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Ties That Bind Revised - TTW 3.2.X
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Ties That Bind Revised - TTW 3.2.X
The following file is a heavily updated and modified version of Bloxyman's TTW conversion of TheFourWings' Fallout 3 Mod Ties That Bind
This is a heavily edited version of Bloxyman's original TTW Conversion, including many new features and fixes not found in the original mod, as well as some various fixes associated with Bloxyman's conversion. This is my personal spin on the mod, Ties That Bind Revised, as I like to call it. Experience Fallout 3 for the first time again... again.
IMPORTANT: You MUST Download the original mod first, found here, or else this mod will NOT work: https://www.nexusmods.com/fallout3/mods/19941
Features/Fixes:
-All quests, dialogues etc. from the original mod have been completely preserved and optimised
-Various bugs with Amanda's dialogue have now been fixed
-Amanda's default weapons are now a 10mm pistol and a standard knife as opposed to a Laser RCW and a cattle prod
-Amanda now has her own companion perk, Sisterly Bond, which grants +15% XP gained whilst travelling with Amanda
-All Amanda's companion wheel functions and dialogue options are now fully functional and fully voiced
-Amanda will now automatically be set to wait before you enter tranquility lane, and follow again when you leave
-Amanda's dialogues telling her to wait in another location will now class as firing her, you will lose her perk and she will disappear from the JIP CC&C Menu. She will now also teleport to her destination as opposed to walking
-Amanda can now die after you rescue her during Escape! if playing on hardcore mode
-Fixes the Karma checks in Wilk's dialogue so they now show correctly
-Removes Wilk from the game once Amanda has been rescued
-Fixes the Enclave Kidnap scene, Amanda will now be sent to her cell and behave as intended
-The Ties That Bind quest is set to completed once Amanda is rescued
-The Family Reunion quest is set to completed once the Funeral is complete
-Amanda will now wait for Dad to finish his speech during Growing Up Fast before talking to the player, rather than interrupting him
-Fixes various animation bugs during the Paradise Falls kidnap scene by forcing the player into first person.
-Mom's Keepsake Necklace is now a fully-fledged item courtesy of ghouls0rules' Necklace Collection mod for New Vegas, and will be given to the player in place of the Keepsake perk. It grants +1 to both Endurance and Luck while worn.
Planned Updates:
I will be addressing any bugs as quickly as possible
I would like to give the Necklace a unique model when dropped, as well as it's own unique icon, and an icon for the perk too. I'm not too knowledgable about such things however, so if anyone does wish to lend a hand, feel free to shoot me a message here or on the nexus.
Permissions and Credits:
Thanks to TheFourWings for Ties That Bind, the original mod: https://www.nexusmods.com/users/923177
Thanks to Bloxyman for his TTW Conversion, he should be uploading my version to the nexus on his profile soon. Find him here: https://www.nexusmods.com/users/40081115
Thanks to ghouls0rules for the Necklace model: https://www.nexusmods.com/newvegas/mods/42767
https://www.nexusmods.com/users/1537468
Everything else is by me, ashjay101: https://www.nexusmods.com/users/15047899
Download:
Nexus Download: https://www.nexusmods.com/newvegas/mods/68651
This is a heavily edited version of Bloxyman's original TTW Conversion, including many new features and fixes not found in the original mod, as well as some various fixes associated with Bloxyman's conversion. This is my personal spin on the mod, Ties That Bind Revised, as I like to call it. Experience Fallout 3 for the first time again... again.
