The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.gg/taleoftwowastelands

Ties That Bind Revised - TTW 3.2.X

ashjay101
Posts: 10
Joined: Sun Aug 27, 2017 7:48 am

Ties That Bind Revised - TTW 3.2.X

Post by ashjay101 » Sun Jan 03, 2021 9:51 pm

The following file is a heavily updated and modified version of Bloxyman's TTW conversion of TheFourWings' Fallout 3 Mod Ties That Bind

This is a heavily edited version of Bloxyman's original TTW Conversion, including many new features and fixes not found in the original mod, as well as some various fixes associated with Bloxyman's conversion. This is my personal spin on the mod, Ties That Bind Revised, as I like to call it. Experience Fallout 3 for the first time again... again.

IMPORTANT: You MUST Download the original mod first, found here, or else this mod will NOT work: https://www.nexusmods.com/fallout3/mods/19941

Image

Features/Fixes:
-All quests, dialogues etc. from the original mod have been completely preserved and optimised
-Various bugs with Amanda's dialogue have now been fixed
-Amanda's default weapons are now a 10mm pistol and a standard knife as opposed to a Laser RCW and a cattle prod
-Amanda now has her own companion perk, Sisterly Bond, which grants +15% XP gained whilst travelling with Amanda
-All Amanda's companion wheel functions and dialogue options are now fully functional and fully voiced
-Amanda will now automatically be set to wait before you enter tranquility lane, and follow again when you leave
-Amanda's dialogues telling her to wait in another location will now class as firing her, you will lose her perk and she will disappear from the JIP CC&C Menu. She will now also teleport to her destination as opposed to walking
-Amanda can now die after you rescue her during Escape! if playing on hardcore mode
-Fixes the Karma checks in Wilk's dialogue so they now show correctly
-Removes Wilk from the game once Amanda has been rescued
-Fixes the Enclave Kidnap scene, Amanda will now be sent to her cell and behave as intended
-The Ties That Bind quest is set to completed once Amanda is rescued
-The Family Reunion quest is set to completed once the Funeral is complete
-Amanda will now wait for Dad to finish his speech during Growing Up Fast before talking to the player, rather than interrupting him
-Fixes various animation bugs during the Paradise Falls kidnap scene by forcing the player into first person.
-Mom's Keepsake Necklace is now a fully-fledged item courtesy of ghouls0rules' Necklace Collection mod for New Vegas, and will be given to the player in place of the Keepsake perk. It grants +1 to both Endurance and Luck while worn.

Image

Image

Image

Planned Updates:

I will be addressing any bugs as quickly as possible
I would like to give the Necklace a unique model when dropped, as well as it's own unique icon, and an icon for the perk too. I'm not too knowledgable about such things however, so if anyone does wish to lend a hand, feel free to shoot me a message here or on the nexus.

Permissions and Credits:
Thanks to TheFourWings for Ties That Bind, the original mod: https://www.nexusmods.com/users/923177
Thanks to Bloxyman for his TTW Conversion, he should be uploading my version to the nexus on his profile soon. Find him here: https://www.nexusmods.com/users/40081115
Thanks to ghouls0rules for the Necklace model: https://www.nexusmods.com/newvegas/mods/42767
https://www.nexusmods.com/users/1537468
Everything else is by me, ashjay101: https://www.nexusmods.com/users/15047899

Download:

Nexus Download: https://www.nexusmods.com/newvegas/mods/68651
Last edited by RoyBatty on Wed Dec 29, 2021 9:33 am, edited 1 time in total.
Reason: Removed download, bloxyman version is newer, and this one breaks the game.

NergemE3D
Posts: 1
Joined: Fri Dec 18, 2020 3:08 pm

Re: Ties That Bind Revised - TTW 3.2.X

Post by NergemE3D » Sun Jan 10, 2021 4:23 am

I get a meshes error, the usual red diamond with an exclamation point and I don't know why, I installed it correctly, Already reinstalled it but it keeps appearing, It's overlapping Amanda in a weird way, the model is visible, the error moves with her

wasdwasd12
Posts: 185
Joined: Tue Dec 18, 2018 1:45 pm

Re: Ties That Bind Revised - TTW 3.2.X

Post by wasdwasd12 » Mon Jan 11, 2021 5:49 am

PLEASE for the love of god add a little lore and detail work for her when she joins us in the DLC like how can she just wrap into OA DLC and also when we are in the pitt why is she not treated like a slave as well.

