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More Spawns

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Marcello
Posts: 2
Joined: Wed Sep 26, 2018 10:41 am

Re: More Spawns

Post by Marcello » Mon Dec 10, 2018 12:38 am

If you use both 2x and 3x plugins you got a 5x effect?
Or it counts the lower .esp on the list as usual?

Royhr
Posts: 386
Joined: Tue Mar 03, 2015 3:33 am

Re: More Spawns

Post by Royhr » Mon Dec 10, 2018 3:57 pm

The last esp that gets loaded supersedes the other one? Therefore is the x2 loads last you will get x2 only. If x3 loads last then you would get x3 only.

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FiftyTifty
Posts: 493
Joined: Tue Apr 09, 2013 7:36 pm

Re: More Spawns

Post by FiftyTifty » Mon Dec 10, 2018 6:05 pm

Marcello wrote:
Mon Dec 10, 2018 12:38 am
If you use both 2x and 3x plugins you got a 5x effect?
Or it counts the lower .esp on the list as usual?
If you use both plugins, you'll get 4x spawns. You can just copy the records as new ones through FNVEdit, and keep it all in one .esp
Royhr wrote:
Mon Dec 10, 2018 3:57 pm
The last esp that gets loaded supersedes the other one? Therefore is the x2 loads last you will get x2 only. If x3 loads last then you would get x3 only.
That's not how it works. The spawns are completely new records that don't override anything.

Marcello
Posts: 2
Joined: Wed Sep 26, 2018 10:41 am

Re: More Spawns

Post by Marcello » Mon Dec 10, 2018 7:02 pm

Thanks for the quick answer, I think will use'm both

Royhr
Posts: 386
Joined: Tue Mar 03, 2015 3:33 am

Re: More Spawns

Post by Royhr » Tue Dec 11, 2018 3:40 pm

Royhr wrote:
Mon Dec 10, 2018 3:57 pm
The last esp that gets loaded supersedes the other one? Therefore is the x2 loads last you will get x2 only. If x3 loads last then you would get x3 only.
That's not how it works. The spawns are completely new records that don't override anything.
[/quote]

Really? How the heck do you end up with 4 if you run both esps? Why wouldn't you just get 5? Just asking out of curiosity...

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FiftyTifty
Posts: 493
Joined: Tue Apr 09, 2013 7:36 pm

Re: More Spawns

Post by FiftyTifty » Tue Dec 11, 2018 9:41 pm

Royhr wrote:
Tue Dec 11, 2018 3:40 pm

Really? How the heck do you end up with 4 if you run both esps? Why wouldn't you just get 5? Just asking out of curiosity...
This is early primary school math.

1 x 2 = 1 more spawn
1 x 3 = 2 more spawns
1 + 2 = 3 more spawns

Royhr
Posts: 386
Joined: Tue Mar 03, 2015 3:33 am

Re: More Spawns

Post by Royhr » Wed Dec 12, 2018 4:09 pm

Early primary school math? I must have been absent that day since I always thought 1x2=2. :? But I guess after looking at it a bit longer I see the logic now. Thanks for clearing it up for me. ;)

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omarag
Posts: 6
Joined: Tue Dec 11, 2018 3:05 pm

Re: More Spawns

Post by omarag » Wed Dec 12, 2018 4:40 pm

Thanks so much for this, FiftyTifty. Was very keen on a slightly increased spawn type esp, as we are currently without MMM.

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nexusmodsforme
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Re: More Spawns

Post by nexusmodsforme » Mon Dec 17, 2018 11:03 pm

Anybody know if this works with AWOP release for TTW?

Also when I download this and try to install it through MO2 it flags it as not having a proper set up for install showing no game data on top level. I'm not really sure how to resolve this when the file contains no esp/esm files.
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FiftyTifty
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Re: More Spawns

Post by FiftyTifty » Mon Dec 17, 2018 11:30 pm

nexusmodsforme wrote:
Mon Dec 17, 2018 11:03 pm
Anybody know if this works with AWOP release for TTW?

Also when I download this and try to install it through MO2 it flags it as not having a proper set up for install showing no game data on top level. I'm not really sure how to resolve this when the file contains no esp/esm files.
Probably not, as AWOP introduces a bunch of new NPC records.

The mod isn't set up to be compatible with MO2 out of the box, you'll have to do that yourself.

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