how to make meshes/textures not look for a certain drive
I'll try to explain
so mods can be installed to fallout regardless of the disk drive
c,d etc
this is a specific example, many years ago i did 2 really basic and bad recolors of armor one black on grey and placed them in the leveled lists, i saved the textures and esp at some point my computer was reformatted , an additional drive installed with a different letter reapplying my test modifications the textures didn't show in game or in GECK, because it was saved to look for then on the old install drive not the new, so how do modders make the mesh and texture paths look for the fallout folders, but not on a specific drive?
thanks regardless
how to make meshes/textures not look for a certain drive
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- RoyBatty
- Gary
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Re: how to make meshes/textures not look for a certain drive
Paths in models need to be relative not absolute, incorrectly made meshes put an absolute path which is wrong and will not work correctly.

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Re: how to make meshes/textures not look for a certain drive
i really appreciate the reply Roy, no doubt you are a busy person
i know when i fiddled with nifscope may years ago you could apply the textures, is that what you ment?
and i understand the path not being absolute but how is that done?
i know when i fiddled with nifscope may years ago you could apply the textures, is that what you ment?
and i understand the path not being absolute but how is that done?
- RoyBatty
- Gary
- Posts: 7109
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: how to make meshes/textures not look for a certain drive
Yeah you can do it in nifskope, and texture sets (statics) in GECK should use the same system.
Paths for textures are always relative to the Data\textures folder, so anything before and including Data\Textures in the path can be omitted. Look at any vanilla nif to get the idea.
Paths for textures are always relative to the Data\textures folder, so anything before and including Data\Textures in the path can be omitted. Look at any vanilla nif to get the idea.
