Suggested Bug Fixes for inclusion ...

Have something to say about Tale of Two Wastelands or have an idea for a new feature? Let us know here.
Post Reply
User avatar
Posts: 2
Joined: Thu Sep 07, 2017 7:47 pm

Suggested Bug Fixes for inclusion ...

Post by Corbin » Mon Nov 04, 2019 5:40 pm

I have two sets of scripting bug fixes that I would like to contribute to TTW if allowed.

The first is for the Ghouls in DLC03 / DLC04.
-- Fixes the 'hyperactive' ghoul reaver in DLC03 / DLC04
-- Fixes the shaders not playing on load / reload of a SaveGame.
-- Fixes the GlowingOne's Rad Aura to work without a script attachment. No modifying scripts already attached from Bethesda required.
-- Also fixes the DLC05 shield shader problem. The shield flare effect now shuts down properly / no graphic distortion.

The second set is for the plants of harvestable type.
-- Gets rid of the 'game mode kludge' in the scripts.

Both zip files are 2K each ( contains ansi text files ).

If allowed, how would I go about getting them to you for evaluation?

User avatar
Posts: 7184
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Suggested Bug Fixes for inclusion ...

Post by RoyBatty » Mon Dec 09, 2019 4:39 pm

What do your fixes do and how do you know they work reliably?

If you used on OnReset for the plants or OnLoad for anything they do not work reliably, hence the kludges.

Post Reply