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Belthan's Coito Ergo Sum converted to TTW 3.2

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xelntchance
Posts: 17
Joined: Sat Sep 15, 2018 4:15 am

Belthan's Coito Ergo Sum converted to TTW 3.2

Post by xelntchance » Sun Jan 06, 2019 1:35 am

Here it is the final part of Belthans trilogy Coito Ergo Sum and its DLC crossover.
CES. https://drive.google.com/file/d/1KmvKCs ... sp=sharing
CES. DLC https://drive.google.com/file/d/1Ub_7Y1 ... sp=sharing

Please don't forget to visit the original mod page to endorse and for the description.
https://www.nexusmods.com/newvegas/mods/56156

Coito Ergo Sum is a quest/content mod with new world spaces, companions, fun characters, good stories, and your own bar/brothel.
It is a mod that stretches from early game to end game.

The missing NPC voices have been fixed, Please let me know if you find any problems.

*****Important do not clean this mod it will break a fix by XEDIT guru Elminster himself****
Special thanks to Belthan, Roy Batty and the TTW team, ElminsterAU and William Grant & sons.

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catcameback
Posts: 101
Joined: Mon Dec 19, 2016 11:23 pm

Re: Belthan's Coito Ergo Sum converted to TTW 3.2

Post by catcameback » Tue Jan 08, 2019 12:47 am

Does regular Coito Ergo Sum not work with TTW 3.2?

xelntchance
Posts: 17
Joined: Sat Sep 15, 2018 4:15 am

Re: Belthan's Coito Ergo Sum converted to TTW 3.2

Post by xelntchance » Tue Jan 08, 2019 6:21 am

most of it works but there are missing voices and some other issues. Belthan and his voice actors did such a great job on this it seemed a shame not to have all of it.

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catcameback
Posts: 101
Joined: Mon Dec 19, 2016 11:23 pm

Re: Belthan's Coito Ergo Sum converted to TTW 3.2

Post by catcameback » Tue Jan 08, 2019 6:37 pm

Huh, that's pretty interesting to know. Thanks a lot for answering. You're great for taking the time to patch the mods too, appreciate it.

Peter Curtin
Posts: 27
Joined: Mon Dec 17, 2018 11:04 pm

Re: Belthan's Coito Ergo Sum converted to TTW 3.2

Post by Peter Curtin » Sun Jan 13, 2019 2:09 am

I see the warning not to clean the CES conversion mod using xEdit. Can we include CES in a Merged Patch? (Apologies if the question displays my ignorance of how xEdit and merged patches really work.

xelntchance
Posts: 17
Joined: Sat Sep 15, 2018 4:15 am

Re: Belthan's Coito Ergo Sum converted to TTW 3.2

Post by xelntchance » Sun Jan 13, 2019 5:15 am

With the latest changes to XEdit It seems that merged patching is no longer recommended. I would suggest that you read the instructions on Git hub for the latest version of XEdit. Then if you have any questions ask them over at the discord channel for xEdit. How ever to make life easier for them before you ask a ton of questions read back a fair ways to see if it has already been answered. I am still reading through it myself at the moment.
Even though FONV and FO3 are 10 year old games, TTW 3.2 is only 3 months old. Many of the tools like xEdit are undergoing major changes and frankly that couldn't be better news. Just think of where it could be in 10 years.

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RoyBatty
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Re: Belthan's Coito Ergo Sum converted to TTW 3.2

Post by RoyBatty » Sun Jan 13, 2019 12:05 pm

Modding your game requires patience and a willingness to learn.
Image

Peter Curtin
Posts: 27
Joined: Mon Dec 17, 2018 11:04 pm

Re: Belthan's Coito Ergo Sum converted to TTW 3.2

Post by Peter Curtin » Sun Jan 20, 2019 6:18 am

Thanks for the advice.

DefCon66
Posts: 5
Joined: Sun Dec 23, 2018 7:27 am

Re: Belthan's Coito Ergo Sum converted to TTW 3.2

Post by DefCon66 » Fri Feb 08, 2019 6:07 am

Thank you for patching this mod for TTW, I like this mod alot and have played it through before and it's very well done.

BloodyMarie
Posts: 1
Joined: Mon Dec 10, 2018 2:35 pm

Re: Belthan's Coito Ergo Sum converted to TTW 3.2

Post by BloodyMarie » Sun Feb 10, 2019 4:28 pm

I'm confused, why does CES need to be converted to TTW? Its a New Vegas mod. Does this allow for some interaction between CES and Quo Vagis or something?

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