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Piercing Strike

Mod releases and conversions for Current versions of TTW
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Tranquility__lane
Posts: 2
Joined: Sun Jan 08, 2023 6:52 pm

Piercing Strike

Post by Tranquility__lane » Sun Jan 08, 2023 7:01 pm

Hello kind wastelanders! While poking around in FNVEdit working on adding unique super sledge, I noticed that the perk Piercing Strike has it's conditions properly changed to require either melee or unarmed weapons but for soem reason it has a Add Value function for Modify damage threshold insted of substract as in the original NV, with effects sorted the change can be seen very clearly. I was wandering is there a reason for this change or is this an oversight?
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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Piercing Strike

Post by RoyBatty » Mon Jan 09, 2023 9:09 pm

Because it's a bug in NV.
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Tranquility__lane
Posts: 2
Joined: Sun Jan 08, 2023 6:52 pm

Re: Piercing Strike

Post by Tranquility__lane » Tue Jan 10, 2023 5:31 am

Was the DT not calculated correctly? Because I've always thought that the bug was that it required unarmed without "or" for melee.

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Piercing Strike

Post by RoyBatty » Thu Jan 12, 2023 11:41 am

Correct, it wasn't doing DT properly.
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