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NMCs Texture Packs Cleanup and Combine

Mod releases and conversions for Current versions of TTW
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Royhr
Posts: 386
Joined: Tue Mar 03, 2015 3:33 am

Do you have the 4gb.exe in

Post by Royhr » Tue May 26, 2015 8:06 pm

Do you have the 4gb.exe in the main game directory? If so all you need to do is in FOMM go to the file menu and select launch game and you will see the option to use 4GB Fall Out New Vegas. When you do this is will remember the selection and offer it on the main fomm window as launch FNV4GB until you change the way you want to launch. You don't need to do anything else. But you can make a shortcut of the FNV4GB.exe from the game folder and put it on your desktop and it will work the same launching it from FOMM.



Skippman
Posts: 15
Joined: Mon May 25, 2015 6:33 pm

Just wanted to report that

Post by Skippman » Wed May 27, 2015 2:06 pm

Just wanted to report that putting the TOTW and FNV4GB files in the Steam installed folder fixed my issue completely! Thanks Roy and Royhr.



Royhr
Posts: 386
Joined: Tue Mar 03, 2015 3:33 am

Great to hear..... I knew it

Post by Royhr » Wed May 27, 2015 5:16 pm

Great to hear..... I knew it was a pretty  simple fix but sometimes it can seem more complicated than it really is the first time you do it. But the 4gb exe is a great tool. And we have RoyBattey to thank for being part of the team that developed it. And of course the rest of that team.... Make sure you endorse it in Nexus if you haven't done so already.....



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RoyBatty
Gary
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MonochromeWench developed it

Post by RoyBatty » Wed May 27, 2015 8:42 pm

MonochromeWench developed it all by herself, we just updated it a tad.


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AnvilOfWar
Posts: 208
Joined: Wed Oct 09, 2013 7:59 am

Roy, Since you have provided

Post by AnvilOfWar » Tue Jun 09, 2015 5:59 pm

Roy, Since you have provided scripts for every single file that NMC has made, I had one question on install overwrite order.


I wanted to try the smallest of all his textures, so I got myself the Performance Landscape file as well. However I like the overall look of the Washed out Wasteland when its combined with FO3.


Would the best way to do this is use FO3 Textures as the base folder, followed by overwriting with the NV Textures, then overwriting with the Performance Landscape, and finally the Washed out Wasteland? I know very likely some of the Performance Landscape will be overwritten by Washed out textures, Since NMC doesn't exactly have a "Performance Washed out" file.



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RoyBatty
Gary
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Won't know till you try it.

Post by RoyBatty » Tue Jun 09, 2015 6:18 pm

Won't know till you try it. Does your video card have a small amout of ram?


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AnvilOfWar
Posts: 208
Joined: Wed Oct 09, 2013 7:59 am

It's an older Radeon 4890 1GB

Post by AnvilOfWar » Tue Jun 09, 2015 6:31 pm

It's an older Radeon 4890 1GB, so by modern standards its old. I do want to replace my video card, however I don't want to have to replace the bulk of my PC either, since I really don't have the money for it. (But that's not a discussion for this thread, so I wont try and derail here.) :)



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RoyBatty
Gary
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I was curious because texture

Post by RoyBatty » Tue Jun 09, 2015 6:46 pm

I was curious because texture pack size is limited by how much vram you have. Small should be fine, and performance won't make much difference I think. You could resize washedout wasteland with DDSopt.


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Brendan McCoy
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Joined: Sat Dec 28, 2013 6:31 am

So I was redoing my textures,

Post by Brendan McCoy » Sun Jun 28, 2015 7:32 am

So I was redoing my textures, and then I thought "Well, this script eliminates BSA dupes and textures not used in BSAs... but what about the custom meshes that come with NMC's packs?" so I went through the meshes and searched for any referenced textures removed by the cleanup scripts, and I actually found two textures that NMC uses in his .nifs that are deleted by the NMC New Vegas LARGE bat.


The two are:


"architecture\repconhq\nvofficebldg_p.dds"

"dungeons\hotel highend\hthrmwall01_n.dds"


 


Edit:


Also, for anyone using the Large fix pack for New Vegas, use the old version of "architecture/urban/ottrim01.dds".  The first for that area was for the other "ottrim____" files in the fix pack, and he accidentally put a old ottrimwindowglow.dds copy from vanilla floating on top of the working ottrim01.dds from the un-patched pack.



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RoyBatty
Gary
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Location: Vault 108

I'll check the scripts for

Post by RoyBatty » Sun Jun 28, 2015 12:52 pm

I'll check the scripts for the missing textures.


Can you explain the second part clearer? I don't understand what you mean, or which file is the newer one.


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