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Having trouble applying custom textures in the GECK

General mod discussion and requests.
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XanthosGambit
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Having trouble applying custom textures in the GECK

Post by XanthosGambit » Wed Jul 06, 2022 2:06 pm

I'd like to apologize in advance if this is the wrong forum for this or if this isn't allowed...

So I'm trying to make a custom player home with custom-textured doors, but every time I try and load the texture to the model I'm greeted with a random texture that's in VRAM. So a wall or computer screen texture, you know?

In NifSkope it's all fine and dandy:
Image

But the GECK show it like this:
Image

In-game is even more bizarre:
https://www.youtube.com/watch?v=u7Gv6IbPUao

No idea what's wrong, I'm pretty sure I've set the DDS compression correctly as well as generating mipmaps.

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RoyBatty
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Re: Having trouble applying custom textures in the GECK

Post by RoyBatty » Thu Jul 07, 2022 11:09 am

paths are relative not absolute, check other nifs.
Image

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XanthosGambit
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Re: Having trouble applying custom textures in the GECK

Post by XanthosGambit » Thu Jul 07, 2022 5:35 pm

RoyBatty wrote:
Thu Jul 07, 2022 11:09 am
paths are relative not absolute, check other nifs.
I know, it's why I had NifSkope change the texture path to point towards my mod's "textures" folder.

EDIT: Okay, I assumed that because I was running the GECK through MO2, all the relevant data to my mod should be in that mod's folder.

Code: Select all

"MyMod/Meshes/Vaultdoor.nif"
Like this, which is where I told my .nif to look for the textures.

But apparently you're supposed to put the meshes/textures in the New Vegas "Data" folder, like a normal mod. Argh.

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