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npc float and have spinning heads

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TankFist
Posts: 2
Joined: Tue Dec 12, 2023 12:46 pm

npc float and have spinning heads

Post by TankFist » Tue Dec 12, 2023 1:22 pm

so I just started ttw and went with the Capitol wasteland start.

Everything went as normal until the after the one year later part where I saw James's head start spinning and he just sorta floated along. So I continued to play and literally EVERYONE except the robot, was doing the same thing. Tried the Mojave start and Mitchel does it too

I am not sure what to do as I have followed the installation guide and have no idea what is screwing up. Tried looking it up and while I saw a few fixes I am not sure they would help me. So if anyone has a way to fix this any help would be appreciated.

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Laclongquan
Posts: 625
Joined: Mon May 03, 2021 4:19 am

Re: npc float and have spinning heads

Post by Laclongquan » Wed Dec 13, 2023 5:25 am

Load order? Or we know nothing to help~

TankFist
Posts: 2
Joined: Tue Dec 12, 2023 12:46 pm

Re: npc float and have spinning heads

Post by TankFist » Wed Dec 13, 2023 1:57 pm

There were no mods outside those needed to make the ttw work but I was able to fix this problem, just had to change the actor fade setting.

However I ran into another problem. For some reason (something did not install properly) the render distance was messed up pretty bad. I checked for fixes and figured out some meshes did not load properly so I'm doing a fresh install. Thanks for offering help though.

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