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Rock Dark Mesh

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OriginalPoster
Posts: 27
Joined: Sun Dec 12, 2021 8:51 pm

Rock Dark Mesh

Post by OriginalPoster » Tue Jan 04, 2022 1:16 am


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Laclongquan
Posts: 625
Joined: Mon May 03, 2021 4:19 am

Re: Rock Dark Mesh

Post by Laclongquan » Tue Jan 04, 2022 7:11 am

Delete and concentrate all your so-called bug reports in one post. If you want clear post, you can concentrate 10 post in ONE thread. Why the eff did you spam ten new threads at once for your buggy game?

And without load order list, nobody can tell what had you perpetrated to ruin your game.

And ruin is the word. Based on your behaviour i can throw that out diagnostic.

OriginalPoster
Posts: 27
Joined: Sun Dec 12, 2021 8:51 pm

Re: Rock Dark Mesh

Post by OriginalPoster » Wed Jan 05, 2022 12:28 am

Laclongquan wrote:
Tue Jan 04, 2022 7:11 am
Delete and concentrate all your so-called bug reports in one post. If you want clear post, you can concentrate 10 post in ONE thread. Why the eff did you spam ten new threads at once for your buggy game?

And without load order list, nobody can tell what had you perpetrated to ruin your game.

And ruin is the word. Based on your behaviour i can throw that out diagnostic.
My purpose is not to ask people how to fix my game, because these bugs aren't caused by me, except maybe for the Lucas Simms one but even then i fixed it myself. I did not think to concentrate all my findings in one post, and moreover, I did not ruin anything in my game. I'm not some ashtray brained idiot who downloaded NVEC wondering why the game started to crash. There is no bug report thread so I came up with posting on the forums so that the devs can fix the bugs in 3.3. My load order has nothing to do with my findings, they do not affect the things I reported (except, AGAIN, for the Lucas Simms bug).

Edit: Fine, I was a bit too generous, the radroach in Dukov's place and the floating metal piece are probably me problems. Still, the other ones I see as valid. As soon as my individual threads get deleted I'll upload a singular thread.

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Rock Dark Mesh

Post by RoyBatty » Sat Jan 29, 2022 1:06 am

Laclongquan wrote:
Tue Jan 04, 2022 7:11 am
Delete and concentrate all your so-called bug reports in one post. If you want clear post, you can concentrate 10 post in ONE thread. Why the eff did you spam ten new threads at once for your buggy game?

And without load order list, nobody can tell what had you perpetrated to ruin your game.

And ruin is the word. Based on your behaviour i can throw that out diagnostic.
I didn't realize we promoted you to a moderator.

Know your place, thanks.
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jlf65
Posts: 1535
Joined: Wed Aug 10, 2016 9:10 pm

Re: Rock Dark Mesh

Post by jlf65 » Sun Jan 30, 2022 4:42 pm

OriginalPoster wrote:
Wed Jan 05, 2022 12:28 am
Fine, I was a bit too generous, the radroach in Dukov's place and the floating metal piece are probably me problems. Still, the other ones I see as valid. As soon as my individual threads get deleted I'll upload a singular thread.
The radroach is definitely not you. I see it every play through... even on stock Fallout 3. It's one of those Bethesda bugs that remains to this very day. When models are placed over the main terrain, items/creatures/npcs can just fall right through. I've seen it in every Bethesda game released. :D

There's also lots of errors in item placement that leaves gaps... holes in the rocks, off center walls, floors that float a bit... Roy and others have done a metric fuck-tonne of fixes to things like that, and many more remain.

As to going to a single thread, I'd listen to Roy or Risewild or one of the other TTW crew. No one else's opinion on that matters.

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