I thought this mod made it so karma wasnt required? Or at least for right now.And I tried it.Still cant hire him.
Edit:Tested it to see if I could hire RL3 just fine.I can.So I dont know why I cant hire Jericho.
I thought this mod made it so karma wasnt required? Or at least for right now.And I tried it.Still cant hire him.
Edit:Tested it to see if I could hire RL3 just fine.I can.So I dont know why I cant hire Jericho.
Then there's a bug in the mod not everyone is getting.Because I just tested hiring him without the mod activated with evil karma and I was able to do it.Had evil karma again with the mod activated and I couldnt.I just kept getting the option of not having 1000 caps despite having 2000.
Edit:I tried an earlier version of the mod and I was able to hire him.Something in this version seems to be breaking the hiring sequence.
nothing was changed except a package flag for when he's fired, I will test again
GECK inserted a previous info topic which created a circular previous info, which the engine decided was bad so it didn't display the response. Fixed, 1st post updated.
Let me know if you find any more issues like that.
I removed all previous info injections and made it so Jericho's topic should display properly always.
TTW itself probably needs these previous info topics removed too (I've removed them from mine), so it may not work 100% properly, I'm not sure. GECK inserts these for no reason when they are not in the masters, no clue why.
Added a version that has essential companions, so you can stop using mods that interfere with it.
Just wait a bit and he should move out of his cell, not sure what causes this honestly.
[quote=RoyBatty]
Just wait a bit and he should move out of his cell, not sure what causes this honestly.
[/quote]
I tried that, he will walk out of his cell and still act like he's in it.
I did notice his health changes between the stock values and Broken Steel's absurd high values with and without the patch on respectively, and Fawkes is supposed to be killable before you can recruit him, so it seems like the companion coding is kicking in prematurely and causing the quest code to misfire.
I'd suggest trying to set the Fawkes companion code to not trigger at all until after leaving Raven Rock if you haven't already done so.