The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.gg/taleoftwowastelands

Fallout 3/NV/TTW things you might not know [*SPOILERS*]

General discussion of Tale of Two Wastelands
Post Reply
User avatar
Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

you merely adopted sarcasm.

Post by Puppettron » Wed Jun 17, 2015 4:54 am

you merely adopted sarcasm.  i was born in it, molded by it.  i didn't hear a straight line until i was already a man, by then it was nothing but "Wait, you're serious?"


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

deadboy
Posts: 496
Joined: Fri Aug 16, 2013 11:18 pm

JaxFirehart wrote:

Post by deadboy » Thu Jun 18, 2015 11:56 am

[quote=JaxFirehart]


 


We are men of action. Sarcasm does not become us.


[/quote]


Fixed it for you.


 


[quote=Puppettron]


 


you merely adopted sarcasm.  i was born in it, molded by it.  i didn't hear a straight line until i was already a man, by then it was nothing but "Wait, you're serious?"


[/quote]


 


*Slow Clap*



User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Something else a lot of

Post by RoyBatty » Tue Jun 23, 2015 5:58 am

Something else a lot of people don't seem know is that when you click on things in the console, you can use the mouse wheel to rotate through the various references under your cursor.


Image

User avatar
Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

RoyBatty wrote:

Post by Risewild » Tue Jun 23, 2015 11:40 am

[quote=RoyBatty]


 


Something else a lot of people don't seem know is that when you click on things in the console, you can use the mouse wheel to rotate through the various references under your cursor.


[/quote]


Bwahahaha... now that I had no idea blush will have to add it when I am back home.


Signature:

paragonskeep
Posts: 738
Joined: Thu Oct 25, 2012 6:19 pm

Not sure how many have

Post by paragonskeep » Wed Jun 24, 2015 5:45 am

Not sure how many have noticed this. I honestly never paid attention to it. But started a new playthrough and in the vault during the X years later slides the voice overs are what's happening. After the birth one you hear the overseer in conversation to let you in the vault and Moriarty's conversation with James too. Each section hints at the main story or next section of the tutorial. 


Not sure why I never noticed before and I'm sure most of you have. Thought I'd add that though. 


If life is but a test, where's the damn answer key?!?!?

paragonskeep
Posts: 738
Joined: Thu Oct 25, 2012 6:19 pm

Since this hasn't been added.

Post by paragonskeep » Sun Jun 28, 2015 8:08 pm

Since this hasn't been added. 


How to spawn the 5th Behemoth. 


There is a railway Supermutant base outside the tracks from Evergreen Mills. There you will find a couple shopping cart cages. In one of the cages is a Teddy Bear. When you take the bear it will cause the 5th Behemoth to spawn and come investigate. 


If life is but a test, where's the damn answer key?!?!?

JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

I NEVER knew about that. That

Post by JaxFirehart » Mon Jun 29, 2015 6:30 am

I NEVER knew about that. That's hilarious.



User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

I never knew about that

Post by RoyBatty » Mon Jun 29, 2015 12:08 pm

I never knew about that either and always wondered why I couldn't get that achievement, and now the challenge.


Image

AnvilOfWar
Posts: 208
Joined: Wed Oct 09, 2013 7:59 am

More in the line of "cheats"

Post by AnvilOfWar » Thu Jul 02, 2015 4:53 am

More in the line of "cheats" however one can use a console command to "trade" with any NPC. Open the console, click on the NPC and use the command: "openteammatecontiner 1" which will let you trade with the NPC in question as if they where a companion. I find this quite useful to equip NPCs with better armor or weapons when they stand the chance of being attacked during the game. I usually do this to give the traveling vendors better armor and weapons after having Uncle Roe upgrade the vendors as a kind of "protecting my investment" idea.



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

JaxFirehart wrote:I NEVER

Post by TJ » Thu Jul 02, 2015 7:50 pm

[quote=paragonskeep]Since this hasn't been added. 


How to spawn the 5th Behemoth. 


There is a railway Supermutant base outside the tracks from Evergreen Mills. There you will find a couple shopping cart cages. In one of the cages is a Teddy Bear. When you take the bear it will cause the 5th Behemoth to spawn and come investigate. [/quote]


 


[quote=JaxFirehart]I NEVER knew about that. That's hilarious.[/quote]


 


[quote=RoyBatty]I never knew about that either and always wondered why I couldn't get that achievement, and now the challenge.[/quote]


 


That was the first one I came across, for whatever reason. :/


My project Dash is on Kickstarter!



Post Reply