Are the implants available in the Capital Wasteland?

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krongfah
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Are the implants available in the Capital Wasteland?

Post by krongfah » Fri Jul 24, 2020 3:55 pm

So since the Bobbleheads in TTW doesn't boost SPECIAL point anymore, the options to raise your SPECIAL is very limited besides the Intense Training perk, so I was wondering if I had to go to the Mojave to get the implants.

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RoyBatty
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Re: Are the implants available in the Capital Wasteland?

Post by RoyBatty » Sat Jul 25, 2020 1:48 am

Yes.

Also the level cap is much higher, you get special from NV DLC. There's a couple quest rewards that can boost it too. There's also No Weakness and Almost Perfect, so you can max your SPECIAL late game. This made the bobbblehead boosting totally redundant.
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Risewild
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Re: Are the implants available in the Capital Wasteland?

Post by Risewild » Sat Jul 25, 2020 3:57 am

Just the other day I helped someone on reddit on how it's possible to max the SPECIAL in TTW without using the Almost Perfect perk (although you need all the Intensive Training perks):
Risewild wrote:One way I would do it would be with a starting character kinda like this:
S-7
P-2
E-9
C-2
I-9
A-3
L-8
I usually make Melee and/or Unarmed characters without relying on V.A.T.S or using any mods besides TTW, YUPTTW and DARNUI.

Why would I start with stats like that? Because of a Perk that is usually forgotten or overlooked. No Weaknesses. With a starting character like this, I can take that perk and gain 8 free SPECIAL points.

I can then MAX STR with the NV Clinic Implant and the OWB Reinforced Spine. I can also MAX END, INT and LCK getting NV Clinic's Implants and the Lucky 8 Ball.

Now I need to MAX PER, CHA and AGL. I can use the Implants to get PER, CHA and AGL to 6.

Then I get Ant Sight and the point we get by finishing Lonesome Road DLC to make my PER to 8.

Then I take the full 10 Intensive training Perks (4 for CHA, 4 for AGL and 2 for PER) and end up with 10 on everything.

A few notes:
You can change around the values I described up there in different ways, but you need to pay attention to having 9 END (so you can get all the Implants), you need to consider the Lucky 8 ball, you shouldn't increase LCK past 8 before Implants and the Ball, you shouldn't increase STR past 7 before Implants and OWB's R. Spine (or past 6 if you prefer to have ANT Might instead of Sight), and you shouldn't increase PER past 8 before getting the Implant and Ant Sight (or 9 if you're getting Ant Might). And it goes without saying that you shouldn't increase any of your other SPECIAL values past 9 before getting the Implants.
So it's still possible to max it out even without using the Almost Perfect perk. :P
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krongfah
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Re: Are the implants available in the Capital Wasteland?

Post by krongfah » Sat Jul 25, 2020 6:15 pm

RoyBatty wrote:
Sat Jul 25, 2020 1:48 am
Yes.

Also the level cap is much higher, you get special from NV DLC. There's a couple quest rewards that can boost it too. There's also No Weakness and Almost Perfect, so you can max your SPECIAL late game. This made the bobbblehead boosting totally redundant.
Huh, good to know. Where do you get the implants in DC? I don't really mind the spoilers.
I also didn't realise the levelcap is raised above 50 from NV. How much is it now btw? I'm using JSawyer UE (Not your personal edit) so I'd know how to adjust the cap in the MCM.

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Re: Are the implants available in the Capital Wasteland?

Post by krongfah » Sat Jul 25, 2020 6:18 pm

Risewild wrote:
Sat Jul 25, 2020 3:57 am
Just the other day I helped someone on reddit on how it's possible to max the SPECIAL in TTW without using the Almost Perfect perk (although you need all the Intensive Training perks):
Risewild wrote:One way I would do it would be with a starting character kinda like this:
S-7
P-2
E-9
C-2
I-9
A-3
L-8
I usually make Melee and/or Unarmed characters without relying on V.A.T.S or using any mods besides TTW, YUPTTW and DARNUI.

Why would I start with stats like that? Because of a Perk that is usually forgotten or overlooked. No Weaknesses. With a starting character like this, I can take that perk and gain 8 free SPECIAL points.

I can then MAX STR with the NV Clinic Implant and the OWB Reinforced Spine. I can also MAX END, INT and LCK getting NV Clinic's Implants and the Lucky 8 Ball.

Now I need to MAX PER, CHA and AGL. I can use the Implants to get PER, CHA and AGL to 6.

Then I get Ant Sight and the point we get by finishing Lonesome Road DLC to make my PER to 8.

Then I take the full 10 Intensive training Perks (4 for CHA, 4 for AGL and 2 for PER) and end up with 10 on everything.

A few notes:
You can change around the values I described up there in different ways, but you need to pay attention to having 9 END (so you can get all the Implants), you need to consider the Lucky 8 ball, you shouldn't increase LCK past 8 before Implants and the Ball, you shouldn't increase STR past 7 before Implants and OWB's R. Spine (or past 6 if you prefer to have ANT Might instead of Sight), and you shouldn't increase PER past 8 before getting the Implant and Ant Sight (or 9 if you're getting Ant Might). And it goes without saying that you shouldn't increase any of your other SPECIAL values past 9 before getting the Implants.
So it's still possible to max it out even without using the Almost Perfect perk. :P

Yeah, your post was the one that made me wonder if there's implant in DC in the first place lol, cause you specifically said "NV Clinic's Implants". Which I interpreted as there are only implants available in the Mojave and not DC.

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Risewild
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Re: Are the implants available in the Capital Wasteland?

Post by Risewild » Sun Jul 26, 2020 3:22 am

Yes, there are only implants in NV. Since they only exist in FNV and not in FO3.

I guess if someone only wants to play the FO3 part of TTW and wants to max out the SPECIAL points, they could just pick the Almost Perfect perk and then get the Lucky 8 ball, Ant Might/Sight and then pick Intensive Training perks for the rest, or they could make a patch to revert the TTW changes to the SPECIAL Bobbleheads using NVEdit or something.

EDIT: I just remembered the Cyberware 2281 mod. It adds an implant system similar to the Project Nevada one. And it has a TTW patch, so you can get implants from vendors and get them installed by some doctors on the Capital Wasteland. Might be worth a try.
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RoyBatty
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Re: Are the implants available in the Capital Wasteland?

Post by RoyBatty » Sun Jul 26, 2020 1:07 pm

There is Ant Sight/Might reward, and the one from Replicated Man quest. Only things in DC.
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