The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.gg/taleoftwowastelands
More Spawns
- nexusmodsforme
- Posts: 92
- Joined: Wed Dec 12, 2018 2:39 am
- Location: Megaton
- Contact:
Re: More Spawns
Thanks for the reply. I added it to an archive and then installed in through mod organizer 2.
"If any civilization is to survive, it is the morality of altruism that men have to reject." ~ Ayn Rand
![Image](https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRW6hyjZKcGecVdYT4tLHIQSHlHXqV97JjNn3PPefaM7ouylt__Kg)
-
- Posts: 138
- Joined: Thu Feb 07, 2013 3:33 am
Re: More Spawns
I'm not certain if it was the "latest update" or not (3.2.2), but the game spawns multiple named NPCs, including during the birth scene. I had three Dr. Li's, two Dad's, and two Mom's. It also affected Officer Gomez, the Overseer, and Old Lady Palmer during the birthday party.
- FiftyTifty
- Posts: 493
- Joined: Tue Apr 09, 2013 7:36 pm
Re: More Spawns
Did you generate the .esp file yourself, and edit the text file lists? The only NPCs that will be duplicated, are those present in the lists, and I made sure to only include the generic, respawning NPCs.CDTalmas wrote: ↑Mon Jan 14, 2019 2:01 amI'm not certain if it was the "latest update" or not (3.2.2), but the game spawns multiple named NPCs, including during the birth scene. I had three Dr. Li's, two Dad's, and two Mom's. It also affected Officer Gomez, the Overseer, and Old Lady Palmer during the birthday party.
Look at the NPC records in the .esp file, and see if there are any duplicates present of those named NPCs. They are absolutely not present in the .esp file provided in the OP.
-
- Posts: 138
- Joined: Thu Feb 07, 2013 3:33 am
Re: More Spawns
Not sure what happened, as I didn't change any variables, but the problem fixed itself. Wish I could be more descriptive, sorry.FiftyTifty wrote: ↑Mon Jan 14, 2019 5:36 pmDid you generate the .esp file yourself, and edit the text file lists? The only NPCs that will be duplicated, are those present in the lists, and I made sure to only include the generic, respawning NPCs.CDTalmas wrote: ↑Mon Jan 14, 2019 2:01 amI'm not certain if it was the "latest update" or not (3.2.2), but the game spawns multiple named NPCs, including during the birth scene. I had three Dr. Li's, two Dad's, and two Mom's. It also affected Officer Gomez, the Overseer, and Old Lady Palmer during the birthday party.
Look at the NPC records in the .esp file, and see if there are any duplicates present of those named NPCs. They are absolutely not present in the .esp file provided in the OP.
[Edit]Actually, I believe what happened was that I selected everything from the game when running the script, including the crap packs. For some reason, it causes a glitch in the script and duplicates NPCs not on the list.[/Edit]
[Edit #2]Never mind. Even leaving the crap packs out of the script, it still spawns copies of Dad, Wally Mack, Lucy, etc.[/Edit]
Last edited by CDTalmas on Wed Feb 27, 2019 2:59 am, edited 2 times in total.
-
- Posts: 1
- Joined: Mon Jan 21, 2019 8:25 pm
Re: More Spawns
ok im sorry I have no Idea how i'm supposed to install this. Nothing I try seems to work, do I just put the esm's in the data folder and thats it? Sorry i'mjust not sure cause it won't work at the moment.
-
- Posts: 5
- Joined: Mon Jan 21, 2019 5:13 pm
Re: More Spawns
I am having a tough time figuring out how to edit the spawns. I'm just trying to get every thing at x2 with the exception of ghouls at x3. Can anybody do your boy a favor and make an esp that provides that?
- FiftyTifty
- Posts: 493
- Joined: Tue Apr 09, 2013 7:36 pm
Re: More Spawns
Look up how to install mods for any Bethesda game, it's the same process for all of them.
-
- Posts: 138
- Joined: Thu Feb 07, 2013 3:33 am
Re: More Spawns
Unfortunately, I've run into the duplication bug again. Not sure what causes it. I do run your script after clearing out the Cell and Worldspace trees from your esp, making sure to include the proper index value. It still ends up producing Vault101d (Cell > Block 2 > Sub-block 5), which includes Dr. Li, Amata, Dad, Mom, etc.
I do use MO2. I select only the masters listed in the ESP file header. I've even tried loading up FNVEdit without the crap packs, but it has made no difference.
[Edit]And to clarify, for the purpose of "load order" it is literally nothing but NV + DLCs and F3 + DLCs, plus TTW and YUPTTW. And your ESP, of course.[/Edit]
[Edit #2]...and I think I found the issue. Looking at your script, you have the following line:
Should it be instead...
[/Edit #2]
I do use MO2. I select only the masters listed in the ESP file header. I've even tried loading up FNVEdit without the crap packs, but it has made no difference.
[Edit]And to clarify, for the purpose of "load order" it is literally nothing but NV + DLCs and F3 + DLCs, plus TTW and YUPTTW. And your ESP, of course.[/Edit]
[Edit #2]...and I think I found the issue. Looking at your script, you have the following line:
Code: Select all
if (tstrlistFeralGhouls.IndexOf(strSpawn) > -1) and (bDoFeralGhouls = true) > -1 then
wbCopyElementToFile(e, fileMine, true, true);
Code: Select all
if (tstrlistFeralGhouls.IndexOf(strSpawn) > -1) and (bDoFeralGhouls = true) then
wbCopyElementToFile(e, fileMine, true, true);
-
- Posts: 25
- Joined: Wed Feb 06, 2019 11:57 pm
Re: More Spawns
Are there any conflicts with the quest, "Those!"? I've been looking for a way to spawn fire ants after the quest; I really enjoy using fire ant nectar.
- FiftyTifty
- Posts: 493
- Joined: Tue Apr 09, 2013 7:36 pm
Re: More Spawns
That's a good catch, and a great example of why you shouldn't ctrl+c ctrl+v code. I'll update the OP in a jiffy.CDTalmas wrote: ↑Wed Feb 27, 2019 4:58 amUnfortunately, I've run into the duplication bug again. Not sure what causes it. I do run your script after clearing out the Cell and Worldspace trees from your esp, making sure to include the proper index value. It still ends up producing Vault101d (Cell > Block 2 > Sub-block 5), which includes Dr. Li, Amata, Dad, Mom, etc.
I do use MO2. I select only the masters listed in the ESP file header. I've even tried loading up FNVEdit without the crap packs, but it has made no difference.
[Edit]And to clarify, for the purpose of "load order" it is literally nothing but NV + DLCs and F3 + DLCs, plus TTW and YUPTTW. And your ESP, of course.[/Edit]
[Edit #2]...and I think I found the issue. Looking at your script, you have the following line:
Should it be instead...Code: Select all
if (tstrlistFeralGhouls.IndexOf(strSpawn) > -1) and (bDoFeralGhouls = true) > -1 then wbCopyElementToFile(e, fileMine, true, true);
[/Edit #2]Code: Select all
if (tstrlistFeralGhouls.IndexOf(strSpawn) > -1) and (bDoFeralGhouls = true) then wbCopyElementToFile(e, fileMine, true, true);
Edit: There we go, updated the archive.