IMPORTANT: You MUST Download the original mod first, found here, or else this mod will NOT work: https://www.nexusmods.com/fallout3/mods/19941
Features/Fixes:
-All quests, dialogues etc. from the original mod have been completely preserved and optimised
-Various bugs with Amanda's dialogue have now been fixed
-Amanda's default weapons are now a 10mm pistol and a standard knife as opposed to a Laser RCW and a cattle prod
-Amanda now has her own companion perk, Sisterly Bond, which grants +15% XP gained whilst travelling with Amanda
-All Amanda's companion wheel functions and dialogue options are now fully functional and fully voiced
-Amanda will now automatically be set to wait before you enter tranquility lane, and follow again when you leave
-Amanda's dialogues telling her to wait in another location will now class as firing her, you will lose her perk and she will disappear from the JIP CC&C Menu. She will now also teleport to her destination as opposed to walking
-Amanda can now die after you rescue her during Escape! if playing on hardcore mode
-Fixes the Karma checks in Wilk's dialogue so they now show correctly
-Removes Wilk from the game once Amanda has been rescued
-Fixes the Enclave Kidnap scene, Amanda will now be sent to her cell and behave as intended
-The Ties That Bind quest is set to completed once Amanda is rescued
-The Family Reunion quest is set to completed once the Funeral is complete
-Amanda will now wait for Dad to finish his speech during Growing Up Fast before talking to the player, rather than interrupting him
-Fixes various animation bugs during the Paradise Falls kidnap scene by forcing the player into first person.
-Mom's Keepsake Necklace is now a fully-fledged item courtesy of ghouls0rules' Necklace Collection mod for New Vegas, and will be given to the player in place of the Keepsake perk. It grants +1 to both Endurance and Luck while worn.
Planned Updates:
I will be addressing any bugs as quickly as possible
I would like to give the Necklace a unique model when dropped, as well as it's own unique icon, and an icon for the perk too. I'm not too knowledgable about such things however, so if anyone does wish to lend a hand, feel free to shoot me a message here or on the nexus.
Permissions and Credits:
Thanks to TheFourWings for Ties That Bind, the original mod: https://www.nexusmods.com/users/923177
Thanks to Bloxyman for his TTW Conversion, he should be uploading my version to the nexus on his profile soon. Find him here: https://www.nexusmods.com/users/40081115
Thanks to ghouls0rules for the Necklace model: https://www.nexusmods.com/newvegas/mods/42767
https://www.nexusmods.com/users/1537468
Everything else is by me, ashjay101: https://www.nexusmods.com/users/15047899
Download:
Nexus Download: https://www.nexusmods.com/newvegas/mods/68651
Last edited by RoyBatty on Wed Dec 29, 2021 9:33 am, edited 1 time in total.
Reason: Removed download, bloxyman version is newer, and this one breaks the game.
Reason: Removed download, bloxyman version is newer, and this one breaks the game.
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- Posts: 1
- Joined: Fri Dec 18, 2020 3:08 pm
Re: Ties That Bind Revised - TTW 3.2.X
I get a meshes error, the usual red diamond with an exclamation point and I don't know why, I installed it correctly, Already reinstalled it but it keeps appearing, It's overlapping Amanda in a weird way, the model is visible, the error moves with her
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- Posts: 185
- Joined: Tue Dec 18, 2018 1:45 pm
Re: Ties That Bind Revised - TTW 3.2.X
PLEASE for the love of god add a little lore and detail work for her when she joins us in the DLC like how can she just wrap into OA DLC and also when we are in the pitt why is she not treated like a slave as well.
Just want more DLC rewards and progression with her when i bring her along for DLC :C
Just want more DLC rewards and progression with her when i bring her along for DLC :C
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- Joined: Sun Aug 27, 2017 7:48 am
Re: Ties That Bind Revised - TTW 3.2.X
I'm not too sure man, did you definately install everything from the original fo3 mod? Try re-installing all the assets from the Fallout 3 mod, also make sure your archiveinvalidation is working and see if that helps
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- Posts: 10
- Joined: Sun Aug 27, 2017 7:48 am
Re: Ties That Bind Revised - TTW 3.2.X
Yeah I get that, unfortunately there's only a limited amount of voice files we have access to for Amanda, the original mod author decided against implementing such features, and as a result anyone picking up the pieces is rather limited in what they can actually add. It's quite likely that in a future update I'll simply make it so Amanda can't join you in DLC areas, like the vanilla companions. That at least would be more immersive and lore-friendly than the current system.wasdwasd12 wrote: ↑Mon Jan 11, 2021 5:49 amPLEASE for the love of god add a little lore and detail work for her when she joins us in the DLC like how can she just wrap into OA DLC and also when we are in the pitt why is she not treated like a slave as well.
