Quest Mod Recommendations

General modding guides and authoring tutorials.
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Quest Mod Recommendations

Post by Kurt91 » Wed Feb 20, 2019 7:02 pm

I've only played New Vegas with nothing but some user interface mods, and when I played the older version of TTW, I played it pretty much the same way, but with the Goodsprings schoolhouse player home so that I'd have a player home upon starting the Mojave. I had wanted to see the vanilla experience before modding the game, and I didn't have any of the DLC before playing TTW, so I did the same thing. I also did it because I had never been able to get FO3 to work without constant crashing without using TTW.

Now I'm wanting to play the game fully decked-out with mods, and I set up all of the stuff that interested me in the Recommended Mods list. I've been stalling on setting up things on the Mojave side, so that as many things that would need patches would get them while I explored DC. Well, now I've done just about everything to do in DC except finishing the last of the main quest, Broken Steel, and Mothership Zeta (I'm saving that for absolute last).

So, I thought that I'd ask if anybody had any favorite quest mods that they'd recommend for me to try out. The only real location-adding mods that I have so far is TTWInteriors and AWOP. I noticed Autumn Leaves and For the Enclave, which seemed interesting (but I'll probably want to make sure that I finish the DC main quest first so FtE makes the most sense.) I know about the various Someguy mods, like New Vegas Bounties, but last I heard, it needs a patch that hasn't been finished yet. Other than that, I'm kind of clueless, so any suggestions? (Would also love to know of any other FO3 quest/location mods that have been converted, just so I have a reason to see the rest of the Capital Wasteland)

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Re: Quest Mod Recommendations

Post by clapclap » Wed Mar 27, 2019 2:07 am

Area 51?

I'm currently in another TTW play through and I have it in my load order. So far nothing seems broken however I haven't really started the mod yet for roleplay reasons, so I don't really know if my pc will explode when I get there.

Peter Curtin
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Re: Quest Mod Recommendations

Post by Peter Curtin » Sun Apr 21, 2019 5:25 pm

If you don't object to adult-ish content, Coito Ergo Sum is a lot of fun. Well put together and well-designed, not buggy. Fun characters.

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Re: Quest Mod Recommendations

Post by Jishkah » Sun Apr 21, 2019 7:46 pm

The Initiation, The North Road, and Headhunting by th3overseer are supposedly really good. If you're up for a companion mod, Eliza is made by the same author and she isn't waifu-bait, either; can't even romance her, and supposedly she's well-written. If you decide to use these mods, make sure that you grab his Core ESM file here; it tracks progress across most all of his mods.

Besides that, there's also PineappleSurprise's quest mods, which can range anywhere between serious and whacky. If you want to add NPCs and NPC-related quests to your game, check out the Fallout: New Vegas version of Interesting NPCs here. You can find the download in the drop-down "Downloads" tab.

As an aside, be careful with how much you add to the game. Not every quest/NPC mod meshes well with the vanilla feel and pacing of the game, and it gives the game a bit of Skyrim Syndrome where you feel like you're getting overwhelmed with quests. I'd recommend enabling quest mods one at a time.

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Re: Quest Mod Recommendations

Post by catcameback » Tue Apr 23, 2019 9:58 am ... escription : I recommend Salt Lake Stories. It makes a lot of really fun scenarios under the idea that you're on a road trip to another State. You go on bounty hunting missions, saving robots, adopt orphans, help communist ghouls, etc. Originally this mod acted as an inbetween when you leave Honest Hearts and head back to Vegas, but now you can play it when you get to Goodsprings from the capital wasteland.

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Re: Quest Mod Recommendations

Post by JamesCroftoon » Mon Apr 29, 2019 4:22 pm

Thanks for recommendations!

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