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NPC Overhauls that work with TTW

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IAreBob
Posts: 105
Joined: Wed Sep 19, 2018 6:37 pm

Re: NPC Overhauls that work with TTW

Post by IAreBob » Fri Sep 18, 2020 8:15 pm

DemiGodOdin wrote:
Fri Sep 18, 2020 2:30 pm
is anyone familiar with dragbodys npc overhauls? are those compatible with ttw since it only affects new vegas which is the main game that ttw runs on? such as NCR overhaul, Legion overhaul, Greaterkhans overhaul, Brotherhood overhaul, powder ganger ovehaul, and boomer overhaul?
Most of the time, if a mod only affects NV, it'll work fine. AFAIK leveled lists aren't shared between the two areas (I could be wrong here, you can very easily check this stuff in FNVEdit).

-IAreBob

not_you2
Posts: 1
Joined: Tue Jan 11, 2022 2:37 am

Re: NPC Overhauls that work with TTW

Post by not_you2 » Mon Jan 24, 2022 4:23 am

DemiGodOdin wrote:
Fri Sep 18, 2020 2:30 pm
is anyone familiar with dragbodys npc overhauls? are those compatible with ttw since it only affects new vegas which is the main game that ttw runs on? such as NCR overhaul, Legion overhaul, Greaterkhans overhaul, Brotherhood overhaul, powder ganger ovehaul, and boomer overhaul?
I can confirm that most Dragbody mods seem to work fine while in TTW. However, there are a few bugs in NPC overhaul with the slave collar meshes, you get error boxes. I cannot check fnvedit to find the mesh edit, and I can't find out why the roving trader outfit is invisible either for male bodies. There are a few other meshes FO3 that may have the same error, but that's the only 2 I have found in 10 hours of testing.

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