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[bug]NOT loading TTW332a after installation. HALP!!!

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Laclongquan
Posts: 625
Joined: Mon May 03, 2021 4:19 am

[bug]NOT loading TTW332a after installation. HALP!!!

Post by Laclongquan » Sat Jan 13, 2024 9:55 am

I was a little tired of my old buggy 332, so I do a reinstall
1. Delete most of files in FNV folder. Reinstall with a GOG v1.4 version. Use a 4gb patcher of ntcore folk to LAA.
2. Rename the old 332 folder (like TTW 332bk) and moving it outside of mo2 mods folder entirely.
3. Install 332a into the exact address of the old folder (like TTW) in the mods folder.
4. The essential mods section in The best of times guide, install directly onto FNV folder. The only exception is Crash Logger which make nvse loader exe report a bug of procedure entry point getthreadfunction not located in kernel32..dll. So I remove CL's two files out of pluggins folder of nvse, and it run normally without saying bug again.
5. Running both F3 and Fnv by itself. Normal. Load a F3 save on top of Washington Memorial. Run FNV starting sequence to getting out of Doc house.
Now bug
6. Use MO2 to run TTW. Both the nvse choice, and TTW choice, appear a partial screen of TTW, and it CTD after a bit, not even get to menu screen. Even without any mod on load order (right panel of MO2)
...
..
.
I dont get it~ And i dont know where's the problem.
HALP!

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Laclongquan
Posts: 625
Joined: Mon May 03, 2021 4:19 am

Re: [bug]NOT loading TTW332a after installation. HALP!!!

Post by Laclongquan » Tue Jan 16, 2024 2:28 pm

Ok, track down on source of CTD and fix. Turn out it's Souvenir mod (allow screenshotting and turn result into loadscreen) that require SUP pluggin. Since SUP is not necessary to run pure vanilla TTW, it's not installed, and I forget about it after 20 necessary pluggins. Thus this CTD.
+++ And turn out Souvenir is still bugging on me, since the last version I did it I change so many things to make sure it work, and I forget about all that steps. So now it SS into black screen, aka not working yet.
---------
Overall I discover a big whoopsie.

The old GOG version I use was true 1.40525 which is already 4GB patched and no need for further works from either NTCore or NExus mod.
Thing is, GOG has a sneaking stealth update to **1.40525a** which hell if I know if it has any ill effect from the patching.

SO currently I suspect 1.40525a get badly patched aka buggy. Possibly. Maybe.
The only way to know for sure is to find the old 1.40525 patch, and compare. AND not the gog version either, since the old gog 140525 is the one buggy on me in 1st place. We need the decade-old patch 140525. Which I am currently beggin on Nexus and here.

The way I know it's buggy is AI package problem with at least one NPC and one brahmin in DC where I pretty sure them work way back in 322 days.

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Laclongquan
Posts: 625
Joined: Mon May 03, 2021 4:19 am

Re: [bug]NOT loading TTW332a after installation. HALP!!!

Post by Laclongquan » Wed Jan 24, 2024 1:08 pm

It might be a problem of incompatibility between
Windows 7
vs TTW332a
vs various nvse uptodate-in-2023 pluggins

Somebody on Discord said Roy once said it's a matter of activator doesnt fire up. Since he's on W7, plus what he said, that would describe the situation with Harkness
(And damn, the fix I thought of for Harkness was involving activator, so there goes the cure)

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Laclongquan
Posts: 625
Joined: Mon May 03, 2021 4:19 am

Re: [bug]NOT loading TTW332a after installation. HALP!!!

Post by Laclongquan » Sat Feb 17, 2024 7:13 am

Now I have a problem of running normally in 20-30 minutes then CTD going from interior to outdoors.

They describe a situation of Heap Replacer + Stewi' s Engine Optimization
(inline vanilla function) similar to what's of mine. But upgrade from HR3.2 to 4.2 doesnt work, upgrade stewi to 9.01 latest doesnt work. Even removing engine optimization doesnt work.

So I am considering, seriously, that this 332a is alpha/buggy as fuck and possibly I have to downgrade back to 332.
----
Edit: Luckily I found out a circumvention method: Turn off pipboy light before moving outside. The pip lantern mod using a strange method to create flickering light, so it get affected by 332a combo with latest and lead to CTD. Which is why it's so startling, because same old mod, old nvse pluggin, work for tens of hours in 332.

So I dont have to downgrade to 332 for now and can still trudge on with 332a

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