Just want more DLC rewards and progression with her when i bring her along for DLC :C

ashjay101
Posts: 10
Joined: Sun Aug 27, 2017 7:48 am

Re: Ties That Bind Revised - TTW 3.2.X

Post by ashjay101 » Mon Jan 11, 2021 4:05 pm

NergemE3D wrote:
Sun Jan 10, 2021 4:23 am
I get a meshes error, the usual red diamond with an exclamation point and I don't know why, I installed it correctly, Already reinstalled it but it keeps appearing, It's overlapping Amanda in a weird way, the model is visible, the error moves with her
I'm not too sure man, did you definately install everything from the original fo3 mod? Try re-installing all the assets from the Fallout 3 mod, also make sure your archiveinvalidation is working and see if that helps :)

ashjay101
Posts: 10
Joined: Sun Aug 27, 2017 7:48 am

Re: Ties That Bind Revised - TTW 3.2.X

Post by ashjay101 » Mon Jan 11, 2021 4:08 pm

wasdwasd12 wrote:
Mon Jan 11, 2021 5:49 am
PLEASE for the love of god add a little lore and detail work for her when she joins us in the DLC like how can she just wrap into OA DLC and also when we are in the pitt why is she not treated like a slave as well.

Just want more DLC rewards and progression with her when i bring her along for DLC :C
Yeah I get that, unfortunately there's only a limited amount of voice files we have access to for Amanda, the original mod author decided against implementing such features, and as a result anyone picking up the pieces is rather limited in what they can actually add. It's quite likely that in a future update I'll simply make it so Amanda can't join you in DLC areas, like the vanilla companions. That at least would be more immersive and lore-friendly than the current system.

wasdwasd12
Posts: 185
Joined: Tue Dec 18, 2018 1:45 pm

Re: Ties That Bind Revised - TTW 3.2.X

Post by wasdwasd12 » Thu Jan 14, 2021 8:09 am

Thank You, i love her but this.....all we not allowed to keep working and improving these mods when they have been abandoned is starting to piss me the hell off >/////> People move on to other projects...hell the fucking New California Mod Team is a fucking Prime example of this.


Who is going to Care if Someone just works a little bit on it and adds on too it. Hey Thanks for doing this man it meeans a whole lot I wish She could Get some Kind of Custom Weapon or have a Skill Progress Kinda of Menu So she can be good at whatever weapons we want her to use

ashjay101
Posts: 10
Joined: Sun Aug 27, 2017 7:48 am

Re: Ties That Bind Revised - TTW 3.2.X

Post by ashjay101 » Thu Jan 14, 2021 5:11 pm

wasdwasd12 wrote:
Thu Jan 14, 2021 8:09 am
Thank You, i love her but this.....all we not allowed to keep working and improving these mods when they have been abandoned is starting to piss me the hell off >/////> People move on to other projects...hell the fucking New California Mod Team is a fucking Prime example of this.


Who is going to Care if Someone just works a little bit on it and adds on too it. Hey Thanks for doing this man it meeans a whole lot I wish She could Get some Kind of Custom Weapon or have a Skill Progress Kinda of Menu So she can be good at whatever weapons we want her to use
Thanks man, I hope you enjoy
She doesn't have any custom weapons, but there IS a custom necklace added by my version that wasn't in the original mod, if that takes your interest. In regards to skill progression, Amanda's level scales with the player's, so as you level up so will she, gradually increasing her skills, you can check all her skills at any time using JIP CC&C.

Kurt91
Posts: 52
Joined: Thu Jul 27, 2017 7:19 am

Re: Ties That Bind Revised - TTW 3.2.X

Post by Kurt91 » Thu Jan 14, 2021 6:55 pm

I don't know how much it would help, but there's a new tool on Nexus to generate new voice files through AI using profiles made from the original game audio. Maybe if you got in touch with the developer of the tool, they'd let you try and generate an Amanda profile and use it to 'record' some additional lines for tweaking the mod with.

Death_Reaper56
Posts: 187
Joined: Thu Nov 15, 2018 4:04 am

Re: Ties That Bind Revised - TTW 3.2.X

Post by Death_Reaper56 » Thu Jan 14, 2021 11:37 pm

wasdwasd12 wrote:
Thu Jan 14, 2021 8:09 am
Thank You, i love her but this.....all we not allowed to keep working and improving these mods when they have been abandoned is starting to piss me the hell off >/////> People move on to other projects...hell the fucking New California Mod Team is a fucking Prime example of this.


Who is going to Care if Someone just works a little bit on it and adds on too it. Hey Thanks for doing this man it meeans a whole lot I wish She could Get some Kind of Custom Weapon or have a Skill Progress Kinda of Menu So she can be good at whatever weapons we want her to use
Maybe you shouldnt point fingers like a child and act like you know the circumstances for why people move on. New California only had TWO people working on it.There is only so much they can do.And who said they moved on? Your post just comes off as childish.

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Ties That Bind Revised - TTW 3.2.X

Post by RoyBatty » Sun Jan 17, 2021 1:18 am

Because we don't live in a communist state where there is no such thing as property. Peoples mods are their property, if you want to change them DO IT YOURSELF. But you've repeatedly demonstrated you think the world should do your every whim because you have repeatedly said you are incapable. THAT'S LIFE.

Now quit your god damn whining or I'll ban you again wasd.
Image

Post Reply