Invisible super mutants

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Rygaku
Posts: 2
Joined: Wed May 15, 2019 12:28 pm

Invisible super mutants

Post by Rygaku » Thu May 16, 2019 1:45 pm

I tried mod workarounds and marts mutant mod but that doesn't seem to work. Since marts mutant mod doesn't seem to work on the latest version of TTW.

my mod load order
# Automatically generated by Vortex
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
TaleOfTwoWastelands.esm
NewCalifornia.esm
YUPTTW.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
Weapons.of.the.New.Millenia.esm
Project Nevada - Rebalance.esp
Project Nevada - Cyberware.esp
After War Nevada.esp
ADWD.esp
ADWD(Melee Too!).esp
After War Nevada - DLCs.esp
NewCalifornia DLC Control.esp
After War Nevada - mini DLCs.esp
NewCalifornia Courier Stash Control.esp
RWD-NV v1.3 [Alternative Version] [NoLimbsExplosions].esp
realistic headshots.esp
Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
Weapons.of.the.New.Millenia.Leveled.Lists.esp
AlmostPerfectVATS.esp
AWN - Project Nevada Core CP.esp
Cheat Boy Beta.esp
PBrazilTTWPatch.esp
Weapons.of.the.New.Millenia.Store.esp
PBrazilAssetPatch.esp
Void Minigame Bypass.esp

i tried looking around for a fix and i cant seem to find any and if you are asking if I ran the clean files thing I haven't.
If anything i just clicked sort mods when i was adding them.

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RoyBatty
Posts: 6171
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Invisible super mutants

Post by RoyBatty » Thu May 16, 2019 2:07 pm

Please see the incompatible mod list.
Image

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jlf65
Posts: 869
Joined: Wed Aug 10, 2016 9:10 pm

Re: Invisible super mutants

Post by jlf65 » Thu May 16, 2019 2:31 pm

If you want to fix it, the super mutants are invisible because most of the NV super mutants use a different mesh than the DC super mutants. You need to go through the mod and change all the mesh references by hand to be like NV. I ran into that myself back under 2.9x when working on Enemy Ranks and Legendaries. Which reminds me... I need to convert that over to 3.x some time.

Rygaku
Posts: 2
Joined: Wed May 15, 2019 12:28 pm

Re: Invisible super mutants

Post by Rygaku » Thu May 16, 2019 3:23 pm

RoyBatty wrote:
Thu May 16, 2019 2:07 pm
Please see the incompatible mod list.
I just looked at my mods I didn't see any that was incompatible with TTW it's just weird that it's having this issue.
Not unless it's After War Nevada since I am using the TTW patch for it. But even back then under the older version, it worked without this issue.

User avatar
RoyBatty
Posts: 6171
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Invisible super mutants

Post by RoyBatty » Thu May 16, 2019 8:36 pm

Any mod for 2.9.x (which is why that whole forum is hidden) is NOT compatible with 3.2 except a very very limited number.

PN modules are also clearly stated as incompatible.

Fallout New California is absolutely not compatible.
Image

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