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TTW Bug Reports Thread

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
Shioiro
Posts: 1
Joined: Thu Feb 02, 2023 12:03 pm

Re: TTW Bug Reports Thread

Post by Shioiro » Thu Feb 02, 2023 12:32 pm

Hi,
Thanks for the awesome mod :) .

I found strange shading and light of the clutter texture in the Anchorage Memorial Facility Bay.
When I panned my view, the thing changed its color; dark, brighter, brighter with amber color, dark, and brighter with amber color.
Images: https://imgur.com/a/VWIWiUR

All of my installed mods list on MO2. xNVME 6.2.9, 4GB Patcher 1.5 and NVHR 4.2 are installed as well.
There was no difference about the issue, if I turned on and off the mods from 10 to 16.
#Mod_Priority,#Mod_Status,#Mod_Name,#Mod_Version
"0000","+","TTW_separator",""
"0001","+","Tale of Two Wastelands",""
"0002","+","TTW_3.3.2_Hotfix","d2023.1.27.0"
"0003","+","Required Mods_separator",""
"0004","+","ROOGNVSE Plugin","3.3.2.0"
"0005","+","JIP LN NVSE Plugin","56.78.0.0"
"0006","+","JohnnyGuitar NVSE","4.93.0.0"
"0007","+","lStewieAl's Tweaks and Engine Fixes","8.55.0.0"
"0008","+","Stewie Tweaks Essentials INI","f1.03"
"0009","+","Essential Mods_separator",""
"0010","-","NVTF - New Vegas Tick Fix","10.1.0.0b"
"0011","-","Combat Lag Fix (NVSE)","1.0.0.0"
"0012","-","FNV Mod Limit Fix","3.0.0.0"
"0013","-","kNVSE Animation Plugin","20.0.0.0"
"0014","-","ShowOff xNVSE Plugin","--"
"0015","-","UIO - User Interface Organizer","2.30.0.0"
"0016","-","Crash Logger","3.0.0.0"
"0017","-","Console Paste Support","1.0.0.0"

OS: Windows 10 Home 64bit 22H2
CPU: AMD Ryzen 9 5900X 12-Core Processor 3.70 GHz
GPU: AMD Radeon RX 6600 XT
RAM: 32GB

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: TTW Bug Reports Thread

Post by RoyBatty » Tue Feb 07, 2023 3:53 pm

Shader bug.
Image

soldiergirl2
Posts: 5
Joined: Mon May 20, 2019 6:09 pm

Re: TTW Bug Reports Thread

Post by soldiergirl2 » Tue Apr 04, 2023 8:20 pm

Having an issue with Dogmeat. If I dismiss him he'll go to Vault 101 or Gibson's fine. I go get him and he works, but if I send him to the Lucky 38 he won't actually follow me after.
I can recruit him but he won't follow. So I have to dismiss him again but send him to Gibson's then go get him again.

I'm only running TTW. Load list being:
Base game ESMs
Fo3 ESMs
Pre-order ESMs
Tale of Two Wastelands.esm
YUPTTW.esm
TTW 3.3.2 Hotfix.esp


Sorry if someone reported this already, I scanned through and didn't see one.

EvanBotSkull
Posts: 1
Joined: Sat Sep 22, 2018 11:40 pm

Re: TTW Bug Reports Thread

Post by EvanBotSkull » Thu Apr 06, 2023 5:49 am

Every time I enter the area around the church/cemetary where the second Keller transcript is I get trapped with "You cannot proceed in that direction. Please turn back." It is the only area where this happens and occurs every time I enter this area.

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: TTW Bug Reports Thread

Post by RoyBatty » Fri Apr 07, 2023 2:18 am

Probably a Frontier bug, or some other mod. We don't accept bug reports that aren't from a vanilla install.
Image

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: TTW Bug Reports Thread

Post by RoyBatty » Fri Apr 07, 2023 2:18 am

soldiergirl2 wrote:
Tue Apr 04, 2023 8:20 pm
Having an issue with Dogmeat. If I dismiss him he'll go to Vault 101 or Gibson's fine. I go get him and he works, but if I send him to the Lucky 38 he won't actually follow me after.
I can recruit him but he won't follow. So I have to dismiss him again but send him to Gibson's then go get him again.

I'm only running TTW. Load list being:
Base game ESMs
Fo3 ESMs
Pre-order ESMs
Tale of Two Wastelands.esm
YUPTTW.esm
TTW 3.3.2 Hotfix.esp


Sorry if someone reported this already, I scanned through and didn't see one.
Will make note of that and test it.
Image

Nico0705
Posts: 2
Joined: Wed May 17, 2023 11:25 pm

Re: TTW Bug Reports Thread

Post by Nico0705 » Wed May 17, 2023 11:36 pm

I just started TTW today and noticed a little bug.
If you walk(Not normal running) with any assault rifle type of weapon(Chinese AR, Assault Rifle, Service Rifle, Infiltrator etc, etc) drawn. Slow walking with the drawn gun feels really jittery like there something wrong the 1st person animations.
This only happens when you walk forward or diagonal forward. Not when walking sideways or backwards.
I noticed it right after entering Megaton and getting Simms killed by Burke so i could retrieve his Chinese Assault Rifle. There were no additional mods used besided the ones TTW requires in the Installation Guide. I hope i wrote my problem in a understandable way as my english is very limited.
Thanks for looking into it!
(EDIT: I found out after a good while of research that the vanilla pistol grip rifle animation of FNV is bugged and or not looping correctly when slow walking forward or diagonally forward so its a vanilla game issue.

