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Should TTW Require NVSE

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orik
Posts: 96
Joined: Sun Apr 07, 2013 6:26 pm

If NVSC enabled some proper

Post by orik » Thu Oct 24, 2013 12:02 am

If NVSC enabled some proper Wild Wasteland stuff in DC and for Zeta to appear in Vegas also then I'd say "HELL YEAH"


Or if it made quest conversion from luck to skill challenges easier to implement.



Or if it made creating factions in the DC wasteland easier to implement.



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

NVSE (to my knowledge) doesn

Post by TJ » Thu Oct 24, 2013 1:06 pm

NVSE (to my knowledge) doesn't incur a performance hit, though NVSE + NVSR does increase performance a bit.


My project Dash is on Kickstarter!



orik
Posts: 96
Joined: Sun Apr 07, 2013 6:26 pm

Oh huh weird. What exactly

Post by orik » Thu Oct 24, 2013 5:18 pm

Oh huh weird. What exactly does NVSR do? I haven't really noticed any stuttering in my game but maybe I have overkill hardware or just haven't noticed it.



Gribbleshnibit8
Posts: 481
Joined: Sun Nov 04, 2012 2:06 am

NVSR basically clamps the

Post by Gribbleshnibit8 » Fri Oct 25, 2013 1:28 am

NVSR basically clamps the game to a specified number of frames, and won't let it render more than that. And if it slows down too far, it will actually slow the game time, so that there is no stutter in what you see as things move in non-rendered frames, to keep the game appearing smooth even if it's running at a framerate that would show visible stutter.



nathanj
Posts: 40
Joined: Sat Mar 30, 2013 7:13 pm

If it makes the mod authors

Post by nathanj » Tue Oct 29, 2013 1:57 am

If it makes the mod authors job easier then they should use NVSE.  They shouldn't have to bang their heads against the wall trying to come up with convoluted ways of getting something done if it can be done more simply with NVSE.  That is the reason for its existence in the first place to add tools and make modding easier for modders.  There is no reason not to use it and making the mod authors work harder simply because some people have goofy hangups about using a script extender is just impolite and down right obnoxious.   Every Bethesda game from Morrowind on has had a community script extender (in Morrowind's case two) widely used and supported by both modders and the mod users.


NVSR seems to make a difference in my game although its subtle.  I have a high end rig and 1000 RPM HDs though so my game already ran very well.  The only issue I had was trying to run IWS whic wreaked havoc on my game and caused stutter all over the place.



orik
Posts: 96
Joined: Sun Apr 07, 2013 6:26 pm

nathanj wrote:They shouldn't

Post by orik » Tue Oct 29, 2013 2:12 am

[quote=nathanj]They shouldn't have to bang their heads against the wall trying to come up with convoluted ways of getting something done if it can be done more simply with NVSE[/quote]



 ...as long as there isn't too big of a performance detriment c:



plumjuice
Posts: 460
Joined: Wed Dec 12, 2012 11:59 am

orik wrote:

Post by plumjuice » Tue Oct 29, 2013 2:36 am

[quote=orik]


 


nathanj wrote:



They shouldn't have to bang their heads against the wall trying to come up with convoluted ways of getting something done if it can be done more simply with NVSE

 




 ...as long as there isn't too big of a performance detriment c:[/quote]


Wat.


If there was going to be a performance detriment, it would come from the convoluted method (because doing six things instead of one thing is, for the most part, less awesomesauce).


If you mean it in terms of simply using NVSE creates worse performance, your rig is made of styrofoam and you probably shouldn't be using TTW in the first place.


As for "You guys are asking a lot of Jax to support both a NVSE and non NVSE edition of TTW." I must have missed whoever posted wanting two versions. I would think, though, that this thread was created with the idea that only ONE would be used/maintained/supported/experienced/loved, and that we should get the TTW community to show their support for ONE of them.


I'm pretty sure Jax's head would explode if he tried to keep two versions going at the same time. That would be bad.


 


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JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Indeed. And howdy plum,

Post by JaxFirehart » Tue Oct 29, 2013 2:48 am

Indeed. And howdy plum, havent seen you around for a while.


My current thought is this: if I can do it easily WITHOUT NVSE, of course I will. If it can only be done WITH NVSE, I will do it with NVSE and implement an alternate work around that is as close as I can get without it being a hassle. If you are playing TTW without NVSE, and you encounter a section that would benefit from NVSE, I will pop up a messagebox explaining this. People who, for whatever reason, hate NVSE won't have to use it, but they will be reminded from time to time of what they are missing.



orik
Posts: 96
Joined: Sun Apr 07, 2013 6:26 pm

So if I'm trying to run my

Post by orik » Wed Oct 30, 2013 1:54 am

So if I'm trying to run my game at 120FPS and have the hardware for it; is there any way I can just set up NVSR to just do the game slow down thing after a certain loss of frames?



orik
Posts: 96
Joined: Sun Apr 07, 2013 6:26 pm

Really? I thought animations

Post by orik » Wed Oct 30, 2013 7:42 pm

Really? I thought animations were rather snappy...



I have a 120hz monitor and quite a bit of gpu c:



Really though it was the CPU that was limiting things after 100~ fps.



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