Just want more DLC rewards and progression with her when i bring her along for DLC :C
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- Posts: 185
- Joined: Tue Dec 18, 2018 1:45 pm
Re: Ties That Bind Revised - TTW 3.2.X
Thank You, i love her but this.....all we not allowed to keep working and improving these mods when they have been abandoned is starting to piss me the hell off >/////> People move on to other projects...hell the fucking New California Mod Team is a fucking Prime example of this.
Who is going to Care if Someone just works a little bit on it and adds on too it. Hey Thanks for doing this man it meeans a whole lot I wish She could Get some Kind of Custom Weapon or have a Skill Progress Kinda of Menu So she can be good at whatever weapons we want her to use
Who is going to Care if Someone just works a little bit on it and adds on too it. Hey Thanks for doing this man it meeans a whole lot I wish She could Get some Kind of Custom Weapon or have a Skill Progress Kinda of Menu So she can be good at whatever weapons we want her to use
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- Joined: Sun Aug 27, 2017 7:48 am
Re: Ties That Bind Revised - TTW 3.2.X
Thanks man, I hope you enjoywasdwasd12 wrote: ↑Thu Jan 14, 2021 8:09 amThank You, i love her but this.....all we not allowed to keep working and improving these mods when they have been abandoned is starting to piss me the hell off >/////> People move on to other projects...hell the fucking New California Mod Team is a fucking Prime example of this.
Who is going to Care if Someone just works a little bit on it and adds on too it. Hey Thanks for doing this man it meeans a whole lot I wish She could Get some Kind of Custom Weapon or have a Skill Progress Kinda of Menu So she can be good at whatever weapons we want her to use
She doesn't have any custom weapons, but there IS a custom necklace added by my version that wasn't in the original mod, if that takes your interest. In regards to skill progression, Amanda's level scales with the player's, so as you level up so will she, gradually increasing her skills, you can check all her skills at any time using JIP CC&C.
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- Posts: 52
- Joined: Thu Jul 27, 2017 7:19 am
Re: Ties That Bind Revised - TTW 3.2.X
I don't know how much it would help, but there's a new tool on Nexus to generate new voice files through AI using profiles made from the original game audio. Maybe if you got in touch with the developer of the tool, they'd let you try and generate an Amanda profile and use it to 'record' some additional lines for tweaking the mod with.
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- Joined: Thu Nov 15, 2018 4:04 am
Re: Ties That Bind Revised - TTW 3.2.X
Maybe you shouldnt point fingers like a child and act like you know the circumstances for why people move on. New California only had TWO people working on it.There is only so much they can do.And who said they moved on? Your post just comes off as childish.wasdwasd12 wrote: ↑Thu Jan 14, 2021 8:09 amThank You, i love her but this.....all we not allowed to keep working and improving these mods when they have been abandoned is starting to piss me the hell off >/////> People move on to other projects...hell the fucking New California Mod Team is a fucking Prime example of this.
Who is going to Care if Someone just works a little bit on it and adds on too it. Hey Thanks for doing this man it meeans a whole lot I wish She could Get some Kind of Custom Weapon or have a Skill Progress Kinda of Menu So she can be good at whatever weapons we want her to use
- RoyBatty
- Gary
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- Location: Vault 108
Re: Ties That Bind Revised - TTW 3.2.X
Because we don't live in a communist state where there is no such thing as property. Peoples mods are their property, if you want to change them DO IT YOURSELF. But you've repeatedly demonstrated you think the world should do your every whim because you have repeatedly said you are incapable. THAT'S LIFE.
Now quit your god damn whining or I'll ban you again wasd.
Now quit your god damn whining or I'll ban you again wasd.