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TTW Interiors for 3.2.x - Updated 04/06/2019

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RetroJaro
Posts: 22
Joined: Wed Apr 12, 2017 2:02 pm

Re: TTW Interiors for 3.2.x - Updated 03/02/2019

Post by RetroJaro » Fri Mar 08, 2019 6:18 am

Did the brats quest for rivet city. Does customization not work for the rivet city bridge house or am I missing something obvious? I can customize the lucky 38 guest and master suite fine.

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chucksteel
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Re: TTW Interiors for 3.2.x - Updated 03/02/2019

Post by chucksteel » Fri Mar 08, 2019 6:22 pm

RetroJaro wrote:
Fri Mar 08, 2019 6:18 am
Did the brats quest for rivet city. Does customization not work for the rivet city bridge house or am I missing something obvious? I can customize the lucky 38 guest and master suite fine.
There’s a room that overlooks the capital building with a terminal. “Rivet City Online” You buy upgrades from it.

The room is on the floor with the bedroom.

RetroJaro
Posts: 22
Joined: Wed Apr 12, 2017 2:02 pm

Re: TTW Interiors for 3.2.x - Updated 03/02/2019

Post by RetroJaro » Fri Mar 08, 2019 6:44 pm

Oh. The door was named weirdly. It's called observation deck. I thought the door led to the top of the ship where all the airplanes are.

RetroJaro
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Joined: Wed Apr 12, 2017 2:02 pm

Re: TTW Interiors for 3.2.x - Updated 03/10/2019

Post by RetroJaro » Tue Mar 12, 2019 2:43 am

Thanks for the update. Just updated it. Whenever I go into my megaton home wadsworth shuts down. Can't talk to him. I can activate home maintenance and he starts moving though.

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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: TTW Interiors for 3.2.x - Updated 03/10/2019

Post by RoyBatty » Tue Mar 12, 2019 3:24 am

He was changed to shut down when you send him to his recharging station.
Image

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IvoryOwl
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Re: TTW Interiors for 3.2.x - Updated 03/10/2019

Post by IvoryOwl » Tue Mar 12, 2019 4:32 pm

When updating mods like these through MO2, is it best to replace or merge?

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RoyBatty
Gary
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Location: Vault 108

Re: TTW Interiors for 3.2.x - Updated 03/10/2019

Post by RoyBatty » Tue Mar 12, 2019 5:54 pm

Replace for Interiors.
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angel2557
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Joined: Thu Mar 14, 2019 9:31 pm

Re: TTW Interiors for 3.2.x - Updated 03/10/2019

Post by angel2557 » Wed Mar 20, 2019 5:21 am

RoyBatty wrote:
Tue Mar 12, 2019 3:24 am
He was changed to shut down when you send him to his recharging station.
In my case wadsworth was powered down the moment I entered the house and had extra rooms after buying the added pre war theme which I love btw, and I believe sierra petrovina's interior door is not working.

left4tank
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Joined: Mon Sep 04, 2017 5:54 pm

Re: TTW Interiors for 3.2.x - Updated 04/06/2019

Post by left4tank » Fri May 10, 2019 8:01 am

For some reason your functional post game ending patch is highlighted red in my mod manager but I have all the required masters

pharaon3
Posts: 56
Joined: Sat Nov 24, 2018 4:18 am

Re: TTW Interiors for 3.2.x - Updated 04/06/2019

Post by pharaon3 » Fri May 10, 2019 12:09 pm

That's because in the last update FGPE changed into ESM, so the patch doesn't recognize the master anymore.

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