{v. 3.2.2} GECK with Red Exclamation Marks

General modding guides and authoring tutorials.
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zerotrout
Posts: 6
Joined: Fri Jul 26, 2019 10:12 pm

{v. 3.2.2} GECK with Red Exclamation Marks

Post by zerotrout » Mon Jan 13, 2020 11:34 pm

So I want to mod an area of DC and when I loaded up the whole area is fill with red exclamation points. In game its fine nothing is wrong only when I load the geck up when the exclamation mark shows up. Im not sure whats wrong if anyone knows whats going on let me know.

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Risewild
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Re: {v. 3.2.2} GECK with Red Exclamation Marks

Post by Risewild » Tue Jan 14, 2020 3:31 am

You need to make sure your GECKCustom.ini has the following under it's [Archive] section:

SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
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zerotrout
Posts: 6
Joined: Fri Jul 26, 2019 10:12 pm

Re: {v. 3.2.2} GECK with Red Exclamation Marks

Post by zerotrout » Tue Jan 14, 2020 9:00 pm

ok thank you ill let you know if this works

zerotrout
Posts: 6
Joined: Fri Jul 26, 2019 10:12 pm

Re: {v. 3.2.2} GECK with Red Exclamation Marks

Post by zerotrout » Tue Jan 14, 2020 9:03 pm

Do i put these like this:
SArchiveList=Fallout
Invalidation.bsa
Fallout - Textures.bsa
and so on ? or is there another way

zerotrout
Posts: 6
Joined: Fri Jul 26, 2019 10:12 pm

Re: {v. 3.2.2} GECK with Red Exclamation Marks

Post by zerotrout » Tue Jan 14, 2020 9:17 pm

i copied it over but it was already present? any other suggestions?

UsagiPyon
Posts: 184
Joined: Thu Jan 17, 2019 4:09 pm

Re: {v. 3.2.2} GECK with Red Exclamation Marks

Post by UsagiPyon » Wed Jan 15, 2020 9:59 am

Did you load/checked TalesofTwoWasteland.esm together with your own mod plugin with the GECK?
If you just load FallOut3.esm or FalloutNV.esm you will get those red exclamation marks in certain areas. Well, that is what I experienced with the Geck Extender :lol: .
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