Tanknut12
Posts: 1
Joined: Mon Jun 12, 2023 10:10 pm

The Pitt bridge is broken

Post by Tanknut12 » Mon Jun 12, 2023 10:25 pm

When I enter the Pitt, I fall through the map halfway through the bridge. I try to noclip over to get the quest activated but they won't initiate dialogue or speak to me. I had TTW before and this glitch didn't happen. None of the mods I have should affect it I don't think.

User avatar
Laclongquan
Posts: 625
Joined: Mon May 03, 2021 4:19 am

Re: TTW Bug Reports Thread

Post by Laclongquan » Wed Jun 14, 2023 5:43 am

What's your load order? We cant speak for sure if we dont know about the exact mods.

User avatar
Laclongquan
Posts: 625
Joined: Mon May 03, 2021 4:19 am

Re: TTW Bug Reports Thread

Post by Laclongquan » Thu Jun 29, 2023 9:18 am

Pitt bug! Or not

Please check the related scripts to see if it's in TTW332 or it's from foreign mods.

Situation
AFTER killing the Gruber, the 3rd fight in the Hole/Arena, I let my char stay in that cell too long (AFK, basically). Krenshaw get in the hole to tell me get to Ashur pronto and force the quest.

After getting outta that cell and back to beside Faydra, the returned loot is in the footlocker per usual.

Bug 1: What's weird is that I was being forced to being encumbered. I tried leaving all inventory in container to be underweight and still being encumbered.

Bug 2: I walk all the way back to Midea's hut to try talking to her and my char body flash out like the state of when talking character dont have any line to talk to me. Weird, right?
----
My load order list is
SpoilerShow
#Mod_Priority,#Mod_Status,#Mod_Name
"0000","+","Larger Packs- Temporary Spawns TTW332"
"0001","+","Tale of Two Wastelands"
"0002","+","Intro Street Bus"
"0003","+","A Trail Of Crumbs"
"0004","+","A World of Pain for Fallout"
"0005","+","Another Interior Mod"
"0006","+","FNV TTW uniques look better"
"0007","+","AGE - Anchorage Gameplay Expansion TTW"
"0008","+","The Regulators TTW"
"0009","+","TTW Landscape Additions"
"0010","+","Big Town Extensions"
"0011","+","TTW location addition v1.3"
"0012","+","RegulatorHQRedesignedTTW"
"0013","+","Farms of Capital Wasteland"
"0014","+","Claim the Mojave FNV"
"0015","+","Wasteland Gourmet"
"0016","+","2xHardcore needs sleep thirst hunger"
"0017","+","More Rads In Your Sass"
"0018","+","Caraveneers of the Capital Wasteland TTW"
"0019","+","ttw raider overlord"
"0020","+","Harder than you Beta (toughened enemies) 7-5"
"0021","+","F3 posters Bangos New Ad Posters replacer"
"0022","+","Convenient Crafting TTW332 v3"
"0023","+","F3 raider voice tweak-male01default-"
"0024","+","F3 raider voice tweak-FEMALE01default-PYTHON"
"0025","+","Wasteland Radio - All Music All the Time TTW"
"0026","+","TTW Radio Tenpenny"
"0027","+","Mysterious Broadcast Radio 80 track"
"0028","+","Mojave Music Radio Extended 85songs"
"0029","+","Agatha Radio"
"0030","+","Blues Radio"
"0031","+","Radio Script Runner v0.21 AllinOne TTW sound replacer"
"0032","+","20Gauge Shotgun of Love"
"0033","+","FNV TTW Fallout_4_Ranks_TTW322_v1"
"0034","+","TTW 3.3 Armored Wasteland"
"0035","+","Legendary NPCs and Weapons"
"0036","+","Ghoul Armor and Outfit Pack"
"0037","+","Ghoul Female Change into flesh AND wild ghoul replacement"
"0038","+","OutcastTradingTerminal"
"0039","+","AlienZetanLegacy"
"0040","+","Harvestable Cave Fungus"
"0041","+","Immersive Sleep Encounters"
"0042","+","Pipboy Light Lantern Replacer"
"0043","+","Pre-War Cooking v1.2"
"0044","+","Souvenirs - Lite (Complete) from screenshot to loading screen"
"0045","+","UMI - Useful Misc Items 1.0"
"0046","+","BnB Body shaved medium nip"
"0047","+","NV Compat Skeleton to overwrite most skeleton mods"
"0048","+","Replacer pure animation TTW ver"
"0049","+","Type3BG TTW332 standard"
"0050","+","Replacer visual TTW"
"0051","+","Menace of War - Enclave Presence in DC TTW332 1.51b"
"0052","+","Special Encounters DC"
"0053","+","TTW animated terminal microfiche"
"0054","+","TTW minor addition v1.6"
"0055","+","Enemies of the waste quest mod v1.3 TTW"
"0056","+","Tougher barter"
"0057","+","Awopmodded
"0058","+","DC 4K cursor icons"
"0059","+","The Pittsburgh Expansion Project - TTW Port v2.0b"
I will now try testing to see which mod cause problem
--------
When I reload and play the last fight properly ie fast, then get out of arena, Krenshaw is standing between Faydra and the hole. talk to him normally and it proceed normally.

I conclude that the script that force Krenshaw to chase after us to talk is causing that problem.

The bug of body jumping out when talking to Midea during this state exist from the old day, I think. What's weird is that Midea does have her muttering and rambling before that stage, so why does that muttering get disable during this stage...

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