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More Spawns
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- Posts: 10
- Joined: Tue Jan 08, 2013 9:19 am
Re: More Spawns
Apologies if I misunderstood, but was the script updated with just the option to remove spawns we don't want duplicated or was it updated with that and the randomized amount aswell?
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- Posts: 5
- Joined: Tue Nov 27, 2018 2:03 pm
Re: More Spawns
ehm. What do i need to do in order to use that script ?
- FiftyTifty
- Posts: 493
- Joined: Tue Apr 09, 2013 7:36 pm
Re: More Spawns
It's an xEdit script, which is simple enough to use. You can edit the booleans (variables that disable/enable parts of the script) with notepad. You have to manually set the destination file's index, which is it's position in the load order (converted to decimal) + 1.
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- Posts: 117
- Joined: Thu Jan 05, 2017 12:28 am
Re: More Spawns
I take it this will conflict with Mojave Raiders and Mojave Creatures? I really like using that mod since it actually restores a number of seemingly cut spawns in NV, and I'm all for mods that restore cut content.
tp for my bunghole?
- FiftyTifty
- Posts: 493
- Joined: Tue Apr 09, 2013 7:36 pm
Re: More Spawns
Don't see how. If the author added the new spawns correctly, then it will spawn them just fine. Worst case scenario, the spawns are ignored and not duplicated. There won't be any hard conflicts.
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- Posts: 117
- Joined: Thu Jan 05, 2017 12:28 am
Re: More Spawns
Oh ok sweet. The author is PushTheWinButton by the way, given his past work I reckon he's up there with Roy in terms of mod workmanship. Still I suppose I can go through it with FNVEdit to see if there's any changes I don't like etc.
tp for my bunghole?
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- Posts: 15
- Joined: Fri Nov 30, 2018 1:09 am
Re: More Spawns
Receiving error message on MO2 when attempting to install mod. MO2 reads in bright red-letters, "No game data on top-level". Directly above this message is a box which has two listed, separate check boxes that read, "Data" and "Edit Scripts" respectively. Not sure how to proceed forward.
- FiftyTifty
- Posts: 493
- Joined: Tue Apr 09, 2013 7:36 pm
Re: More Spawns
You'll have to manually reorganize the mod to be used by MO2.
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- Posts: 15
- Joined: Fri Nov 30, 2018 1:09 am
Re: More Spawns
Okay, thank you.FiftyTifty wrote: ↑Mon Dec 03, 2018 12:05 amYou'll have to manually reorganize the mod to be used by MO2.