Interactions Expansion Overhaul.esp
TTW Lone Courier's Dialogue 1.4 - Start From DC.esp
TTW Lone Courier's Dialogue 1.4 - Start From Vegas.esp
NoFallDamage.esp
NewVegasBountiesTTW.esp
NewVegasKiller - TTW.esp
GNR Enhanced.esp
CasualPointLookout.esp
FreesideOpenPatch.esp
NewVegasBountiesFSOPatch.esp
Follower Home Marker TTW.esp
Distributed Necklaces and Chains.esp
breakingdownnuclearwarheads.esp
Worth The Weight.esp
Quickthrow.esp
AWSOME.esp
CaravaneersCapitalWasteland100.esp
HenryLawsenCellarshop104.esp
ClaimtheMojaveFPGE.esp
ClaimtheMojaveRebuildtheCapital.esp
ClaimtheMojaveTLD.esp
Respawn System.esp
Lucky38MarkerV3.esp
MojaveDelight.esp
DIM TYPE3clothesRETAIL.esp
T4-plugin.esp
BetterSaves.esp
BraveNewWorld-FPGE.esp
BraveNewWorld-FreesideOpen.esp
BNW TTW Patch.esp
Edit: I reloaded an earlier save but the problem reappears around the Powder Gang Prison, except for AWOP TTW and Respawn System I have no mods that alter creatures and Respawn only changes their spawn, no meshes or anything else and AWOP TTW is restricted to DC. Could it be a problem with Claim the Mojave?
Last edited by Ragnar33 on Wed Sep 13, 2023 1:25 pm, edited 3 times in total.

User avatar
Laclongquan
Posts: 625
Joined: Mon May 03, 2021 4:19 am

Re: Random Save Crashes

Post by Laclongquan » Wed Sep 13, 2023 11:50 am

Performance Of The Gods.esm
You can try disable this for a while and testing~
Why? Probbably one of the things it disabled come back and crash the session in revenge.

Ragnar33
Posts: 14
Joined: Tue Aug 31, 2021 2:00 pm

Re: Random Save Crashes

Post by Ragnar33 » Wed Sep 13, 2023 1:03 pm

Laclongquan wrote:
Wed Sep 13, 2023 11:50 am
Performance Of The Gods.esm
You can try disable this for a while and testing~
Why? Probbably one of the things it disabled come back and crash the session in revenge.
That one I have since the mid-DC playthrough, it would probably have acted up earlier. I'm 90% sure it was "Better Saves"

Ragnar33
Posts: 14
Joined: Tue Aug 31, 2021 2:00 pm

Re: Random Save Crashes

Post by Ragnar33 » Wed Sep 13, 2023 1:25 pm

Ok, the problem appeared again. I will follow your advice and see how it goes. What's interesting is that it happens with incremental saves both from Beter Saves and Auto-Save Manager. I disabled them too

User avatar
Laclongquan
Posts: 625
Joined: Mon May 03, 2021 4:19 am

Re: Random Save Crashes

Post by Laclongquan » Wed Sep 13, 2023 2:19 pm

The problem of PotG mod is that it disable only some things, not all. So if you dont have trouble with it until the area load up something it need, but that asset get disabled already.
----
And 100 hours is telling. It mean the saves hoard enough data that it can have bad effect. Its time to restart~
I know that because my saves just... bugged up. The scripts and AI packages are more frequently met than before. Although to be sure my saves are much longer than just 100h.
Im having that long of a run just because I use much smaller load order (70). Considering your load order, yeah, 100h is about right.

Ragnar33
Posts: 14
Joined: Tue Aug 31, 2021 2:00 pm

Re: Random Save Crashes

Post by Ragnar33 » Wed Sep 13, 2023 6:24 pm

Problem appeared again and I lost another 5hrs of gameplay. fuck that, I 'll just start in the Mojave the next time I don't get a feeling of murderous rage when I think about this mess of a game

Ragnar33
Posts: 14
Joined: Tue Aug 31, 2021 2:00 pm

Re: Random Save Crashes

Post by Ragnar33 » Wed Sep 13, 2023 6:25 pm

Laclongquan wrote:
Wed Sep 13, 2023 2:19 pm
The problem of PotG mod is that it disable only some things, not all. So if you dont have trouble with it until the area load up something it need, but that asset get disabled already.
----
And 100 hours is telling. It mean the saves hoard enough data that it can have bad effect. Its time to restart~
I know that because my saves just... bugged up. The scripts and AI packages are more frequently met than before. Although to be sure my saves are much longer than just 100h.
Im having that long of a run just because I use much smaller load order (70). Considering your load order, yeah, 100h is about right.
Thx for the reply and explaining the issue.

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