Fawkes Already Dead Glitch?

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Cy-Kill
Posts: 4
Joined: Fri Aug 30, 2019 7:19 am

Fawkes Already Dead Glitch?

Post by Cy-Kill » Sat Oct 12, 2019 3:52 pm

Fawkes was already dead upon my arrival at the test chambers in Vault 87. Is this a known bug or mod incompatibility? Well no biggie I just got the GECK without him (for the first time ever), but just wondering if it's ever happened for anyone else.

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jlf65
Posts: 1061
Joined: Wed Aug 10, 2016 9:10 pm

Re: Fawkes Already Dead Glitch?

Post by jlf65 » Sat Oct 12, 2019 7:12 pm

I've occasionally run into someone who SHOULD be alive who isn't, so when that occurs, I pop into the console and use 'resurrect'. I've only seen this once in TTW3, though. The issue is sometimes mods that add enemies to the form lists without regard to things like factions. For example, raiders and super mutants sometimes have hostages, and they're in neutral factions so that the hostages don't get killed, but then a mod adds a new raider or mutant that isn't part of that neutral faction and ends up killing the hostage.

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Risewild
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Joined: Mon Oct 01, 2012 9:14 am

Re: Fawkes Already Dead Glitch?

Post by Risewild » Sun Oct 13, 2019 2:55 am

Can't say I ever had Fawkes dead while he's supposed to be in his cell. Not on this version of TTW or any previous ones either. :shock:
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