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Mod Compatiility Question

General mod discussion and requests.
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BelGarion
Posts: 139
Joined: Fri Mar 15, 2013 8:10 pm

Mod Compatiility Question

Post by BelGarion » Sun Feb 25, 2024 5:07 am

It's been, oh, what, 5 or so years since 3.x was released that broke a lot of things from 2.9, so I was curious on the state of converting the problematic mods to 3.x ? Though by the looks of posts like "How to convert 3.2x mods to 3.3 " I am even more curious now. >.< Let me see... Have to safely assume the base ESMs, the Packs (Caravan, Classic, Mercenary, etc) , Gunrunners, DLCs, those are all just fine. So...

TTW Fixes obviously has to go, there'll be a new TTW Fixes for the new version

Primary Needs ?
The New Bison Steve Hotel ?
Willow ?
New Vegas Bounties, there's an LE version now so that should be working.
Weapon Mod Vending Machine ?
TTW Optional , those have got to go, there are newer versions, yes? Especially the speech craft one, I utterly hate the % based of FO3. >.<
Mod Configuration Menu ?
NVDLC04 Duster Fix ? This one makes it so the duster you get at the end of The Lonesome Road is the right duster and the duster is dynamic so if things change, like NCR to Yes Man, it'll update.
Riven's Eyescape ?
Weapons Mods Extended , has to go, but I hear there is suppose to be a converted version available?
Realistic Wasteland Lighting - I hear has to go is there a TTW version?
Cheat Terminal , well, I really haven't used it as I tend to use the console commands instead, so that can go safely
New Vegas Extended Map Markers - I hear has to go, is there a TTW version?
Vending Machines of the Wastes ?
New Vegas Bounties II ? I know it's being updated, but that can be months if not years, especially it and III both need fixing.
The Inheritance ?
DLC Weapon Integration ? A really nifty one as it makes sure the wastes have the DLC content too, so you can continue to get your .45 ammo or what not after finishing the DLC
Easy Lockpicking and Hacking ? A really necessary one for those of us who really really * really * hate the mini games. Every Beth title I play has a form of this in the mod list from day 1. >.<
Mojave Scout Outfits by Exter ? Should be, can't see why not.
Gunrunners in the Capital Wasteland. Oh yeah, my mod, it adds a vendor to Rivet City with the Gunrunners inventory. Dunno if it'll work in 3.x , I still run 2.9.4 >.<
Halfway House ?
CAGE - I hear has to go but PAGE (? I could be wrong on that) is already built into the new TTW.
HZ Bag of Holding ? - A must for us pack rats. >.<
Night Vision Sunglasses ?
Faction Armor Converted to Non Faction ?
Dress Up ? Allows me to change my companion's outfits.
LFox Sink Bug Fixes - I hear it has to go , but is there a TTW version?
Cap Removed from Rad Suits , increase to 85 and 100 - ?
Pipboy Nightvision ? Or any one that bumps up the Pipboy light to a much brighter lumens, the default is * dim *
Glove Be Gone ?
Updated Wear Glasses and Masks ? Though if it needs updating I'll have to redo all my edits as I've added a bunch more stuff to that mod. >.<
Breezes New Vegas Male and the armor / clothing replacers ?
Boosted Skills Effect ?
Penny ? She's a vendor that lives with you, don't remember if she's a NV or 3 mod, I've updated her to include her in all the player homes in 3 and NV.
TTW Companions Essential - Obviously has to go, is there a newer version?
TTW Fo3 Caravans Essential - Obviously has to go, is there a newer version ?
TTW Vault Suit Hotfix, obviously has to go
LFox Bottle that Water ?
TTW No Lock Topic - Obviously has to go
Perk Every Level ?
Level 100 ?
VWM Point Lookout Patch , I think this is one of mine to fix something about the VWM, something like adding them to Point Lookout.
Self Spotter , well, I don't use it so that can go safely
First Aid NVSE ?
NMC ?
Vurts Just Textures ?
Beware of Girl body and armor replacers ?
JIP ?
UIO ?
Stewies obviously has to go - What could I use for autosaving? CASM is out, it's ancient. >.<
Title Screen Replacer - Willow ?
xNVSE ?
kNVSE ?
NVAC ?
NVHR ?

So ... Anything preventing me from updating 2.9.4 to 3.3 ? Thank you for your time.

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Laclongquan
Posts: 625
Joined: Mon May 03, 2021 4:19 am

Re: Mod Compatiility Question

Post by Laclongquan » Sun Feb 25, 2024 8:55 am

Check out The Best of Times Guide, the essential sections detailed each and every thing they say necessary for TTW332a. from nvse to knvse to jip to Lstewie

TTW Optional is entirely unneeded in 3.3 according to comments in its specific thread.

Someguy's quest mod series, from Bounties to etc... are suspicious somehow. There is NO confirmed TTW patch for someguy series in this forum, if you bother to search. There might be patch in Nexus, but its quality is questionable. If you meet a bug in your TTW session, I generally advise to uncheck and delete all someguy's quest and it will be better right away.

Willow there's a TTW compat patch.

All the mods that have dialog of NPC or companions, they will need to add quest section to each dialog lines.

All the location mods that should change navmesh, either change it to esm, or esm-ified esp, or keep using old esp knowing it might well lead to strange behaviour

BelGarion
Posts: 139
Joined: Fri Mar 15, 2013 8:10 pm

Re: Mod Compatiility Question

Post by BelGarion » Tue Feb 27, 2024 8:09 am

Well, it's RoyBatty who's redoing the Bounties series, so it better work with TTW. O.o He's not some unknown mod creator, but one of the TTW mod maker stars.

" All the mods that have dialog of NPC or companions, they will need to add quest section to each dialog lines. " , in plain English, huh? O.o

Anyway, I was just verifying what has and hasn't been confirmed to work, not work, has a patch so it will work, or is unknown. I need to reinstall everything after moving TTW from one drive to another since NMM CE forgot what mods are installed and aren't installed, making removing mods a bit of a bug bear. >.< I'm just debating on sticking to 2.9.4 or upgrading to 3.3 along with all the mods. And it all comes down to what I just said, what is confirmed to work without a patch, to work with a patch, not to work at all, will work but need mod editing knowledge (which mine is very limited, I am a hack, not mod maker) or is unknown. Will come into play later regarding adding new mods, for example, like the Light Step Every Companion , which involves adding yet another extender that adds more functionality to xNVSE. An extender for an extender to the scripting language. >.<

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